huang
This commit is contained in:
parent
107ebcde62
commit
2bb3a4898b
@ -10439,8 +10439,8 @@ GameObject:
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- component: {fileID: 2127674356}
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- component: {fileID: 2127674357}
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- component: {fileID: 2127674358}
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- component: {fileID: 2127674359}
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- component: {fileID: 2127674360}
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- component: {fileID: 2127674361}
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m_Layer: 5
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m_Name: InfoObject
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m_TagString: Untagged
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@ -10495,20 +10495,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8ee1a43c8ad7f8c41bad48013bf5af49, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2127674359
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2127674355}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b7936430f01cc8343a1e62fc2052a12b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gameEscapeId: 0
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carrySeconds: 0
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--- !u!114 &2127674360
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -10523,6 +10509,20 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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token:
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escapeId: -1
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--- !u!114 &2127674361
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2127674355}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e861ed692e9579d44968fc5f4e3a7b37, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gameEscapeId: 0
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carrySeconds: 0
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--- !u!1 &2135586305
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GameObject:
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m_ObjectHideFlags: 0
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@ -22,7 +22,7 @@ public class HegemonTime : MonoBehaviour
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private void Update()
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{
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Debug.Log("carrySeconds:" + InfoObject.GetComponent<selectGameEscape512>().carrySeconds);
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// Debug.Log("carrySeconds:" + InfoObject.GetComponent<selectLatest511>().carrySeconds);
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}
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public IEnumerator StartGame()
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@ -56,7 +56,7 @@ public class Test : MonoBehaviour
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{ "Authorization", Authorization }, // 设置授权头
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};
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string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
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string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", head51);
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Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
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// 解析JSON数据
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@ -1,262 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEngine.UI;
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/*public class QueryEscapeRoom : MonoBehaviour
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{
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public string token = null; // 保存最新的 token,初始为 null
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public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
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void Start()
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{
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// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
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selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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}
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// 当接收到 token 时触发此方法,仅保存 token
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public void HandleTokenReceived(string receivedToken)
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{
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token = receivedToken; // 保存最新的 token
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// 首次调用加载初始数据
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LoadInitialData();
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//LoadGameEscapeData();
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//Debug.Log("接收到新的 token: " + token);
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}
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// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
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public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
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{
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escapeId = newGameEscapeId; // 保存最新的 escapeId
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await QueryEscapeRoomDetails();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
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//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
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}
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// 加载初始数据,使用最新的 token
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public async void LoadInitialData()
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{
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogWarning("无法加载初始数据,token 未设置。");
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return;
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}
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await QueryEscapeRoomDetails();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
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}
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// 加载游戏逃亡数据,使用最新的 escapeId 和 token
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public async void selectQueryKill1()
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{
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
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return;
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}
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if (escapeId == -1)
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{
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Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
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return;
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}
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await QueryEscapeRoomDetails();//==========================================================================================================================================================================
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}
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//===============================================================================================================================================================================================================================
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// 查询逃亡房间详情
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public async Task QueryEscapeRoomDetails()
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{
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var headers = CreateHeaders();
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string body = $@"
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{{
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""userId"": 106,
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""escapeId"": {escapeId}
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}}";
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string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
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Debug.Log("逃亡房间详情响应: " + response);
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}
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//===============================================================================================================================================================================================================================
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization", token }
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};
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}
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void OnDestroy()
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{
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// 注销监听事件,避免内存泄漏
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LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
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selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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}
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}*/
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public class QueryEscapeRoom : MonoBehaviour
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{
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public string token = null; // 保存最新的 token,初始为 null
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public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
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private string lastEscapeRoomResponse = null; // 保存最新的逃亡房间查询响应
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// 假设有一个手动查询逃亡房间详情的按钮===================================================================================
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public Button queryEscapeRoomButton;
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void Start()
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{
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// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
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selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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// 假设按钮被点击时调用 OnQueryEscapeRoomButtonClicked================================================================
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if (queryEscapeRoomButton != null)
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{
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queryEscapeRoomButton.onClick.AddListener(OnQueryEscapeRoomButtonClicked);
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}
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}
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// 当接收到 token 时触发此方法,仅保存 token
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public void HandleTokenReceived(string receivedToken)
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{
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token = receivedToken; // 保存最新的 token
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Debug.Log("接收到新的 token: " + token);
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// 首次调用加载初始数据
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LoadInitialData();
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}
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// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
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public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
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{
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escapeId = newGameEscapeId; // 保存最新的 escapeId
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Debug.Log("接收到新的 GameEscapeId: " + escapeId);
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// 在接收到 escapeId 更新时自动调用查询逃亡房间详情
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lastEscapeRoomResponse = await QueryEscapeRoomDetails();
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Debug.Log("HandleGameEscapeIdUpdated 处理的查询逃亡房间响应: " + lastEscapeRoomResponse);
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}
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// 加载初始数据,使用最新的 token
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public async void LoadInitialData()
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{
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogWarning("无法加载初始数据,token 未设置。");
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return;
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}
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// 调用查询逃亡房间详情方法
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lastEscapeRoomResponse = await QueryEscapeRoomDetails();
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Debug.Log("初始加载的查询逃亡房间详情响应: " + lastEscapeRoomResponse);
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}
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// 按钮点击后触发逃亡房间详情查询操作
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public async void OnQueryEscapeRoomButtonClicked()
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{
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// 检查 token 和 escapeId 是否已正确设置
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogWarning("无法查询逃亡房间详情,token 未设置。");
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return;
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}
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if (escapeId == -1)
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{
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Debug.LogWarning("无法查询逃亡房间详情,escapeId 未设置。");
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return;
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}
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// 调用查询逃亡房间详情方法
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lastEscapeRoomResponse = await QueryEscapeRoomDetails();
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Debug.Log("用户按钮触发的查询逃亡房间详情响应: " + lastEscapeRoomResponse);
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// 根据响应做进一步的处理
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HandleEscapeRoomResponse(lastEscapeRoomResponse);
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}
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// 查询逃亡房间详情
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public async Task<string> QueryEscapeRoomDetails()
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{
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogWarning("无法查询逃亡房间详情,token 未设置。");
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return null;
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}
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if (escapeId == -1)
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{
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Debug.LogWarning("无法查询逃亡房间详情,escapeId 未设置。");
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return null;
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}
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var headers = CreateHeaders();
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string body = $@"
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{{
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""userId"": 106,
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""escapeId"": {escapeId}
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}}";
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Debug.Log("正在查询逃亡房间详情...");
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string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
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Debug.Log("查询逃亡房间详情响应: " + response);
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return response; // 返回响应
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}
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization", token }
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};
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}
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// 处理 QueryEscapeRoomDetails 方法的响应
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private void HandleEscapeRoomResponse(string response)
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{
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if (response.Contains("success"))
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{
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Debug.Log("查询逃亡房间详情成功!");
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}
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else
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{
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Debug.LogWarning("查询逃亡房间详情失败,服务器响应: " + response);
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}
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}
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void OnDestroy()
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{
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// 注销监听事件,避免内存泄漏
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LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
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selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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// 取消按钮的点击监听================================================================================================
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if (queryEscapeRoomButton != null)
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{
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queryEscapeRoomButton.onClick.RemoveListener(OnQueryEscapeRoomButtonClicked);
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b27d2d49f51751e42b31653d0b0b8d2d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -18,7 +18,7 @@ using UnityEngine.UI;
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
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selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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}
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// 当接收到 token 时触发此方法,仅保存 token
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@ -107,7 +107,7 @@ using UnityEngine.UI;
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{
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// 注销监听事件,避免内存泄漏
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LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
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selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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}
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}*/
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@ -127,7 +127,7 @@ public class UpdateUserInfo : MonoBehaviour
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
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selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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// 假设按钮被点击时调用 OnUpdateUserInfoButtonClicked==================================================================
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if (updateUserInfoButton != null)
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@ -245,7 +245,7 @@ public class UpdateUserInfo : MonoBehaviour
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{
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// 注销监听事件,避免内存泄漏
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LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
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selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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// 取消按钮的点击监听===============================================================================================
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if (updateUserInfoButton != null)
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@ -16,7 +16,7 @@ using UnityEngine.UI;
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
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selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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}
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// 当接收到 token 时触发此方法,仅保存 token
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@ -78,7 +78,7 @@ using UnityEngine.UI;
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""userId"": 106,
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""escapeId"": {escapeId}
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}}";
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string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
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string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
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Debug.Log("查询用户下注结果响应: " + response);
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}
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//===============================================================================================================================================================================================================================
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@ -102,7 +102,7 @@ using UnityEngine.UI;
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{
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// 注销监听事件,避免内存泄漏
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LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
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selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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}
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}*/
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@ -124,7 +124,7 @@ public class UserBetResult : MonoBehaviour
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
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||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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//// 假设按钮被点击时调用 OnQueryUserBetButtonClicked=====================================================================
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//if (queryUserBetButton != null)
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@ -214,7 +214,7 @@ public class UserBetResult : MonoBehaviour
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||||
""escapeId"": {escapeId}
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||||
}}";
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||||
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||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
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||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
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Debug.Log("查询用户下注结果响应: " + response);
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return response; // 返回响应
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}
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||||
@ -251,7 +251,7 @@ public class UserBetResult : MonoBehaviour
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{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
|
||||
//// 取消按钮的点击监听================================================================================================
|
||||
//if (queryUserBetButton != null)
|
||||
|
@ -16,7 +16,7 @@ using UnityEngine.UI;
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
@ -80,7 +80,7 @@ using UnityEngine.UI;
|
||||
""bet"": 100,
|
||||
""roomNo"": 1
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
|
||||
Debug.Log("用户下注响应: " + response);
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
@ -104,7 +104,7 @@ using UnityEngine.UI;
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}*/
|
||||
|
||||
@ -124,7 +124,7 @@ public class Gamber : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
|
||||
// 假设下注按钮被点击时调用 OnUserBetButtonClicked===================================================================
|
||||
if (userBetButton != null)
|
||||
@ -201,7 +201,7 @@ public class Gamber : MonoBehaviour
|
||||
""roomNo"": 1
|
||||
}}";
|
||||
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
|
||||
Debug.Log("用户下注响应: " + response);
|
||||
return response; // 返回响应
|
||||
}
|
||||
@ -238,7 +238,7 @@ public class Gamber : MonoBehaviour
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
|
||||
// 取消按钮的点击监听================================================================================================
|
||||
if (userBetButton != null)
|
||||
|
@ -16,7 +16,7 @@ using UnityEngine.UI;
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
@ -139,7 +139,7 @@ using UnityEngine.UI;
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}*/
|
||||
|
||||
@ -161,7 +161,7 @@ public class LoadMall : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
|
||||
// 假设按钮被点击时调用 OnLoadMallButtonClicked========================================================================
|
||||
if (loadMallButton != null)
|
||||
@ -316,7 +316,7 @@ public class LoadMall : MonoBehaviour
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
|
||||
// 取消按钮的点击监听==============================================================================================
|
||||
if (loadMallButton != null)
|
||||
|
@ -1,265 +0,0 @@
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine.UI;
|
||||
/*public class selectQueryKill : MonoBehaviour
|
||||
{
|
||||
public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
//LoadGameEscapeData();
|
||||
//Debug.Log("接收到新的 token: " + token);
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
await QueryKill();//==================================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改
|
||||
// Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
}
|
||||
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
await QueryKill();
|
||||
}
|
||||
|
||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
||||
public async void selectQueryKill1()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
// 查询击杀数据
|
||||
await QueryKill();//=================================================================================================================================
|
||||
|
||||
}
|
||||
|
||||
//===============================================================================================================================================================================================================================
|
||||
// 查询击杀信息
|
||||
public async Task QueryKill()
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
string body = $@"
|
||||
{{
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
||||
Debug.Log("查询击杀信息响应: " + response);
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
public class SelectQueryKill : MonoBehaviour
|
||||
{
|
||||
public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
private string lastQueryKillResponse = null; // 保存最新的击杀信息查询响应
|
||||
|
||||
// 假设有一个手动查询击杀信息的按钮=======================================================================================
|
||||
public Button queryKillButton;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
|
||||
// 假设按钮被点击时调用 OnQueryKillButtonClicked======================================================================
|
||||
if (queryKillButton != null)
|
||||
{
|
||||
queryKillButton.onClick.AddListener(OnQueryKillButtonClicked);
|
||||
}
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
Debug.Log("接收到新的 token: " + token);
|
||||
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
|
||||
// 在接收到 escapeId 更新时自动调用查询击杀信息
|
||||
lastQueryKillResponse = await QueryKill();
|
||||
Debug.Log("HandleGameEscapeIdUpdated 处理的查询击杀信息响应: " + lastQueryKillResponse);
|
||||
}
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
// 调用查询击杀信息方法
|
||||
lastQueryKillResponse = await QueryKill();
|
||||
Debug.Log("初始加载的查询击杀信息响应: " + lastQueryKillResponse);
|
||||
}
|
||||
|
||||
// 按钮点击后触发击杀信息查询操作
|
||||
public async void OnQueryKillButtonClicked()
|
||||
{
|
||||
// 检查 token 和 escapeId 是否已正确设置
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法查询击杀信息,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法查询击杀信息,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
// 调用查询击杀信息方法
|
||||
lastQueryKillResponse = await QueryKill();
|
||||
Debug.Log("用户按钮触发的查询击杀信息响应: " + lastQueryKillResponse);
|
||||
|
||||
// 根据响应做进一步的处理
|
||||
HandleQueryKillResponse(lastQueryKillResponse);
|
||||
}
|
||||
|
||||
// 查询击杀信息
|
||||
public async Task<string> QueryKill()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法查询击杀信息,token 未设置。");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法查询击杀信息,escapeId 未设置。");
|
||||
return null;
|
||||
}
|
||||
|
||||
var headers = CreateHeaders();
|
||||
string body = $@"
|
||||
{{
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
|
||||
Debug.Log("正在查询击杀信息...");
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
||||
Debug.Log("查询击杀信息响应: " + response);
|
||||
return response; // 返回响应
|
||||
}
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
// 处理 QueryKill 方法的响应
|
||||
private void HandleQueryKillResponse(string response)
|
||||
{
|
||||
if (response.Contains("success"))
|
||||
{
|
||||
Debug.Log("查询击杀信息成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("查询击杀信息失败,服务器响应: " + response);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
|
||||
// 取消按钮的点击监听=================================================================================================
|
||||
if (queryKillButton != null)
|
||||
{
|
||||
queryKillButton.onClick.RemoveListener(OnQueryKillButtonClicked);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c230883956c0b3546a885c300ad34498
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -17,7 +17,7 @@ using Newtonsoft.Json.Linq;
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
@ -101,7 +101,7 @@ using Newtonsoft.Json.Linq;
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}*/
|
||||
|
||||
@ -123,7 +123,7 @@ using Newtonsoft.Json.Linq;
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
|
||||
// 假设按钮被点击时调用 OnSelectUserInfoButtonClicked
|
||||
if (selectUserInfoButton != null)
|
||||
@ -233,7 +233,7 @@ using Newtonsoft.Json.Linq;
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
|
||||
// 取消按钮的点击监听
|
||||
if (selectUserInfoButton != null)
|
||||
@ -260,7 +260,7 @@ public class SelectUserInfo : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
|
||||
// 假设按钮被点击时调用 OnSelectUserInfoButtonClicked===================================================================
|
||||
if (selectUserInfoButton != null)
|
||||
@ -410,7 +410,7 @@ public class SelectUserInfo : MonoBehaviour
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
|
||||
// 取消按钮的点击监听-==============================================================================================
|
||||
if (selectUserInfoButton != null)
|
||||
|
@ -28,6 +28,7 @@ public class LoginAndGetToken : MonoBehaviour
|
||||
string loginResponse = await web.SendRequest("http://121.40.42.41:8080/snail/user/login", "POST", JsonUtility.ToJson(body));
|
||||
//Debug.Log("LoginAndGetToken되쩌:"+loginResponse);
|
||||
string token = getToken(loginResponse);
|
||||
int userId = getUserId(loginResponse);
|
||||
OnTokenReceived?.Invoke(token);
|
||||
//되쩌헝헹//綠繫법
|
||||
}
|
||||
@ -51,6 +52,36 @@ public class LoginAndGetToken : MonoBehaviour
|
||||
return null;
|
||||
}
|
||||
}
|
||||
//获取userId
|
||||
public static int getUserId(string json)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 解析 JSON 字符串为 JObject
|
||||
JObject parsedJson = JObject.Parse(json);
|
||||
|
||||
// 从 JObject 中提取 userId 字段的值
|
||||
string userIdString = parsedJson["data"]?["userId"]?.ToString();
|
||||
|
||||
// 尝试将 userId 转换为 int
|
||||
if (int.TryParse(userIdString, out int userId))
|
||||
{
|
||||
return userId; // 返回解析后的 userId
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Failed to parse userId as an integer.");
|
||||
return -1; // 返回 -1 表示解析失败
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 处理解析过程中可能出现的异常
|
||||
Console.WriteLine("An error occurred while parsing the JSON: " + ex.Message);
|
||||
return -1; // 返回 -1 表示解析失败
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class loginbody//되쩌뵨鬧꿍痰
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ public class WebConnact : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 订阅事件,当 gameEscapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
void HandleTokenReceived(string receivedToken)
|
||||
@ -167,7 +167,7 @@ public class WebConnact : MonoBehaviour
|
||||
{ "Authorization", Authorization }, // 设置授权头
|
||||
};
|
||||
// 使用最新的 escapeId 在请求体中
|
||||
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
|
||||
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", head51);
|
||||
Debug.Log("5.1查询最近一场大屠杀: " + response51);
|
||||
//// ====================================================================================================================
|
||||
|
||||
@ -185,7 +185,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response512 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", queryEscapeRoomListBody, head512);
|
||||
string response512 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", queryEscapeRoomListBody, head512);
|
||||
Debug.Log("5.1.2查询各大逃亡房间最新详情(高性能版): " + response512);
|
||||
|
||||
|
||||
@ -201,7 +201,7 @@ public class WebConnact : MonoBehaviour
|
||||
""bet"": 100,
|
||||
""roomNo"":1
|
||||
}}";
|
||||
string response513 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", userBetBody, head513);
|
||||
string response513 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", userBetBody, head513);
|
||||
Debug.Log("5.1.3,用户下注:" + response513);
|
||||
|
||||
//5.1.4,查询击杀
|
||||
@ -214,7 +214,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response514 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", selectKill, head514);
|
||||
string response514 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", selectKill, head514);
|
||||
Debug.Log("5.1.4,查询击杀:" + response514);
|
||||
|
||||
////5.1.5,查询结算
|
||||
@ -227,7 +227,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response515 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", queryUserBetResult, head515);
|
||||
string response515 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", queryUserBetResult, head515);
|
||||
Debug.Log("5.1.5,查询结算:" + response515);
|
||||
}
|
||||
|
||||
@ -235,7 +235,7 @@ public class WebConnact : MonoBehaviour
|
||||
{
|
||||
// 取消监听,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -322,7 +322,7 @@ public class WebConnact : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 订阅事件,当 gameEscapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法
|
||||
@ -446,7 +446,7 @@ public class WebConnact : MonoBehaviour
|
||||
private async Task QueryLatestMassacre(string token)
|
||||
{
|
||||
var headers = CreateHeaders(token);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
|
||||
Debug.Log("查询最近大屠杀响应: " + response);
|
||||
}
|
||||
|
||||
@ -459,7 +459,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
|
||||
Debug.Log("逃亡房间详情响应: " + response);
|
||||
}
|
||||
|
||||
@ -474,7 +474,7 @@ public class WebConnact : MonoBehaviour
|
||||
""bet"": 100,
|
||||
""roomNo"": 1
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
|
||||
Debug.Log("用户下注响应: " + response);
|
||||
}
|
||||
|
||||
@ -487,7 +487,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
|
||||
Debug.Log("查询击杀信息响应: " + response);
|
||||
}
|
||||
|
||||
@ -500,7 +500,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
|
||||
Debug.Log("查询用户下注结果响应: " + response);
|
||||
}
|
||||
|
||||
@ -517,7 +517,7 @@ public class WebConnact : MonoBehaviour
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// Update 方法保留,但当前没有需要的功能
|
||||
@ -545,7 +545,7 @@ public class WebConnact : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法
|
||||
@ -677,7 +677,7 @@ public class WebConnact : MonoBehaviour
|
||||
private async Task QueryLatestMassacre(string token)
|
||||
{
|
||||
var headers = CreateHeaders(token);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
|
||||
Debug.Log("查询最近大屠杀响应: " + response);
|
||||
}
|
||||
|
||||
@ -690,7 +690,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
|
||||
Debug.Log("逃亡房间详情响应: " + response);
|
||||
}
|
||||
|
||||
@ -705,7 +705,7 @@ public class WebConnact : MonoBehaviour
|
||||
""bet"": 100,
|
||||
""roomNo"": 1
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
|
||||
Debug.Log("用户下注响应: " + response);
|
||||
}
|
||||
|
||||
@ -718,7 +718,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
|
||||
Debug.Log("查询击杀信息响应: " + response);
|
||||
}
|
||||
|
||||
@ -731,7 +731,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
|
||||
Debug.Log("查询用户下注结果响应: " + response);
|
||||
}
|
||||
|
||||
@ -748,7 +748,7 @@ public class WebConnact : MonoBehaviour
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}*/
|
||||
/*using System;
|
||||
@ -771,7 +771,7 @@ public class WebConnact : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法
|
||||
@ -900,7 +900,7 @@ public class WebConnact : MonoBehaviour
|
||||
//private async Task QueryLatestMassacre()
|
||||
//{
|
||||
// var headers = CreateHeaders();
|
||||
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
|
||||
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
|
||||
// Debug.Log("查询最近大屠杀响应: " + response);
|
||||
//}
|
||||
|
||||
@ -913,7 +913,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
|
||||
Debug.Log("逃亡房间详情响应: " + response);
|
||||
}
|
||||
|
||||
@ -928,7 +928,7 @@ public class WebConnact : MonoBehaviour
|
||||
""bet"": 100,
|
||||
""roomNo"": 1
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
|
||||
Debug.Log("用户下注响应: " + response);
|
||||
}
|
||||
|
||||
@ -941,7 +941,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
|
||||
Debug.Log("查询击杀信息响应: " + response);
|
||||
}
|
||||
|
||||
@ -954,7 +954,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
|
||||
Debug.Log("查询用户下注结果响应: " + response);
|
||||
}
|
||||
|
||||
@ -971,7 +971,7 @@ public class WebConnact : MonoBehaviour
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}*/
|
||||
using System;
|
||||
@ -991,7 +991,7 @@ public class WebConnact : MonoBehaviour
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
@ -1132,13 +1132,13 @@ public class WebConnact : MonoBehaviour
|
||||
Debug.Log("购买商品响应: " + response);
|
||||
}
|
||||
|
||||
//// 查询最近的大屠杀
|
||||
//public async Task QueryLatestMassacre()
|
||||
//{
|
||||
// var headers = CreateHeaders();
|
||||
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
|
||||
// Debug.Log("查询最近大屠杀响应: " + response);
|
||||
//}
|
||||
// 查询最近的大屠杀
|
||||
public async Task QueryLatestMassacre()
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
|
||||
Debug.Log("查询最近大屠杀响应====================================================================================: " + response);
|
||||
}
|
||||
|
||||
// 查询逃亡房间详情
|
||||
public async Task QueryEscapeRoomDetails()
|
||||
@ -1149,7 +1149,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
|
||||
Debug.Log("逃亡房间详情响应: " + response);
|
||||
}
|
||||
|
||||
@ -1164,7 +1164,7 @@ public class WebConnact : MonoBehaviour
|
||||
""bet"": 100,
|
||||
""roomNo"": 1
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
|
||||
Debug.Log("用户下注响应: " + response);
|
||||
}
|
||||
|
||||
@ -1177,7 +1177,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
|
||||
Debug.Log("查询击杀信息响应: " + response);
|
||||
}
|
||||
|
||||
@ -1190,7 +1190,7 @@ public class WebConnact : MonoBehaviour
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
|
||||
Debug.Log("查询用户下注结果响应: " + response);
|
||||
}
|
||||
|
||||
@ -1213,7 +1213,7 @@ public class WebConnact : MonoBehaviour
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,285 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Newtonsoft.Json;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
/*public class selectGameEscape512 : MonoBehaviour
|
||||
{
|
||||
public static selectGameEscape512 instance;
|
||||
public int gameEscapeId;
|
||||
public int carrySeconds;
|
||||
// 定义一个事件,当 gameEscapeId 被更新时触发
|
||||
public static event Action<int> OnGameEscapeIdUpdated;
|
||||
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
instance=this;
|
||||
|
||||
// 由于除登录注册外的其他方法,都需要登录后返回的token
|
||||
// 因此登录不在此发送请求(同时)
|
||||
// 采用监听和事件回调的方法,只有监听到登录和token返回时,才运行其他方法
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
// 订阅事件,当 gameEscapeId 更新时调用 HandleGameEscapeIdUpdated
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
private string token; // 用于保存收到的 token
|
||||
|
||||
void HandleTokenReceived(string token)
|
||||
{
|
||||
// 使用 token
|
||||
this.token = token;
|
||||
Debug.Log("HandleTokenReceived监听:" + token);
|
||||
StartCoroutine(GameEscapeRoutine(token)); // 启动协程,每2秒调用一次gameEscape
|
||||
}
|
||||
void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
Debug.Log("GameEscapeId 已更新为: " + newGameEscapeId);
|
||||
// 在这里添加你想要执行的逻辑
|
||||
}
|
||||
|
||||
// 创建一个IEnumerator的协程
|
||||
IEnumerator GameEscapeRoutine(string token)
|
||||
{
|
||||
while (true) // 无限循环来实现每2秒发送一次请求
|
||||
{
|
||||
yield return new WaitForSeconds(2f); // 每2秒暂停一次
|
||||
yield return gameEscape(token); // 调用gameEscape方法
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public async Task gameEscape(string token)
|
||||
{
|
||||
// 用来给请求头赋值
|
||||
string Authorization = token;
|
||||
//Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
|
||||
|
||||
// 5.1查询最近一场大屠杀
|
||||
Dictionary<string, string> head51 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Authorization }, // 设置授权头
|
||||
};
|
||||
|
||||
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
|
||||
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
|
||||
|
||||
// 解析JSON数据
|
||||
string json = response51;
|
||||
Response response = JsonConvert.DeserializeObject<Response>(json);
|
||||
|
||||
if (response != null && response.code == 200 && response.data != null)
|
||||
{
|
||||
gameEscapeId = response.data.gameEscapeModel.id;
|
||||
//Debug.Log("解析成功,id为: " + gameEscapeId);
|
||||
carrySeconds= response.data.carrySeconds;
|
||||
// 触发事件,通知所有订阅者
|
||||
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("解析失败或响应错误");
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 取消监听,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class GameEscapeModel
|
||||
{
|
||||
public int id; // 解析游戏ID
|
||||
public string gameNo; // 包括游戏编号
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class GameEscapeRoomResponseVo
|
||||
{
|
||||
public int escapeId; // 逃脱游戏的ID
|
||||
public int roomNo; // 房间号
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Data
|
||||
{
|
||||
public int carrySeconds; // 持续秒数
|
||||
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
|
||||
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
|
||||
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Response
|
||||
{
|
||||
public int code; // 状态码
|
||||
public string message; // 返回信息
|
||||
public Data data; // 数据对象
|
||||
}
|
||||
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
public class selectGameEscape512 : MonoBehaviour
|
||||
{
|
||||
|
||||
public int gameEscapeId;
|
||||
public int carrySeconds;
|
||||
|
||||
|
||||
|
||||
// 定义一个事件,当 gameEscapeId 被更新时触发
|
||||
public static event Action<int> OnGameEscapeIdUpdated;
|
||||
|
||||
private string token; // 用于保存收到的 token
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
// 监听登录获取 token
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
void HandleTokenReceived(string token)
|
||||
{
|
||||
this.token = token;
|
||||
Debug.Log("HandleTokenReceived监听:" + token);
|
||||
StartCoroutine(GameEscapeRoutine(token)); // 启动协程,每2秒调用一次gameEscape
|
||||
}
|
||||
|
||||
void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
Debug.Log("GameEscapeId 已更新为: " + newGameEscapeId);
|
||||
}
|
||||
|
||||
IEnumerator GameEscapeRoutine(string token)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(2f); // 每2秒暂停一次
|
||||
yield return gameEscape(token); // 调用gameEscape方法
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public async Task gameEscape(string token)
|
||||
{
|
||||
// 用来给请求头赋值
|
||||
string Authorization = token;
|
||||
|
||||
// 设置请求头
|
||||
Dictionary<string, string> head51 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Authorization }
|
||||
};
|
||||
|
||||
// 发送请求并接收响应
|
||||
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
|
||||
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51);
|
||||
|
||||
// 解析JSON数据为 Response 对象
|
||||
Response response = JsonConvert.DeserializeObject<Response>(response51);
|
||||
|
||||
if (response != null && response.code == 200 && response.data != null)
|
||||
{
|
||||
// 保存解析后的字段
|
||||
gameEscapeId = response.data.gameEscapeModel.id;
|
||||
carrySeconds = response.data.carrySeconds;
|
||||
|
||||
// 使用其他字段
|
||||
string gameNo = response.data.gameEscapeModel.gameNo;
|
||||
float beansCoinAll = response.data.gameEscapeModel.beansCoinAll;
|
||||
|
||||
Debug.Log($"Game Escape ID: {gameEscapeId}");
|
||||
Debug.Log($"Carry Seconds: {carrySeconds}");
|
||||
Debug.Log($"Game No: {gameNo}");
|
||||
Debug.Log($"Beans Coin All: {beansCoinAll}");
|
||||
|
||||
// 如果你想要处理房间列表
|
||||
foreach (var room in response.data.gameEscapeRoomResponseVoList)
|
||||
{
|
||||
int roomNo = room.roomNo;
|
||||
float roomBeansCoin = room.roomBeansCoin;
|
||||
|
||||
Debug.Log($"Room No: {roomNo}, Room Beans Coin: {roomBeansCoin}");
|
||||
}
|
||||
|
||||
// 触发事件,通知所有订阅者
|
||||
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("解析失败或响应错误");
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 取消监听,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
}
|
||||
|
||||
// 数据类
|
||||
[Serializable]
|
||||
public class GameEscapeModel
|
||||
{
|
||||
public int id; // 游戏 ID
|
||||
public string gameNo; // 游戏编号
|
||||
public int demonMode;
|
||||
public string startTime;
|
||||
public string betTime;
|
||||
public string countTime;
|
||||
public string settleTime;
|
||||
public int status;
|
||||
public string roomNoKill;
|
||||
public string roomNoRemain;
|
||||
public float beansCoinAll;
|
||||
public float beansCoinKill;
|
||||
public float beansCoinRemain;
|
||||
public float beansCoinFee;
|
||||
public float beansCoinRank;
|
||||
public float beansCoinDivide;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class GameEscapeRoomResponseVo
|
||||
{
|
||||
public int escapeId; // 逃脱游戏的ID
|
||||
public int roomNo; // 房间号
|
||||
public float roomBeansCoin; // 房间中豆币数量
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Data
|
||||
{
|
||||
public int carrySeconds; // 持续秒数
|
||||
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
|
||||
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
|
||||
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Response
|
||||
{
|
||||
public int code; // 状态码
|
||||
public string message; // 返回信息
|
||||
public Data data; // 数据对象
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7936430f01cc8343a1e62fc2052a12b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user