This commit is contained in:
wulongxiao 2024-11-14 18:09:37 +08:00
parent 107ebcde62
commit 2bb3a4898b
16 changed files with 115 additions and 929 deletions

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@ -10439,8 +10439,8 @@ GameObject:
- component: {fileID: 2127674356}
- component: {fileID: 2127674357}
- component: {fileID: 2127674358}
- component: {fileID: 2127674359}
- component: {fileID: 2127674360}
- component: {fileID: 2127674361}
m_Layer: 5
m_Name: InfoObject
m_TagString: Untagged
@ -10495,20 +10495,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8ee1a43c8ad7f8c41bad48013bf5af49, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &2127674359
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2127674355}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b7936430f01cc8343a1e62fc2052a12b, type: 3}
m_Name:
m_EditorClassIdentifier:
gameEscapeId: 0
carrySeconds: 0
--- !u!114 &2127674360
MonoBehaviour:
m_ObjectHideFlags: 0
@ -10523,6 +10509,20 @@ MonoBehaviour:
m_EditorClassIdentifier:
token:
escapeId: -1
--- !u!114 &2127674361
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2127674355}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e861ed692e9579d44968fc5f4e3a7b37, type: 3}
m_Name:
m_EditorClassIdentifier:
gameEscapeId: 0
carrySeconds: 0
--- !u!1 &2135586305
GameObject:
m_ObjectHideFlags: 0

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@ -22,7 +22,7 @@ public class HegemonTime : MonoBehaviour
private void Update()
{
Debug.Log("carrySeconds:" + InfoObject.GetComponent<selectGameEscape512>().carrySeconds);
// Debug.Log("carrySeconds:" + InfoObject.GetComponent<selectLatest511>().carrySeconds);
}
public IEnumerator StartGame()

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@ -56,7 +56,7 @@ public class Test : MonoBehaviour
{ "Authorization", Authorization }, // 设置授权头
};
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", head51);
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
// 解析JSON数据

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@ -1,262 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
using UnityEngine.UI;
/*public class QueryEscapeRoom : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
//Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await QueryEscapeRoomDetails();//=====================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改掉,吃服务器
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await QueryEscapeRoomDetails();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
await QueryEscapeRoomDetails();//==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 查询逃亡房间详情
public async Task QueryEscapeRoomDetails()
{
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
Debug.Log("逃亡房间详情响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
public class QueryEscapeRoom : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
private string lastEscapeRoomResponse = null; // 保存最新的逃亡房间查询响应
// 假设有一个手动查询逃亡房间详情的按钮===================================================================================
public Button queryEscapeRoomButton;
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
// 假设按钮被点击时调用 OnQueryEscapeRoomButtonClicked================================================================
if (queryEscapeRoomButton != null)
{
queryEscapeRoomButton.onClick.AddListener(OnQueryEscapeRoomButtonClicked);
}
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
Debug.Log("接收到新的 token: " + token);
// 首次调用加载初始数据
LoadInitialData();
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
// 在接收到 escapeId 更新时自动调用查询逃亡房间详情
lastEscapeRoomResponse = await QueryEscapeRoomDetails();
Debug.Log("HandleGameEscapeIdUpdated 处理的查询逃亡房间响应: " + lastEscapeRoomResponse);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
// 调用查询逃亡房间详情方法
lastEscapeRoomResponse = await QueryEscapeRoomDetails();
Debug.Log("初始加载的查询逃亡房间详情响应: " + lastEscapeRoomResponse);
}
// 按钮点击后触发逃亡房间详情查询操作
public async void OnQueryEscapeRoomButtonClicked()
{
// 检查 token 和 escapeId 是否已正确设置
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法查询逃亡房间详情token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法查询逃亡房间详情escapeId 未设置。");
return;
}
// 调用查询逃亡房间详情方法
lastEscapeRoomResponse = await QueryEscapeRoomDetails();
Debug.Log("用户按钮触发的查询逃亡房间详情响应: " + lastEscapeRoomResponse);
// 根据响应做进一步的处理
HandleEscapeRoomResponse(lastEscapeRoomResponse);
}
// 查询逃亡房间详情
public async Task<string> QueryEscapeRoomDetails()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法查询逃亡房间详情token 未设置。");
return null;
}
if (escapeId == -1)
{
Debug.LogWarning("无法查询逃亡房间详情escapeId 未设置。");
return null;
}
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId}
}}";
Debug.Log("正在查询逃亡房间详情...");
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
Debug.Log("查询逃亡房间详情响应: " + response);
return response; // 返回响应
}
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
// 处理 QueryEscapeRoomDetails 方法的响应
private void HandleEscapeRoomResponse(string response)
{
if (response.Contains("success"))
{
Debug.Log("查询逃亡房间详情成功!");
}
else
{
Debug.LogWarning("查询逃亡房间详情失败,服务器响应: " + response);
}
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
// 取消按钮的点击监听================================================================================================
if (queryEscapeRoomButton != null)
{
queryEscapeRoomButton.onClick.RemoveListener(OnQueryEscapeRoomButtonClicked);
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: b27d2d49f51751e42b31653d0b0b8d2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -18,7 +18,7 @@ using UnityEngine.UI;
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
@ -107,7 +107,7 @@ using UnityEngine.UI;
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
@ -127,7 +127,7 @@ public class UpdateUserInfo : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
// 假设按钮被点击时调用 OnUpdateUserInfoButtonClicked==================================================================
if (updateUserInfoButton != null)
@ -245,7 +245,7 @@ public class UpdateUserInfo : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
// 取消按钮的点击监听===============================================================================================
if (updateUserInfoButton != null)

View File

@ -16,7 +16,7 @@ using UnityEngine.UI;
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
@ -78,7 +78,7 @@ using UnityEngine.UI;
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
Debug.Log("查询用户下注结果响应: " + response);
}
//===============================================================================================================================================================================================================================
@ -102,7 +102,7 @@ using UnityEngine.UI;
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
@ -124,7 +124,7 @@ public class UserBetResult : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
//// 假设按钮被点击时调用 OnQueryUserBetButtonClicked=====================================================================
//if (queryUserBetButton != null)
@ -214,7 +214,7 @@ public class UserBetResult : MonoBehaviour
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
Debug.Log("查询用户下注结果响应: " + response);
return response; // 返回响应
}
@ -251,7 +251,7 @@ public class UserBetResult : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
//// 取消按钮的点击监听================================================================================================
//if (queryUserBetButton != null)

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@ -16,7 +16,7 @@ using UnityEngine.UI;
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
@ -80,7 +80,7 @@ using UnityEngine.UI;
""bet"": 100,
""roomNo"": 1
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
Debug.Log("用户下注响应: " + response);
}
//===============================================================================================================================================================================================================================
@ -104,7 +104,7 @@ using UnityEngine.UI;
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
@ -124,7 +124,7 @@ public class Gamber : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
// 假设下注按钮被点击时调用 OnUserBetButtonClicked===================================================================
if (userBetButton != null)
@ -201,7 +201,7 @@ public class Gamber : MonoBehaviour
""roomNo"": 1
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
Debug.Log("用户下注响应: " + response);
return response; // 返回响应
}
@ -238,7 +238,7 @@ public class Gamber : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
// 取消按钮的点击监听================================================================================================
if (userBetButton != null)

View File

@ -16,7 +16,7 @@ using UnityEngine.UI;
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
@ -139,7 +139,7 @@ using UnityEngine.UI;
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
@ -161,7 +161,7 @@ public class LoadMall : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
// 假设按钮被点击时调用 OnLoadMallButtonClicked========================================================================
if (loadMallButton != null)
@ -316,7 +316,7 @@ public class LoadMall : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
// 取消按钮的点击监听==============================================================================================
if (loadMallButton != null)

View File

@ -1,265 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
using UnityEngine.UI;
/*public class selectQueryKill : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
//Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await QueryKill();//==================================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改
// Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await QueryKill();
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
// 查询击杀数据
await QueryKill();//=================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 查询击杀信息
public async Task QueryKill()
{
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
Debug.Log("查询击杀信息响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
public class SelectQueryKill : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
private string lastQueryKillResponse = null; // 保存最新的击杀信息查询响应
// 假设有一个手动查询击杀信息的按钮=======================================================================================
public Button queryKillButton;
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
// 假设按钮被点击时调用 OnQueryKillButtonClicked======================================================================
if (queryKillButton != null)
{
queryKillButton.onClick.AddListener(OnQueryKillButtonClicked);
}
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
Debug.Log("接收到新的 token: " + token);
// 首次调用加载初始数据
LoadInitialData();
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
// 在接收到 escapeId 更新时自动调用查询击杀信息
lastQueryKillResponse = await QueryKill();
Debug.Log("HandleGameEscapeIdUpdated 处理的查询击杀信息响应: " + lastQueryKillResponse);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
// 调用查询击杀信息方法
lastQueryKillResponse = await QueryKill();
Debug.Log("初始加载的查询击杀信息响应: " + lastQueryKillResponse);
}
// 按钮点击后触发击杀信息查询操作
public async void OnQueryKillButtonClicked()
{
// 检查 token 和 escapeId 是否已正确设置
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法查询击杀信息token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法查询击杀信息escapeId 未设置。");
return;
}
// 调用查询击杀信息方法
lastQueryKillResponse = await QueryKill();
Debug.Log("用户按钮触发的查询击杀信息响应: " + lastQueryKillResponse);
// 根据响应做进一步的处理
HandleQueryKillResponse(lastQueryKillResponse);
}
// 查询击杀信息
public async Task<string> QueryKill()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法查询击杀信息token 未设置。");
return null;
}
if (escapeId == -1)
{
Debug.LogWarning("无法查询击杀信息escapeId 未设置。");
return null;
}
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId}
}}";
Debug.Log("正在查询击杀信息...");
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
Debug.Log("查询击杀信息响应: " + response);
return response; // 返回响应
}
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
// 处理 QueryKill 方法的响应
private void HandleQueryKillResponse(string response)
{
if (response.Contains("success"))
{
Debug.Log("查询击杀信息成功!");
}
else
{
Debug.LogWarning("查询击杀信息失败,服务器响应: " + response);
}
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
// 取消按钮的点击监听=================================================================================================
if (queryKillButton != null)
{
queryKillButton.onClick.RemoveListener(OnQueryKillButtonClicked);
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: c230883956c0b3546a885c300ad34498
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -17,7 +17,7 @@ using Newtonsoft.Json.Linq;
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
@ -101,7 +101,7 @@ using Newtonsoft.Json.Linq;
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
@ -123,7 +123,7 @@ using Newtonsoft.Json.Linq;
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
// 假设按钮被点击时调用 OnSelectUserInfoButtonClicked
if (selectUserInfoButton != null)
@ -233,7 +233,7 @@ using Newtonsoft.Json.Linq;
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
// 取消按钮的点击监听
if (selectUserInfoButton != null)
@ -260,7 +260,7 @@ public class SelectUserInfo : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
// 假设按钮被点击时调用 OnSelectUserInfoButtonClicked===================================================================
if (selectUserInfoButton != null)
@ -410,7 +410,7 @@ public class SelectUserInfo : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
// 取消按钮的点击监听-==============================================================================================
if (selectUserInfoButton != null)

View File

@ -28,6 +28,7 @@ public class LoginAndGetToken : MonoBehaviour
string loginResponse = await web.SendRequest("http://121.40.42.41:8080/snail/user/login", "POST", JsonUtility.ToJson(body));
//Debug.Log("LoginAndGetToken되쩌:"+loginResponse);
string token = getToken(loginResponse);
int userId = getUserId(loginResponse);
OnTokenReceived?.Invoke(token);
//되쩌헝헹//綠繫법
}
@ -51,6 +52,36 @@ public class LoginAndGetToken : MonoBehaviour
return null;
}
}
//获取userId
public static int getUserId(string json)
{
try
{
// 解析 JSON 字符串为 JObject
JObject parsedJson = JObject.Parse(json);
// 从 JObject 中提取 userId 字段的值
string userIdString = parsedJson["data"]?["userId"]?.ToString();
// 尝试将 userId 转换为 int
if (int.TryParse(userIdString, out int userId))
{
return userId; // 返回解析后的 userId
}
else
{
Console.WriteLine("Failed to parse userId as an integer.");
return -1; // 返回 -1 表示解析失败
}
}
catch (Exception ex)
{
// 处理解析过程中可能出现的异常
Console.WriteLine("An error occurred while parsing the JSON: " + ex.Message);
return -1; // 返回 -1 表示解析失败
}
}
[Serializable]
public class loginbody//되쩌뵨鬧꿍痰
{

View File

@ -19,7 +19,7 @@ public class WebConnact : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 订阅事件,当 gameEscapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
void HandleTokenReceived(string receivedToken)
@ -167,7 +167,7 @@ public class WebConnact : MonoBehaviour
{ "Authorization", Authorization }, // 设置授权头
};
// 使用最新的 escapeId 在请求体中
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", head51);
Debug.Log("5.1查询最近一场大屠杀: " + response51);
//// ====================================================================================================================
@ -185,7 +185,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response512 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", queryEscapeRoomListBody, head512);
string response512 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", queryEscapeRoomListBody, head512);
Debug.Log("5.1.2查询各大逃亡房间最新详情(高性能版): " + response512);
@ -201,7 +201,7 @@ public class WebConnact : MonoBehaviour
""bet"": 100,
""roomNo"":1
}}";
string response513 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", userBetBody, head513);
string response513 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", userBetBody, head513);
Debug.Log("5.1.3,用户下注:" + response513);
//5.1.4,查询击杀
@ -214,7 +214,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response514 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", selectKill, head514);
string response514 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", selectKill, head514);
Debug.Log("5.1.4,查询击杀:" + response514);
////5.1.5,查询结算
@ -227,7 +227,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response515 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", queryUserBetResult, head515);
string response515 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", queryUserBetResult, head515);
Debug.Log("5.1.5,查询结算:" + response515);
}
@ -235,7 +235,7 @@ public class WebConnact : MonoBehaviour
{
// 取消监听,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
// Update is called once per frame
@ -322,7 +322,7 @@ public class WebConnact : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 订阅事件,当 gameEscapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法
@ -446,7 +446,7 @@ public class WebConnact : MonoBehaviour
private async Task QueryLatestMassacre(string token)
{
var headers = CreateHeaders(token);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
Debug.Log("查询最近大屠杀响应: " + response);
}
@ -459,7 +459,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
Debug.Log("逃亡房间详情响应: " + response);
}
@ -474,7 +474,7 @@ public class WebConnact : MonoBehaviour
""bet"": 100,
""roomNo"": 1
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
Debug.Log("用户下注响应: " + response);
}
@ -487,7 +487,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
Debug.Log("查询击杀信息响应: " + response);
}
@ -500,7 +500,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
Debug.Log("查询用户下注结果响应: " + response);
}
@ -517,7 +517,7 @@ public class WebConnact : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
// Update 方法保留,但当前没有需要的功能
@ -545,7 +545,7 @@ public class WebConnact : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法
@ -677,7 +677,7 @@ public class WebConnact : MonoBehaviour
private async Task QueryLatestMassacre(string token)
{
var headers = CreateHeaders(token);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
Debug.Log("查询最近大屠杀响应: " + response);
}
@ -690,7 +690,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
Debug.Log("逃亡房间详情响应: " + response);
}
@ -705,7 +705,7 @@ public class WebConnact : MonoBehaviour
""bet"": 100,
""roomNo"": 1
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
Debug.Log("用户下注响应: " + response);
}
@ -718,7 +718,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
Debug.Log("查询击杀信息响应: " + response);
}
@ -731,7 +731,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
Debug.Log("查询用户下注结果响应: " + response);
}
@ -748,7 +748,7 @@ public class WebConnact : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
/*using System;
@ -771,7 +771,7 @@ public class WebConnact : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法
@ -900,7 +900,7 @@ public class WebConnact : MonoBehaviour
//private async Task QueryLatestMassacre()
//{
// var headers = CreateHeaders();
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
// Debug.Log("查询最近大屠杀响应: " + response);
//}
@ -913,7 +913,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
Debug.Log("逃亡房间详情响应: " + response);
}
@ -928,7 +928,7 @@ public class WebConnact : MonoBehaviour
""bet"": 100,
""roomNo"": 1
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
Debug.Log("用户下注响应: " + response);
}
@ -941,7 +941,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
Debug.Log("查询击杀信息响应: " + response);
}
@ -954,7 +954,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
Debug.Log("查询用户下注结果响应: " + response);
}
@ -971,7 +971,7 @@ public class WebConnact : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}*/
using System;
@ -991,7 +991,7 @@ public class WebConnact : MonoBehaviour
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
@ -1132,13 +1132,13 @@ public class WebConnact : MonoBehaviour
Debug.Log("购买商品响应: " + response);
}
//// 查询最近的大屠杀
//public async Task QueryLatestMassacre()
//{
// var headers = CreateHeaders();
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
// Debug.Log("查询最近大屠杀响应: " + response);
//}
// 查询最近的大屠杀
public async Task QueryLatestMassacre()
{
var headers = CreateHeaders();
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", headers);
Debug.Log("查询最近大屠杀响应====================================================================================: " + response);
}
// 查询逃亡房间详情
public async Task QueryEscapeRoomDetails()
@ -1149,7 +1149,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryEscapeRoomList", "POST", body, headers);
Debug.Log("逃亡房间详情响应: " + response);
}
@ -1164,7 +1164,7 @@ public class WebConnact : MonoBehaviour
""bet"": 100,
""roomNo"": 1
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/userBet", "POST", body, headers);
Debug.Log("用户下注响应: " + response);
}
@ -1177,7 +1177,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryKill", "POST", body, headers);
Debug.Log("查询击杀信息响应: " + response);
}
@ -1190,7 +1190,7 @@ public class WebConnact : MonoBehaviour
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
string response = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryUserBetResult", "POST", body, headers);
Debug.Log("查询用户下注结果响应: " + response);
}
@ -1213,7 +1213,7 @@ public class WebConnact : MonoBehaviour
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
selectLatest511.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -1,285 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using System.Threading.Tasks;
/*public class selectGameEscape512 : MonoBehaviour
{
public static selectGameEscape512 instance;
public int gameEscapeId;
public int carrySeconds;
// 定义一个事件,当 gameEscapeId 被更新时触发
public static event Action<int> OnGameEscapeIdUpdated;
void Start()
{
instance=this;
// 由于除登录注册外的其他方法都需要登录后返回的token
// 因此登录不在此发送请求(同时)
// 采用监听和事件回调的方法只有监听到登录和token返回时才运行其他方法
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 订阅事件,当 gameEscapeId 更新时调用 HandleGameEscapeIdUpdated
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
private string token; // 用于保存收到的 token
void HandleTokenReceived(string token)
{
// 使用 token
this.token = token;
Debug.Log("HandleTokenReceived监听:" + token);
StartCoroutine(GameEscapeRoutine(token)); // 启动协程每2秒调用一次gameEscape
}
void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
Debug.Log("GameEscapeId 已更新为: " + newGameEscapeId);
// 在这里添加你想要执行的逻辑
}
// 创建一个IEnumerator的协程
IEnumerator GameEscapeRoutine(string token)
{
while (true) // 无限循环来实现每2秒发送一次请求
{
yield return new WaitForSeconds(2f); // 每2秒暂停一次
yield return gameEscape(token); // 调用gameEscape方法
}
yield return null;
}
public async Task gameEscape(string token)
{
// 用来给请求头赋值
string Authorization = token;
//Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
// 5.1查询最近一场大屠杀
Dictionary<string, string> head51 = new Dictionary<string, string>
{
{ "Authorization", Authorization }, // 设置授权头
};
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
// 解析JSON数据
string json = response51;
Response response = JsonConvert.DeserializeObject<Response>(json);
if (response != null && response.code == 200 && response.data != null)
{
gameEscapeId = response.data.gameEscapeModel.id;
//Debug.Log("解析成功id为: " + gameEscapeId);
carrySeconds= response.data.carrySeconds;
// 触发事件,通知所有订阅者
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
}
else
{
Debug.LogError("解析失败或响应错误");
}
}
void OnDestroy()
{
// 取消监听,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
}
// Update is called once per frame
void Update()
{
}
[Serializable]
public class GameEscapeModel
{
public int id; // 解析游戏ID
public string gameNo; // 包括游戏编号
}
[Serializable]
public class GameEscapeRoomResponseVo
{
public int escapeId; // 逃脱游戏的ID
public int roomNo; // 房间号
}
[Serializable]
public class Data
{
public int carrySeconds; // 持续秒数
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
}
[Serializable]
public class Response
{
public int code; // 状态码
public string message; // 返回信息
public Data data; // 数据对象
}
}*/
public class selectGameEscape512 : MonoBehaviour
{
public int gameEscapeId;
public int carrySeconds;
// 定义一个事件,当 gameEscapeId 被更新时触发
public static event Action<int> OnGameEscapeIdUpdated;
private string token; // 用于保存收到的 token
void Start()
{
// 监听登录获取 token
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
void HandleTokenReceived(string token)
{
this.token = token;
Debug.Log("HandleTokenReceived监听:" + token);
StartCoroutine(GameEscapeRoutine(token)); // 启动协程每2秒调用一次gameEscape
}
void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
Debug.Log("GameEscapeId 已更新为: " + newGameEscapeId);
}
IEnumerator GameEscapeRoutine(string token)
{
while (true)
{
yield return new WaitForSeconds(2f); // 每2秒暂停一次
yield return gameEscape(token); // 调用gameEscape方法
}
yield return null;
}
public async Task gameEscape(string token)
{
// 用来给请求头赋值
string Authorization = token;
// 设置请求头
Dictionary<string, string> head51 = new Dictionary<string, string>
{
{ "Authorization", Authorization }
};
// 发送请求并接收响应
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51);
// 解析JSON数据为 Response 对象
Response response = JsonConvert.DeserializeObject<Response>(response51);
if (response != null && response.code == 200 && response.data != null)
{
// 保存解析后的字段
gameEscapeId = response.data.gameEscapeModel.id;
carrySeconds = response.data.carrySeconds;
// 使用其他字段
string gameNo = response.data.gameEscapeModel.gameNo;
float beansCoinAll = response.data.gameEscapeModel.beansCoinAll;
Debug.Log($"Game Escape ID: {gameEscapeId}");
Debug.Log($"Carry Seconds: {carrySeconds}");
Debug.Log($"Game No: {gameNo}");
Debug.Log($"Beans Coin All: {beansCoinAll}");
// 如果你想要处理房间列表
foreach (var room in response.data.gameEscapeRoomResponseVoList)
{
int roomNo = room.roomNo;
float roomBeansCoin = room.roomBeansCoin;
Debug.Log($"Room No: {roomNo}, Room Beans Coin: {roomBeansCoin}");
}
// 触发事件,通知所有订阅者
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
}
else
{
Debug.LogError("解析失败或响应错误");
}
}
void OnDestroy()
{
// 取消监听,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
}
// 数据类
[Serializable]
public class GameEscapeModel
{
public int id; // 游戏 ID
public string gameNo; // 游戏编号
public int demonMode;
public string startTime;
public string betTime;
public string countTime;
public string settleTime;
public int status;
public string roomNoKill;
public string roomNoRemain;
public float beansCoinAll;
public float beansCoinKill;
public float beansCoinRemain;
public float beansCoinFee;
public float beansCoinRank;
public float beansCoinDivide;
}
[Serializable]
public class GameEscapeRoomResponseVo
{
public int escapeId; // 逃脱游戏的ID
public int roomNo; // 房间号
public float roomBeansCoin; // 房间中豆币数量
}
[Serializable]
public class Data
{
public int carrySeconds; // 持续秒数
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
}
[Serializable]
public class Response
{
public int code; // 状态码
public string message; // 返回信息
public Data data; // 数据对象
}
}

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