This commit is contained in:
舒荣森 2024-11-25 21:35:41 +08:00
commit 2dda0e26f5
447 changed files with 70050 additions and 37923 deletions

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@ -16621,8 +16622,8 @@ MonoBehaviour:
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@ -49,6 +49,7 @@ public class AllHouseContro : MonoBehaviour
battleRoyaleGameDetails();
GetInfo516();
GetInfo517();
GetInfo518();
InvokeRepeating("checkOutAllTheEscapeRoomsAsync", 2,2);
}
void OnDestroy()
@ -439,7 +440,19 @@ public class AllHouseContro : MonoBehaviour
}
public async void GetInfo518(int flag=0)//0今天1昨天
{
Body518 body = new Body518();
body.userId = Global.global.serverResponse.data.userId;
body.weekType = 1;
string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetRankByDay", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("5.1.8: 请求参数:"+ JsonUtility.ToJson(body)+"服务端返回"+ response);
ServerResponse518 serverResponse_518 = JsonConvert.DeserializeObject<ServerResponse518>(response);
}
public void OtherBack()
{

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@ -0,0 +1,47 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ListItem : MonoBehaviour
{
public int list;
public TextMeshProUGUI listText;//排名
public Image listImage;//排名徽章图片
public Image headImage;//头像
public TextMeshProUGUI nameText;//名字
public TextMeshProUGUI numText;//蜗牛蛋数量
public Image Bg;//背景图片
void Start()
{
}
public void SetListImage()//设排名徽章背景颜色
{
if (list == 1)
{
listImage.sprite = Resources.Load<Sprite>("bgYello");
}
else if (list == 2)
{
listImage.sprite = Resources.Load<Sprite>("bgGreen");
}
else if (list == 3)
{
listImage.sprite = Resources.Load<Sprite>("bgBlue");
}
else
{
listImage.sprite = Resources.Load<Sprite>("bgred");
}
}
public void ListBgImage()//设排名徽章背景颜色
{
}
}

View File

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@ -19,6 +19,7 @@ public class HistoryBtn : MonoBehaviour
{
AllHouseContro.GetInfo516();
AllHouseContro.GetInfo517();
historyPanel.ShowPanel();
}
}

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@ -6,7 +6,7 @@ using UnityEngine.UI;
public class ListBtn : MonoBehaviour
{
public Button btn;
public AllHouseContro AllHouseContro;
// Start is called before the first frame update
void Start()
{
@ -17,6 +17,7 @@ public class ListBtn : MonoBehaviour
public void OnClickBtn()
{
AllHouseContro.GetInfo518();
ListPanel.instance.ShowPanel();
}

View File

@ -48,6 +48,7 @@ public class userIDgameId
public int userId; // 用户id
public int escapeId; // 游戏id
public int orderByDesc;//参与记录正序或倒叙1正序其他倒叙
public int weekType;//1是昨天0是今天
}
@ -251,3 +252,58 @@ public class dataList
}
[Serializable]
public class ServerResponse518 : Response
{
public Data518 data; // 数据对象
}
[Serializable]
public class Data518
{
public List<gameEscapeUserBetResponseVoList> gameEscapeUserBetResponseVoLists;
public userBetInfo userBetInfo;
}
[Serializable]
public class gameEscapeUserBetResponseVoList
{
public string userId;//用户id
public string nickName;// 昵称
public string headImg;// 头像
public float bet;// 下注总额
public int orderNo;// 排名
public float rankBonus;// 排名奖金
}
[Serializable]
public class userBetInfo
{
public string userId;//用户id
public string nickName;// 昵称
public string headImg;// 头像
public float bet;// 下注总额
public int orderNo;// 排名
public float rankBonus;// 排名奖金
}
[Serializable]
public class Body518
{
public int userId; // 用户id
public int weekType;//1是昨天0是今天
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PerSonalCenterPanel : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TradeUnion : MonoBehaviour
{
public GameObject gonghuiPrefab;
public Transform content;
// Start is called before the first frame update
void Start()
{
ReadData();
}
public void ReadData()
{
}
// Update is called once per frame
void Update()
{
}
}

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