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舒荣森 2024-11-27 17:58:51 +08:00
commit 2e749abee0
104 changed files with 41981 additions and 12104 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddressPanel : MonoBehaviour
{
public GameObject addressPrefab;
public Transform trans;
void Start()
{
getData();
}
public async void getData()
{
AdressResponse adressResponse = new AdressResponse();
AdressList83 adressList83 = new AdressList83();
adressResponse = await adressList83.AdressList();
int length = adressResponse.data.Count;
for(int i = 0; i < length; i++)
{
//Debug.Log(i);
GameObject addres = GameObject.Instantiate(addressPrefab,trans);
addres.name = "address_" + i;
addressItem item = addres.GetComponent<addressItem>();
item.SetInfo();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class addressItem : MonoBehaviour
{
public TextMeshProUGUI nameTxt;//Ãû³Æ
public TextMeshProUGUI addressTxt;//µØÖ·
public TextMeshProUGUI telTxt;//µç»°
public Button editBtn;//±à¼­°´Å¥
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetInfo()
{
}
}

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using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class AdressList83 : MonoBehaviour
{
public AdressResponse adressResponse;
public async Task<AdressResponse> AdressList()
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head83 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 异步发送请求
string response83 = await web.SendRequest(web.URL + "/snail/area/list", "POST", "{}", head83);
// 调试输出接收到的响应
Debug.Log("8.3地址列表: " + response83);
// 将响应反序列化为 AdressResponse 对象
try
{
adressResponse = JsonConvert.DeserializeObject<AdressResponse>(response83);
Debug.Log(adressResponse.data + "=======================================");
// 遍历 data 列表中的每个地址
if (adressResponse.data != null)
{
foreach (var address in adressResponse.data)
{
Debug.Log($"地址ID: {address.id}");
Debug.Log($"收件人: {address.receiveName}");
Debug.Log($"电话号码: {address.receivePhone}");
Debug.Log($"区域: {address.area}");
Debug.Log($"详细地址: {address.address}");
Debug.Log($"状态: {address.status}");
Debug.Log($"创建时间: {address.createTime}");
}
}
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的对象
return adressResponse;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,41 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//8.4查看地址详情
public class areaInfo84 : MonoBehaviour
{
public AdressInfoResponse adressInfoResponse;
public async Task<AdressInfoResponse> AdressInfo(int areaId)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head84 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 异步发送请求
string response84 = await web.SendRequest(web.URL + "/snail/area/queryInfo?areaId=" + areaId, "GET", "{}", head84);
// 调试输出接收到的响应
Debug.Log("8.4地址详情====================: " + response84);
// 将响应反序列化为 AdressInfoResponse 对象
try
{
adressInfoResponse = JsonConvert.DeserializeObject<AdressInfoResponse>(response84);
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的对象
return adressInfoResponse;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,54 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class newAddress81 : MonoBehaviour
{
//返回的(解析后)
public newAddressResponse newAddressResponse;
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head81 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
newAddressBody newAddressBody = new newAddressBody
{
receivePhone = receivePhone,
area = area,
address = address,
receiveName = receiveName,
};
//Debug.Log("8.1=====入参======"+ JsonConvert.SerializeObject(newAddressBody));
// 异步发送请求
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
string response81 = await web.SendRequest(web.URL + "/snail/area/save", "POST", JsonConvert.SerializeObject(newAddressBody), head81);
// 调试输出接收到的响应
Debug.Log("8.1新增地址:======== " + response81);
//将响应反序列化为 KnightRoomList 对象
try
{
newAddressResponse = JsonConvert.DeserializeObject<newAddressResponse>(response81);
//Debug.Log(newAddressResponse.data+"");
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的 对象
return newAddressResponse;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,55 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class updateAddress82 : MonoBehaviour
{
//返回的(解析后)
public updateAddressResponse updateAddressResponse;
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
public async Task<updateAddressResponse> updateAddress(int id,string receiveName, string receivePhone, string area, string address)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head81 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
updateAddressBody updateAddressBody = new updateAddressBody
{
id = id,
receivePhone = receivePhone,
area = area,
address = address,
receiveName = receiveName,
};
Debug.Log("8.2=====入参======" + JsonConvert.SerializeObject(updateAddressBody));
// 异步发送请求
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
string response82 = await web.SendRequest(web.URL + "/snail/area/update", "POST", JsonConvert.SerializeObject(updateAddressBody), head81);
// 调试输出接收到的响应
Debug.Log("8.2修改地址:+++++++++++++ " + response82);
//将响应反序列化为 KnightRoomList 对象
try
{
updateAddressResponse = JsonConvert.DeserializeObject<updateAddressResponse>(response82);
Debug.Log(updateAddressResponse.data + "=======================================");
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的 对象
return updateAddressResponse;
}
}

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@ -0,0 +1,11 @@
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@ -30,7 +30,8 @@ public class BuyGoodId42 : MonoBehaviour
// 将响应反序列化为对象
BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
// Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
return buyGoodIdResponse;
}

View File

@ -765,4 +765,68 @@ public class InviteUserInfo
public string memberTime { get; set; }
public bool? isMember { get; set; }
public string unionId { get; set; }
}
//=========81==========================================
//添加地址请求体
public class newAddressBody
{
public string receiveName { get; set; }
public string receivePhone { get; set; }
public string area { get; set; }
public string address { get; set; }
}
public class newAddressResponse : Response
{
public string data;
}
//======8.2================================================
//请求体
public class updateAddressBody
{
public int id { get; set; }
public string receiveName { get; set; }
public string receivePhone { get; set; }
public string area { get; set; }
public string address { get; set; }
}
//返回
public class updateAddressResponse : Response
{
public string data;
}
//=========8.3=================================================
[Serializable]
public class Address
{
public int id;
public int userId;
public string receiveName;
public string receivePhone;
public string area;
public string address;
public int status;
public string createTime;
}
[Serializable]
public class AdressResponse : Response
{
public List<Address> data; // 包含多个地址的列表
}
//8.4===================================================================
public class AdressInfoResponse : Response
{
public AddressInfoData data { get; set; }
}
public class AddressInfoData
{
public int id { get; set; }
public int userId { get; set; }
public string receiveName { get; set; }
public string receivePhone { get; set; }
public string area { get; set; }
public string address { get; set; }
public int status { get; set; }
public string createTime { get; set; }
}

View File

@ -57,16 +57,20 @@ public class mainBTN :main_game
// 添加按钮点击事件
BTN_0.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(0);
MovePanel(0);
BTN_0.transform.GetComponent<main_RedDot>().HideRedDot();
});
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-2100);
MovePanel(-2100);
BTN_1.transform.GetComponent<main_RedDot>().HideRedDot();
});
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-3760);
MovePanel(-3760);
BTN_2.transform.GetComponent<main_RedDot>().HideRedDot();
});
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-5350);
MovePanel(-5350);
BTN_3.transform.GetComponent<main_RedDot>().HideRedDot();
});

View File

@ -6,7 +6,7 @@ using DG.Tweening;
//显示动画
public class main_BaseShowPanel : MonoBehaviour
{
{
[Header("父类自动的panel按需要给")]
public GameObject _panel;
public void showPanel(GameObject panel)
@ -17,7 +17,7 @@ public class main_BaseShowPanel : MonoBehaviour
return;
}
panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
panel.transform.DOScale(1f, 0.8f);
panel.transform.DOScale(1f, 0.5f);
}
}

View File

@ -41,15 +41,18 @@ public class main_game :Base
{
await ButtonClickAnimationAsync(BTN.gameObject);
BTN.transform.GetComponent<main_RedDot>().HideRedDot();
if (_panel == null)
{
addEventPopUp("未开放", 3f);
return;
}
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
/*GameObject newPanel =*/ GameObject.Instantiate(_panel, canvas.transform);
/* newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);*/
}
}

View File

@ -20,14 +20,16 @@ public class main_shop :BaseUIPanel
{
await ButtonClickAnimationAsync(BTN.gameObject);
BTN.GetComponent<main_RedDot>().HideRedDot();
if (Panel == null)
{
addEventPopUp("未开放", 3f);
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
GameObject.Instantiate(Panel, canvas.transform);
}

View File

@ -4,16 +4,5 @@ using UnityEngine;
public class scene_main_init : MonoBehaviour
{
[Header("作为父节点的canvas")]
public Canvas _canvas;
[Header("需要生成的预制体")]
public GameObject panelPrefab;
// Start is called before the first frame update
void Start()
{
GameObject newPanel= GameObject.Instantiate(panelPrefab,_canvas.transform);
//newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

View File

@ -18,7 +18,7 @@ public class itemInfo : MonoBehaviour
[Header("按下按钮显示的界面")]
public GameObject prefab;
private int id;//item id
@ -27,11 +27,8 @@ public class itemInfo : MonoBehaviour
void Start()
{
btn.onClick.AddListener(()=> {
if (prefab.GetComponent<BaseUIPanel>()==null)
{
Debug.LogError("prefab.GetComponent<BaseUIPanel>()==null");
}
prefab.GetComponent<BaseUIPanel>().ShopPanel();
GameObject.Instantiate(prefab,GameObject.Find("Canvas").transform);
});
}

View File

@ -4,7 +4,7 @@ using System.Threading.Tasks;
using UnityEngine;
using DG.Tweening;
public class shopPanel :MonoBehaviour
public class shopPanel: ui_huodong
{

View File

@ -1,13 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ui_huodong :main_BaseShowPanel
{
[Header("按钮,请和面板一一对应")]
public List<Button> btns = new List<Button>();
[Header("面板,请和按钮一一对应")]
public List<GameObject> panels=new List<GameObject>();
// Start is called before the first frame update
void Start()
{
base.showPanel(base._panel);
// 确保btns和panels列表的大小一致
if (btns.Count != panels.Count)
{
Debug.LogError("按钮列表和面板列表的数量不匹配!");
return; // 防止继续执行
}
// 反向遍历按钮列表
for (int index = 0; index < btns.Count; index++)
{
int currentIndex = index; // 创建一个局部变量来捕获当前的index
btns[currentIndex].onClick.AddListener(() =>
{
btns[currentIndex].transform.GetComponent<main_RedDot>().HideRedDot();
if (panels[currentIndex] == null)
{
Debug.LogError("panel is null");
return;
}
GameObject.Instantiate(panels[currentIndex],GameObject.Find("Canvas").GetComponent<Transform>());
});
}
}

View File

@ -2,11 +2,8 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ui_huodongguize :main_BaseShowPanel
public class ui_huodongguize: ui_huodong
{
void Start()
{
base.showPanel(base._panel);
}
}

View File

@ -2,10 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ui_huodongxiangqing :main_BaseShowPanel
public class ui_huodongxiangqing :ui_huodong
{
void Start()
{
base.showPanel(base._panel);
}
}

View File

@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class Change_Password : Base
{
public TMP_InputField PhonenumberInput;
public TMP_InputField YanzhengmaInput;
public TMP_InputField NewPasswordInput;
public Button ConfirmBtn;
public ShimingPanel shimingPanel;
// Start is called before the first frame update
void Start()
{
ConfirmBtn.onClick.AddListener(ConfirmClick);
PhonenumberInput.placeholder.GetComponent<TextMeshProUGUI>().text = shimingPanel.phonenumber.text;
}
async void ConfirmClick()
{
string response = "";//²âÊÔ
string body = "{\"password\":\"" +NewPasswordInput.text + "\",\"verifyCode\":" + int.Parse(YanzhengmaInput.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/user/changePassword", "POST", body, Global.global.CreateHeaders());
Debug.Log(response);
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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@ -33,7 +33,7 @@ public class DonateTc : BaseUIPanel
}
else
{
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotId\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotCount\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders());
}

View File

@ -12,6 +12,7 @@ public class LoginItem :MonoBehaviour
// Start is called before the first frame update
void Start()
{
Init();
}

View File

@ -0,0 +1,57 @@
using UnityEngine;
using UnityEngine.UI;
using static OrderPanel;
public class OrderObj : MonoBehaviour
{
//已完成背景图
public Sprite imgBk1;
//已取消背景图
public Sprite imgBk2;
//已完成字体颜色
private string colorZong = "574436";
//已取消字体颜色
private string colorFen = "B67687";
//支付中字体颜色
private string colorLv = "63B900";
//背景
public Image imgBk;
//商品Id
public Text txtId;
//支付状态
public Text txtFinish;
public void UpdatePanel(OrderList order)
{
txtId.text = order.productId + "\n" + order.createTime;
switch (order.payStatus)
{
case 0:
txtFinish.text = "支付中";
txtFinish.color = HexToColor(colorLv);
imgBk.sprite = imgBk1;
break;
case 1:
txtFinish.text = "已完成";
txtFinish.color = HexToColor(colorZong);
imgBk.sprite = imgBk1;
break;
case 2:
txtFinish.text = "已取消";
txtFinish.color = HexToColor(colorFen);
imgBk.sprite = imgBk2;
break;
}
}
// 将十六进制颜色转换为 Color
private Color HexToColor(string hex)
{
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
return new Color32(r, g, b, 255);
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,103 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class OrderPanel : MonoBehaviour
{
public ScrollRect sv;
public GameObject orderObj;
private string urlPath = "/snail/order/queryPage";
//订单信息
private OrderInfo orderInfo;
// Start is called before the first frame update
void Start()
{
ReGetOrder();
}
// Update is called once per frame
void Update()
{
}
//请求体
public class OrderMsg
{
public int orderByDesc { get; set; }
}
public class OrderInfo
{
public int code;
public string message;
public OrderData data = new OrderData();
}
public class OrderData
{
public int pageNo;
public int pageSize;
public int totalCount;
public List<OrderList> dataList = new List<OrderList>();
}
public class OrderList
{
//玩家id
public int userId;
//商品id
public int productId;
public int productType;
//0支付中1成功2失败
public int payStatus;
public int price;
//下单时间
public string createTime;
public string receiveName;
public string receivePhone;
public string area;
public string address;
}
OrderMsg msg = new OrderMsg() { orderByDesc = 1 };
//准备请求的头部信息,包含授权令牌
private Dictionary<string, string> headInfo = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
//
public async Task ReGetOrder()
{
// 请求体
//异步发送请求
string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
Debug.Log(responsel6);
//orderInfo = JsonUtility.FromJson<OrderInfo>(responsel6);
//测试
orderInfo = new OrderInfo();
orderInfo.data.dataList.Add(new OrderList());
orderInfo.data.dataList.Add(new OrderList());
orderInfo.data.dataList.Add(new OrderList());
for (int i = 0; i < orderInfo.data.dataList.Count; i++)
{
//创建对象
GameObject go = Instantiate(orderObj);
go.transform.SetParent(sv.content, false);
//更新面板
go.GetComponent<OrderObj>().UpdatePanel(orderInfo.data.dataList[i]);
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,54 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShimingPanel : Base
{
public Text phonenumber;
public Button changePdBtn;
public Button Deregister_accountBtn;
public Button User_AgreementBtn;
public Button Privacy_PolicyBtn;
public Button checkBtn;
// Start is called before the first frame update
void Start()
{
changePdBtn.onClick.AddListener(ChangeClick);
Deregister_accountBtn.onClick.AddListener(Deregisterclick);
User_AgreementBtn.onClick.AddListener(User_AgreementClick);
Privacy_PolicyBtn.onClick.AddListener(PrivacyClick);
checkBtn.onClick.AddListener(CheckClick);
}
void ChangeClick()
{
GameObject change = (GameObject)Instantiate(Resources.Load("LLPrefabs/Change_Password"),this.transform.parent);
change.GetComponent<Change_Password>().shimingPanel = this;
}
void Deregisterclick()
{
}
void User_AgreementClick()
{
}
void PrivacyClick()
{
}
void CheckClick()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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@ -297,7 +297,7 @@ GameObject:
- component: {fileID: 1970898700}
- component: {fileID: 1970898699}
m_Layer: 5
m_Name: Canvas
m_Name: lianghaoCanvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -626,6 +626,30 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5050385004649441760, guid: 2ea9f46d5d084364b9ed13356743f255, type: 3}
propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5050385004649441760, guid: 2ea9f46d5d084364b9ed13356743f255, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5050385004649441760, guid: 2ea9f46d5d084364b9ed13356743f255, type: 3}
propertyPath: m_SizeDelta.x
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