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int endIndex = 0; + int endIndex = 0; + + public float Speed = 2.5f; public Transform EndPos; public Transform TypeEndPos1; @@ -20,6 +22,7 @@ public class PlayerMove : MonoBehaviour public Transform TypeEndPos5; public Transform TypeEndPos6; + public Transform JumpPos; private void Start() { @@ -38,6 +41,15 @@ public class PlayerMove : MonoBehaviour return false; } + public bool JudagePos1() + { + if (EndPos==TypeEndPos1) + { + return true ; + } + return false; + } + public void StartMove() { @@ -50,25 +62,56 @@ public class PlayerMove : MonoBehaviour { startIndex = i; Debug.Log("Startindex"+i); - break; + } - + if (EndPos == pathPoints[i]) + { + endIndex = i; + Debug.Log("Endindex" + i); + } + } + + + + if (endIndex>startIndex) + { + duration=(endIndex-startIndex)/Speed; + Vector3[] waypoints = new Vector3[endIndex-startIndex+1]; + for (int i=startIndex,j=0;j< pathPoints.Length&&i<=endIndex; i++,j++) + { + if (!JudagePos1() && pathPoints[i]==JumpPos) + { + waypoints[j] = pathPoints[i - 1].position; + continue; + + } + waypoints[j]=pathPoints[i].position; + + } + OnMove(waypoints); + } + else if(endIndex < startIndex) + { + duration = (startIndex-endIndex) / Speed; + Vector3[] waypoints = new Vector3[startIndex-endIndex + 1]; + for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++) + { + + if (!JudagePos1() && pathPoints[i] == JumpPos) + { + waypoints[j] = pathPoints[i+1].position; + continue; + + } + waypoints[j] = pathPoints[i].position; + + } + OnMove(waypoints); } - Vector3[] waypoints = new Vector3[pathPoints.Length-startIndex]; - for (int i=startIndex,j=0;j< pathPoints.Length&&i< pathPoints.Length; i++,j++) - { - - waypoints[j]=pathPoints[i].position; - - } - Debug.Log("数组起始点" + waypoints[0]); - // 使用 DoTween 的 DOPath 方法创建路径动画 - Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear) - .SetEase(Ease.Linear) // 线性过渡效果 - .SetLoops(isLooping ? -1 : 0) - .OnComplete(AfterMove); - + + + } @@ -77,5 +120,17 @@ public class PlayerMove : MonoBehaviour PlayerMovePos.instance.StartPos =EndPos; Debug.Log("修改StartPos值" + PlayerMovePos.instance.StartPos); + objectToMove.DOMoveY(objectToMove.position.y+100,0.5f); + + } + + public void OnMove(Vector3[] waypoints) + { + // 使用 DoTween 的 DOPath 方法创建路径动画 + Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear) + .SetEase(Ease.Linear) // 线性过渡效果 + .SetLoops(isLooping ? -1 : 0) + .OnComplete(AfterMove); + } } \ No newline at end of file