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m_TargetDisplay: 0
|
|
||||||
m_TargetEye: 3
|
|
||||||
m_HDR: 1
|
|
||||||
m_AllowMSAA: 1
|
|
||||||
m_AllowDynamicResolution: 0
|
|
||||||
m_ForceIntoRT: 0
|
|
||||||
m_OcclusionCulling: 1
|
|
||||||
m_StereoConvergence: 10
|
|
||||||
m_StereoSeparation: 0.022
|
|
||||||
--- !u!4 &1058063117
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1058063114}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8a8dfa839c09d3c458d35f15166a698a
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -11,6 +11,8 @@ public class PlayerMove : MonoBehaviour
|
|||||||
public bool isLooping = false; // ÊÇ·ñÑ»·Â·¾¶
|
public bool isLooping = false; // ÊÇ·ñÑ»·Â·¾¶
|
||||||
int startIndex = 0;
|
int startIndex = 0;
|
||||||
int endIndex = 0;
|
int endIndex = 0;
|
||||||
|
|
||||||
|
public float Speed = 2.5f;
|
||||||
public Transform EndPos;
|
public Transform EndPos;
|
||||||
|
|
||||||
public Transform TypeEndPos1;
|
public Transform TypeEndPos1;
|
||||||
@ -20,6 +22,7 @@ public class PlayerMove : MonoBehaviour
|
|||||||
public Transform TypeEndPos5;
|
public Transform TypeEndPos5;
|
||||||
public Transform TypeEndPos6;
|
public Transform TypeEndPos6;
|
||||||
|
|
||||||
|
public Transform JumpPos;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -38,6 +41,15 @@ public class PlayerMove : MonoBehaviour
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool JudagePos1()
|
||||||
|
{
|
||||||
|
if (EndPos==TypeEndPos1)
|
||||||
|
{
|
||||||
|
return true ;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public void StartMove()
|
public void StartMove()
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -50,24 +62,55 @@ public class PlayerMove : MonoBehaviour
|
|||||||
{
|
{
|
||||||
startIndex = i;
|
startIndex = i;
|
||||||
Debug.Log("Startindex"+i);
|
Debug.Log("Startindex"+i);
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
if (EndPos == pathPoints[i])
|
||||||
Vector3[] waypoints = new Vector3[pathPoints.Length-startIndex];
|
|
||||||
for (int i=startIndex,j=0;j< pathPoints.Length&&i< pathPoints.Length; i++,j++)
|
|
||||||
{
|
{
|
||||||
|
endIndex = i;
|
||||||
|
Debug.Log("Endindex" + i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (endIndex>startIndex)
|
||||||
|
{
|
||||||
|
duration=(endIndex-startIndex)/Speed;
|
||||||
|
Vector3[] waypoints = new Vector3[endIndex-startIndex+1];
|
||||||
|
for (int i=startIndex,j=0;j< pathPoints.Length&&i<=endIndex; i++,j++)
|
||||||
|
{
|
||||||
|
if (!JudagePos1() && pathPoints[i]==JumpPos)
|
||||||
|
{
|
||||||
|
waypoints[j] = pathPoints[i - 1].position;
|
||||||
|
continue;
|
||||||
|
|
||||||
|
}
|
||||||
waypoints[j]=pathPoints[i].position;
|
waypoints[j]=pathPoints[i].position;
|
||||||
|
|
||||||
}
|
}
|
||||||
Debug.Log("数组起始点" + waypoints[0]);
|
OnMove(waypoints);
|
||||||
// 使用 DoTween 的 DOPath 方法创建路径动画
|
}
|
||||||
Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear)
|
else if(endIndex < startIndex)
|
||||||
.SetEase(Ease.Linear) // 线性过渡效果
|
{
|
||||||
.SetLoops(isLooping ? -1 : 0)
|
duration = (startIndex-endIndex) / Speed;
|
||||||
.OnComplete(AfterMove);
|
Vector3[] waypoints = new Vector3[startIndex-endIndex + 1];
|
||||||
|
for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!JudagePos1() && pathPoints[i] == JumpPos)
|
||||||
|
{
|
||||||
|
waypoints[j] = pathPoints[i+1].position;
|
||||||
|
continue;
|
||||||
|
|
||||||
|
}
|
||||||
|
waypoints[j] = pathPoints[i].position;
|
||||||
|
|
||||||
|
}
|
||||||
|
OnMove(waypoints);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -77,5 +120,17 @@ public class PlayerMove : MonoBehaviour
|
|||||||
|
|
||||||
PlayerMovePos.instance.StartPos =EndPos;
|
PlayerMovePos.instance.StartPos =EndPos;
|
||||||
Debug.Log("ÐÞ¸ÄStartPosÖµ" + PlayerMovePos.instance.StartPos);
|
Debug.Log("ÐÞ¸ÄStartPosÖµ" + PlayerMovePos.instance.StartPos);
|
||||||
|
objectToMove.DOMoveY(objectToMove.position.y+100,0.5f);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMove(Vector3[] waypoints)
|
||||||
|
{
|
||||||
|
// 使用 DoTween 的 DOPath 方法创建路径动画
|
||||||
|
Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear)
|
||||||
|
.SetEase(Ease.Linear) // 线性过渡效果
|
||||||
|
.SetLoops(isLooping ? -1 : 0)
|
||||||
|
.OnComplete(AfterMove);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user