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@ -11,6 +11,8 @@ public class PlayerMove : MonoBehaviour
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public bool isLooping = false; // ÊÇ·ñÑ»·Â·¾¶
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int startIndex = 0;
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int endIndex = 0;
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@ -20,6 +22,7 @@ public class PlayerMove : MonoBehaviour
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public Transform TypeEndPos5;
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public Transform TypeEndPos6;
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public Transform JumpPos;
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private void Start()
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@ -38,6 +41,15 @@ public class PlayerMove : MonoBehaviour
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@ -50,24 +62,55 @@ public class PlayerMove : MonoBehaviour
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|
||||
if (!JudagePos1() && pathPoints[i]==JumpPos)
|
||||
{
|
||||
waypoints[j] = pathPoints[i - 1].position;
|
||||
continue;
|
||||
|
||||
}
|
||||
waypoints[j]=pathPoints[i].position;
|
||||
|
||||
}
|
||||
Debug.Log("数组起始点" + waypoints[0]);
|
||||
// 使用 DoTween 的 DOPath 方法创建路径动画
|
||||
Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear)
|
||||
.SetEase(Ease.Linear) // 线性过渡效果
|
||||
.SetLoops(isLooping ? -1 : 0)
|
||||
.OnComplete(AfterMove);
|
||||
OnMove(waypoints);
|
||||
}
|
||||
else if(endIndex < startIndex)
|
||||
{
|
||||
duration = (startIndex-endIndex) / Speed;
|
||||
Vector3[] waypoints = new Vector3[startIndex-endIndex + 1];
|
||||
for (int i = startIndex, j = 0; j < pathPoints.Length && i >= endIndex; i--, j++)
|
||||
{
|
||||
|
||||
if (!JudagePos1() && pathPoints[i] == JumpPos)
|
||||
{
|
||||
waypoints[j] = pathPoints[i+1].position;
|
||||
continue;
|
||||
|
||||
}
|
||||
waypoints[j] = pathPoints[i].position;
|
||||
|
||||
}
|
||||
OnMove(waypoints);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -77,5 +120,17 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
PlayerMovePos.instance.StartPos =EndPos;
|
||||
Debug.Log("ÐÞ¸ÄStartPosÖµ" + PlayerMovePos.instance.StartPos);
|
||||
objectToMove.DOMoveY(objectToMove.position.y+100,0.5f);
|
||||
|
||||
}
|
||||
|
||||
public void OnMove(Vector3[] waypoints)
|
||||
{
|
||||
// 使用 DoTween 的 DOPath 方法创建路径动画
|
||||
Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear)
|
||||
.SetEase(Ease.Linear) // 线性过渡效果
|
||||
.SetLoops(isLooping ? -1 : 0)
|
||||
.OnComplete(AfterMove);
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user