蜗牛参与记录显示文本改善

This commit is contained in:
GL 2024-11-25 15:57:15 +08:00
parent d6f2176295
commit 3182f7e5e5
6 changed files with 158 additions and 174 deletions

View File

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View File

@ -433,6 +433,8 @@ public class AllHouseContro : MonoBehaviour
ServerResponse517 serverResponse_517 = JsonConvert.DeserializeObject<ServerResponse517>(response);
historyPanel.throwEggText.text = serverResponse_517.data.beansCoinBet.ToString();
historyPanel.getEggText.text = serverResponse_517.data.beansCoinWin.ToString();
historyPanel.CreateJournalPanel(serverResponse_517.data.gameEscapeUserRecordResponseVoPageResult.dataList);
}

View File

@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using TMPro;
using UnityEngine;
@ -7,7 +8,7 @@ public class JournalPanel : MonoBehaviour
{
public string gameNo;//游戏期号
public float bet;//下注的蜗牛蛋
public int roomN;// 下注房间号
public int roomNo;// 下注房间号
public string roomNoKill;// 击杀房间号
public int outcome;//本局结果默认0还未结束1胜利2失败
@ -16,7 +17,7 @@ public class JournalPanel : MonoBehaviour
public TextMeshProUGUI gameNoText;//游戏期号
public TextMeshProUGUI betText;//下注的蜗牛蛋
public TextMeshProUGUI roomNText;// 下注房间号
public TextMeshProUGUI roomNoText;// 下注房间号
public TextMeshProUGUI roomNameKillText;// 击杀房间号
public TextMeshProUGUI outcomeText;//本局结果默认0还未结束1胜利2失败
@ -26,8 +27,58 @@ public class JournalPanel : MonoBehaviour
// Start is called before the first frame update
void Start()
{
SetOutcomeText();
JudgeRoomName(roomNo);
}
public void SetOutcomeText()//设置成功或者失败文本
{
if (outcome == 1)
{
outcomeText.text = "逃脱成功";
}
else if (outcome == 2)
{
outcomeText.text = "逃脱失败";
}
}
public void JudgeRoomName(int roomNo)
{
if (roomNo == 1)
{
roomNoText.text = "【紫怪屋】";
}
else if (roomNo == 2)
{
roomNoText.text = "【青嬉舍】";
}
else if (roomNo == 3)
{
roomNoText.text = "【粉乐居】";
}
else if (roomNo == 4)
{
roomNoText.text = "【黄逗室】";
}
else if (roomNo == 5)
{
roomNoText.text = "【蓝笑窟】";
}
else if (roomNo == 6)
{
roomNoText.text = "【绿趣巢】";
}
}
public void SetKillRoomText()
{
string[] parts = roomNoKill.Split(",");
foreach (string part in parts)
{
}
}
}

View File

@ -15,7 +15,9 @@ public class HistoryPanel : BasePanel
public TextMeshProUGUI throwEggText;//投入蜗牛蛋的文本
public TextMeshProUGUI getEggText;//获得蜗牛蛋的文本
public GameObject SelfHistroyPanel;
public GameObject JournalPanelPre;//用户参与面板预制体
public Transform JournParent;//用户参与面板父物体
public override void Start()
{
base.Start();
@ -44,6 +46,22 @@ public class HistoryPanel : BasePanel
}
}
public void CreateJournalPanel(List<dataList> gameData)//创建参与历史记录
{
foreach (dataList item in gameData)
{
JournalPanelPre.GetComponent<JournalPanel>().gameNoText.text = item.gameNo+"期";
JournalPanelPre.GetComponent<JournalPanel>().betText.text = item.bet.ToString();
JournalPanelPre.GetComponent<JournalPanel>().roomNo = item.roomNo;
JournalPanelPre.GetComponent<JournalPanel>().roomNameKillText.text = item.roomNoKill;
JournalPanelPre.GetComponent<JournalPanel>().beansCoinText.text = item.beansCoin.ToString();
JournalPanelPre.GetComponent<JournalPanel>().createTimeText.text = item.createTime;
JournalPanelPre.GetComponent<JournalPanel>().outcome=item.outcome;
Instantiate(JournalPanelPre, JournParent);
}
}
public void SetKillHouse(gameEscapeModel gameEscapeModelList)//记录近10次被击杀的房间
{

View File

@ -223,7 +223,7 @@ public class Data517
{
public float beansCoinBet;//当前用户总投入的欢乐豆
public float beansCoinWin;//当前用户总赚取的欢乐豆
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResultList; //用户参与的大逃亡分页
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResult; //用户参与的大逃亡分页
@ -233,7 +233,7 @@ public class Data517
public class gameEscapeUserRecordResponseVoPageResult
{
public dataList dataList;
public List<dataList> dataList;
}