蜗牛参与记录显示文本改善
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@ -433,6 +433,8 @@ public class AllHouseContro : MonoBehaviour
|
||||
ServerResponse517 serverResponse_517 = JsonConvert.DeserializeObject<ServerResponse517>(response);
|
||||
historyPanel.throwEggText.text = serverResponse_517.data.beansCoinBet.ToString();
|
||||
historyPanel.getEggText.text = serverResponse_517.data.beansCoinWin.ToString();
|
||||
|
||||
historyPanel.CreateJournalPanel(serverResponse_517.data.gameEscapeUserRecordResponseVoPageResult.dataList);
|
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}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
@ -7,7 +8,7 @@ public class JournalPanel : MonoBehaviour
|
||||
{
|
||||
public string gameNo;//游戏期号
|
||||
public float bet;//下注的蜗牛蛋
|
||||
public int roomN;// 下注房间号
|
||||
public int roomNo;// 下注房间号
|
||||
|
||||
public string roomNoKill;// 击杀房间号
|
||||
public int outcome;//本局结果:默认0还未结束,1胜利,2失败
|
||||
@ -16,7 +17,7 @@ public class JournalPanel : MonoBehaviour
|
||||
|
||||
public TextMeshProUGUI gameNoText;//游戏期号
|
||||
public TextMeshProUGUI betText;//下注的蜗牛蛋
|
||||
public TextMeshProUGUI roomNText;// 下注房间号
|
||||
public TextMeshProUGUI roomNoText;// 下注房间号
|
||||
|
||||
public TextMeshProUGUI roomNameKillText;// 击杀房间号
|
||||
public TextMeshProUGUI outcomeText;//本局结果:默认0还未结束,1胜利,2失败
|
||||
@ -26,8 +27,58 @@ public class JournalPanel : MonoBehaviour
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
|
||||
SetOutcomeText();
|
||||
JudgeRoomName(roomNo);
|
||||
}
|
||||
|
||||
|
||||
public void SetOutcomeText()//设置成功或者失败文本
|
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{
|
||||
if (outcome == 1)
|
||||
{
|
||||
outcomeText.text = "逃脱成功";
|
||||
|
||||
}
|
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else if (outcome == 2)
|
||||
{
|
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outcomeText.text = "逃脱失败";
|
||||
|
||||
}
|
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}
|
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|
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public void JudgeRoomName(int roomNo)
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{
|
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if (roomNo == 1)
|
||||
{
|
||||
roomNoText.text = "【紫怪屋】";
|
||||
}
|
||||
else if (roomNo == 2)
|
||||
{
|
||||
roomNoText.text = "【青嬉舍】";
|
||||
}
|
||||
else if (roomNo == 3)
|
||||
{
|
||||
roomNoText.text = "【粉乐居】";
|
||||
}
|
||||
else if (roomNo == 4)
|
||||
{
|
||||
roomNoText.text = "【黄逗室】";
|
||||
}
|
||||
else if (roomNo == 5)
|
||||
{
|
||||
roomNoText.text = "【蓝笑窟】";
|
||||
}
|
||||
else if (roomNo == 6)
|
||||
{
|
||||
roomNoText.text = "【绿趣巢】";
|
||||
}
|
||||
}
|
||||
|
||||
public void SetKillRoomText()
|
||||
{
|
||||
string[] parts = roomNoKill.Split(",");
|
||||
foreach (string part in parts)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,9 @@ public class HistoryPanel : BasePanel
|
||||
public TextMeshProUGUI throwEggText;//投入蜗牛蛋的文本
|
||||
public TextMeshProUGUI getEggText;//获得蜗牛蛋的文本
|
||||
|
||||
public GameObject SelfHistroyPanel;
|
||||
public GameObject JournalPanelPre;//用户参与面板预制体
|
||||
public Transform JournParent;//用户参与面板父物体
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
@ -44,6 +46,22 @@ public class HistoryPanel : BasePanel
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateJournalPanel(List<dataList> gameData)//创建参与历史记录
|
||||
{
|
||||
foreach (dataList item in gameData)
|
||||
{
|
||||
JournalPanelPre.GetComponent<JournalPanel>().gameNoText.text = item.gameNo+"期";
|
||||
JournalPanelPre.GetComponent<JournalPanel>().betText.text = item.bet.ToString();
|
||||
JournalPanelPre.GetComponent<JournalPanel>().roomNo = item.roomNo;
|
||||
JournalPanelPre.GetComponent<JournalPanel>().roomNameKillText.text = item.roomNoKill;
|
||||
JournalPanelPre.GetComponent<JournalPanel>().beansCoinText.text = item.beansCoin.ToString();
|
||||
JournalPanelPre.GetComponent<JournalPanel>().createTimeText.text = item.createTime;
|
||||
JournalPanelPre.GetComponent<JournalPanel>().outcome=item.outcome;
|
||||
Instantiate(JournalPanelPre, JournParent);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void SetKillHouse(gameEscapeModel gameEscapeModelList)//记录近10次被击杀的房间
|
||||
{
|
||||
|
@ -223,7 +223,7 @@ public class Data517
|
||||
{
|
||||
public float beansCoinBet;//当前用户总投入的欢乐豆
|
||||
public float beansCoinWin;//当前用户总赚取的欢乐豆
|
||||
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResultList; //用户参与的大逃亡分页
|
||||
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResult; //用户参与的大逃亡分页
|
||||
|
||||
|
||||
|
||||
@ -233,7 +233,7 @@ public class Data517
|
||||
public class gameEscapeUserRecordResponseVoPageResult
|
||||
{
|
||||
|
||||
public dataList dataList;
|
||||
public List<dataList> dataList;
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user