二次修改
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abb4a378f8
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@ -165,8 +165,10 @@ public class AllHouseContro : MonoBehaviour
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CloseBoosDoor(BoosHouse);
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CloseBoosDoor(BoosHouse);
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text.GetComponentInChildren<Text>().text = "";
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text.GetComponentInChildren<Text>().text = "";
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detailsText.GetComponentInChildren<Text>().text = "½áËã";
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detailsText.GetComponentInChildren<Text>().text = "½áËã";
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PlayerInfo.instance.AllBetCoins = 0;//Ͷע¹é0
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PlayerInfo.instance.AllBetCoins = 0;//Ͷע¹é0
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PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
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PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
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PlayerInfo.instance.HaveBet=false;
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HaveallotherMove=false;
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HaveallotherMove=false;
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@ -56,7 +56,7 @@ public class BettingBtn : MonoBehaviour
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public GameObject bg;
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public GameObject bg;
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public async void OnClickBetBtnAsync()
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public async void OnClickBetBtnAsync()
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{
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{
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PlayerInfo.instance.HaveBet = true;
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RequestData body = new RequestData();
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RequestData body = new RequestData();
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body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
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body.escapeId = bg.GetComponentInChildren<AllHouseContro>().escapeId;
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body.bet = BetValue;
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body.bet = BetValue;
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@ -10,6 +10,7 @@ public class PlayerInfo : MonoBehaviour
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public float Money = 1000;
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public float Money = 1000;
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public float AllBetCoins;//总共下注蛋
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public float AllBetCoins;//总共下注蛋
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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public bool HaveBet;//是否已经下注过
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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