个人中心界面
This commit is contained in:
parent
51520d52c4
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@ -1,16 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AddressPanel : MonoBehaviour
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{
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public GameObject addressPrefab;
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public Transform trans;
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public GameObject newAdPanelPrefab;
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public Transform tran;
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public Button newAddressBtn;
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void Start()
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{
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getData();
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newAddressBtn.onClick.AddListener(NewAddress);
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}
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public void NewAddress()
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{
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GameObject.Instantiate(newAdPanelPrefab, tran);
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}
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public async void getData()
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@ -19,16 +31,16 @@ public class AddressPanel : MonoBehaviour
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AdressList83 adressList83 = new AdressList83();
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adressResponse = await adressList83.AdressList();
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int length = adressResponse.data.Count;
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for(int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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{
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//Debug.Log(i);
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GameObject addres = GameObject.Instantiate(addressPrefab,trans);
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GameObject addres = GameObject.Instantiate(addressPrefab, trans);
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addres.name = "address_" + i;
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addressItem item = addres.GetComponent<addressItem>();
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Address address = adressResponse.data[i];
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item.SetInfo(address);
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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@ -11,16 +12,25 @@ public class addressItem : MonoBehaviour
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public TextMeshProUGUI telTxt;//든뺐
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public Button editBtn;//긍서객큐
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public GameObject editPanelPrefab;
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public Transform trans;
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// Start is called before the first frame update
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void Start()
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{
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trans = GameObject.Find("Canvas").transform;
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editBtn.onClick.AddListener(Edit);
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}
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public void Edit()
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{
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GameObject.Instantiate(editPanelPrefab, trans);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SetInfo(Address address)
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@ -29,4 +39,4 @@ public class addressItem : MonoBehaviour
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addressTxt.text = address.address;
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telTxt.text = address.receivePhone;
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}
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}
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}
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@ -25,7 +25,7 @@ public class PerSonalCenterPanel : MonoBehaviour
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public Button transformationBtn;//转换
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public Button exchangeBtn;//兑换
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public Button accountsecurityBtn;//账号安全
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public Button customerserviceBtn;//客户
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//public Button customerserviceBtn;//¿Í»§
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//预制体
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public GameObject editPrefabs;//编辑界面预制体
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@ -36,7 +36,7 @@ public class PerSonalCenterPanel : MonoBehaviour
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public GameObject transformationPrefabs;//转换界面预制体
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public GameObject exchangePrefabs;//兑换界面预制体
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public GameObject accountsecurityPrefabs;//账号安全界面预制体
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public GameObject customerservicePrefabs;//客户界面预制体
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//public GameObject customerservicePrefabs;//¿Í»§½çÃæÔ¤ÖÆÌå
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// Start is called before the first frame update
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@ -52,7 +52,7 @@ public class PerSonalCenterPanel : MonoBehaviour
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transformationBtn.onClick.AddListener(TransformationBtn);
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exchangeBtn.onClick.AddListener(ExchangeBtn);
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accountsecurityBtn.onClick.AddListener(AccountsecurityBtn);
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customerserviceBtn.onClick.AddListener(CustomerserviceBtn);
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//customerserviceBtn.onClick.AddListener(CustomerserviceBtn);
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}
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@ -63,53 +63,50 @@ public class PerSonalCenterPanel : MonoBehaviour
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public void MyorderBtn()
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{
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GameObject.Instantiate(myorderPrefabs, trans);
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}
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private void RealnameBtn()
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{
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GameObject.Instantiate(realnamePrefabs, trans);
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}
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private void ReceivingaddressBtn()
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{
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GameObject.Instantiate(receivingaddressPrefabs, trans);
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}
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private void ConversionBtn()
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{
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GameObject.Instantiate(conversionPrefabs, trans);
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}
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private void TransformationBtn()
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{
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GameObject.Instantiate(transformationPrefabs, trans);
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}
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private void ExchangeBtn()
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{
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GameObject.Instantiate(exchangePrefabs, trans);
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}
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private void AccountsecurityBtn()
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{
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}
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private void CustomerserviceBtn()
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{
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GameObject.Instantiate(accountsecurityPrefabs, trans);
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}
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// Update is called once per frame
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void Update()
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{
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}
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void SetPlayerName()
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{
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}
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public void SetInviteFriendsPanel()
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@ -128,8 +125,8 @@ public class PerSonalCenterPanel : MonoBehaviour
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transform.gameObject.SetActive(false);
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}
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public async void GetPlayerInfo() // 1.4
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{
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@ -221,6 +221,324 @@ RectTransform:
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m_PrefabInstance: {fileID: 2987401724347075888}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &908992891
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_Modification:
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Loading…
Reference in New Issue
Block a user