This commit is contained in:
GL 2024-11-25 22:24:36 +08:00
commit 3626d3b24b
64 changed files with 28987 additions and 8843 deletions

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class UnionPage16 : MonoBehaviour
{
UnionPage unionPage =new UnionPage();
public async Task<UnionPage> queryUnionPage(int orderByDesc) // 5.2.6
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head16 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
UnionPageBody unionPageBody = new UnionPageBody
{
//userId = Global.global.serverResponse.data.userId,
orderByDesc = orderByDesc
};
// 异步发送请求
string response16 = await web.SendRequest(web.URL + "/snail/union/queryPage", "POST", JsonUtility.ToJson(unionPageBody), head16);
// 调试输出接收到的响应
Debug.Log("1.6查询工会页面" + response16);
// 将响应反序列化为对象
UnionPage unionPage = JsonConvert.DeserializeObject<UnionPage>(response16);
//Debug.Log("8==================================D"+unionPage.Data.DataList[0].LeaderUserName);
return unionPage;
}
}

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@ -307,3 +307,36 @@ public class Body518
}
//==================================================================================
//工会分页
public class UnionPageBody//请求体
{
public int orderByDesc { get; set; }
}
public class UnionDataInPage
{
public int Id { get; set; }
public string Name { get; set; }
public string Cover { get; set; }
public int Level { get; set; }
public string Slogan { get; set; }
public int LeaderId { get; set; }
public string LeaderUserName { get; set; }
public string CreateTime { get; set; } // 由于createTime可能为null且类型未明确这里使用object类型可根据实际情况调整为DateTime?或其他类型
public string UpdateTime { get; set; }
}
public class UnionPageData
{
public int PageNo { get; set; }
public int PageSize { get; set; }
public int TotalCount { get; set; }
public List<UnionDataInPage> DataList { get; set; }
}
public class UnionPage : Response
{
public UnionPageData Data { get; set; }
}

View File

@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EditPanel : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetEditPanel()
{
transform.gameObject.SetActive(false);
}
}

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FriendInfo : MonoBehaviour
{
public Image headimage;
public Text nameTxt;
public Text phonrNumberTxt;
public Text timeTxt;
public GameObject sharePanel;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetSharePanel()
{
sharePanel.gameObject.SetActive(true);
transform.gameObject.SetActive(false);
}
}

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FriendPanel : MonoBehaviour
{
public GameObject friendinfoPrefab;
public Transform friendList;
public GameObject invitefriendsPanel;
// Start is called before the first frame update
void Start()
{
for(int i=0;i<6;i++)
{
GameObject slot = GameObject.Instantiate(friendinfoPrefab, friendList);
}
}
// Update is called once per frame
void Update()
{
}
public void SetFriendPanel()
{
transform.gameObject.SetActive(false);
invitefriendsPanel.SetActive(true);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InviteFriendsPanel : MonoBehaviour
{
public Button inviteBtn;
public GameObject invitefriendPanel;
public GameObject personalcenterPanel;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetInviteFriendPanel()
{
invitefriendPanel.gameObject.SetActive(true);
}
public void SetInviteFriendsPanel()
{
transform.gameObject.SetActive(false);
personalcenterPanel.gameObject.SetActive(true);
}
}

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@ -1,9 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PerSonalCenterPanel : MonoBehaviour
{
public Button invitefriendsBtn;
public GameObject invitefriendsPanel;
public GameObject editPanel;
// Start is called before the first frame update
void Start()
{
@ -15,4 +19,17 @@ public class PerSonalCenterPanel : MonoBehaviour
{
}
public void SetInviteFriendsPanel()
{
invitefriendsPanel.gameObject.SetActive(true);
transform.gameObject.SetActive(false);
}
public void SetEditPanel()
{
editPanel.gameObject.SetActive(true);
}
public void SetPerSonalCenterPanel()
{
transform.gameObject.SetActive(false);
}
}

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@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SharePanel : MonoBehaviour
{
public Button downloadBtn;
public Button wechatBtn;
public Button friendBtn;
public GameObject sharepanel;
public GameObject friendPanel;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetSharePanel()
{
transform.gameObject.SetActive(false);
friendPanel.SetActive(true);
}
public void ClickWechatBtn()
{
}
public void ClickDownLoadBtn()
{
}
public void ClickFriendBtn()
{
}
}

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@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//md FUCK everthing
//ʷɽ£¬±ðѧ
public class mainBTN : MonoBehaviour
{
public GameObject BTN_0;
public GameObject BTN_1;
public GameObject BTN_2;
public GameObject BTN_3;
public GameObject BTN_0_0;
public GameObject BTN_1_1;
public GameObject BTN_2_2;
public GameObject BTN_3_3;
// Start is called before the first frame update
void Start()
{
BTN_0.GetComponent<Button>().onClick.AddListener(()=> {
BTN_0.SetActive(false);
BTN_1.SetActive(true);
BTN_2.SetActive(true);
BTN_3.SetActive(true);
BTN_0_0.SetActive(true);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(false);
});
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(false);
BTN_2.SetActive(true);
BTN_3.SetActive(true);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(true);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(false);
});
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(true);
BTN_2.SetActive(false);
BTN_3.SetActive(true);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(true);
BTN_3_3.SetActive(false);
});
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(true);
BTN_2.SetActive(true);
BTN_3.SetActive(false);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(true);
});
}
// Update is called once per frame
void Update()
{
}
}

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@ -6,7 +6,8 @@ public class TradeUnion : MonoBehaviour
{
public GameObject gonghuiPrefab;
public Transform content;
public int count;
public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
// Start is called before the first frame update
void Start()
@ -15,12 +16,24 @@ public class TradeUnion : MonoBehaviour
}
public void ReadData()
public async void ReadData()
{
UnionPage unionPage = new UnionPage();
UnionPage16 unionPage16 = new UnionPage16();
unionPage = await unionPage16.queryUnionPage(1);
Debug.Log(unionPage.Data.TotalCount);
count = unionPage.Data.TotalCount;
dataList = unionPage.Data.DataList;
for(int i = 0; i < dataList.Count; i++)
{
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
union.name = "union_" + i;
//ÕâÀﶯ̬¹ÒÔع«»á½Å±¾
}
}
// Update is called once per frame
void Update()
{

View File

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class NumberTc : MonoBehaviour
{
public TextMeshProUGUI BeautifulNumber;
public TextMeshProUGUI price;
public Button Show_buy;
public Canvas jiemianCanvas;
// Start is called before the first frame update
void Start()
{
Show_buy.onClick.AddListener(ShowBuy_TanChuang);
}
void ShowBuy_TanChuang()
{
GameObject Buy_tc = (GameObject)Instantiate(Resources.Load("LLPrefabs/Nice_numberTcPanel"),jiemianCanvas.transform);
Text hfText = Buy_tc.transform.Find("Panel/t3/huafeitext").GetComponent<Text>();
hfText.text = "是否确认花费" + price.text + "个蜗壳购买ID为" + BeautifulNumber.text + "的靓号?";
Button CancelBtn = Buy_tc.transform.Find("Panel/t3/quxiaoBtn").GetComponent<Button>();
Button ConfirmBtn = Buy_tc.transform.Find("Panel/t3/QuerenBtn").GetComponent<Button>();
}
// Update is called once per frame
void Update()
{
}
}

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