登录界面改动,主菜单右上角ui修改,主菜单蜗壳兑换,更新用户数据
@ -13,6 +13,8 @@ GameObject:
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|
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@ -10,8 +10,13 @@ public class Conversion : BaseUIPanel
|
|||||||
public GameObject game;
|
public GameObject game;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
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|
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|
||||||
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|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
||||||
|
|
||||||
}
|
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||||||
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void ButtononClick(ConversionItem.mode mymode, Button button)
|
void ButtononClick(ConversionItem.mode mymode, Button button)
|
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|
{
|
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addEventPopUp(serverResponse.message);
|
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}
|
}
|
||||||
|
Global.global.scene_Main_Jiekou.getPlayerInfo();
|
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Destroy(gameObject);
|
Destroy(gameObject);
|
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}
|
}
|
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else
|
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@ -10,6 +10,8 @@ public class Global : MonoBehaviour
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public ServerResponse response;
|
public ServerResponse response;
|
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public static Global global ;
|
public static Global global ;
|
||||||
public RealPlayerInfo realPlayerInfo;
|
public RealPlayerInfo realPlayerInfo;
|
||||||
|
public Scene_main_jiekou scene_Main_Jiekou;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -955,6 +957,12 @@ public class Announcement
|
|||||||
public string content { get; set; } // 公告内容
|
public string content { get; set; } // 公告内容
|
||||||
public int onShelves { get; set; } // 是否上架 (1为上架,0为下架)
|
public int onShelves { get; set; } // 是否上架 (1为上架,0为下架)
|
||||||
public string createTime { get; set; } // 创建时间
|
public string createTime { get; set; } // 创建时间
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return
|
||||||
|
$"{nameof(id)}: {id}, {nameof(title)}: {title}, {nameof(icon)}: {icon}, {nameof(content)}: {content}, {nameof(onShelves)}: {onShelves}, {nameof(createTime)}: {createTime}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//========3.2=======================================================
|
//========3.2=======================================================
|
||||||
// 响应结果的根类
|
// 响应结果的根类
|
||||||
|
@ -0,0 +1,9 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ServerResponseBase
|
||||||
|
{
|
||||||
|
public int code;
|
||||||
|
public Data data;
|
||||||
|
public string message;
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d6949548e1ce7da4a8c54abf1d251734
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -30,11 +30,12 @@ public class logoPanel : Base
|
|||||||
public GameObject yqm;
|
public GameObject yqm;
|
||||||
|
|
||||||
public GameObject logBtn;
|
public GameObject logBtn;
|
||||||
public Button loginBtn;
|
[Header("登录按钮")] public Button loginBtn;
|
||||||
public GameObject regbtn;
|
public GameObject regbtn;
|
||||||
public Button rigistBtn;
|
public Button rigistBtn;
|
||||||
|
|
||||||
public Button rigBtn;
|
[Header("验证码按钮")] public Button GetVerificationCode;
|
||||||
|
[Header("注册按钮")] public Button rigBtn;
|
||||||
|
|
||||||
public delegate void TokenReceivedDelegate(string token);
|
public delegate void TokenReceivedDelegate(string token);
|
||||||
public static event TokenReceivedDelegate OnTokenReceived;
|
public static event TokenReceivedDelegate OnTokenReceived;
|
||||||
@ -47,46 +48,18 @@ public class logoPanel : Base
|
|||||||
yzmBtn.onClick.AddListener(OnClickYzmBtn);
|
yzmBtn.onClick.AddListener(OnClickYzmBtn);
|
||||||
pwdBtn.onClick.AddListener(OnClickPwdBtn);
|
pwdBtn.onClick.AddListener(OnClickPwdBtn);
|
||||||
rigistBtn.onClick.AddListener(OnClickRigistBtn);
|
rigistBtn.onClick.AddListener(OnClickRigistBtn);
|
||||||
rigBtn.onClick.AddListener(() => StartCoroutine(OnClickRegBtn()));
|
rigBtn.onClick.AddListener(OnClickRegBtn);
|
||||||
|
|
||||||
|
AddingAButtonEvent(GetVerificationCode);
|
||||||
|
AddingAButtonEvent(loginBtn);
|
||||||
|
AddingAButtonEvent(rigBtn);
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
public IEnumerator OnClickRegBtn()
|
/// 调用注册
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public async void OnClickRegBtn()
|
||||||
{
|
{
|
||||||
loginbody body = new loginbody
|
|
||||||
{
|
|
||||||
userName = userNameField.text,
|
|
||||||
password = passwordField.text,
|
|
||||||
verifyCode = int.Parse(verifyCodeField.text)
|
|
||||||
};
|
|
||||||
|
|
||||||
string jsonBody = JsonUtility.ToJson(body);
|
|
||||||
using (UnityWebRequest webRequest = new UnityWebRequest("http://121.40.42.41:8080/snail/user/register", "POST"))
|
|
||||||
{
|
|
||||||
webRequest.uploadHandler = new UploadHandlerRaw(System.Text.Encoding.UTF8.GetBytes(jsonBody));
|
|
||||||
webRequest.uploadHandler.contentType = "application/json";
|
|
||||||
webRequest.downloadHandler = new DownloadHandlerBuffer();
|
|
||||||
|
|
||||||
yield return webRequest.SendWebRequest();
|
|
||||||
|
|
||||||
if (webRequest.result == UnityWebRequest.Result.Success)
|
|
||||||
{
|
|
||||||
string registerResponse = webRequest.downloadHandler.text;
|
|
||||||
Debug.Log("Register Response: " + registerResponse);
|
|
||||||
|
|
||||||
SceneManager.LoadScene(1);
|
|
||||||
// 可以在此处解析注册响应并进行后续处理
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("注册失败! " + webRequest.error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public async void OnClickLoginBtnAsync()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
loginbody body = new loginbody();
|
loginbody body = new loginbody();
|
||||||
body.userName = userNameField.text;
|
body.userName = userNameField.text;
|
||||||
body.password = passwordField.text;
|
body.password = passwordField.text;
|
||||||
@ -95,15 +68,37 @@ public class logoPanel : Base
|
|||||||
body.verifyCode = int.Parse(verifyCodeField.text);
|
body.verifyCode = int.Parse(verifyCodeField.text);
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log(body.userName);
|
string loginResponse = await web.SendRequest(web.URL + "/snail/user/register", "POST", JsonUtility.ToJson(body));
|
||||||
Debug.Log(body.password);
|
Debug.Log(loginResponse);
|
||||||
Debug.Log(body.verifyCode);
|
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
|
||||||
//loginbody body = new loginbody
|
if (response.code == 200)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
addEventPopUp(response.message);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 调用登录
|
||||||
|
/// </summary>
|
||||||
|
public async void OnClickLoginBtnAsync()
|
||||||
|
{
|
||||||
|
//loginbody body = new loginbody();
|
||||||
|
//body.userName = userNameField.text;
|
||||||
|
//body.password = passwordField.text;
|
||||||
|
//if (!string.IsNullOrWhiteSpace(verifyCodeField.text))
|
||||||
//{
|
//{
|
||||||
// userName = "15151658596",
|
// body.verifyCode = int.Parse(verifyCodeField.text);
|
||||||
// password = "123456",
|
//}
|
||||||
// verifyCode = 111111
|
loginbody body = new loginbody
|
||||||
//};
|
{
|
||||||
|
userName = "15151658596",
|
||||||
|
password = "123456",
|
||||||
|
verifyCode = 111111
|
||||||
|
};
|
||||||
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
|
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
|
||||||
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
|
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
|
||||||
if (response != null && response.code == 200 && response.data != null)
|
if (response != null && response.code == 200 && response.data != null)
|
||||||
@ -112,7 +107,10 @@ public class logoPanel : Base
|
|||||||
SceneManager.LoadScene(1);
|
SceneManager.LoadScene(1);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//Debug.Log(response.code);
|
else
|
||||||
|
{
|
||||||
|
addEventPopUp(response.message);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClickRigistBtn()
|
private void OnClickRigistBtn()
|
||||||
@ -163,6 +161,11 @@ public class logoPanel : Base
|
|||||||
public int code;
|
public int code;
|
||||||
public string message;
|
public string message;
|
||||||
public Data data;
|
public Data data;
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return $"{nameof(code)}: {code}, {nameof(message)}: {message}, {nameof(data)}: {data}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
@ -186,6 +189,12 @@ public class logoPanel : Base
|
|||||||
public string cuteNo;
|
public string cuteNo;
|
||||||
public string memberTime;
|
public string memberTime;
|
||||||
public bool? isMember;
|
public bool? isMember;
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return
|
||||||
|
$"{nameof(userId)}: {userId}, {nameof(userName)}: {userName}, {nameof(token)}: {token}, {nameof(nickName)}: {nickName}, {nameof(headImg)}: {headImg}, {nameof(gender)}: {gender}, {nameof(birthday)}: {birthday}, {nameof(voluteCoin)}: {voluteCoin}, {nameof(beansCoin)}: {beansCoin}, {nameof(ichorCoin)}: {ichorCoin}, {nameof(idCard)}: {idCard}, {nameof(inviteCodeMy)}: {inviteCodeMy}, {nameof(inviteCodeBind)}: {inviteCodeBind}, {nameof(bindTime)}: {bindTime}, {nameof(station)}: {station}, {nameof(cuteNo)}: {cuteNo}, {nameof(memberTime)}: {memberTime}, {nameof(isMember)}: {isMember}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,6 +38,7 @@ public class Scene_main_jiekou :Base
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
Global.global.scene_Main_Jiekou = this;
|
||||||
|
|
||||||
//testLogo();
|
//testLogo();
|
||||||
getPlayerInfo();
|
getPlayerInfo();
|
||||||
@ -45,7 +46,7 @@ public class Scene_main_jiekou :Base
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
async void getPlayerInfo()
|
public async void getPlayerInfo()
|
||||||
{
|
{
|
||||||
await PlayerInfoAsync();
|
await PlayerInfoAsync();
|
||||||
/*Debug.Log(_realPlayerInfo.data.nickName);
|
/*Debug.Log(_realPlayerInfo.data.nickName);
|
||||||
|
@ -17,7 +17,7 @@ public class mainBTN :main_game
|
|||||||
[Header("playerInfo")]
|
[Header("playerInfo")]
|
||||||
public Button BTN9;
|
public Button BTN9;
|
||||||
public Button BTN10;
|
public Button BTN10;
|
||||||
public Button BTN11;
|
public Button BTN11;
|
||||||
[Header("需要一一对应")]
|
[Header("需要一一对应")]
|
||||||
public GameObject panel5;
|
public GameObject panel5;
|
||||||
public GameObject panel6;
|
public GameObject panel6;
|
||||||
@ -25,7 +25,7 @@ public class mainBTN :main_game
|
|||||||
public GameObject panel8;
|
public GameObject panel8;
|
||||||
[Header("playerInfo")]
|
[Header("playerInfo")]
|
||||||
public GameObject panel9;
|
public GameObject panel9;
|
||||||
public GameObject panel10;
|
public GameObject panel10;
|
||||||
public GameObject panel11;
|
public GameObject panel11;
|
||||||
|
|
||||||
|
|
||||||
@ -42,9 +42,9 @@ public class mainBTN :main_game
|
|||||||
|
|
||||||
[Header("下面是显示部分")]
|
[Header("下面是显示部分")]
|
||||||
public Image playerIcon;
|
public Image playerIcon;
|
||||||
public Text playerName;
|
[Header("鯤소츰俚")] public Text playerName;
|
||||||
public Text playerWoKeNumber;
|
[Header("鯤소卦옳")] public Text playerWoKeNumber;
|
||||||
public Text playerWoDanNumber;
|
[Header("鯤소卦뎔")] public Text playerWoDanNumber;
|
||||||
|
|
||||||
private float startPosY;
|
private float startPosY;
|
||||||
private float clickPosY;
|
private float clickPosY;
|
||||||
|
@ -22,7 +22,9 @@ public class AnniyncementPanel : Base
|
|||||||
for (int i = 0; i < announcementPage.data.totalCount; i++)
|
for (int i = 0; i < announcementPage.data.totalCount; i++)
|
||||||
{
|
{
|
||||||
GameObject Page = (GameObject)Instantiate(Resources.Load("LLPrefabs/Announcement_newitem"), Content.transform);
|
GameObject Page = (GameObject)Instantiate(Resources.Load("LLPrefabs/Announcement_newitem"), Content.transform);
|
||||||
|
Page.GetComponent<Announcementitem>().announcement = announcementPage.data.dataList[i];
|
||||||
Page.GetComponent<Announcementitem>().neirong.text = announcementPage.data.dataList[i].title;
|
Page.GetComponent<Announcementitem>().neirong.text = announcementPage.data.dataList[i].title;
|
||||||
|
|
||||||
Page.GetComponent<Announcementitem>().creatTime.text = announcementPage.data.dataList[i].createTime;
|
Page.GetComponent<Announcementitem>().creatTime.text = announcementPage.data.dataList[i].createTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Debug = UnityEngine.Debug;
|
||||||
|
|
||||||
|
public class AnnouncementTongzhi : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Announcement announcement;
|
||||||
|
public RichText richText;
|
||||||
|
public Announcement Announcement
|
||||||
|
{
|
||||||
|
[DebuggerStepThrough]
|
||||||
|
get => announcement;
|
||||||
|
|
||||||
|
[DebuggerStepThrough]
|
||||||
|
set
|
||||||
|
{
|
||||||
|
announcement = value;
|
||||||
|
Debug.Log(value.ToString());
|
||||||
|
richText.Text = value.content;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edb5c6c3b3f31d14281b963b88c72025
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,20 +1,22 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
public class Announcementitem : MonoBehaviour
|
public class Announcementitem : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Text neirong;
|
public Text neirong;
|
||||||
public Text creatTime;
|
public Text creatTime;
|
||||||
|
public Announcement announcement;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
public async void onclik()
|
||||||
{
|
{
|
||||||
|
GameObject prefab = Resources.Load<GameObject>("LLPrefabs/AnnouncementTongzhi");
|
||||||
|
Canvas canvas = GetComponentInParent<Canvas>();
|
||||||
|
Instantiate(prefab, canvas.transform);
|
||||||
|
await Task.Delay(100);
|
||||||
|
prefab.GetComponent<AnnouncementTongzhi>().Announcement = announcement;
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,9 +14,9 @@ public class Base : MonoBehaviour
|
|||||||
public Button retbutton;
|
public Button retbutton;
|
||||||
public GameObject ClosureObj;
|
public GameObject ClosureObj;
|
||||||
public static GameObject GlobalObj;
|
public static GameObject GlobalObj;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
Application.targetFrameRate = Mathf.RoundToInt(55f); // 设置目标帧率
|
Application.targetFrameRate = Mathf.RoundToInt(55f); // 设置目标帧率
|
||||||
initializeGlobal();
|
initializeGlobal();
|
||||||
if (retbutton != null)
|
if (retbutton != null)
|
||||||
@ -25,6 +25,9 @@ public class Base : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 初始化全局节点管理器
|
||||||
|
/// </summary>
|
||||||
private void initializeGlobal()
|
private void initializeGlobal()
|
||||||
{
|
{
|
||||||
if (GlobalObj == null)
|
if (GlobalObj == null)
|
||||||
@ -36,7 +39,9 @@ public class Base : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 用于通过类名字符串动态调用类和方法
|
/// <summary>
|
||||||
|
/// 用于通过类名字符串动态调用类和方法
|
||||||
|
/// </summary>
|
||||||
public void CallClassByString(string className)
|
public void CallClassByString(string className)
|
||||||
{
|
{
|
||||||
// 获取类的 Type 对象
|
// 获取类的 Type 对象
|
||||||
@ -52,8 +57,10 @@ public class Base : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画
|
/// 播放按钮动画
|
||||||
|
/// </summary>
|
||||||
|
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)
|
||||||
{
|
{
|
||||||
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
||||||
Sequence mySequence = DOTween.Sequence();
|
Sequence mySequence = DOTween.Sequence();
|
||||||
@ -64,8 +71,10 @@ public class Base : MonoBehaviour
|
|||||||
}); // 第二个动画
|
}); // 第二个动画
|
||||||
await tcs.Task;
|
await tcs.Task;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
public void addEventPopUp(string Details,float time = 5f)//添加弹窗
|
/// 添加上移通用弹窗
|
||||||
|
/// </summary>
|
||||||
|
public void addEventPopUp(string Details,float time = 5f)
|
||||||
{
|
{
|
||||||
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
|
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
|
||||||
prefab.GetComponent<EventPopUp>().time = time;
|
prefab.GetComponent<EventPopUp>().time = time;
|
||||||
@ -73,9 +82,13 @@ public class Base : MonoBehaviour
|
|||||||
prefab.GetComponent<EventPopUp>().text = Details;
|
prefab.GetComponent<EventPopUp>().text = Details;
|
||||||
Instantiate(prefab, canvas.transform);
|
Instantiate(prefab, canvas.transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
logoPanel.ServerResponse TestserverResponse;
|
logoPanel.ServerResponse TestserverResponse;
|
||||||
protected Dictionary<string, string> testhead;
|
protected Dictionary<string, string> testhead;
|
||||||
public async void testLogo()//测试登录
|
/// <summary>
|
||||||
|
/// 测试登录
|
||||||
|
/// </summary>
|
||||||
|
public async void testLogo()
|
||||||
{
|
{
|
||||||
|
|
||||||
LoginAndGetToken.loginbody body = new LoginAndGetToken.loginbody
|
LoginAndGetToken.loginbody body = new LoginAndGetToken.loginbody
|
||||||
@ -100,8 +113,10 @@ public class Base : MonoBehaviour
|
|||||||
addEventPopUp(response.message);
|
addEventPopUp(response.message);
|
||||||
testhead = new Dictionary<string, string>();
|
testhead = new Dictionary<string, string>();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
public bool IsGreaterThanZeroDecimal(string text)//判断必须为小数而且大于0
|
/// 判断必须为小数而且大于0
|
||||||
|
/// </summary>
|
||||||
|
public bool IsGreaterThanZeroDecimal(string text)
|
||||||
{
|
{
|
||||||
// 使用正则表达式匹配大于0的小数
|
// 使用正则表达式匹配大于0的小数
|
||||||
string pattern = @"^(?!0(\.0+)?$)(\d+(\.\d+)?|\.\d+)$";
|
string pattern = @"^(?!0(\.0+)?$)(\d+(\.\d+)?|\.\d+)$";
|
||||||
@ -109,17 +124,39 @@ public class Base : MonoBehaviour
|
|||||||
|
|
||||||
return regex.IsMatch(text);
|
return regex.IsMatch(text);
|
||||||
}
|
}
|
||||||
public async void CancelOnClick(Button button,GameObject my_gameObject = null)//取消按钮
|
/// <summary>
|
||||||
|
/// 取消按钮
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="button"></param>
|
||||||
|
/// <param name="my_gameObject"></param>
|
||||||
|
public async void CancelOnClick(Button button,GameObject my_gameObject = null)
|
||||||
{
|
{
|
||||||
await ButtonClickAnimationAsync(button.gameObject);
|
await ButtonClickAnimationAsync(button.gameObject);
|
||||||
if (my_gameObject != null)
|
if (gameObject != null)
|
||||||
{
|
{
|
||||||
Destroy(my_gameObject);
|
if (my_gameObject != null)
|
||||||
return;
|
{
|
||||||
|
Destroy(my_gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 给按钮绑定点击动画
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="button"></param>
|
||||||
|
public void AddingAButtonEvent(Button button)
|
||||||
|
{
|
||||||
|
if (button != null)
|
||||||
|
{
|
||||||
|
button.onClick.AddListener(() => ButtonClickAnimationAsync(button.gameObject));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Debug.Log("未找到按钮");
|
||||||
}
|
}
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
8
TheStrongestSnail/Assets/common/base/richText.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 93c3109c54e51d24a8bf32cadb614682
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
65
TheStrongestSnail/Assets/common/base/richText/RichText.cs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using UnityEngine;
|
||||||
|
using Debug = UnityEngine.Debug;
|
||||||
|
|
||||||
|
public class RichText : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("文本预制体")] public GameObject textItem;
|
||||||
|
private string text = "";
|
||||||
|
|
||||||
|
public string Text
|
||||||
|
{
|
||||||
|
[DebuggerStepThrough] get => text;
|
||||||
|
[DebuggerStepThrough]
|
||||||
|
set
|
||||||
|
{
|
||||||
|
text = value;
|
||||||
|
foreach (string item in SplitStringByTags(text, 23))
|
||||||
|
{
|
||||||
|
GameObject gameObject = Instantiate(textItem, GameObject.Find(name).transform);
|
||||||
|
gameObject.GetComponent<TextItem>().updateText(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string[] SplitStringByTags(string input, int maxLength)
|
||||||
|
{
|
||||||
|
// 使用正则表达式匹配 <p> 标签以及其中的内容
|
||||||
|
var regex = new System.Text.RegularExpressions.Regex(@"<p>(.*?)</p>");
|
||||||
|
var matches = regex.Matches(input);
|
||||||
|
|
||||||
|
// 用于存储结果
|
||||||
|
var resultList = new System.Collections.Generic.List<string>();
|
||||||
|
|
||||||
|
foreach (System.Text.RegularExpressions.Match match in matches)
|
||||||
|
{
|
||||||
|
string line = match.Groups[1].Value; // 获取<p>和</p>之间的内容
|
||||||
|
|
||||||
|
if (line.Length > maxLength)
|
||||||
|
{
|
||||||
|
// 如果行的长度大于maxLength,则拆分成多个子字符串
|
||||||
|
for (int i = 0; i < line.Length; i += maxLength)
|
||||||
|
{
|
||||||
|
int length = Math.Min(maxLength, line.Length - i);
|
||||||
|
resultList.Add(line.Substring(i, length));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
resultList.Add(line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return resultList.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8f7862dad4a20e41b1cba0caced8a02
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
17
TheStrongestSnail/Assets/common/base/richText/TextItem.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TextItem : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
string text = "";
|
||||||
|
public Text textObj;
|
||||||
|
|
||||||
|
public void updateText(string text)
|
||||||
|
{
|
||||||
|
textObj.text = text;
|
||||||
|
this.text = text;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5090ecb3a8ac1844e97d10585aeee7f8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -10,6 +10,10 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 4064667180445372270}
|
- component: {fileID: 4064667180445372270}
|
||||||
- component: {fileID: 4064667180445372265}
|
- component: {fileID: 4064667180445372265}
|
||||||
|
- component: {fileID: 6852467391325786133}
|
||||||
|
- component: {fileID: 3739029930554662632}
|
||||||
|
- component: {fileID: 7666188525497351576}
|
||||||
|
- component: {fileID: 8856374782129842797}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: BagPanel
|
m_Name: BagPanel
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -30,7 +34,6 @@ RectTransform:
|
|||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 561448277618299470}
|
- {fileID: 561448277618299470}
|
||||||
- {fileID: 8900359609618793467}
|
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -54,6 +57,102 @@ MonoBehaviour:
|
|||||||
_panel: {fileID: 561448277618299469}
|
_panel: {fileID: 561448277618299469}
|
||||||
btns: []
|
btns: []
|
||||||
panels: []
|
panels: []
|
||||||
|
--- !u!222 &6852467391325786133
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 4064667180445372271}
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|
m_CullTransparentMesh: 1
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||||||
|
--- !u!114 &3739029930554662632
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||||||
|
MonoBehaviour:
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||||||
|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4064667180445372271}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.6}
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|
m_RaycastTarget: 1
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|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
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|
m_OnCullStateChanged:
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||||||
|
m_PersistentCalls:
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|
m_Calls: []
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|
m_Sprite: {fileID: 0}
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|
m_Type: 0
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|
m_PreserveAspect: 0
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|
m_FillCenter: 1
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||||||
|
m_FillMethod: 4
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||||||
|
m_FillAmount: 1
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||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
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||||||
|
--- !u!114 &7666188525497351576
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|
MonoBehaviour:
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||||||
|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4064667180445372271}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 74de365fa92f06a49a17acc53c84dc6c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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|
retbutton: {fileID: 8856374782129842797}
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|
ClosureObj: {fileID: 4064667180445372271}
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--- !u!114 &8856374782129842797
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4064667180445372271}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
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|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
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|
m_FadeDuration: 0.1
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|
m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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|
m_NormalTrigger: Normal
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|
m_HighlightedTrigger: Highlighted
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||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
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|
m_DisabledTrigger: Disabled
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|
m_Interactable: 1
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m_TargetGraphic: {fileID: 3739029930554662632}
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|
m_OnClick:
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|
m_PersistentCalls:
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|
m_Calls: []
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--- !u!1001 &4064667178919934317
|
--- !u!1001 &4064667178919934317
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -151,6 +250,66 @@ PrefabInstance:
|
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 1790f4c762f7d9a47a7b8003c5756011, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 1790f4c762f7d9a47a7b8003c5756011, type: 3}
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|
--- !u!1 &561448276176243479 stripped
|
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|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 4585283961181942394, guid: 1790f4c762f7d9a47a7b8003c5756011, type: 3}
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|
m_PrefabInstance: {fileID: 4064667178919934317}
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|
m_PrefabAsset: {fileID: 0}
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|
--- !u!114 &1606605516683119399
|
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 561448276176243479}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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|
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