登录界面改动,主菜单右上角ui修改,主菜单蜗壳兑换,更新用户数据

This commit is contained in:
liuliang 2024-12-01 05:09:07 +08:00
parent f3b4b48336
commit 37d8a8fec5
57 changed files with 9127 additions and 5788 deletions

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@ -914,7 +914,7 @@ GameObject:
- component: {fileID: 344082447}
- component: {fileID: 344082446}
m_Layer: 5
m_Name: Button (Legacy)
m_Name: GetVerificationCode
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -4074,7 +4074,7 @@ MonoBehaviour:
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 33
m_fontStyle: 32
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
@ -4203,13 +4203,13 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 261.8
m_fontSizeBase: 261.8
m_fontSize: 260
m_fontSizeBase: 260
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 1
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
@ -5278,7 +5278,7 @@ GameObject:
- component: {fileID: 2003261319}
- component: {fileID: 2003261318}
m_Layer: 5
m_Name: Button (Legacy)
m_Name: LoginButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -5949,4 +5949,5 @@ MonoBehaviour:
loginBtn: {fileID: 2003261318}
regbtn: {fileID: 376604313}
rigistBtn: {fileID: 855157915}
GetVerificationCode: {fileID: 344082446}
rigBtn: {fileID: 528990237}

View File

@ -10,8 +10,13 @@ public class Conversion : BaseUIPanel
public GameObject game;
void Start()
{
Button1.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.ShellToEgg, Button1));
Button2.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.EggToShell, Button2));
if (Button1 != null){
Button1.onClick.AddListener(() => ButtononClick(ConversionItem.mode.ShellToEgg, Button1));
}
if (Button2 != null) {
Button2.onClick.AddListener(() => ButtononClick(ConversionItem.mode.EggToShell, Button2));
}
}
void ButtononClick(ConversionItem.mode mymode, Button button)

View File

@ -86,7 +86,7 @@ public class ConversionItem : BaseUIPanel
{
addEventPopUp(serverResponse.message);
}
Global.global.scene_Main_Jiekou.getPlayerInfo();
Destroy(gameObject);
}
else

View File

@ -10,6 +10,8 @@ public class Global : MonoBehaviour
public ServerResponse response;
public static Global global ;
public RealPlayerInfo realPlayerInfo;
public Scene_main_jiekou scene_Main_Jiekou;
// Start is called before the first frame update
void Start()
{
@ -955,6 +957,12 @@ public class Announcement
public string content { get; set; } // 公告内容
public int onShelves { get; set; } // 是否上架 (1为上架0为下架)
public string createTime { get; set; } // 创建时间
public override string ToString()
{
return
$"{nameof(id)}: {id}, {nameof(title)}: {title}, {nameof(icon)}: {icon}, {nameof(content)}: {content}, {nameof(onShelves)}: {onShelves}, {nameof(createTime)}: {createTime}";
}
}
//========3.2=======================================================
// 响应结果的根类

View File

@ -0,0 +1,9 @@
using System;
[Serializable]
public class ServerResponseBase
{
public int code;
public Data data;
public string message;
}

View File

@ -0,0 +1,11 @@
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guid: d6949548e1ce7da4a8c54abf1d251734
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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View File

@ -30,11 +30,12 @@ public class logoPanel : Base
public GameObject yqm;
public GameObject logBtn;
public Button loginBtn;
[Header("登录按钮")] public Button loginBtn;
public GameObject regbtn;
public Button rigistBtn;
public Button rigBtn;
[Header("验证码按钮")] public Button GetVerificationCode;
[Header("注册按钮")] public Button rigBtn;
public delegate void TokenReceivedDelegate(string token);
public static event TokenReceivedDelegate OnTokenReceived;
@ -47,46 +48,18 @@ public class logoPanel : Base
yzmBtn.onClick.AddListener(OnClickYzmBtn);
pwdBtn.onClick.AddListener(OnClickPwdBtn);
rigistBtn.onClick.AddListener(OnClickRigistBtn);
rigBtn.onClick.AddListener(() => StartCoroutine(OnClickRegBtn()));
rigBtn.onClick.AddListener(OnClickRegBtn);
AddingAButtonEvent(GetVerificationCode);
AddingAButtonEvent(loginBtn);
AddingAButtonEvent(rigBtn);
}
public IEnumerator OnClickRegBtn()
/// <summary>
/// 调用注册
/// </summary>
/// <returns></returns>
public async void OnClickRegBtn()
{
loginbody body = new loginbody
{
userName = userNameField.text,
password = passwordField.text,
verifyCode = int.Parse(verifyCodeField.text)
};
string jsonBody = JsonUtility.ToJson(body);
using (UnityWebRequest webRequest = new UnityWebRequest("http://121.40.42.41:8080/snail/user/register", "POST"))
{
webRequest.uploadHandler = new UploadHandlerRaw(System.Text.Encoding.UTF8.GetBytes(jsonBody));
webRequest.uploadHandler.contentType = "application/json";
webRequest.downloadHandler = new DownloadHandlerBuffer();
yield return webRequest.SendWebRequest();
if (webRequest.result == UnityWebRequest.Result.Success)
{
string registerResponse = webRequest.downloadHandler.text;
Debug.Log("Register Response: " + registerResponse);
SceneManager.LoadScene(1);
// 可以在此处解析注册响应并进行后续处理
}
else
{
Debug.LogError("注册失败! " + webRequest.error);
}
}
}
public async void OnClickLoginBtnAsync()
{
loginbody body = new loginbody();
body.userName = userNameField.text;
body.password = passwordField.text;
@ -95,15 +68,37 @@ public class logoPanel : Base
body.verifyCode = int.Parse(verifyCodeField.text);
}
Debug.Log(body.userName);
Debug.Log(body.password);
Debug.Log(body.verifyCode);
//loginbody body = new loginbody
string loginResponse = await web.SendRequest(web.URL + "/snail/user/register", "POST", JsonUtility.ToJson(body));
Debug.Log(loginResponse);
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
if (response.code == 200)
{
SceneManager.LoadScene(1);
}
else
{
addEventPopUp(response.message);
}
}
/// <summary>
/// 调用登录
/// </summary>
public async void OnClickLoginBtnAsync()
{
//loginbody body = new loginbody();
//body.userName = userNameField.text;
//body.password = passwordField.text;
//if (!string.IsNullOrWhiteSpace(verifyCodeField.text))
//{
// userName = "15151658596",
// password = "123456",
// verifyCode = 111111
//};
// body.verifyCode = int.Parse(verifyCodeField.text);
//}
loginbody body = new loginbody
{
userName = "15151658596",
password = "123456",
verifyCode = 111111
};
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
if (response != null && response.code == 200 && response.data != null)
@ -112,7 +107,10 @@ public class logoPanel : Base
SceneManager.LoadScene(1);
return;
}
//Debug.Log(response.code);
else
{
addEventPopUp(response.message);
}
}
private void OnClickRigistBtn()
@ -163,6 +161,11 @@ public class logoPanel : Base
public int code;
public string message;
public Data data;
public override string ToString()
{
return $"{nameof(code)}: {code}, {nameof(message)}: {message}, {nameof(data)}: {data}";
}
}
[System.Serializable]
@ -186,6 +189,12 @@ public class logoPanel : Base
public string cuteNo;
public string memberTime;
public bool? isMember;
public override string ToString()
{
return
$"{nameof(userId)}: {userId}, {nameof(userName)}: {userName}, {nameof(token)}: {token}, {nameof(nickName)}: {nickName}, {nameof(headImg)}: {headImg}, {nameof(gender)}: {gender}, {nameof(birthday)}: {birthday}, {nameof(voluteCoin)}: {voluteCoin}, {nameof(beansCoin)}: {beansCoin}, {nameof(ichorCoin)}: {ichorCoin}, {nameof(idCard)}: {idCard}, {nameof(inviteCodeMy)}: {inviteCodeMy}, {nameof(inviteCodeBind)}: {inviteCodeBind}, {nameof(bindTime)}: {bindTime}, {nameof(station)}: {station}, {nameof(cuteNo)}: {cuteNo}, {nameof(memberTime)}: {memberTime}, {nameof(isMember)}: {isMember}";
}
}
}

View File

@ -38,6 +38,7 @@ public class Scene_main_jiekou :Base
private void Awake()
{
instance = this;
Global.global.scene_Main_Jiekou = this;
//testLogo();
getPlayerInfo();
@ -45,7 +46,7 @@ public class Scene_main_jiekou :Base
}
async void getPlayerInfo()
public async void getPlayerInfo()
{
await PlayerInfoAsync();
/*Debug.Log(_realPlayerInfo.data.nickName);

View File

@ -42,9 +42,9 @@ public class mainBTN :main_game
[Header("下面是显示部分")]
public Image playerIcon;
public Text playerName;
public Text playerWoKeNumber;
public Text playerWoDanNumber;
[Header("鯤소츰俚")] public Text playerName;
[Header("鯤소卦옳")] public Text playerWoKeNumber;
[Header("鯤소卦뎔")] public Text playerWoDanNumber;
private float startPosY;
private float clickPosY;

View File

@ -22,7 +22,9 @@ public class AnniyncementPanel : Base
for (int i = 0; i < announcementPage.data.totalCount; i++)
{
GameObject Page = (GameObject)Instantiate(Resources.Load("LLPrefabs/Announcement_newitem"), Content.transform);
Page.GetComponent<Announcementitem>().announcement = announcementPage.data.dataList[i];
Page.GetComponent<Announcementitem>().neirong.text = announcementPage.data.dataList[i].title;
Page.GetComponent<Announcementitem>().creatTime.text = announcementPage.data.dataList[i].createTime;
}
}

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
using Debug = UnityEngine.Debug;
public class AnnouncementTongzhi : MonoBehaviour
{
private Announcement announcement;
public RichText richText;
public Announcement Announcement
{
[DebuggerStepThrough]
get => announcement;
[DebuggerStepThrough]
set
{
announcement = value;
Debug.Log(value.ToString());
richText.Text = value.content;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: edb5c6c3b3f31d14281b963b88c72025
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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View File

@ -1,20 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class Announcementitem : MonoBehaviour
{
public Text neirong;
public Text creatTime;
public Announcement announcement;
// Start is called before the first frame update
void Start()
public async void onclik()
{
GameObject prefab = Resources.Load<GameObject>("LLPrefabs/AnnouncementTongzhi");
Canvas canvas = GetComponentInParent<Canvas>();
Instantiate(prefab, canvas.transform);
await Task.Delay(100);
prefab.GetComponent<AnnouncementTongzhi>().Announcement = announcement;
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -14,9 +14,9 @@ public class Base : MonoBehaviour
public Button retbutton;
public GameObject ClosureObj;
public static GameObject GlobalObj;
private void Awake()
{
Application.targetFrameRate = Mathf.RoundToInt(55f); // 设置目标帧率
initializeGlobal();
if (retbutton != null)
@ -25,6 +25,9 @@ public class Base : MonoBehaviour
}
}
/// <summary>
/// 初始化全局节点管理器
/// </summary>
private void initializeGlobal()
{
if (GlobalObj == null)
@ -36,7 +39,9 @@ public class Base : MonoBehaviour
}
}
}
// 用于通过类名字符串动态调用类和方法
/// <summary>
/// 用于通过类名字符串动态调用类和方法
/// </summary>
public void CallClassByString(string className)
{
// 获取类的 Type 对象
@ -52,8 +57,10 @@ public class Base : MonoBehaviour
}
}
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画
/// <summary>
/// 播放按钮动画
/// </summary>
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)
{
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
Sequence mySequence = DOTween.Sequence();
@ -64,8 +71,10 @@ public class Base : MonoBehaviour
}); // 第二个动画
await tcs.Task;
}
public void addEventPopUp(string Details,float time = 5f)//添加弹窗
/// <summary>
/// 添加上移通用弹窗
/// </summary>
public void addEventPopUp(string Details,float time = 5f)
{
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
prefab.GetComponent<EventPopUp>().time = time;
@ -73,9 +82,13 @@ public class Base : MonoBehaviour
prefab.GetComponent<EventPopUp>().text = Details;
Instantiate(prefab, canvas.transform);
}
logoPanel.ServerResponse TestserverResponse;
protected Dictionary<string, string> testhead;
public async void testLogo()//测试登录
/// <summary>
/// 测试登录
/// </summary>
public async void testLogo()
{
LoginAndGetToken.loginbody body = new LoginAndGetToken.loginbody
@ -100,8 +113,10 @@ public class Base : MonoBehaviour
addEventPopUp(response.message);
testhead = new Dictionary<string, string>();
}
public bool IsGreaterThanZeroDecimal(string text)//判断必须为小数而且大于0
/// <summary>
/// 判断必须为小数而且大于0
/// </summary>
public bool IsGreaterThanZeroDecimal(string text)
{
// 使用正则表达式匹配大于0的小数
string pattern = @"^(?!0(\.0+)?$)(\d+(\.\d+)?|\.\d+)$";
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return regex.IsMatch(text);
}
public async void CancelOnClick(Button button,GameObject my_gameObject = null)//取消按钮
/// <summary>
/// 取消按钮
/// </summary>
/// <param name="button"></param>
/// <param name="my_gameObject"></param>
public async void CancelOnClick(Button button,GameObject my_gameObject = null)
{
await ButtonClickAnimationAsync(button.gameObject);
if (gameObject != null)
{
if (my_gameObject != null)
{
Destroy(my_gameObject);
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Destroy(gameObject);
}
}
/// <summary>
/// 给按钮绑定点击动画
/// </summary>
/// <param name="button"></param>
public void AddingAButtonEvent(Button button)
{
if (button != null)
{
button.onClick.AddListener(() => ButtonClickAnimationAsync(button.gameObject));
}
else {
Debug.Log("未找到按钮");
}
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class RichText : MonoBehaviour
{
[Header("文本预制体")] public GameObject textItem;
private string text = "";
public string Text
{
[DebuggerStepThrough] get => text;
[DebuggerStepThrough]
set
{
text = value;
foreach (string item in SplitStringByTags(text, 23))
{
GameObject gameObject = Instantiate(textItem, GameObject.Find(name).transform);
gameObject.GetComponent<TextItem>().updateText(item);
}
}
}
public static string[] SplitStringByTags(string input, int maxLength)
{
// 使用正则表达式匹配 <p> 标签以及其中的内容
var regex = new System.Text.RegularExpressions.Regex(@"<p>(.*?)</p>");
var matches = regex.Matches(input);
// 用于存储结果
var resultList = new System.Collections.Generic.List<string>();
foreach (System.Text.RegularExpressions.Match match in matches)
{
string line = match.Groups[1].Value; // 获取<p>和</p>之间的内容
if (line.Length > maxLength)
{
// 如果行的长度大于maxLength则拆分成多个子字符串
for (int i = 0; i < line.Length; i += maxLength)
{
int length = Math.Min(maxLength, line.Length - i);
resultList.Add(line.Substring(i, length));
}
}
else
{
resultList.Add(line);
}
}
return resultList.ToArray();
}
// Update is called once per frame
void Update()
{
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextItem : MonoBehaviour
{
// Start is called before the first frame update
string text = "";
public Text textObj;
public void updateText(string text)
{
textObj.text = text;
this.text = text;
}
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