add
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parent
c58c943bcf
commit
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@ -557,6 +557,14 @@ public class UnionDataInPage
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public string LeaderUserName { get; set; }
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public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型
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public string UpdateTime { get; set; }
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public string qq;
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public string wx;
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public override string ToString()
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{
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return
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$"{nameof(qq)}: {qq}, {nameof(wx)}: {wx}, {nameof(Id)}: {Id}, {nameof(Name)}: {Name}, {nameof(Cover)}: {Cover}, {nameof(Level)}: {Level}, {nameof(Slogan)}: {Slogan}, {nameof(LeaderId)}: {LeaderId}, {nameof(LeaderUserName)}: {LeaderUserName}, {nameof(CreateTime)}: {CreateTime}, {nameof(UpdateTime)}: {UpdateTime}";
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}
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}
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public class UnionPageData
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|
21
TheStrongestSnail/Assets/Scripts/UI_contorl_wlx/Re_BG.cs
Normal file
21
TheStrongestSnail/Assets/Scripts/UI_contorl_wlx/Re_BG.cs
Normal file
@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Re_BG : MonoBehaviour
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{
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public Button btn;
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public GameObject panel;
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// Start is called before the first frame update
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void Start()
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{
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if (panel == null)
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{
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panel = this.transform.parent.gameObject;
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}
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btn.onClick.AddListener(()=>Destroy(panel));
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}
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}
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@ -7,7 +7,7 @@ using UnityEngine;
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public class UnionDetail17 : Base
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{
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// UnionDetail unionDetail = new UnionDetail();
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public async Task<UnionDetalResponse> queryUnionDetail(int orderByDesc) // 1.7
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public async Task<UnionDetalResponse> queryUnionDetail(int id) // 1.7
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head17 = new Dictionary<string, string>
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@ -16,14 +16,13 @@ public class UnionDetail17 : Base
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};
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// 异步发送请求
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string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId=1", "GET","{}", head17);
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string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId="+id.ToString(), "GET","{}", head17);
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// 调试输出接收到的响应
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Debug.Log("1.7查询工会详情========================================" + response17);
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// 将响应反序列化为对象
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UnionDetalResponse unionDetailResponse = JsonConvert.DeserializeObject<UnionDetalResponse>(response17);
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Debug.Log("8==================================D"+ unionDetailResponse.Data.BizUnionUserModelList[0].CreateTime);
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return unionDetailResponse;
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}
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@ -1,26 +1,42 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using Debug = UnityEngine.Debug;
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public class New_GonghuiInfo : UnionDetail17
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{
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public UnionDataInPage body;
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public UnionDataInPage Body
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{
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[DebuggerStepThrough] get => body;
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[DebuggerStepThrough] set {
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body = value;
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Debug.Log(body.Name);
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richText.Text = body.Slogan;
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Debug.Log(richText.Text);
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}
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[DebuggerStepThrough]
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set => updateBody(value);
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}
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public RichText richText;
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[Header("工会名字")] public TextMeshProUGUI Name;
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[Header("工会人数")] public TextMeshProUGUI Cout;
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[Header("工会头像")] public Image Image;
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[Header("工会qq")] public TextMeshProUGUI qq;
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[Header("工会微信")] public TextMeshProUGUI wx;
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public async void updateBody(UnionDataInPage value)
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{
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{
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Debug.Log(value.ToString());
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body = value;
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richText.Text = body.Slogan;
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UnionDetalResponse unionDetalResponse = await queryUnionDetail(body.Id);
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Cout.text = unionDetalResponse.Data.BizUnionUserModelList.Count.ToString();
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Name.text = body.Name;
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Image.sprite = await GlobalObj.GetComponent<ImageLoader>().LoadImageAsync(body.Cover);
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qq.text = body.qq;
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wx.text = body.wx;
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}
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}
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}
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Loading…
Reference in New Issue
Block a user