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@ -22,6 +22,7 @@ public class HouseBtn : MonoBehaviour
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public List<otherWoniu> otherWonius;
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public FadeToBlack DarkMask;//·¿¼äºÚÉ«ÕÚÕÖ
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public Image Lightlinp;//·¿¼äµÆ¹â
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public Transform RangTramsForm;//·¿¼äÕÚÕÖ
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// Start is called before the first frame update
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void Start()
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{
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@ -1,6 +1,7 @@
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class OtherMove : MonoBehaviour
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@ -29,8 +30,10 @@ public class OtherMove : MonoBehaviour
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private Vector3 originalScale;
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public bool IsRangeMove;//是否开始随机移动
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public float moveInterval; // 隔多久移动一次,单位是秒
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private float timer = 0f; // 计时器,用于控制时间间隔
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private void Awake()
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{
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originalScale=transform.localScale;
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@ -54,6 +57,26 @@ public class OtherMove : MonoBehaviour
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}
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OutParent= GameObject.Find("Canvas/Bg").transform ;
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JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform;
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moveInterval = Random.Range(3,10);
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}
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private void Update()
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{
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if (IsRangeMove)
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{
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// 累加计时器
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timer += Time.deltaTime;
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// 如果计时器超过指定的间隔时间
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if (timer >= moveInterval)
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{
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RandMove(); // 调用随机移动的方法
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timer = 0f; // 重置计时器
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}
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}
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}
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public void MoveOutParent()
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{
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@ -72,7 +95,46 @@ public class OtherMove : MonoBehaviour
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objectToMove.SetAsFirstSibling();
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}
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public void RandMove() // 随机移动
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{
|
||||
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
||||
|
||||
// 获取父物体的边界
|
||||
RectTransform parentRect = rectTransform.parent.GetComponent<RectTransform>();
|
||||
float parentWidth = parentRect.rect.width;
|
||||
|
||||
// 获取物体的宽度(也就是它的宽度的一半)
|
||||
float objectWidth = rectTransform.rect.width;
|
||||
float halfObjectWidth = objectWidth / 2f;
|
||||
|
||||
// 当前物体的位置
|
||||
float currentX = rectTransform.anchoredPosition.x;
|
||||
|
||||
// 随机生成一个相对父物体范围的偏移量,确保不超出范围
|
||||
float moveRange = Random.Range(-100f, 100f);
|
||||
if (moveRange > 0 && objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
||||
{
|
||||
objectToMove.GetComponent<PlayerMovePos>().IsLeft = false;
|
||||
// 旋转物体使其面向左侧(绕Y轴旋转180度)
|
||||
Rotate();
|
||||
}
|
||||
else if (moveRange < 0 && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
||||
{
|
||||
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
|
||||
Rotate();
|
||||
}
|
||||
// 计算目标位置,确保目标位置在父物体的宽度范围内
|
||||
float targetX = currentX + moveRange;
|
||||
|
||||
// 限制目标位置,减去自身宽度的一半,确保物体不超出父物体的边界
|
||||
targetX = Mathf.Clamp(targetX, -parentWidth / 2 + halfObjectWidth+20, parentWidth / 2 - halfObjectWidth-20);
|
||||
|
||||
// 使用 DoTween 实现平滑移动
|
||||
rectTransform.DOAnchorPosX(targetX, 1f).SetEase(Ease.Linear);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void SetParentToHouse()
|
||||
@ -216,7 +278,7 @@ public class OtherMove : MonoBehaviour
|
||||
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
|
||||
Rotate();
|
||||
}
|
||||
rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0); });
|
||||
rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0); IsRangeMove = true; });
|
||||
|
||||
});
|
||||
|
||||
@ -261,7 +323,7 @@ public class OtherMove : MonoBehaviour
|
||||
|
||||
public void ReTurnStartPosMove()
|
||||
{
|
||||
|
||||
IsRangeMove = false;
|
||||
//Debug.Log("启动其他蜗牛移动");
|
||||
// 提取路径中的所有点的位置
|
||||
//Debug.Log("路径长度" + pathPoints.Length);
|
||||
|
38
TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class BuyGoodId42 : MonoBehaviour
|
||||
{
|
||||
public async Task<BuyGoodIdResponse> buyGoodId(int cutePoolId) // 4.2
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head41 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
BuyGoodIdBody buyGoodIdBody = new BuyGoodIdBody
|
||||
{
|
||||
userId = Global.global.serverResponse.data.userId,
|
||||
cutePoolId = cutePoolId
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
Debug.Log("======入参======" + JsonConvert.SerializeObject(buyGoodIdBody));
|
||||
string response42 = await web.SendRequest(web.URL + "/snail/cutePool/buy", "POST", JsonConvert.SerializeObject(buyGoodIdBody), head41);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("4.2购买靓号==" + response42);
|
||||
|
||||
// 将响应反序列化为对象
|
||||
BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
|
||||
Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
|
||||
return buyGoodIdResponse;
|
||||
|
||||
}
|
||||
}
|
||||
|
11
TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e55a4e0a058739742a83e8d77ae91065
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -628,7 +628,7 @@ public class GoodIdItem
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string CuteNo { get; set; }
|
||||
public float BeansCoin { get; set; }
|
||||
public decimal BeansCoin { get; set; }
|
||||
public int UserId { get; set; }
|
||||
public int Type { get; set; }
|
||||
public int Status { get; set; }
|
||||
@ -638,4 +638,32 @@ public class GoodIdItem
|
||||
public class GoodIdPageBody
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
}
|
||||
//====4.2购买靓号=========================================================
|
||||
//请求体
|
||||
public class BuyGoodIdBody
|
||||
{
|
||||
public int userId { get; set; }
|
||||
public int cutePoolId { get; set; }
|
||||
}
|
||||
//返回值
|
||||
|
||||
public class BuyGoodIdResponse : Response
|
||||
{
|
||||
public BuyGoodIdData Data { get; set; }
|
||||
}
|
||||
|
||||
public class BuyGoodIdData
|
||||
{
|
||||
public int PageNo { get; set; }
|
||||
public int PageSize { get; set; }
|
||||
public int TotalCount { get; set; }
|
||||
public List<object> DataList { get; set; } // 你可以根据需要将List<object>替换为List<YourDataType>===========================================================
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
@ -12,10 +13,32 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
public GameObject editPanel;
|
||||
public UserInfomation14 userInfomation14;
|
||||
public Text nickName;
|
||||
|
||||
|
||||
//UI逻辑相关组件
|
||||
public Transform trans;
|
||||
public Button editBtn;//编辑按钮
|
||||
public Button myorderBtn;//我的订单
|
||||
public Button realnameBtn;//实名认证
|
||||
public Button receivingaddressBtn;//收获地址
|
||||
public Button conversionBtn;//转赠
|
||||
public Button transformationBtn;//转换
|
||||
public Button exchangeBtn;//兑换
|
||||
public Button accountsecurityBtn;//账号安全
|
||||
public Button customerserviceBtn;//客户
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GetPlayerInfo();
|
||||
|
||||
editBtn.onClick.AddListener(EditBtn);
|
||||
}
|
||||
|
||||
public void EditBtn()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -40,7 +63,7 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
public async Task GetPlayerInfo() // 1.4
|
||||
public async void GetPlayerInfo() // 1.4
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head14 = new Dictionary<string, string>
|
||||
@ -52,7 +75,6 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
|
||||
Debug.Log("1.4查询玩家信息" + response14);
|
||||
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
|
||||
|
||||
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
|
||||
//Money = userInfomation14.beansCoin;
|
||||
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
|
||||
@ -61,6 +83,6 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
|
||||
|
||||
// 不需要返回值,只需表示异步操作完成
|
||||
await Task.CompletedTask; // 或者直接返回,不使用 await
|
||||
//await Task.CompletedTask; // 或者直接返回,不使用 await
|
||||
}
|
||||
}
|
||||
|
@ -17,12 +17,13 @@ public class LoginItem :MonoBehaviour
|
||||
|
||||
public async void Init()
|
||||
{
|
||||
idResponse=await goodId.queryUnionPage();
|
||||
idResponse = await goodId.queryUnionPage();
|
||||
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
|
||||
{
|
||||
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem);
|
||||
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"), contentItem);
|
||||
Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
|
||||
Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
|
||||
Lhitem.GetComponent<NumberTc>().id = idResponse.Data.DataList[i].Id;
|
||||
if (idResponse.Data.DataList[i].Type == 1)
|
||||
{
|
||||
Lhitem.GetComponent<NumberTc>().musk_show();
|
||||
|
@ -7,6 +7,8 @@ public class Nice_numPanel : MonoBehaviour
|
||||
public Button CancleBtn;
|
||||
public Button ConfirmBtn;
|
||||
public NumberTc numberTc;
|
||||
BuyGoodIdResponse buyGoodIdResponse = new BuyGoodIdResponse();
|
||||
BuyGoodId42 buyGoodId42 = new BuyGoodId42();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -16,29 +18,23 @@ public class Nice_numPanel : MonoBehaviour
|
||||
|
||||
void CanclePanel()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
void ConfirmBuy()
|
||||
async void ConfirmBuy()
|
||||
{
|
||||
string pricetext = numberTc.price.text;
|
||||
if ((PlayerInfo.instance.Money - float.Parse(pricetext)) >= 0)
|
||||
{
|
||||
|
||||
numberTc.musk_show();
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("弹出蜗壳不足的弹窗");
|
||||
}
|
||||
|
||||
//string pricetext = numberTc.price.text;
|
||||
buyGoodIdResponse = await buyGoodId42.buyGoodId(numberTc.id);
|
||||
Debug.Log(buyGoodIdResponse);
|
||||
numberTc.musk_show();
|
||||
Destroy(this.gameObject);
|
||||
//Debug.Log("弹出蜗壳不足的弹窗");
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -7,13 +7,14 @@ public class NumberTc : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI BeautifulNumber;
|
||||
public TextMeshProUGUI price;
|
||||
public int id;
|
||||
public Button Show_buy;
|
||||
public Canvas jiemianCanvas;
|
||||
public GameObject musk;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
jiemianCanvas = GameObject.Find("Canvas").GetComponent<Canvas>();
|
||||
jiemianCanvas = GameObject.Find("lianghaoCanvas").GetComponent<Canvas>();
|
||||
Show_buy.onClick.AddListener(ShowBuy_TanChuang);
|
||||
}
|
||||
|
||||
|
574
TheStrongestSnail/Assets/UIScene/Personal.unity
Normal file
@ -0,0 +1,574 @@
|
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%YAML 1.1
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