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+ private float timer = 0f; // 计时器,用于控制时间间隔 private void Awake() { originalScale=transform.localScale; @@ -54,6 +57,26 @@ public class OtherMove : MonoBehaviour } OutParent= GameObject.Find("Canvas/Bg").transform ; JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform; + moveInterval = Random.Range(3,10); + } + + + private void Update() + { + if (IsRangeMove) + { + // 累加计时器 + timer += Time.deltaTime; + + // 如果计时器超过指定的间隔时间 + if (timer >= moveInterval) + { + RandMove(); // 调用随机移动的方法 + timer = 0f; // 重置计时器 + } + } + + } public void MoveOutParent() { @@ -72,7 +95,46 @@ public class OtherMove : MonoBehaviour objectToMove.SetAsFirstSibling(); } - + public void RandMove() // 随机移动 + { + RectTransform rectTransform = objectToMove.GetComponent(); + + // 获取父物体的边界 + RectTransform parentRect = rectTransform.parent.GetComponent(); + float parentWidth = parentRect.rect.width; + + // 获取物体的宽度(也就是它的宽度的一半) + float objectWidth = rectTransform.rect.width; + float halfObjectWidth = objectWidth / 2f; + + // 当前物体的位置 + float currentX = rectTransform.anchoredPosition.x; + + // 随机生成一个相对父物体范围的偏移量,确保不超出范围 + float moveRange = Random.Range(-100f, 100f); + if (moveRange > 0 && objectToMove.GetComponent().IsLeft) + { + objectToMove.GetComponent().IsLeft = false; + // 旋转物体使其面向左侧(绕Y轴旋转180度) + Rotate(); + } + else if (moveRange < 0 && !objectToMove.GetComponent().IsLeft) + { + objectToMove.GetComponent().IsLeft = true; + Rotate(); + } + // 计算目标位置,确保目标位置在父物体的宽度范围内 + float targetX = currentX + moveRange; + + // 限制目标位置,减去自身宽度的一半,确保物体不超出父物体的边界 + targetX = Mathf.Clamp(targetX, -parentWidth / 2 + halfObjectWidth+20, parentWidth / 2 - halfObjectWidth-20); + + // 使用 DoTween 实现平滑移动 + rectTransform.DOAnchorPosX(targetX, 1f).SetEase(Ease.Linear); + } + + + public void SetParentToHouse() @@ -216,7 +278,7 @@ public class OtherMove : MonoBehaviour objectToMove.GetComponent().IsLeft = true; Rotate(); } - rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent().PlayAni.SetInteger("State", 0); }); + rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent().PlayAni.SetInteger("State", 0); IsRangeMove = true; }); }); @@ -261,7 +323,7 @@ public class OtherMove : MonoBehaviour public void ReTurnStartPosMove() { - + IsRangeMove = false; //Debug.Log("启动其他蜗牛移动"); // 提取路径中的所有点的位置 //Debug.Log("路径长度" + pathPoints.Length); diff --git a/TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs b/TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs new file mode 100644 index 0000000..5857d60 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs @@ -0,0 +1,38 @@ +using Newtonsoft.Json; +using System.Collections; +using System.Collections.Generic; +using System.Threading.Tasks; +using UnityEngine; + +public class BuyGoodId42 : MonoBehaviour +{ + public async Task buyGoodId(int cutePoolId) // 4.2 + { + // 准备请求的头部信息,包含授权令牌 + Dictionary head41 = new Dictionary + { + { "Authorization", Global.global.serverResponse.data.token } + }; + + // 请求体 + BuyGoodIdBody buyGoodIdBody = new BuyGoodIdBody + { + userId = Global.global.serverResponse.data.userId, + cutePoolId = cutePoolId + }; + + // 异步发送请求 + Debug.Log("======入参======" + JsonConvert.SerializeObject(buyGoodIdBody)); + string response42 = await web.SendRequest(web.URL + "/snail/cutePool/buy", "POST", JsonConvert.SerializeObject(buyGoodIdBody), head41); + + // 调试输出接收到的响应 + Debug.Log("4.2购买靓号==" + response42); + + // 将响应反序列化为对象 + BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject(response42); + Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount); + return buyGoodIdResponse; + + } +} + diff --git a/TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs.meta b/TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs.meta new file mode 100644 index 0000000..912b5b3 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e55a4e0a058739742a83e8d77ae91065 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/Login/Global.cs b/TheStrongestSnail/Assets/Scripts/Login/Global.cs index 4391242..d35cfab 100644 --- a/TheStrongestSnail/Assets/Scripts/Login/Global.cs +++ b/TheStrongestSnail/Assets/Scripts/Login/Global.cs @@ -628,7 +628,7 @@ public class GoodIdItem { public int Id { get; set; } public string CuteNo { get; set; } - public float BeansCoin { get; set; } + public decimal BeansCoin { get; set; } public int UserId { get; set; } public int Type { get; set; } public int Status { get; set; } @@ -638,4 +638,32 @@ public class GoodIdItem public class GoodIdPageBody { public int orderByDesc { get; set; } -} \ No newline at end of file +} +//====4.2璐拱闈撳彿========================================================= +//璇锋眰浣 +public class BuyGoodIdBody +{ + public int userId { get; set; } + public int cutePoolId { get; set; } +} +//杩斿洖鍊 + +public class BuyGoodIdResponse : Response +{ + public BuyGoodIdData Data { get; set; } +} + +public class BuyGoodIdData +{ + public int PageNo { get; set; } + public int PageSize { get; set; } + public int TotalCount { get; set; } + public List DataList { get; set; } // 浣犲彲浠ユ牴鎹渶瑕佸皢List鏇挎崲涓篖ist=========================================================== +} + + + + + + + diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs b/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs index 04b13af..6323558 100644 --- a/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs @@ -1,4 +1,5 @@ using Newtonsoft.Json; +using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; @@ -12,10 +13,32 @@ public class PerSonalCenterPanel : MonoBehaviour public GameObject editPanel; public UserInfomation14 userInfomation14; public Text nickName; + + + //UI逻辑相关组件 + public Transform trans; + public Button editBtn;//编辑按钮 + public Button myorderBtn;//我的订单 + public Button realnameBtn;//实名认证 + public Button receivingaddressBtn;//收获地址 + public Button conversionBtn;//转赠 + public Button transformationBtn;//转换 + public Button exchangeBtn;//兑换 + public Button accountsecurityBtn;//账号安全 + public Button customerserviceBtn;//客户 + + // Start is called before the first frame update void Start() { GetPlayerInfo(); + + editBtn.onClick.AddListener(EditBtn); + } + + public void EditBtn() + { + } // Update is called once per frame @@ -40,7 +63,7 @@ public class PerSonalCenterPanel : MonoBehaviour { transform.gameObject.SetActive(false); } - public async Task GetPlayerInfo() // 1.4 + public async void GetPlayerInfo() // 1.4 { // 准备请求的头部信息,包含授权令牌 Dictionary head14 = new Dictionary @@ -52,7 +75,6 @@ public class PerSonalCenterPanel : MonoBehaviour string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14); Debug.Log("1.4查询玩家信息" + response14); userInfomation14 = JsonConvert.DeserializeObject(response14); - Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin); //Money = userInfomation14.beansCoin; Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName); @@ -61,6 +83,6 @@ public class PerSonalCenterPanel : MonoBehaviour Global.global.response = JsonConvert.DeserializeObject(response14); // 不需要返回值,只需表示异步操作完成 - await Task.CompletedTask; // 或者直接返回,不使用 await + //await Task.CompletedTask; // 或者直接返回,不使用 await } } diff --git a/TheStrongestSnail/Assets/Scripts/lianghaoLL/LoginItem.cs b/TheStrongestSnail/Assets/Scripts/lianghaoLL/LoginItem.cs index 53073b7..85d1be2 100644 --- a/TheStrongestSnail/Assets/Scripts/lianghaoLL/LoginItem.cs +++ b/TheStrongestSnail/Assets/Scripts/lianghaoLL/LoginItem.cs @@ -17,12 +17,13 @@ public class LoginItem :MonoBehaviour public async void Init() { - idResponse=await goodId.queryUnionPage(); + idResponse = await goodId.queryUnionPage(); for (int i = 0; i < idResponse.Data.DataList.Count; i++) { - GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem); + GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"), contentItem); Lhitem.GetComponent().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo; Lhitem.GetComponent().price.text = idResponse.Data.DataList[i].BeansCoin.ToString(); + Lhitem.GetComponent().id = idResponse.Data.DataList[i].Id; if (idResponse.Data.DataList[i].Type == 1) { Lhitem.GetComponent().musk_show(); diff --git a/TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs b/TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs index f42bebf..0bf3428 100644 --- a/TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs @@ -7,6 +7,8 @@ public class Nice_numPanel : MonoBehaviour public Button CancleBtn; public Button ConfirmBtn; public NumberTc numberTc; + BuyGoodIdResponse buyGoodIdResponse = new BuyGoodIdResponse(); + BuyGoodId42 buyGoodId42 = new BuyGoodId42(); // Start is called before the first frame update void Start() { @@ -16,29 +18,23 @@ public class Nice_numPanel : MonoBehaviour void CanclePanel() { - Destroy(this.gameObject); + Destroy(this.gameObject); } - void ConfirmBuy() + async void ConfirmBuy() { - string pricetext = numberTc.price.text; - if ((PlayerInfo.instance.Money - float.Parse(pricetext)) >= 0) - { - - numberTc.musk_show(); - Destroy(this.gameObject); - } - else - { - Debug.Log("弹出蜗壳不足的弹窗"); - } - + //string pricetext = numberTc.price.text; + buyGoodIdResponse = await buyGoodId42.buyGoodId(numberTc.id); + Debug.Log(buyGoodIdResponse); + numberTc.musk_show(); + Destroy(this.gameObject); + //Debug.Log("弹出蜗壳不足的弹窗"); } // Update is called once per frame void Update() { - + } } diff --git a/TheStrongestSnail/Assets/Scripts/lianghaoLL/NumberTc.cs b/TheStrongestSnail/Assets/Scripts/lianghaoLL/NumberTc.cs index 72e194c..a32bde4 100644 --- a/TheStrongestSnail/Assets/Scripts/lianghaoLL/NumberTc.cs +++ b/TheStrongestSnail/Assets/Scripts/lianghaoLL/NumberTc.cs @@ -7,13 +7,14 @@ public class NumberTc : MonoBehaviour { public TextMeshProUGUI BeautifulNumber; public TextMeshProUGUI price; + public int id; public Button Show_buy; public Canvas jiemianCanvas; public GameObject musk; // Start is called before the first frame update void Start() { - jiemianCanvas = GameObject.Find("Canvas").GetComponent(); + jiemianCanvas = GameObject.Find("lianghaoCanvas").GetComponent(); Show_buy.onClick.AddListener(ShowBuy_TanChuang); } diff --git a/TheStrongestSnail/Assets/UIScene/Personal.unity b/TheStrongestSnail/Assets/UIScene/Personal.unity new file mode 100644 index 0000000..39771b7 --- /dev/null +++ b/TheStrongestSnail/Assets/UIScene/Personal.unity @@ -0,0 +1,574 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 12 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &93266599 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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