Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 1008}
|
||||||
|
m_SizeDelta: {x: 1222.9531, y: 119.8408}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &2093754759
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2093754757}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 8f17617fe26a78f439445b5488a94fa1, type: 3}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &2093754760
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2093754757}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &2095145555
|
--- !u!1 &2095145555
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -6032,6 +6032,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
retbutton: {fileID: 0}
|
retbutton: {fileID: 0}
|
||||||
|
ClosureObj: {fileID: 0}
|
||||||
userNameField: {fileID: 2007997901}
|
userNameField: {fileID: 2007997901}
|
||||||
passwordField: {fileID: 2068924169}
|
passwordField: {fileID: 2068924169}
|
||||||
verifyCodeField: {fileID: 345431930}
|
verifyCodeField: {fileID: 345431930}
|
||||||
|
@ -22,6 +22,7 @@ public class HouseBtn : MonoBehaviour
|
|||||||
public List<otherWoniu> otherWonius;
|
public List<otherWoniu> otherWonius;
|
||||||
public FadeToBlack DarkMask;//·¿¼äºÚÉ«ÕÚÕÖ
|
public FadeToBlack DarkMask;//·¿¼äºÚÉ«ÕÚÕÖ
|
||||||
public Image Lightlinp;//·¿¼äµÆ¹â
|
public Image Lightlinp;//·¿¼äµÆ¹â
|
||||||
|
public Transform RangTramsForm;//·¿¼äÕÚÕÖ
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
public class OtherMove : MonoBehaviour
|
public class OtherMove : MonoBehaviour
|
||||||
@ -29,8 +30,10 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
private Vector3 originalScale;
|
private Vector3 originalScale;
|
||||||
|
|
||||||
|
public bool IsRangeMove;//是否开始随机移动
|
||||||
|
public float moveInterval; // 隔多久移动一次,单位是秒
|
||||||
|
|
||||||
|
private float timer = 0f; // 计时器,用于控制时间间隔
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
originalScale=transform.localScale;
|
originalScale=transform.localScale;
|
||||||
@ -54,6 +57,26 @@ public class OtherMove : MonoBehaviour
|
|||||||
}
|
}
|
||||||
OutParent= GameObject.Find("Canvas/Bg").transform ;
|
OutParent= GameObject.Find("Canvas/Bg").transform ;
|
||||||
JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform;
|
JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform;
|
||||||
|
moveInterval = Random.Range(3,10);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (IsRangeMove)
|
||||||
|
{
|
||||||
|
// 累加计时器
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
|
||||||
|
// 如果计时器超过指定的间隔时间
|
||||||
|
if (timer >= moveInterval)
|
||||||
|
{
|
||||||
|
RandMove(); // 调用随机移动的方法
|
||||||
|
timer = 0f; // 重置计时器
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
public void MoveOutParent()
|
public void MoveOutParent()
|
||||||
{
|
{
|
||||||
@ -72,7 +95,46 @@ public class OtherMove : MonoBehaviour
|
|||||||
objectToMove.SetAsFirstSibling();
|
objectToMove.SetAsFirstSibling();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RandMove() // 随机移动
|
||||||
|
{
|
||||||
|
RectTransform rectTransform = objectToMove.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
// 获取父物体的边界
|
||||||
|
RectTransform parentRect = rectTransform.parent.GetComponent<RectTransform>();
|
||||||
|
float parentWidth = parentRect.rect.width;
|
||||||
|
|
||||||
|
// 获取物体的宽度(也就是它的宽度的一半)
|
||||||
|
float objectWidth = rectTransform.rect.width;
|
||||||
|
float halfObjectWidth = objectWidth / 2f;
|
||||||
|
|
||||||
|
// 当前物体的位置
|
||||||
|
float currentX = rectTransform.anchoredPosition.x;
|
||||||
|
|
||||||
|
// 随机生成一个相对父物体范围的偏移量,确保不超出范围
|
||||||
|
float moveRange = Random.Range(-100f, 100f);
|
||||||
|
if (moveRange > 0 && objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
||||||
|
{
|
||||||
|
objectToMove.GetComponent<PlayerMovePos>().IsLeft = false;
|
||||||
|
// 旋转物体使其面向左侧(绕Y轴旋转180度)
|
||||||
|
Rotate();
|
||||||
|
}
|
||||||
|
else if (moveRange < 0 && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
|
||||||
|
{
|
||||||
|
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
|
||||||
|
Rotate();
|
||||||
|
}
|
||||||
|
// 计算目标位置,确保目标位置在父物体的宽度范围内
|
||||||
|
float targetX = currentX + moveRange;
|
||||||
|
|
||||||
|
// 限制目标位置,减去自身宽度的一半,确保物体不超出父物体的边界
|
||||||
|
targetX = Mathf.Clamp(targetX, -parentWidth / 2 + halfObjectWidth+20, parentWidth / 2 - halfObjectWidth-20);
|
||||||
|
|
||||||
|
// 使用 DoTween 实现平滑移动
|
||||||
|
rectTransform.DOAnchorPosX(targetX, 1f).SetEase(Ease.Linear);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void SetParentToHouse()
|
public void SetParentToHouse()
|
||||||
@ -216,7 +278,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
|
objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
|
||||||
Rotate();
|
Rotate();
|
||||||
}
|
}
|
||||||
rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0); });
|
rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0); IsRangeMove = true; });
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -261,7 +323,7 @@ public class OtherMove : MonoBehaviour
|
|||||||
|
|
||||||
public void ReTurnStartPosMove()
|
public void ReTurnStartPosMove()
|
||||||
{
|
{
|
||||||
|
IsRangeMove = false;
|
||||||
//Debug.Log("启动其他蜗牛移动");
|
//Debug.Log("启动其他蜗牛移动");
|
||||||
// 提取路径中的所有点的位置
|
// 提取路径中的所有点的位置
|
||||||
//Debug.Log("路径长度" + pathPoints.Length);
|
//Debug.Log("路径长度" + pathPoints.Length);
|
||||||
|
38
TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BuyGoodId42 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public async Task<BuyGoodIdResponse> buyGoodId(int cutePoolId) // 4.2
|
||||||
|
{
|
||||||
|
// 准备请求的头部信息,包含授权令牌
|
||||||
|
Dictionary<string, string> head41 = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "Authorization", Global.global.serverResponse.data.token }
|
||||||
|
};
|
||||||
|
|
||||||
|
// 请求体
|
||||||
|
BuyGoodIdBody buyGoodIdBody = new BuyGoodIdBody
|
||||||
|
{
|
||||||
|
userId = Global.global.serverResponse.data.userId,
|
||||||
|
cutePoolId = cutePoolId
|
||||||
|
};
|
||||||
|
|
||||||
|
// 异步发送请求
|
||||||
|
Debug.Log("======入参======" + JsonConvert.SerializeObject(buyGoodIdBody));
|
||||||
|
string response42 = await web.SendRequest(web.URL + "/snail/cutePool/buy", "POST", JsonConvert.SerializeObject(buyGoodIdBody), head41);
|
||||||
|
|
||||||
|
// 调试输出接收到的响应
|
||||||
|
Debug.Log("4.2购买靓号==" + response42);
|
||||||
|
|
||||||
|
// 将响应反序列化为对象
|
||||||
|
BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
|
||||||
|
Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
|
||||||
|
return buyGoodIdResponse;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
TheStrongestSnail/Assets/Scripts/GoodId/BuyGoodId42.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e55a4e0a058739742a83e8d77ae91065
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -628,7 +628,7 @@ public class GoodIdItem
|
|||||||
{
|
{
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
public string CuteNo { get; set; }
|
public string CuteNo { get; set; }
|
||||||
public float BeansCoin { get; set; }
|
public decimal BeansCoin { get; set; }
|
||||||
public int UserId { get; set; }
|
public int UserId { get; set; }
|
||||||
public int Type { get; set; }
|
public int Type { get; set; }
|
||||||
public int Status { get; set; }
|
public int Status { get; set; }
|
||||||
@ -638,4 +638,32 @@ public class GoodIdItem
|
|||||||
public class GoodIdPageBody
|
public class GoodIdPageBody
|
||||||
{
|
{
|
||||||
public int orderByDesc { get; set; }
|
public int orderByDesc { get; set; }
|
||||||
}
|
}
|
||||||
|
//====4.2购买靓号=========================================================
|
||||||
|
//请求体
|
||||||
|
public class BuyGoodIdBody
|
||||||
|
{
|
||||||
|
public int userId { get; set; }
|
||||||
|
public int cutePoolId { get; set; }
|
||||||
|
}
|
||||||
|
//返回值
|
||||||
|
|
||||||
|
public class BuyGoodIdResponse : Response
|
||||||
|
{
|
||||||
|
public BuyGoodIdData Data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BuyGoodIdData
|
||||||
|
{
|
||||||
|
public int PageNo { get; set; }
|
||||||
|
public int PageSize { get; set; }
|
||||||
|
public int TotalCount { get; set; }
|
||||||
|
public List<object> DataList { get; set; } // 你可以根据需要将List<object>替换为List<YourDataType>===========================================================
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -12,10 +13,32 @@ public class PerSonalCenterPanel : MonoBehaviour
|
|||||||
public GameObject editPanel;
|
public GameObject editPanel;
|
||||||
public UserInfomation14 userInfomation14;
|
public UserInfomation14 userInfomation14;
|
||||||
public Text nickName;
|
public Text nickName;
|
||||||
|
|
||||||
|
|
||||||
|
//UI逻辑相关组件
|
||||||
|
public Transform trans;
|
||||||
|
public Button editBtn;//编辑按钮
|
||||||
|
public Button myorderBtn;//我的订单
|
||||||
|
public Button realnameBtn;//实名认证
|
||||||
|
public Button receivingaddressBtn;//收获地址
|
||||||
|
public Button conversionBtn;//转赠
|
||||||
|
public Button transformationBtn;//转换
|
||||||
|
public Button exchangeBtn;//兑换
|
||||||
|
public Button accountsecurityBtn;//账号安全
|
||||||
|
public Button customerserviceBtn;//客户
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
GetPlayerInfo();
|
GetPlayerInfo();
|
||||||
|
|
||||||
|
editBtn.onClick.AddListener(EditBtn);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EditBtn()
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -40,7 +63,7 @@ public class PerSonalCenterPanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
transform.gameObject.SetActive(false);
|
transform.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
public async Task GetPlayerInfo() // 1.4
|
public async void GetPlayerInfo() // 1.4
|
||||||
{
|
{
|
||||||
// 准备请求的头部信息,包含授权令牌
|
// 准备请求的头部信息,包含授权令牌
|
||||||
Dictionary<string, string> head14 = new Dictionary<string, string>
|
Dictionary<string, string> head14 = new Dictionary<string, string>
|
||||||
@ -52,7 +75,6 @@ public class PerSonalCenterPanel : MonoBehaviour
|
|||||||
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
|
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
|
||||||
Debug.Log("1.4查询玩家信息" + response14);
|
Debug.Log("1.4查询玩家信息" + response14);
|
||||||
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
|
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
|
||||||
|
|
||||||
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
|
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
|
||||||
//Money = userInfomation14.beansCoin;
|
//Money = userInfomation14.beansCoin;
|
||||||
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
|
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
|
||||||
@ -61,6 +83,6 @@ public class PerSonalCenterPanel : MonoBehaviour
|
|||||||
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
|
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
|
||||||
|
|
||||||
// 不需要返回值,只需表示异步操作完成
|
// 不需要返回值,只需表示异步操作完成
|
||||||
await Task.CompletedTask; // 或者直接返回,不使用 await
|
//await Task.CompletedTask; // 或者直接返回,不使用 await
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,12 +17,13 @@ public class LoginItem :MonoBehaviour
|
|||||||
|
|
||||||
public async void Init()
|
public async void Init()
|
||||||
{
|
{
|
||||||
idResponse=await goodId.queryUnionPage();
|
idResponse = await goodId.queryUnionPage();
|
||||||
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
|
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
|
||||||
{
|
{
|
||||||
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem);
|
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"), contentItem);
|
||||||
Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
|
Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
|
||||||
Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
|
Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
|
||||||
|
Lhitem.GetComponent<NumberTc>().id = idResponse.Data.DataList[i].Id;
|
||||||
if (idResponse.Data.DataList[i].Type == 1)
|
if (idResponse.Data.DataList[i].Type == 1)
|
||||||
{
|
{
|
||||||
Lhitem.GetComponent<NumberTc>().musk_show();
|
Lhitem.GetComponent<NumberTc>().musk_show();
|
||||||
|
@ -7,6 +7,8 @@ public class Nice_numPanel : MonoBehaviour
|
|||||||
public Button CancleBtn;
|
public Button CancleBtn;
|
||||||
public Button ConfirmBtn;
|
public Button ConfirmBtn;
|
||||||
public NumberTc numberTc;
|
public NumberTc numberTc;
|
||||||
|
BuyGoodIdResponse buyGoodIdResponse = new BuyGoodIdResponse();
|
||||||
|
BuyGoodId42 buyGoodId42 = new BuyGoodId42();
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -16,29 +18,23 @@ public class Nice_numPanel : MonoBehaviour
|
|||||||
|
|
||||||
void CanclePanel()
|
void CanclePanel()
|
||||||
{
|
{
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfirmBuy()
|
async void ConfirmBuy()
|
||||||
{
|
{
|
||||||
string pricetext = numberTc.price.text;
|
//string pricetext = numberTc.price.text;
|
||||||
if ((PlayerInfo.instance.Money - float.Parse(pricetext)) >= 0)
|
buyGoodIdResponse = await buyGoodId42.buyGoodId(numberTc.id);
|
||||||
{
|
Debug.Log(buyGoodIdResponse);
|
||||||
|
numberTc.musk_show();
|
||||||
numberTc.musk_show();
|
Destroy(this.gameObject);
|
||||||
Destroy(this.gameObject);
|
//Debug.Log("弹出蜗壳不足的弹窗");
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("弹出蜗壳不足的弹窗");
|
|
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}
|
|
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|
|
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}
|
}
|
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|
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// Update is called once per frame
|
// Update is called once per frame
|
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void Update()
|
void Update()
|
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{
|
{
|
||||||
|
|
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}
|
}
|
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}
|
}
|
||||||
|
@ -7,13 +7,14 @@ public class NumberTc : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public TextMeshProUGUI BeautifulNumber;
|
public TextMeshProUGUI BeautifulNumber;
|
||||||
public TextMeshProUGUI price;
|
public TextMeshProUGUI price;
|
||||||
|
public int id;
|
||||||
public Button Show_buy;
|
public Button Show_buy;
|
||||||
public Canvas jiemianCanvas;
|
public Canvas jiemianCanvas;
|
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public GameObject musk;
|
public GameObject musk;
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// Start is called before the first frame update
|
// Start is called before the first frame update
|
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void Start()
|
void Start()
|
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{
|
{
|
||||||
jiemianCanvas = GameObject.Find("Canvas").GetComponent<Canvas>();
|
jiemianCanvas = GameObject.Find("lianghaoCanvas").GetComponent<Canvas>();
|
||||||
Show_buy.onClick.AddListener(ShowBuy_TanChuang);
|
Show_buy.onClick.AddListener(ShowBuy_TanChuang);
|
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}
|
}
|
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|
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574
TheStrongestSnail/Assets/UIScene/Personal.unity
Normal file
@ -0,0 +1,574 @@
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%YAML 1.1
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