动态生成每个牢笼的金币显示
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32
TheStrongestSnail/Assets/Scripts/Battle_Royale/ShowMoney.cs
Normal file
32
TheStrongestSnail/Assets/Scripts/Battle_Royale/ShowMoney.cs
Normal file
@ -0,0 +1,32 @@
|
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShowMoney : MonoBehaviour
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{
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public GameObject cyanPoint;
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public GameObject pinkPoint;
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void Start()
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106
TheStrongestSnail/Assets/Scripts/Login/11/QueryEscapeRoom.cs
Normal file
106
TheStrongestSnail/Assets/Scripts/Login/11/QueryEscapeRoom.cs
Normal file
@ -0,0 +1,106 @@
|
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using System;
|
||||
using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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public class QueryEscapeRoom : MonoBehaviour
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{
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public string token = null; // 保存最新的 token,初始为 null
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public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
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void Start()
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{
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// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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|
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// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
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selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
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}
|
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// 当接收到 token 时触发此方法,仅保存 token
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public void HandleTokenReceived(string receivedToken)
|
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{
|
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token = receivedToken; // 保存最新的 token
|
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// 首次调用加载初始数据
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LoadInitialData();
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//LoadGameEscapeData();
|
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//Debug.Log("接收到新的 token: " + token);
|
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}
|
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|
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// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
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public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
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{
|
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escapeId = newGameEscapeId; // 保存最新的 escapeId
|
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await QueryEscapeRoomDetails();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
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//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
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}
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|
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// 加载初始数据,使用最新的 token
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public async void LoadInitialData()
|
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{
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if (string.IsNullOrEmpty(token))
|
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{
|
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Debug.LogWarning("无法加载初始数据,token 未设置。");
|
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return;
|
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}
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await QueryEscapeRoomDetails();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
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}
|
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|
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// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
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public async void selectQueryKill1()
|
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{
|
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if (string.IsNullOrEmpty(token))
|
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{
|
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Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
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return;
|
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}
|
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|
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if (escapeId == -1)
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{
|
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Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
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return;
|
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}
|
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|
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await QueryEscapeRoomDetails();//==========================================================================================================================================================================
|
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|
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}
|
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|
||||
//===============================================================================================================================================================================================================================
|
||||
// 查询逃亡房间详情
|
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public async Task QueryEscapeRoomDetails()
|
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{
|
||||
var headers = CreateHeaders();
|
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string body = $@"
|
||||
{{
|
||||
""userId"": 106,
|
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""escapeId"": {escapeId}
|
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}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
|
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Debug.Log("逃亡房间详情响应: " + response);
|
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}
|
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//===============================================================================================================================================================================================================================
|
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|
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// 创建请求头,使用最新的 token
|
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public Dictionary<string, string> CreateHeaders()
|
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{
|
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if (string.IsNullOrEmpty(token))
|
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{
|
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
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return new Dictionary<string, string>();
|
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}
|
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|
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return new Dictionary<string, string>
|
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{
|
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{ "Authorization", token }
|
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};
|
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}
|
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|
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void OnDestroy()
|
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{
|
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// 注销监听事件,避免内存泄漏
|
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LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
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selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
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}
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}
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111
TheStrongestSnail/Assets/Scripts/Login/11/UpdateUserInfo.cs
Normal file
111
TheStrongestSnail/Assets/Scripts/Login/11/UpdateUserInfo.cs
Normal file
@ -0,0 +1,111 @@
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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using System.Threading.Tasks;
|
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using Newtonsoft.Json;
|
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public class UpdateUserInfo : MonoBehaviour
|
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{
|
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public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
//LoadGameEscapeData();
|
||||
//Debug.Log("接收到新的 token: " + token);
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
await UpdateUserInformation();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
}
|
||||
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
await UpdateUserInformation();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
||||
}
|
||||
|
||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
||||
public async void selectQueryKill1()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
// 查询击杀数据
|
||||
await UpdateUserInformation();//==========================================================================================================================================================================
|
||||
|
||||
}
|
||||
|
||||
//===============================================================================================================================================================================================================================
|
||||
// 更新用户信息
|
||||
public async Task UpdateUserInformation()
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
string body = @"
|
||||
{
|
||||
""nickName"": ""wulongxiao"",
|
||||
""headImg"": ""https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/upload/imgs/127e4e42d7c0405aab53359c1b278a9c.png"",
|
||||
""gender"": 1,
|
||||
""birthday"": ""2023-12-12 12:12:12""
|
||||
}";
|
||||
Debug.Log("正在更新用户信息...");
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/user/update", "POST", body, headers);
|
||||
Debug.Log("更新用户信息响应: " + response);
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cdc7291c1f2c68489b960c1d53cbac6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
106
TheStrongestSnail/Assets/Scripts/Login/11/UserBetResult.cs
Normal file
106
TheStrongestSnail/Assets/Scripts/Login/11/UserBetResult.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
public class UserBetResult : MonoBehaviour
|
||||
{
|
||||
public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
//LoadGameEscapeData();
|
||||
Debug.Log("接收到新的 token: " + token);
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
await QueryUserBetResult();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
||||
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
}
|
||||
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
await QueryUserBetResult();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
||||
}
|
||||
|
||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
||||
public async void selectQueryKill1()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
await QueryUserBetResult();//==========================================================================================================================================================================
|
||||
|
||||
}
|
||||
|
||||
//===============================================================================================================================================================================================================================
|
||||
// 查询用户下注结果
|
||||
public async Task QueryUserBetResult()
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
string body = $@"
|
||||
{{
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
|
||||
Debug.Log("查询用户下注结果响应: " + response);
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e57021e815a075842afcb8cea3c745d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
108
TheStrongestSnail/Assets/Scripts/Login/11/gamber.cs
Normal file
108
TheStrongestSnail/Assets/Scripts/Login/11/gamber.cs
Normal file
@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
public class gamber : MonoBehaviour
|
||||
{
|
||||
public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
//LoadGameEscapeData();
|
||||
// Debug.Log("接收到新的 token: " + token);
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
//await UserBet();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
}
|
||||
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
await UserBet();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
||||
}
|
||||
|
||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
||||
public async void selectQueryKill1()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
await UserBet();//==========================================================================================================================================================================
|
||||
|
||||
}
|
||||
|
||||
//===============================================================================================================================================================================================================================
|
||||
// 用户下注
|
||||
public async Task UserBet()
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
string body = $@"
|
||||
{{
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId},
|
||||
""bet"": 100,
|
||||
""roomNo"": 1
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
|
||||
Debug.Log("用户下注响应: " + response);
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Login/11/gamber.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/Login/11/gamber.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 265365642b7b8644081cd2ce79416fb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
143
TheStrongestSnail/Assets/Scripts/Login/11/loadMall.cs
Normal file
143
TheStrongestSnail/Assets/Scripts/Login/11/loadMall.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
public class loadMall : MonoBehaviour
|
||||
{
|
||||
public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
//LoadGameEscapeData();
|
||||
//Debug.Log("接收到新的 token: " + token);
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
await LoadMallData();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
}
|
||||
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
await LoadMallData();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
||||
}
|
||||
|
||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
||||
public async void selectQueryKill1()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
await LoadMallData();//==========================================================================================================================================================================
|
||||
|
||||
}
|
||||
|
||||
//===============================================================================================================================================================================================================================
|
||||
// 加载商城数据
|
||||
public async Task LoadMallData()
|
||||
{
|
||||
// 查询商城虚拟商品列表
|
||||
await QueryMallList(0);
|
||||
// 查询商城实体商品列表
|
||||
await QueryMallList(1);
|
||||
// 获取商品详情
|
||||
await GetMallProductDetails(1);
|
||||
// 购买商品
|
||||
await BuyMallProduct(106, 1);
|
||||
}
|
||||
|
||||
// 查询商城列表
|
||||
public async Task QueryMallList(int productType)
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
Mall_List mallList = new Mall_List
|
||||
{
|
||||
productType = productType
|
||||
};
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/page", "POST", JsonUtility.ToJson(mallList), headers);
|
||||
Debug.Log($"商城列表 (productType: {productType}) 响应: " + response);
|
||||
}
|
||||
|
||||
// 获取商城商品详情
|
||||
public async Task GetMallProductDetails(int productId)
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
Product_Details productDetails = new Product_Details
|
||||
{
|
||||
productId = productId
|
||||
};
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/info", "POST", JsonUtility.ToJson(productDetails), headers);
|
||||
Debug.Log("获取商品详情响应: " + response);
|
||||
}
|
||||
|
||||
// 购买商品
|
||||
public async Task BuyMallProduct(int userId, int productId)
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
Mall_buy mallBuy = new Mall_buy
|
||||
{
|
||||
userId = userId,
|
||||
productId = productId
|
||||
};
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/buy", "POST", JsonUtility.ToJson(mallBuy), headers);
|
||||
Debug.Log("购买商品响应: " + response);
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Login/11/loadMall.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/Login/11/loadMall.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d449c3ad634c36d44a6c1fff067aa826
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
108
TheStrongestSnail/Assets/Scripts/Login/11/selectQueryKill.cs
Normal file
108
TheStrongestSnail/Assets/Scripts/Login/11/selectQueryKill.cs
Normal file
@ -0,0 +1,108 @@
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
public class selectQueryKill : MonoBehaviour
|
||||
{
|
||||
public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
//LoadGameEscapeData();
|
||||
//Debug.Log("接收到新的 token: " + token);
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
await QueryKill();//==================================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改
|
||||
// Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
}
|
||||
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
await QueryKill();
|
||||
}
|
||||
|
||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
||||
public async void selectQueryKill1()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
// 查询击杀数据
|
||||
await QueryKill();//=================================================================================================================================
|
||||
|
||||
}
|
||||
|
||||
//===============================================================================================================================================================================================================================
|
||||
// 查询击杀信息
|
||||
public async Task QueryKill()
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
string body = $@"
|
||||
{{
|
||||
""userId"": 106,
|
||||
""escapeId"": {escapeId}
|
||||
}}";
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
|
||||
Debug.Log("查询击杀信息响应: " + response);
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c230883956c0b3546a885c300ad34498
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
104
TheStrongestSnail/Assets/Scripts/Login/11/selectUserInfo.cs
Normal file
104
TheStrongestSnail/Assets/Scripts/Login/11/selectUserInfo.cs
Normal file
@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
public class selsecUserInfo : MonoBehaviour
|
||||
{
|
||||
public string token = null; // 保存最新的 token,初始为 null
|
||||
public int escapeId = -1; // 保存最新的 escapeId,初始为 -1 表示未设置
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
|
||||
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
|
||||
|
||||
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated,但不执行其他方法
|
||||
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
|
||||
}
|
||||
|
||||
// 当接收到 token 时触发此方法,仅保存 token
|
||||
public void HandleTokenReceived(string receivedToken)
|
||||
{
|
||||
token = receivedToken; // 保存最新的 token
|
||||
// 首次调用加载初始数据
|
||||
LoadInitialData();
|
||||
//LoadGameEscapeData();
|
||||
//Debug.Log("接收到新的 token: " + token);
|
||||
}
|
||||
|
||||
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
|
||||
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
|
||||
{
|
||||
escapeId = newGameEscapeId; // 保存最新的 escapeId
|
||||
await selectUser();//=====================================================================放在这里仅因为懒得写触发条件,可以放在任何地方,比如input.GetKeyDown.....必须改掉,吃服务器
|
||||
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
|
||||
}
|
||||
|
||||
|
||||
// 加载初始数据,使用最新的 token
|
||||
public async void LoadInitialData()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载初始数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
await selectUser();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
|
||||
}
|
||||
|
||||
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
|
||||
public async void selectQueryKill1()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,token 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
if (escapeId == -1)
|
||||
{
|
||||
Debug.LogWarning("无法加载游戏逃亡数据,escapeId 未设置。");
|
||||
return;
|
||||
}
|
||||
|
||||
await selectUser();//==========================================================================================================================================================================
|
||||
|
||||
}
|
||||
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 查询用户详情
|
||||
public async Task<string> selectUser()
|
||||
{
|
||||
var headers = CreateHeaders();
|
||||
Debug.Log("正在查询用户详细信息...");
|
||||
string response = await web.SendRequest("http://121.40.42.41:8080/snail/user/queryUserInfo", "POST", "{}", headers);
|
||||
Debug.Log("查询用户详细信息响应: " + response);
|
||||
return response;
|
||||
}
|
||||
//===============================================================================================================================================================================================================================
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", token }
|
||||
};
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// 注销监听事件,避免内存泄漏
|
||||
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
|
||||
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81202125ae1fe2f43a0ccf3e996186bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user