This commit is contained in:
huyulong 2024-11-26 15:51:00 +08:00
commit 4c6319cce0
23 changed files with 10795 additions and 9114 deletions

View File

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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -4996,7 +4996,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1535452030} m_Father: {fileID: 1535452030}
m_RootOrder: 12 m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -5857,7 +5857,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 1434243873} - component: {fileID: 1434243873}
m_Layer: 5 m_Layer: 5
m_Name: t4 m_Name: t4_game
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -6115,7 +6115,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1535452030} m_Father: {fileID: 1535452030}
m_RootOrder: 2 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -6247,7 +6247,7 @@ GameObject:
- component: {fileID: 1535452030} - component: {fileID: 1535452030}
- component: {fileID: 1535452032} - component: {fileID: 1535452032}
m_Layer: 5 m_Layer: 5
m_Name: t2 m_Name: t2_shop
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -6266,7 +6266,6 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1152559004} - {fileID: 1152559004}
- {fileID: 1588445219}
- {fileID: 1506854118} - {fileID: 1506854118}
- {fileID: 666738525} - {fileID: 666738525}
- {fileID: 1641027112} - {fileID: 1641027112}
@ -6281,6 +6280,7 @@ RectTransform:
- {fileID: 1153222779} - {fileID: 1153222779}
- {fileID: 215141886} - {fileID: 215141886}
- {fileID: 1745747365} - {fileID: 1745747365}
- {fileID: 1588445219}
m_Father: {fileID: 1769459764} m_Father: {fileID: 1769459764}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -6463,6 +6463,7 @@ GameObject:
- component: {fileID: 1588445219} - component: {fileID: 1588445219}
- component: {fileID: 1588445221} - component: {fileID: 1588445221}
- component: {fileID: 1588445220} - component: {fileID: 1588445220}
- component: {fileID: 1588445222}
m_Layer: 5 m_Layer: 5
m_Name: fangzhi m_Name: fangzhi
m_TagString: Untagged m_TagString: Untagged
@ -6483,7 +6484,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1535452030} m_Father: {fileID: 1535452030}
m_RootOrder: 1 m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -6528,6 +6529,50 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1588445218} m_GameObject: {fileID: 1588445218}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
--- !u!114 &1588445222
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1588445218}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 1588445220}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &1609976658 --- !u!1 &1609976658
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -6635,7 +6680,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1535452030} m_Father: {fileID: 1535452030}
m_RootOrder: 4 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -7091,7 +7136,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1535452030} m_Father: {fileID: 1535452030}
m_RootOrder: 15 m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -7167,7 +7212,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1535452030} m_Father: {fileID: 1535452030}
m_RootOrder: 8 m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -7243,7 +7288,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1535452030} m_Father: {fileID: 1535452030}
m_RootOrder: 7 m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -7297,6 +7342,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1769459764} - component: {fileID: 1769459764}
- component: {fileID: 1769459765}
m_Layer: 5 m_Layer: 5
m_Name: scene_main m_Name: scene_main
m_TagString: Untagged m_TagString: Untagged
@ -7329,6 +7375,21 @@ RectTransform:
m_AnchoredPosition: {x: -3760, y: 0} m_AnchoredPosition: {x: -3760, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1769459765
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1769459763}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4819444941766254cb5bde5ba335d38e, type: 3}
m_Name:
m_EditorClassIdentifier:
Panel: {fileID: 1588445218}
CloseBTN: {fileID: 0}
shop_btn: {fileID: 1588445222}
--- !u!1 &1789658826 --- !u!1 &1789658826
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff

View File

@ -51,7 +51,7 @@ public class AllHouseContro : MonoBehaviour
battleRoyaleGameDetails(); battleRoyaleGameDetails();
GetInfo516(); GetInfo516();
GetInfo517(); GetInfo517();
GetInfo518();
InvokeRepeating("checkOutAllTheEscapeRoomsAsync", 2,2); InvokeRepeating("checkOutAllTheEscapeRoomsAsync", 2,2);
} }
void OnDestroy() void OnDestroy()
@ -266,6 +266,10 @@ public class AllHouseContro : MonoBehaviour
IsHideLoadPanel = false; IsHideLoadPanel = false;
GetInfo516(); GetInfo516();
GetInfo517(); GetInfo517();
ListPanel.instance.ShowPanels();
GetInfo518();
ListPanel.instance.UpdatePanels();
PlayerInfo.instance.AllBetCoins = 0;//投注归0 PlayerInfo.instance.AllBetCoins = 0;//投注归0
} }
else if (serverResponse.data.carrySeconds < 45){ else if (serverResponse.data.carrySeconds < 45){
@ -446,18 +450,27 @@ public class AllHouseContro : MonoBehaviour
{ {
Body518 body = new Body518(); Body518 body = new Body518();
body.userId = Global.global.serverResponse.data.userId; body.userId = Global.global.serverResponse.data.userId;
body.dayType = 1; body.dayType = flag;
string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetRankByDay", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders()); string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetRankByDay", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("5.1.8: 请求参数:"+ JsonUtility.ToJson(body)+"服务端返回"+ response); Debug.Log("5.1.8: 请求参数:"+ JsonUtility.ToJson(body)+"服务端返回"+ response);
ServerResponse518 serverResponse_518 = JsonConvert.DeserializeObject<ServerResponse518>(response); ServerResponse518 serverResponse_518 = JsonConvert.DeserializeObject<ServerResponse518>(response);
Debug.Log("列表ss"+ serverResponse_518.data.gameEscapeUserBetResponseVoList[0]);
//Debug.Log("列表ss" + serverResponse_518.data.userBetInfo);
listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoList, listPanel.CreateParentToDay); if (flag==0)
//listPanel.SetSelfList(serverResponse_518.data.userBetInfo); {
listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoList, listPanel.CreateParentToDay);
}
else
{
listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoList, listPanel.CreateParentLastDay,flag);
}
listPanel.SetSelfList(serverResponse_518.data.userBetInfo,flag);
} }
public void OtherBack() public void OtherBack()
{ {
foreach (otherWoniu item in otherWoniusList) foreach (otherWoniu item in otherWoniusList)

View File

@ -17,7 +17,7 @@ public class ListBtn : MonoBehaviour
public void OnClickBtn() public void OnClickBtn()
{ {
AllHouseContro.GetInfo518(); //AllHouseContro.GetInfo518();
ListPanel.instance.ShowPanel(); ListPanel.instance.ShowPanel();
} }

View File

@ -22,17 +22,23 @@ public class ListPanel : BasePanel
public GameObject ListItemPre;//排行预制体 public GameObject ListItemPre;//排行预制体
public List<GameObject> ItemList; public List<GameObject> ItemList;
public List<GameObject> ItemListLastDay;
public Transform CreateParentToDay; public Transform CreateParentToDay;
public Transform CreateParentLastDay; public Transform CreateParentLastDay;
public ListItem SelfList;//自己排名 public ListItem SelfListToDay;//自己排名
public ListItem SelfListLastDay;//自己排名
public AllHouseContro allHouseContro;
public override void Start() public override void Start()
{ {
base.Start(); base.Start();
instance = this; instance = this;
returnBtn.onClick.AddListener(OnClickReBtn); returnBtn.onClick.AddListener(OnClickReBtn);
allHouseContro.GetInfo518();
allHouseContro.GetInfo518(1);
// 初始化 Toggle 的监听事件 // 初始化 Toggle 的监听事件
toggle1.onValueChanged.AddListener(OnToggle1Changed); toggle1.onValueChanged.AddListener(OnToggle1Changed);
toggle2.onValueChanged.AddListener(OnToggle2Changed); toggle2.onValueChanged.AddListener(OnToggle2Changed);
@ -48,6 +54,8 @@ public class ListPanel : BasePanel
SetMarsk(2); SetMarsk(2);
panel1.SetActive(true); panel1.SetActive(true);
panel2.SetActive(false); panel2.SetActive(false);
SelfListToDay.gameObject.SetActive(true);
SelfListLastDay.gameObject.SetActive(false);
} }
} }
@ -59,16 +67,24 @@ public class ListPanel : BasePanel
SetMarsk(1); SetMarsk(1);
panel1.SetActive(false); panel1.SetActive(false);
panel2.SetActive(true); panel2.SetActive(true);
SelfListLastDay.gameObject.SetActive(true);
SelfListToDay.gameObject.SetActive(false);
//allHouseContro.GetInfo518(1);
} }
} }
// 根据当前 Toggle 的状态初始化面板 // 根据当前 Toggle 的状态初始化面板
private void UpdatePanels() public void UpdatePanels()
{ {
panel1.SetActive(toggle1.isOn); panel1.SetActive(toggle1.isOn);
panel2.SetActive(toggle2.isOn); panel2.SetActive(toggle2.isOn);
} }
public void ShowPanels()//显示所有面板
{
panel1.SetActive(true);
panel2.SetActive(true);
}
void OnDestroy() void OnDestroy()
{ {
// 取消监听事件,避免内存泄漏 // 取消监听事件,避免内存泄漏
@ -94,7 +110,7 @@ public class ListPanel : BasePanel
} }
} }
public void CreateListItem(List<gameEscapeUserBetResponseVoList> gameData,Transform parent) public void CreateListItem(List<gameEscapeUserBetResponseVoList> gameData,Transform parent,int flag=0)
{ {
foreach (gameEscapeUserBetResponseVoList item in gameData) foreach (gameEscapeUserBetResponseVoList item in gameData)
{ {
@ -106,47 +122,90 @@ public class ListPanel : BasePanel
// 设置实例化对象的内容 // 设置实例化对象的内容
panelComponent.list=item.orderNo; panelComponent.list=item.orderNo;
panelComponent.listText.text= item.orderNo.ToString();
panelComponent.nameText.text=item.nickName; panelComponent.nameText.text=item.nickName;
panelComponent.numText.text = item.bet.ToString(); panelComponent.numText.text = item.bet.ToString();
// 判断是否已存在 if (flag==0)
bool exists = false;
foreach (GameObject panel in ItemList)
{ {
if (panel.GetComponent<ListItem>().list == item.orderNo) // 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemList)
{ {
exists = true; if (panel.GetComponent<ListItem>().list == item.orderNo)
break; {
exists = true;
break;
}
} }
}
// 如果不存在,则添加到列表 // 如果不存在,则添加到列表
if (!exists) if (!exists)
{ {
ItemList.Add(newPanel); ItemList.Add(newPanel);
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
} }
else else
{ {
// 如果已存在,可以根据需求决定是否销毁该实例 // 判断是否已存在
Destroy(newPanel); bool exists = false;
foreach (GameObject panel in ItemListLastDay)
{
if (panel.GetComponent<ListItem>().list == item.orderNo)
{
exists = true;
break;
}
}
// 如果不存在,则添加到列表
if (!exists)
{
ItemListLastDay.Add(newPanel);
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
} }
} }
} }
public void SetSelfList(userBetInfo info) public void SetSelfList(userBetInfo info,int flag=0)
{ {
SelfList.listText.text=info.orderNo; if (flag==0)
SelfList.nameText.text=info.nickName; {
SelfList.numText.text=info.bet.ToString(); SelfListToDay.listText.text = info.orderNo;
SelfList.headPath = info.headImg; SelfListToDay.nameText.text = info.nickName;
SelfListToDay.numText.text = info.bet.ToString();
SelfListToDay.headPath = info.headImg;
SelfList.SetListImage(); SelfListToDay.SetListImage();
SelfList.ListBgImage(); SelfListToDay.ListBgImage();
}
else
{
SelfListLastDay.listText.text = info.orderNo;
SelfListLastDay.nameText.text = info.nickName;
SelfListLastDay.numText.text = info.bet.ToString();
SelfListLastDay.headPath = info.headImg;
SelfListLastDay.SetListImage();
SelfListLastDay.ListBgImage();
}
} }
} }

View File

@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using DG.Tweening;
//MD FUCK Everthing
//md FUCK everthing
//ʷɽ£¬±ðѧ //ʷɽ£¬±ðѧ
public class mainBTN : MonoBehaviour public class mainBTN : MonoBehaviour
{ {
@ -53,11 +53,13 @@ public class mainBTN : MonoBehaviour
BTN_2_2.SetActive(targetX == -3760); BTN_2_2.SetActive(targetX == -3760);
BTN_3_3.SetActive(targetX == -5350); BTN_3_3.SetActive(targetX == -5350);
// 启动协程,平滑移动 mainPanel // 使用 DOTween 实现平滑移动
StartCoroutine(SmoothMovePanel(targetX, 0.3f)); mainPanelRect.DOKill(); // 杀死之前的动画,防止重复动画干扰
mainPanelRect.DOAnchorPosX(targetX, 0.3f).SetEase(Ease.Linear);
} }
// 协程实现平滑移动 //协程实现平滑移动
//web端协程消耗特别大尽量不用
private IEnumerator SmoothMovePanel(float targetX, float duration) private IEnumerator SmoothMovePanel(float targetX, float duration)
{ {
Vector2 startPosition = mainPanelRect.anchoredPosition; Vector2 startPosition = mainPanelRect.anchoredPosition;

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_game : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 79ee244ec0a2f9b49b5a287b2da37e26
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_kuangchang : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ad36fa146833d7f49805b88476af158f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
using DG.Tweening;
public class main_shop :BaseUIPanel
{
public Button shop_btn;
public Canvas canvas;
public override void Start()
{
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
}
public async void asyncOnShopBTN(Button BTN)
{
await ButtonClickAnimationAsync(BTN.gameObject);
//Âß¼­
this.ShopPanel();
}
public override void ShopPanel()
{
GameObject.Instantiate(Panel, canvas.transform);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4819444941766254cb5bde5ba335d38e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_woshe : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a7caa74a5b9872845bbc6d2796b61241
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -10,19 +10,28 @@ using System.Threading.Tasks;
//请将panel挂载一个空节点上将这个脚本放空节点 //请将panel挂载一个空节点上将这个脚本放空节点
public class BaseUIPanel : Base public class BaseUIPanel : Base
{ {
[Header("变化的面板")] [Header("显示隐藏的面板,根据重写,可以不给")]
public GameObject Panel; public GameObject Panel;
[Header("CloseBTN")] [Header("CloseBTN,根据重写,可以不给")]
public Button CloseBTN; public Button CloseBTN;
// Start is called before the first frame update // Start is called before the first frame update
public virtual void Start() public virtual void Start()
{ {
HidePanel();
CloseBTN.onClick.AddListener(()=> { if (Panel!=null)
{
HidePanel(); HidePanel();
}); }
if (CloseBTN!=null)
{
CloseBTN.onClick.AddListener(() => {
HidePanel();
});
}
} }
@ -40,7 +49,7 @@ public class BaseUIPanel : Base
} }
/// <summary> /// <summary>
/// 隐藏面板,可以重写 /// 隐藏面板,可以重写
/// </summary> /// </summary>
public virtual async Task HidePanel() public virtual async Task HidePanel()
{ {

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