数据面板表格

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杨号敬 2024-12-12 20:48:19 +08:00
parent 93526799f7
commit 4d30b1e64d
339 changed files with 65942 additions and 360 deletions

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class WMG_X_Data_Provider : MonoBehaviour {
public float dataField;
public string labelField;
public string idField;
public Vector2 vec1;
public Vector2 vec2;
public Vector2 vec3;
public float TestProperty {get; set;}
public Vector2 TestPropertyWithFields {get; set;}
public List<Vector2> vector2List;
}

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using UnityEngine;
using System.Collections;
public class WMG_X_Interactive_Pie : MonoBehaviour {
public Object pieGraphPrefab;
WMG_Pie_Graph graph;
// Use this for initialization
void Start () {
GameObject graphGO = GameObject.Instantiate(pieGraphPrefab) as GameObject;
graphGO.transform.SetParent(this.transform, false);
graph = graphGO.GetComponent<WMG_Pie_Graph>();
graph.Init(); // Call Init() to ensure things are initialized
// lets create an interactive doughnut chart
graph.interactivityEnabled = true;
graph.useDoughnut = true;
graph.doughnutPercentage = 0.5f;
graph.explodeLength = 0;
graph.WMG_Pie_Slice_Click += myPieSliceClickFunction;
graph.WMG_Pie_Slice_MouseEnter += myPieSliceHoverFunction;
graph.WMG_Pie_Legend_Entry_Click += myPieLegendEntryClickFunction;
}
void myPieLegendEntryClickFunction(WMG_Pie_Graph pieGraph, WMG_Legend_Entry legendEntry) {
//Debug.Log("Pie Legend Entry Clicked: " + legendEntry.name);
}
void myPieSliceClickFunction(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice) {
//Debug.Log("Pie Slice Clicked: " + pieGraph.sliceLabels[aSlice.sliceIndex]);
}
void myPieSliceHoverFunction(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, bool hover) {
//Debug.Log("Pie Slice Hover: " + pieGraph.sliceLabels[aSlice.sliceIndex]);
if (hover) {
Vector3 newPos = graph.getPositionFromExplode(aSlice, 30);
WMG_Anim.animPosition(aSlice.gameObject, 1, DG.Tweening.Ease.OutQuad, newPos);
}
else {
Vector3 newPos = graph.getPositionFromExplode(aSlice, 0);
WMG_Anim.animPosition(aSlice.gameObject, 1, DG.Tweening.Ease.OutQuad, newPos);
}
}
}

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
[CustomEditor(typeof(WMG_X_Plot_Overtime))]
public class WMG_X_Plot_Overtime_E : WMG_E_Util
{
WMG_X_Plot_Overtime script;
Dictionary<string, WMG_PropertyField> fields;
void OnEnable()
{
script = (WMG_X_Plot_Overtime)target;
fields = GetProperties(script);
}
public override void OnInspectorGUI()
{
// Update the serializedProperty - always do this in the beginning of OnInspectorGUI.
serializedObject.Update();
DrawCore();
if( GUI.changed ) {
EditorUtility.SetDirty( script );
}
// Apply changes to the serializedProperty - always do this in the end of OnInspectorGUI.
serializedObject.ApplyModifiedProperties();
}
void DrawCore() {
script.emptyGraphPrefab = EditorGUILayout.ObjectField("Empty Graph Prefab", script.emptyGraphPrefab, typeof(Object), false);
script.plotOnStart = EditorGUILayout.Toggle("Plot On Start", script.plotOnStart);
ExposeProperty(fields["plottingData"]);
script.plotIntervalSeconds = EditorGUILayout.FloatField("Plot Interval Seconds", script.plotIntervalSeconds);
script.plotAnimationSeconds = EditorGUILayout.FloatField("Plot Animation Seconds", script.plotAnimationSeconds);
script.xInterval = EditorGUILayout.FloatField("X Interval", script.xInterval);
script.useAreaShading = EditorGUILayout.Toggle("Use Area Shading", script.useAreaShading);
if (script.useAreaShading) {
script.useComputeShader = EditorGUILayout.Toggle("Use Compute Shader", script.useComputeShader);
}
script.blinkCurrentPoint = EditorGUILayout.Toggle("Blink Current Point", script.blinkCurrentPoint);
script.blinkAnimDuration = EditorGUILayout.FloatField("Blink Anim Duration", script.blinkAnimDuration);
script.moveXaxisMinimum = EditorGUILayout.Toggle("Move xAxis Minimum", script.moveXaxisMinimum);
script.indicatorPrefab = EditorGUILayout.ObjectField("Indicator Prefab", script.indicatorPrefab, typeof(Object), false);
script.indicatorNumDecimals = EditorGUILayout.IntField("Indicator Num Decimals", script.indicatorNumDecimals);
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
public class WMG_X_Plot_Overtime : MonoBehaviour {
public Object emptyGraphPrefab;
public bool plotOnStart;
public bool plottingData { get {return _plottingData;}
set {
if (_plottingData != value) {
_plottingData = value;
plottingDataC.Changed();
}
}
}
[SerializeField] private bool _plottingData;
public float plotIntervalSeconds;
public float plotAnimationSeconds;
Ease plotEaseType = Ease.OutQuad;
public float xInterval;
public bool useAreaShading;
public bool useComputeShader;
public bool blinkCurrentPoint;
public float blinkAnimDuration;
float blinkScale = 2;
public bool moveXaxisMinimum;
public Object indicatorPrefab;
public int indicatorNumDecimals;
private List<WMG_Change_Obj> changeObjs = new List<WMG_Change_Obj>();
private WMG_Change_Obj plottingDataC = new WMG_Change_Obj();
WMG_Axis_Graph graph;
WMG_Series series1;
GameObject graphOverlay;
GameObject indicatorGO;
System.Globalization.NumberFormatInfo tooltipNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
System.Globalization.NumberFormatInfo yAxisNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
System.Globalization.NumberFormatInfo seriesDataLabelsNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
System.Globalization.NumberFormatInfo indicatorLabelNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
float addPointAnimTimeline;
Tween blinkingTween;
// Use this for initialization
void Start () {
changeObjs.Add(plottingDataC);
GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab) as GameObject;
graphGO.transform.SetParent(this.transform, false);
graph = graphGO.GetComponent<WMG_Axis_Graph>();
graph.legend.hideLegend = true;
graph.stretchToParent(graphGO);
graphOverlay = new GameObject();
graphOverlay.AddComponent<RectTransform>();
graphOverlay.name = "Graph Overlay";
graphOverlay.transform.SetParent(graphGO.transform, false);
indicatorGO = GameObject.Instantiate(indicatorPrefab) as GameObject;
indicatorGO.transform.SetParent(graphOverlay.transform, false);
indicatorGO.SetActive(false);
graph.GraphBackgroundChanged += UpdateIndicatorSize;
graph.paddingLeftRight = new Vector2(65, 60);
graph.paddingTopBottom = new Vector2(40, 40);
graph.xAxis.LabelType = WMG_Axis.labelTypes.ticks;
graph.xAxis.SetLabelsUsingMaxMin = true;
graph.autoAnimationsEnabled = false;
graph.xAxis.hideLabels = true;
graph.xAxis.hideTicks = true;
graph.xAxis.hideGrid = true;
graph.yAxis.AxisNumTicks = 5;
graph.yAxis.hideTicks = true;
graph.axisWidth = 1;
graph.yAxis.MaxAutoGrow = true; // auto increase yAxis max if a point value exceeds max
graph.yAxis.MinAutoGrow = true; // auto decrease yAxis min if a point value exceeds min
series1 = graph.addSeries();
series1.pointColor = Color.red;
series1.lineColor = Color.green;
series1.lineScale = 0.5f;
series1.pointWidthHeight = 8;
graph.changeSpriteColor(graph.graphBackground, Color.black);
if (useAreaShading) {
series1.areaShadingType = WMG_Series.areaShadingTypes.Gradient;
series1.areaShadingAxisValue = graph.yAxis.AxisMinValue;
series1.areaShadingColor = new Color(80f/255f, 100f/255f, 60f/255f, 1f);
series1.areaShadingUsesComputeShader = useComputeShader;
}
graph.tooltipDisplaySeriesName = false;
// define our own custom functions for labeling
graph.theTooltip.tooltipLabeler = customTooltipLabeler; // override the default labeler for the tooltip
graph.yAxis.axisLabelLabeler = customYAxisLabelLabeler; // override the default labeler for the yAxis
series1.seriesDataLabeler = customSeriesDataLabeler; // override the default labeler for data labels (appear over points when data labels on the series are enabled)
plottingDataC.OnChange += PlottingDataChanged;
if (plotOnStart) {
plottingData = true;
}
}
void PlottingDataChanged() {
//Debug.Log("plottingData: " + plottingData);
if (plottingData) {
StartCoroutine(plotData ());
}
}
public IEnumerator plotData() {
while(true) {
yield return new WaitForSeconds(plotIntervalSeconds);
if (!plottingData) break;
animateAddPointFromEnd(new Vector2((series1.pointValues.Count == 0 ? 0 : (series1.pointValues[series1.pointValues.Count-1].x + xInterval)), Random.Range(graph.yAxis.AxisMinValue, graph.yAxis.AxisMaxValue*1.2f)), plotAnimationSeconds);
if (blinkCurrentPoint) {
blinkCurrentPointAnimation();
}
}
}
void animateAddPointFromEnd(Vector2 pointVec, float animDuration) {
if (series1.pointValues.Count == 0) { // no end to animate from, just add the point
series1.pointValues.Add(pointVec);
indicatorGO.SetActive(true);
graph.Refresh(); // Ensures gamobject list of series points is up to date based on pointValues
updateIndicator();
}
else {
series1.pointValues.Add (series1.pointValues[series1.pointValues.Count-1]);
if (pointVec.x > graph.xAxis.AxisMaxValue) { // the new point will exceed the x-axis max
addPointAnimTimeline = 0; // animates from 0 to 1
Vector2 oldEnd = new Vector2(series1.pointValues[series1.pointValues.Count-1].x, series1.pointValues[series1.pointValues.Count-1].y);
Vector2 newStart = new Vector2(series1.pointValues[1].x, series1.pointValues[1].y);
Vector2 oldStart = new Vector2(series1.pointValues[0].x, series1.pointValues[0].y);
WMG_Anim.animFloatCallbacks(() => addPointAnimTimeline, x=> addPointAnimTimeline = x, animDuration, 1,
() => onUpdateAnimateAddPoint(pointVec, oldEnd, newStart, oldStart),
() => onCompleteAnimateAddPoint(), plotEaseType);
}
else {
WMG_Anim.animVec2CallbackU(()=> series1.pointValues[series1.pointValues.Count-1], x=> series1.pointValues[series1.pointValues.Count-1] = x, animDuration, pointVec,
() => updateIndicator(), plotEaseType);
}
}
}
void blinkCurrentPointAnimation(bool fromOnCompleteAnimateAdd = false) {
graph.Refresh(); // Ensures gamobject list of series points is up to date based on pointValues
WMG_Node lastPoint = series1.getLastPoint().GetComponent<WMG_Node>();
string blinkingPointAnimId = series1.GetHashCode() + "blinkingPointAnim";
DOTween.Kill(blinkingPointAnimId);
blinkingTween = lastPoint.objectToScale.transform.DOScale(new Vector3(blinkScale,blinkScale,blinkScale), blinkAnimDuration).SetEase(plotEaseType)
.SetUpdate(false).SetId(blinkingPointAnimId).SetLoops(-1, LoopType.Yoyo);
if (series1.pointValues.Count > 1) { // ensure previous point scale reset
WMG_Node blinkingNode = series1.getPoints()[series1.getPoints().Count-2].GetComponent<WMG_Node>();
if (fromOnCompleteAnimateAdd) { // removing a pointValues index deletes the gameobject at the end, so need to set the timeline from the previous tween
blinkingTween.Goto(blinkAnimDuration * blinkingNode.objectToScale.transform.localScale.x/blinkScale, true);
}
blinkingNode.objectToScale.transform.localScale = Vector3.one;
}
}
void updateIndicator() {
if (series1.getPoints().Count == 0) return;
WMG_Node lastPoint = series1.getLastPoint().GetComponent<WMG_Node>();
graph.changeSpritePositionToY(indicatorGO, lastPoint.transform.localPosition.y);
Vector2 nodeData = series1.getNodeValue(lastPoint);
indicatorLabelNumberFormatInfo.CurrencyDecimalDigits = indicatorNumDecimals;
string textToSet = nodeData.y.ToString("C", indicatorLabelNumberFormatInfo);
graph.changeLabelText(indicatorGO.transform.GetChild(0).GetChild(0).gameObject, textToSet);
}
void onUpdateAnimateAddPoint(Vector2 newEnd, Vector2 oldEnd, Vector2 newStart, Vector2 oldStart) {
series1.pointValues[series1.pointValues.Count-1] = WMG_Util.RemapVec2(addPointAnimTimeline, 0, 1, oldEnd, newEnd);
graph.xAxis.AxisMaxValue = WMG_Util.RemapFloat(addPointAnimTimeline, 0, 1, oldEnd.x, newEnd.x);
updateIndicator();
if (moveXaxisMinimum) {
series1.pointValues[0] = WMG_Util.RemapVec2(addPointAnimTimeline, 0, 1, oldStart, newStart);
graph.xAxis.AxisMinValue = WMG_Util.RemapFloat(addPointAnimTimeline, 0, 1, oldStart.x, newStart.x);
}
}
void onCompleteAnimateAddPoint() {
if (moveXaxisMinimum) {
series1.pointValues.RemoveAt(0);
blinkCurrentPointAnimation(true);
}
}
string customTooltipLabeler(WMG_Series aSeries, WMG_Node aNode) {
Vector2 nodeData = aSeries.getNodeValue(aNode);
tooltipNumberFormatInfo.CurrencyDecimalDigits = aSeries.theGraph.tooltipNumberDecimals;
string textToSet = nodeData.y.ToString("C", tooltipNumberFormatInfo);
if (aSeries.theGraph.tooltipDisplaySeriesName) {
textToSet = aSeries.seriesName + ": " + textToSet;
}
return textToSet;
}
string customYAxisLabelLabeler(WMG_Axis axis, int labelIndex) {
float num = axis.AxisMinValue + labelIndex * (axis.AxisMaxValue - axis.AxisMinValue) / (axis.axisLabels.Count-1);
yAxisNumberFormatInfo.CurrencyDecimalDigits = axis.numDecimalsAxisLabels;
return num.ToString("C", yAxisNumberFormatInfo);
}
string customSeriesDataLabeler(WMG_Series series, float val) {
seriesDataLabelsNumberFormatInfo.CurrencyDecimalDigits = series.dataLabelsNumDecimals;
return val.ToString("C", seriesDataLabelsNumberFormatInfo);
}
void UpdateIndicatorSize(WMG_Axis_Graph aGraph) {
aGraph.changeSpritePositionTo(graphOverlay, aGraph.graphBackground.transform.parent.transform.localPosition);
float indicatorWidth = (aGraph.getSpriteWidth(aGraph.graphBackground) - aGraph.paddingLeftRight[0] - aGraph.paddingLeftRight[1]);
aGraph.changeSpriteSize(indicatorGO, Mathf.RoundToInt(indicatorWidth), 2);
aGraph.changeSpritePositionToX(indicatorGO, indicatorWidth/2f);
//updateIndicator();
}
}

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class WMG_X_Ring_Graph : WMG_GUI_Functions {
public Object ringGraphPrefab;
public bool onlyRandomizeData;
private List<WMG_Ring_Graph> ringGraphs = new List<WMG_Ring_Graph>();
void Start() {
GameObject ring1go = GameObject.Instantiate(ringGraphPrefab) as GameObject;
changeSpriteParent(ring1go, this.gameObject);
changeSpritePositionTo(ring1go, new Vector3(-230, 175));
WMG_Ring_Graph ring1 = ring1go.GetComponent<WMG_Ring_Graph>();
ring1.Init();
ring1.values.Add(180);
ring1.values.Add(335);
ring1.leftRightPadding = new Vector2(60,60);
ring1.topBotPadding = new Vector2(50,0);
ring1.innerRadiusPercentage = 0.3f;
ring1.ringPointWidthFactor = 20;
changeSpriteSize(ring1go, 420, 350);
ringGraphs.Add(ring1);
GameObject ring2go = GameObject.Instantiate(ringGraphPrefab) as GameObject;
changeSpriteParent(ring2go, this.gameObject);
changeSpritePositionTo(ring2go, new Vector3(200, 115));
WMG_Ring_Graph ring2 = ring2go.GetComponent<WMG_Ring_Graph>();
ring2.Init();
ring2.degrees = 180;
ring2.leftRightPadding = new Vector2(60,60);
ring2.topBotPadding = new Vector2(50,-120);
ring2.innerRadiusPercentage = 0.3f;
ring2.ringPointWidthFactor = 20;
changeSpriteSize(ring2go, 420, 230);
ringGraphs.Add(ring2);
GameObject ring3go = GameObject.Instantiate(ringGraphPrefab) as GameObject;
changeSpriteParent(ring3go, this.gameObject);
changeSpritePositionTo(ring3go, new Vector3(-230, -180));
WMG_Ring_Graph ring3 = ring3go.GetComponent<WMG_Ring_Graph>();
ring3.Init();
ring3.degrees = 0;
ring3.leftRightPadding = new Vector2(60,60);
ring3.topBotPadding = new Vector2(50,50);
ring3.innerRadiusPercentage = 0.3f;
ring3.ringPointWidthFactor = 20;
changeSpriteSize(ring3go, 370, 350);
ringGraphs.Add(ring3);
GameObject ring4go = GameObject.Instantiate(ringGraphPrefab) as GameObject;
changeSpriteParent(ring4go, this.gameObject);
changeSpritePositionTo(ring4go, new Vector3(200, -180));
WMG_Ring_Graph ring4 = ring4go.GetComponent<WMG_Ring_Graph>();
ring4.degrees = 0;
ring4.Init();
ring4.leftRightPadding = new Vector2(60,60);
ring4.topBotPadding = new Vector2(50,50);
ring4.innerRadiusPercentage = 0.3f;
ring4.ringPointWidthFactor = 20;
ring4.bandMode = false;
changeSpriteSize(ring4go, 370, 350);
ringGraphs.Add(ring4);
}
public void randomize() {
for (int i = 0; i < ringGraphs.Count; i++) {
int numRings = ringGraphs[i].values.Count;
if (!onlyRandomizeData) numRings = Random.Range(1,6);
ringGraphs[i].values.SetList(ringGraphs[i].GenRandomList(numRings, ringGraphs[i].minValue, ringGraphs[i].maxValue));
if (!onlyRandomizeData) {
ringGraphs[i].bandMode = (1 == Random.Range(0,2));
if (i == 3) {
ringGraphs[i].degrees = Random.Range(0, 180);
ringGraphs[i].topBotPadding = new Vector2(-ringGraphs[i].outerRadius * (1 - Mathf.Cos(ringGraphs[i].degrees/2 * Mathf.Deg2Rad)) + 50,
-ringGraphs[i].outerRadius * (1 - Mathf.Cos(ringGraphs[i].degrees/2 * Mathf.Deg2Rad)) + 50);
}
}
}
}
public void dataOnlyChanged() {
onlyRandomizeData = !onlyRandomizeData;
}
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class WMG_X_Simple_Pie : MonoBehaviour {
public GameObject emptyPiePrefab;
public WMG_Pie_Graph pieGraph;
public List<float> testData;
public List<string> testStrings;
// Use this for initialization
void Start () {
GameObject graphGO = GameObject.Instantiate(emptyPiePrefab);
graphGO.transform.SetParent(this.transform, false);
pieGraph = graphGO.GetComponent<WMG_Pie_Graph>();
pieGraph.Init(); // Important this gets called before setting data
pieGraph.sliceValues.SetList(testData);
pieGraph.sliceLabels.SetList(testStrings);
}
}

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using UnityEngine;
using System.Collections.Generic;
public class WMG_X_Tutorial_1 : MonoBehaviour {
public GameObject emptyGraphPrefab;
public WMG_Axis_Graph graph;
public WMG_Series series1;
public List<Vector2> series1Data;
public bool useData2;
public List<string> series1Data2;
// Use this for initialization
void Start () {
GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab);
graphGO.transform.SetParent(this.transform, false);
graph = graphGO.GetComponent<WMG_Axis_Graph>();
series1 = graph.addSeries();
graph.xAxis.AxisMaxValue = 5;
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string[] row = series1Data2[i].Split(',');
groups.Add(row[0]);
if (!string.IsNullOrEmpty(row[1])) {
float y = float.Parse(row[1]);
data.Add(new Vector2(i+1, y));
}
}
graph.groups.SetList(groups);
graph.useGroups = true;
graph.xAxis.LabelType = WMG_Axis.labelTypes.groups;
graph.xAxis.AxisNumTicks = groups.Count;
series1.seriesName = "Fruit Data";
series1.UseXDistBetweenToSpace = true;
series1.pointValues.SetList(data);
}
else {
series1.pointValues.SetList(series1Data);
}
}
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