数据面板表格
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TheStrongestSnail/Assets/Graph_Maker.meta
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections;
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public class WMG_X_Interactive_Pie : MonoBehaviour {
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public Object pieGraphPrefab;
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WMG_Pie_Graph graph;
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// Use this for initialization
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void Start () {
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graphGO.transform.SetParent(this.transform, false);
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graph = graphGO.GetComponent<WMG_Pie_Graph>();
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// lets create an interactive doughnut chart
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graph.doughnutPercentage = 0.5f;
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graph.explodeLength = 0;
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graph.WMG_Pie_Slice_Click += myPieSliceClickFunction;
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graph.WMG_Pie_Slice_MouseEnter += myPieSliceHoverFunction;
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graph.WMG_Pie_Legend_Entry_Click += myPieLegendEntryClickFunction;
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}
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void myPieLegendEntryClickFunction(WMG_Pie_Graph pieGraph, WMG_Legend_Entry legendEntry) {
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//Debug.Log("Pie Legend Entry Clicked: " + legendEntry.name);
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}
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void myPieSliceClickFunction(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice) {
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//Debug.Log("Pie Slice Clicked: " + pieGraph.sliceLabels[aSlice.sliceIndex]);
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}
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void myPieSliceHoverFunction(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, bool hover) {
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//Debug.Log("Pie Slice Hover: " + pieGraph.sliceLabels[aSlice.sliceIndex]);
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}
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WMG_Anim.animPosition(aSlice.gameObject, 1, DG.Tweening.Ease.OutQuad, newPos);
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}
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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[CustomEditor(typeof(WMG_X_Plot_Overtime))]
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{
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WMG_X_Plot_Overtime script;
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Dictionary<string, WMG_PropertyField> fields;
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void OnEnable()
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{
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script = (WMG_X_Plot_Overtime)target;
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fields = GetProperties(script);
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}
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{
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serializedObject.Update();
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DrawCore();
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using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
|
||||
public class WMG_X_Plot_Overtime : MonoBehaviour {
|
||||
|
||||
public Object emptyGraphPrefab;
|
||||
public bool plotOnStart;
|
||||
public bool plottingData { get {return _plottingData;}
|
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set {
|
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if (_plottingData != value) {
|
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_plottingData = value;
|
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plottingDataC.Changed();
|
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}
|
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}
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}
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[SerializeField] private bool _plottingData;
|
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|
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public float plotIntervalSeconds;
|
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public float plotAnimationSeconds;
|
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Ease plotEaseType = Ease.OutQuad;
|
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public float xInterval;
|
||||
public bool useAreaShading;
|
||||
public bool useComputeShader;
|
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public bool blinkCurrentPoint;
|
||||
public float blinkAnimDuration;
|
||||
float blinkScale = 2;
|
||||
public bool moveXaxisMinimum;
|
||||
public Object indicatorPrefab;
|
||||
public int indicatorNumDecimals;
|
||||
|
||||
private List<WMG_Change_Obj> changeObjs = new List<WMG_Change_Obj>();
|
||||
private WMG_Change_Obj plottingDataC = new WMG_Change_Obj();
|
||||
|
||||
WMG_Axis_Graph graph;
|
||||
WMG_Series series1;
|
||||
GameObject graphOverlay;
|
||||
GameObject indicatorGO;
|
||||
|
||||
System.Globalization.NumberFormatInfo tooltipNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
|
||||
System.Globalization.NumberFormatInfo yAxisNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
|
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System.Globalization.NumberFormatInfo seriesDataLabelsNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
|
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System.Globalization.NumberFormatInfo indicatorLabelNumberFormatInfo = new System.Globalization.CultureInfo( "en-US", false ).NumberFormat;
|
||||
|
||||
float addPointAnimTimeline;
|
||||
Tween blinkingTween;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
changeObjs.Add(plottingDataC);
|
||||
|
||||
GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab) as GameObject;
|
||||
graphGO.transform.SetParent(this.transform, false);
|
||||
graph = graphGO.GetComponent<WMG_Axis_Graph>();
|
||||
graph.legend.hideLegend = true;
|
||||
graph.stretchToParent(graphGO);
|
||||
graphOverlay = new GameObject();
|
||||
graphOverlay.AddComponent<RectTransform>();
|
||||
graphOverlay.name = "Graph Overlay";
|
||||
graphOverlay.transform.SetParent(graphGO.transform, false);
|
||||
indicatorGO = GameObject.Instantiate(indicatorPrefab) as GameObject;
|
||||
indicatorGO.transform.SetParent(graphOverlay.transform, false);
|
||||
indicatorGO.SetActive(false);
|
||||
graph.GraphBackgroundChanged += UpdateIndicatorSize;
|
||||
graph.paddingLeftRight = new Vector2(65, 60);
|
||||
graph.paddingTopBottom = new Vector2(40, 40);
|
||||
graph.xAxis.LabelType = WMG_Axis.labelTypes.ticks;
|
||||
graph.xAxis.SetLabelsUsingMaxMin = true;
|
||||
graph.autoAnimationsEnabled = false;
|
||||
graph.xAxis.hideLabels = true;
|
||||
graph.xAxis.hideTicks = true;
|
||||
graph.xAxis.hideGrid = true;
|
||||
graph.yAxis.AxisNumTicks = 5;
|
||||
graph.yAxis.hideTicks = true;
|
||||
graph.axisWidth = 1;
|
||||
graph.yAxis.MaxAutoGrow = true; // auto increase yAxis max if a point value exceeds max
|
||||
graph.yAxis.MinAutoGrow = true; // auto decrease yAxis min if a point value exceeds min
|
||||
series1 = graph.addSeries();
|
||||
series1.pointColor = Color.red;
|
||||
series1.lineColor = Color.green;
|
||||
series1.lineScale = 0.5f;
|
||||
series1.pointWidthHeight = 8;
|
||||
graph.changeSpriteColor(graph.graphBackground, Color.black);
|
||||
if (useAreaShading) {
|
||||
series1.areaShadingType = WMG_Series.areaShadingTypes.Gradient;
|
||||
series1.areaShadingAxisValue = graph.yAxis.AxisMinValue;
|
||||
series1.areaShadingColor = new Color(80f/255f, 100f/255f, 60f/255f, 1f);
|
||||
series1.areaShadingUsesComputeShader = useComputeShader;
|
||||
}
|
||||
graph.tooltipDisplaySeriesName = false;
|
||||
|
||||
// define our own custom functions for labeling
|
||||
graph.theTooltip.tooltipLabeler = customTooltipLabeler; // override the default labeler for the tooltip
|
||||
graph.yAxis.axisLabelLabeler = customYAxisLabelLabeler; // override the default labeler for the yAxis
|
||||
series1.seriesDataLabeler = customSeriesDataLabeler; // override the default labeler for data labels (appear over points when data labels on the series are enabled)
|
||||
|
||||
plottingDataC.OnChange += PlottingDataChanged;
|
||||
if (plotOnStart) {
|
||||
plottingData = true;
|
||||
}
|
||||
}
|
||||
|
||||
void PlottingDataChanged() {
|
||||
//Debug.Log("plottingData: " + plottingData);
|
||||
if (plottingData) {
|
||||
StartCoroutine(plotData ());
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator plotData() {
|
||||
while(true) {
|
||||
yield return new WaitForSeconds(plotIntervalSeconds);
|
||||
if (!plottingData) break;
|
||||
animateAddPointFromEnd(new Vector2((series1.pointValues.Count == 0 ? 0 : (series1.pointValues[series1.pointValues.Count-1].x + xInterval)), Random.Range(graph.yAxis.AxisMinValue, graph.yAxis.AxisMaxValue*1.2f)), plotAnimationSeconds);
|
||||
if (blinkCurrentPoint) {
|
||||
blinkCurrentPointAnimation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void animateAddPointFromEnd(Vector2 pointVec, float animDuration) {
|
||||
if (series1.pointValues.Count == 0) { // no end to animate from, just add the point
|
||||
series1.pointValues.Add(pointVec);
|
||||
indicatorGO.SetActive(true);
|
||||
graph.Refresh(); // Ensures gamobject list of series points is up to date based on pointValues
|
||||
updateIndicator();
|
||||
}
|
||||
else {
|
||||
series1.pointValues.Add (series1.pointValues[series1.pointValues.Count-1]);
|
||||
if (pointVec.x > graph.xAxis.AxisMaxValue) { // the new point will exceed the x-axis max
|
||||
addPointAnimTimeline = 0; // animates from 0 to 1
|
||||
Vector2 oldEnd = new Vector2(series1.pointValues[series1.pointValues.Count-1].x, series1.pointValues[series1.pointValues.Count-1].y);
|
||||
Vector2 newStart = new Vector2(series1.pointValues[1].x, series1.pointValues[1].y);
|
||||
Vector2 oldStart = new Vector2(series1.pointValues[0].x, series1.pointValues[0].y);
|
||||
WMG_Anim.animFloatCallbacks(() => addPointAnimTimeline, x=> addPointAnimTimeline = x, animDuration, 1,
|
||||
() => onUpdateAnimateAddPoint(pointVec, oldEnd, newStart, oldStart),
|
||||
() => onCompleteAnimateAddPoint(), plotEaseType);
|
||||
}
|
||||
else {
|
||||
WMG_Anim.animVec2CallbackU(()=> series1.pointValues[series1.pointValues.Count-1], x=> series1.pointValues[series1.pointValues.Count-1] = x, animDuration, pointVec,
|
||||
() => updateIndicator(), plotEaseType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void blinkCurrentPointAnimation(bool fromOnCompleteAnimateAdd = false) {
|
||||
graph.Refresh(); // Ensures gamobject list of series points is up to date based on pointValues
|
||||
WMG_Node lastPoint = series1.getLastPoint().GetComponent<WMG_Node>();
|
||||
string blinkingPointAnimId = series1.GetHashCode() + "blinkingPointAnim";
|
||||
DOTween.Kill(blinkingPointAnimId);
|
||||
blinkingTween = lastPoint.objectToScale.transform.DOScale(new Vector3(blinkScale,blinkScale,blinkScale), blinkAnimDuration).SetEase(plotEaseType)
|
||||
.SetUpdate(false).SetId(blinkingPointAnimId).SetLoops(-1, LoopType.Yoyo);
|
||||
if (series1.pointValues.Count > 1) { // ensure previous point scale reset
|
||||
WMG_Node blinkingNode = series1.getPoints()[series1.getPoints().Count-2].GetComponent<WMG_Node>();
|
||||
if (fromOnCompleteAnimateAdd) { // removing a pointValues index deletes the gameobject at the end, so need to set the timeline from the previous tween
|
||||
blinkingTween.Goto(blinkAnimDuration * blinkingNode.objectToScale.transform.localScale.x/blinkScale, true);
|
||||
}
|
||||
blinkingNode.objectToScale.transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
|
||||
void updateIndicator() {
|
||||
if (series1.getPoints().Count == 0) return;
|
||||
WMG_Node lastPoint = series1.getLastPoint().GetComponent<WMG_Node>();
|
||||
graph.changeSpritePositionToY(indicatorGO, lastPoint.transform.localPosition.y);
|
||||
Vector2 nodeData = series1.getNodeValue(lastPoint);
|
||||
indicatorLabelNumberFormatInfo.CurrencyDecimalDigits = indicatorNumDecimals;
|
||||
string textToSet = nodeData.y.ToString("C", indicatorLabelNumberFormatInfo);
|
||||
graph.changeLabelText(indicatorGO.transform.GetChild(0).GetChild(0).gameObject, textToSet);
|
||||
}
|
||||
|
||||
void onUpdateAnimateAddPoint(Vector2 newEnd, Vector2 oldEnd, Vector2 newStart, Vector2 oldStart) {
|
||||
series1.pointValues[series1.pointValues.Count-1] = WMG_Util.RemapVec2(addPointAnimTimeline, 0, 1, oldEnd, newEnd);
|
||||
graph.xAxis.AxisMaxValue = WMG_Util.RemapFloat(addPointAnimTimeline, 0, 1, oldEnd.x, newEnd.x);
|
||||
|
||||
updateIndicator();
|
||||
|
||||
if (moveXaxisMinimum) {
|
||||
series1.pointValues[0] = WMG_Util.RemapVec2(addPointAnimTimeline, 0, 1, oldStart, newStart);
|
||||
graph.xAxis.AxisMinValue = WMG_Util.RemapFloat(addPointAnimTimeline, 0, 1, oldStart.x, newStart.x);
|
||||
}
|
||||
}
|
||||
|
||||
void onCompleteAnimateAddPoint() {
|
||||
if (moveXaxisMinimum) {
|
||||
series1.pointValues.RemoveAt(0);
|
||||
blinkCurrentPointAnimation(true);
|
||||
}
|
||||
}
|
||||
|
||||
string customTooltipLabeler(WMG_Series aSeries, WMG_Node aNode) {
|
||||
Vector2 nodeData = aSeries.getNodeValue(aNode);
|
||||
tooltipNumberFormatInfo.CurrencyDecimalDigits = aSeries.theGraph.tooltipNumberDecimals;
|
||||
string textToSet = nodeData.y.ToString("C", tooltipNumberFormatInfo);
|
||||
if (aSeries.theGraph.tooltipDisplaySeriesName) {
|
||||
textToSet = aSeries.seriesName + ": " + textToSet;
|
||||
}
|
||||
return textToSet;
|
||||
}
|
||||
|
||||
string customYAxisLabelLabeler(WMG_Axis axis, int labelIndex) {
|
||||
float num = axis.AxisMinValue + labelIndex * (axis.AxisMaxValue - axis.AxisMinValue) / (axis.axisLabels.Count-1);
|
||||
yAxisNumberFormatInfo.CurrencyDecimalDigits = axis.numDecimalsAxisLabels;
|
||||
return num.ToString("C", yAxisNumberFormatInfo);
|
||||
}
|
||||
|
||||
string customSeriesDataLabeler(WMG_Series series, float val) {
|
||||
seriesDataLabelsNumberFormatInfo.CurrencyDecimalDigits = series.dataLabelsNumDecimals;
|
||||
return val.ToString("C", seriesDataLabelsNumberFormatInfo);
|
||||
}
|
||||
|
||||
void UpdateIndicatorSize(WMG_Axis_Graph aGraph) {
|
||||
aGraph.changeSpritePositionTo(graphOverlay, aGraph.graphBackground.transform.parent.transform.localPosition);
|
||||
float indicatorWidth = (aGraph.getSpriteWidth(aGraph.graphBackground) - aGraph.paddingLeftRight[0] - aGraph.paddingLeftRight[1]);
|
||||
aGraph.changeSpriteSize(indicatorGO, Mathf.RoundToInt(indicatorWidth), 2);
|
||||
aGraph.changeSpritePositionToX(indicatorGO, indicatorWidth/2f);
|
||||
//updateIndicator();
|
||||
}
|
||||
|
||||
}
|
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public Object ringGraphPrefab;
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public bool onlyRandomizeData;
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private List<WMG_Ring_Graph> ringGraphs = new List<WMG_Ring_Graph>();
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void Start() {
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GameObject ring1go = GameObject.Instantiate(ringGraphPrefab) as GameObject;
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changeSpriteParent(ring1go, this.gameObject);
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changeSpritePositionTo(ring1go, new Vector3(-230, 175));
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ring1.Init();
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ring1.values.Add(335);
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changeSpriteSize(ring1go, 420, 350);
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ringGraphs.Add(ring1);
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GameObject ring2go = GameObject.Instantiate(ringGraphPrefab) as GameObject;
|
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changeSpriteParent(ring2go, this.gameObject);
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changeSpritePositionTo(ring2go, new Vector3(200, 115));
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WMG_Ring_Graph ring2 = ring2go.GetComponent<WMG_Ring_Graph>();
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ring2.Init();
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changeSpriteSize(ring2go, 420, 230);
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|
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changeSpriteParent(ring3go, this.gameObject);
|
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changeSpritePositionTo(ring3go, new Vector3(-230, -180));
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ring3.Init();
|
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changeSpriteSize(ring3go, 370, 350);
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GameObject ring4go = GameObject.Instantiate(ringGraphPrefab) as GameObject;
|
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changeSpriteParent(ring4go, this.gameObject);
|
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changeSpritePositionTo(ring4go, new Vector3(200, -180));
|
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WMG_Ring_Graph ring4 = ring4go.GetComponent<WMG_Ring_Graph>();
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ring4.degrees = 0;
|
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ring4.Init();
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changeSpriteSize(ring4go, 370, 350);
|
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ringGraphs.Add(ring4);
|
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}
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public void randomize() {
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for (int i = 0; i < ringGraphs.Count; i++) {
|
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int numRings = ringGraphs[i].values.Count;
|
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if (!onlyRandomizeData) numRings = Random.Range(1,6);
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ringGraphs[i].values.SetList(ringGraphs[i].GenRandomList(numRings, ringGraphs[i].minValue, ringGraphs[i].maxValue));
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if (!onlyRandomizeData) {
|
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if (i == 3) {
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|
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-ringGraphs[i].outerRadius * (1 - Mathf.Cos(ringGraphs[i].degrees/2 * Mathf.Deg2Rad)) + 50);
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}
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}
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}
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}
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public void dataOnlyChanged() {
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}
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class WMG_X_Simple_Pie : MonoBehaviour {
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public GameObject emptyPiePrefab;
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public WMG_Pie_Graph pieGraph;
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public List<float> testData;
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public List<string> testStrings;
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// Use this for initialization
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void Start () {
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GameObject graphGO = GameObject.Instantiate(emptyPiePrefab);
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graphGO.transform.SetParent(this.transform, false);
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pieGraph = graphGO.GetComponent<WMG_Pie_Graph>();
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pieGraph.Init(); // Important this gets called before setting data
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pieGraph.sliceValues.SetList(testData);
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pieGraph.sliceLabels.SetList(testStrings);
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using UnityEngine;
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using System.Collections.Generic;
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public class WMG_X_Tutorial_1 : MonoBehaviour {
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public GameObject emptyGraphPrefab;
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public WMG_Axis_Graph graph;
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public WMG_Series series1;
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public List<Vector2> series1Data;
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public bool useData2;
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public List<string> series1Data2;
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// Use this for initialization
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void Start () {
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GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab);
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graphGO.transform.SetParent(this.transform, false);
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graph = graphGO.GetComponent<WMG_Axis_Graph>();
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series1 = graph.addSeries();
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graph.xAxis.AxisMaxValue = 5;
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if (useData2) {
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List<string> groups = new List<string>();
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List<Vector2> data = new List<Vector2>();
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for (int i = 0; i < series1Data2.Count; i++) {
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string[] row = series1Data2[i].Split(',');
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if (!string.IsNullOrEmpty(row[1])) {
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float y = float.Parse(row[1]);
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data.Add(new Vector2(i+1, y));
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}
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}
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graph.groups.SetList(groups);
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graph.useGroups = true;
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graph.xAxis.LabelType = WMG_Axis.labelTypes.groups;
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graph.xAxis.AxisNumTicks = groups.Count;
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: 0
|
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Reference in New Issue
Block a user