main接入活动
This commit is contained in:
parent
964191a973
commit
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@ -1807,6 +1807,7 @@ GameObject:
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@ -15,13 +15,12 @@ public class Scene_main_jiekou :Base
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private void Awake()
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{
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instance = this;
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getInfo();
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//getInfo();
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}
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async void getInfo()
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{
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//base.testLogo();
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await StartAsync();
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Debug.Log(_realPlayerInfo.data.nickName);
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Debug.Log(_realPlayerInfo.data.voluteCoin);
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@ -0,0 +1,23 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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//显示动画
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public class main_BaseShowPanel : MonoBehaviour
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{
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[Header("父类自动的panel,按需要给")]
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public GameObject _panel;
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public void showPanel(GameObject panel)
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{
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if (panel == null)
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{
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Debug.LogError("panel==null");
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return;
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}
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panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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panel.transform.DOScale(1f, 0.8f);
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}
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}
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@ -16,8 +16,6 @@ public class main_shop :BaseUIPanel
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btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
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}
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public async void asyncOnShopBTN(Button BTN)
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{
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await ButtonClickAnimationAsync(BTN.gameObject);
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@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class scene_main_init : MonoBehaviour
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{
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[Header("作为父节点的canvas")]
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public Canvas _canvas;
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[Header("需要生成的预制体")]
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public GameObject panelPrefab;
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// Start is called before the first frame update
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void Start()
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{
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GameObject newPanel= GameObject.Instantiate(panelPrefab,_canvas.transform);
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//newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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}
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}
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@ -68,4 +68,6 @@ public class BaseUIPanel : Base
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Destroy(gameObject);
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}
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}
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8
TheStrongestSnail/Assets/Scripts/UI_contorl_wlx.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/UI_contorl_wlx.meta
Normal file
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@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ui_huodong :main_BaseShowPanel
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{
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// Start is called before the first frame update
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void Start()
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{
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base.showPanel(base._panel);
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}
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}
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@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ui_huodongguize :main_BaseShowPanel
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{
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void Start()
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{
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base.showPanel(base._panel);
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ui_huodongxiangqing :main_BaseShowPanel
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{
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void Start()
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{
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base.showPanel(base._panel);
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}
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}
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Loading…
Reference in New Issue
Block a user