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+ public GameObject guizhe; + public GameObject toFirend; public MotherFuck532 MotherFuck532; public Lottery532 lottery532; public MotherFuck533 MotherFuck533; - public bool Judge533; + //public bool Judge533; public TextMeshProUGUI lowNumText;//普通宝箱 public int lowNum; @@ -33,13 +34,8 @@ public class LotteryPanel : Base { if (lowList.Count>0) { - GetRewardInfo533(lowList[0].id); - if (true) - { - lowList.Remove(lowList[0]); - GameObject ani = Instantiate(AniPanel, transform); - ani.GetComponent().OpenBox(id); - } + GetRewardInfo533(lowList[0].id,id); + } else { @@ -52,13 +48,8 @@ public class LotteryPanel : Base { if (goodList.Count>0) { - GetRewardInfo533(goodList[0].id); - if (Judge533) - { - goodList.Remove(goodList[0]); - GameObject ani = Instantiate(AniPanel, transform); - ani.GetComponent().OpenBox(id); - } + GetRewardInfo533(goodList[0].id,id); + } else { @@ -70,21 +61,45 @@ public class LotteryPanel : Base } - - + public void Showguizhe() + { + Instantiate(guizhe, transform); + } + public void ShowToFriend() + { + Instantiate(toFirend, transform); + } public async void GetRewardInfo532() { lottery532 = await MotherFuck532.Result(); SetMyBoxNum(lottery532.data); } - public async void GetRewardInfo533(int id) + public async void GetRewardInfo533(int id,int type) { + bool Judge533=false; Judge533 = await MotherFuck533.Result(id); if (Judge533) { + if (type == 1) + { + + lowList.Remove(lowList[0]); + GameObject ani = Instantiate(AniPanel, transform); + ani.GetComponent().OpenBox(type); + + } + else if(type==2) + { + goodList.Remove(goodList[0]); + GameObject ani = Instantiate(AniPanel, transform); + ani.GetComponent().OpenBox(type); + } + GetRewardInfo532(); } - } + + + } public void SetMyBoxNum(List data)//设置我的宝箱 { diff --git a/TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs b/TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs new file mode 100644 index 0000000..461f563 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class startPanel : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs.meta b/TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs.meta new file mode 100644 index 0000000..8a174da --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7ee82b11a66f4443b607d366b71aa7f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/RacingPanel/RacingPanel.cs b/TheStrongestSnail/Assets/Scripts/RacingPanel/RacingPanel.cs index 8cf59e0..2668ff8 100644 --- a/TheStrongestSnail/Assets/Scripts/RacingPanel/RacingPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/RacingPanel/RacingPanel.cs @@ -73,6 +73,8 @@ public class RacingPanel : MonoBehaviour public Text AllimgChaoT; public Text AllimgLeiT; public Text AllimgMieT; + + public GameObject guizhe; // Start is called before the first frame update void Start() { @@ -169,4 +171,9 @@ public class RacingPanel : MonoBehaviour nowObj=obj; } + + public void Showguizhe() + { + Instantiate(guizhe, transform); + } } diff --git a/TheStrongestSnail/Assets/Scripts/ToFriend.cs b/TheStrongestSnail/Assets/Scripts/ToFriend.cs index 7bc6151..52778a8 100644 --- a/TheStrongestSnail/Assets/Scripts/ToFriend.cs +++ b/TheStrongestSnail/Assets/Scripts/ToFriend.cs @@ -7,7 +7,7 @@ using QRCodeShareMain; using static Cinemachine.CinemachineBlendDefinition; using TMPro; -public class ToFriend : MonoBehaviour +public class ToFriend : Base { public Image Tofrienf; private Texture2D currentQRCodeGenerate = null; @@ -43,7 +43,7 @@ public class ToFriend : MonoBehaviour NativeGallery.Permission permission = NativeGallery.SaveImageToGallery(ss, "GalleryTest", "Image.png", (success, path) => Debug.Log("Media save result: " + path + " " + path)); Debug.Log("Permission result: " + permission); - 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