开始界面,规则
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m_PrefabAsset: {fileID: 0}
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@ -42,6 +42,8 @@ public class AllHouseContro : MonoBehaviour
|
||||
public List<int> KillNos;//»÷ɱ·¿¼äÁбí
|
||||
|
||||
public ListPanel listPanel;
|
||||
|
||||
public GameObject guizhe;
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
@ -620,4 +622,8 @@ public class AllHouseContro : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void Showguizhe()
|
||||
{
|
||||
Instantiate(guizhe, transform);
|
||||
}
|
||||
}
|
||||
|
@ -5,13 +5,14 @@ using TMPro;
|
||||
public class LotteryPanel : Base
|
||||
{
|
||||
public GameObject AniPanel;
|
||||
|
||||
public GameObject guizhe;
|
||||
public GameObject toFirend;
|
||||
|
||||
public MotherFuck532 MotherFuck532;
|
||||
public Lottery532 lottery532;
|
||||
|
||||
public MotherFuck533 MotherFuck533;
|
||||
public bool Judge533;
|
||||
//public bool Judge533;
|
||||
|
||||
public TextMeshProUGUI lowNumText;//ÆÕͨ±¦Ïä
|
||||
public int lowNum;
|
||||
@ -33,13 +34,8 @@ public class LotteryPanel : Base
|
||||
{
|
||||
if (lowList.Count>0)
|
||||
{
|
||||
GetRewardInfo533(lowList[0].id);
|
||||
if (true)
|
||||
{
|
||||
lowList.Remove(lowList[0]);
|
||||
GameObject ani = Instantiate(AniPanel, transform);
|
||||
ani.GetComponent<Anilottery>().OpenBox(id);
|
||||
}
|
||||
GetRewardInfo533(lowList[0].id,id);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -52,13 +48,8 @@ public class LotteryPanel : Base
|
||||
{
|
||||
if (goodList.Count>0)
|
||||
{
|
||||
GetRewardInfo533(goodList[0].id);
|
||||
if (Judge533)
|
||||
{
|
||||
goodList.Remove(goodList[0]);
|
||||
GameObject ani = Instantiate(AniPanel, transform);
|
||||
ani.GetComponent<Anilottery>().OpenBox(id);
|
||||
}
|
||||
GetRewardInfo533(goodList[0].id,id);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -70,20 +61,44 @@ public class LotteryPanel : Base
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Showguizhe()
|
||||
{
|
||||
Instantiate(guizhe, transform);
|
||||
}
|
||||
public void ShowToFriend()
|
||||
{
|
||||
Instantiate(toFirend, transform);
|
||||
}
|
||||
public async void GetRewardInfo532()
|
||||
{
|
||||
lottery532 = await MotherFuck532.Result();
|
||||
SetMyBoxNum(lottery532.data);
|
||||
}
|
||||
public async void GetRewardInfo533(int id)
|
||||
public async void GetRewardInfo533(int id,int type)
|
||||
{
|
||||
bool Judge533=false;
|
||||
Judge533 = await MotherFuck533.Result(id);
|
||||
if (Judge533)
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
|
||||
lowList.Remove(lowList[0]);
|
||||
GameObject ani = Instantiate(AniPanel, transform);
|
||||
ani.GetComponent<Anilottery>().OpenBox(type);
|
||||
|
||||
}
|
||||
else if(type==2)
|
||||
{
|
||||
goodList.Remove(goodList[0]);
|
||||
GameObject ani = Instantiate(AniPanel, transform);
|
||||
ani.GetComponent<Anilottery>().OpenBox(type);
|
||||
}
|
||||
|
||||
GetRewardInfo532();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void SetMyBoxNum(List<Lottery532Data> data)//ÉèÖÃÎҵı¦Ïä
|
||||
|
18
TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs
Normal file
18
TheStrongestSnail/Assets/Scripts/GLScripts/startPanel.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class startPanel : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
||||
guid: f7ee82b11a66f4443b607d366b71aa7f
|
||||
MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
@ -73,6 +73,8 @@ public class RacingPanel : MonoBehaviour
|
||||
public Text AllimgChaoT;
|
||||
public Text AllimgLeiT;
|
||||
public Text AllimgMieT;
|
||||
|
||||
public GameObject guizhe;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -169,4 +171,9 @@ public class RacingPanel : MonoBehaviour
|
||||
nowObj=obj;
|
||||
|
||||
}
|
||||
|
||||
public void Showguizhe()
|
||||
{
|
||||
Instantiate(guizhe, transform);
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using QRCodeShareMain;
|
||||
using static Cinemachine.CinemachineBlendDefinition;
|
||||
using TMPro;
|
||||
|
||||
public class ToFriend : MonoBehaviour
|
||||
public class ToFriend : Base
|
||||
{
|
||||
public Image Tofrienf;
|
||||
private Texture2D currentQRCodeGenerate = null;
|
||||
@ -43,7 +43,7 @@ public class ToFriend : MonoBehaviour
|
||||
NativeGallery.Permission permission = NativeGallery.SaveImageToGallery(ss, "GalleryTest", "Image.png", (success, path) => Debug.Log("Media save result: " + path + " " + path));
|
||||
|
||||
Debug.Log("Permission result: " + permission);
|
||||
|
||||
addEventPopUp("保存成功");
|
||||
// To avoid memory leaks
|
||||
Destroy(ss);
|
||||
}
|
||||
|
2508
TheStrongestSnail/Assets/prefabs/GLPrefabs/RaGuizhe.prefab
Normal file
2508
TheStrongestSnail/Assets/prefabs/GLPrefabs/RaGuizhe.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: 0d4c6e96cf2a0aa44ace0e8b40d913a4
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
2508
TheStrongestSnail/Assets/prefabs/GLPrefabs/Taowangguiz.prefab
Normal file
2508
TheStrongestSnail/Assets/prefabs/GLPrefabs/Taowangguiz.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 712c4037a9c4d464abe078b95c9abe5d
|
||||
PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
26226
TheStrongestSnail/Assets/prefabs/GLPrefabs/guizhe.prefab
Normal file
26226
TheStrongestSnail/Assets/prefabs/GLPrefabs/guizhe.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: 9704f364b77fb6942a4a1b79308a3623
|
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -247,7 +247,7 @@ RectTransform:
|
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -106, y: 6.2803}
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m_SizeDelta: {x: 101.3019, y: 93.402}
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m_SizeDelta: {x: 99, y: 86}
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Loading…
Reference in New Issue
Block a user