更新web相关文件

This commit is contained in:
五条悟 2024-11-12 19:59:15 +08:00
parent d677d135c5
commit 5615cde83f
4 changed files with 33 additions and 164 deletions

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@ -4584,8 +4584,6 @@ GameObject:
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@ -15,7 +15,7 @@ public class LoginAndGetToken : MonoBehaviour
private void OnEnable()
{
Login();
//Login();
}
public async void Login()

View File

@ -303,7 +303,6 @@ public class cutePoolPage {
public int orderByBeansCoin;
}
*/
/*using System;
using System.Collections;
using System.Collections.Generic;
@ -526,7 +525,6 @@ public class WebConnact : MonoBehaviour
{
}
}*/
/*using System;
using System.Collections;
using System.Collections.Generic;
@ -982,11 +980,10 @@ using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class WebConnact : MonoBehaviour
{
private string token = null; // 保存最新的 token初始为 null
private int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
@ -998,17 +995,21 @@ public class WebConnact : MonoBehaviour
}
// 当接收到 token 时触发此方法,仅保存 token
void HandleTokenReceived(string receivedToken)
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
//LoadInitialData();
//LoadGameEscapeData();
Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
void HandleGameEscapeIdUpdated(int newGameEscapeId)
public void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
//LoadGameEscapeData();
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
@ -1044,7 +1045,7 @@ public class WebConnact : MonoBehaviour
}
// 查询最近的大屠杀
await QueryLatestMassacre();
// await QueryLatestMassacre();
// 查询逃亡房间详情
await QueryEscapeRoomDetails();
// 用户下注
@ -1056,7 +1057,7 @@ public class WebConnact : MonoBehaviour
}
// 更新用户信息
private async Task UpdateUserInformation()
public async Task UpdateUserInformation()
{
var headers = CreateHeaders();
string body = @"
@ -1072,7 +1073,7 @@ public class WebConnact : MonoBehaviour
}
// 查询用户详情
private async Task<string> QueryUserDetails()
public async Task<string> QueryUserDetails()
{
var headers = CreateHeaders();
Debug.Log("正在查询用户详细信息...");
@ -1082,7 +1083,7 @@ public class WebConnact : MonoBehaviour
}
// 加载商城数据
private async Task LoadMallData()
public async Task LoadMallData()
{
// 查询商城虚拟商品列表
await QueryMallList(0);
@ -1095,7 +1096,7 @@ public class WebConnact : MonoBehaviour
}
// 查询商城列表
private async Task QueryMallList(int productType)
public async Task QueryMallList(int productType)
{
var headers = CreateHeaders();
Mall_List mallList = new Mall_List
@ -1107,7 +1108,7 @@ public class WebConnact : MonoBehaviour
}
// 获取商城商品详情
private async Task GetMallProductDetails(int productId)
public async Task GetMallProductDetails(int productId)
{
var headers = CreateHeaders();
Product_Details productDetails = new Product_Details
@ -1119,7 +1120,7 @@ public class WebConnact : MonoBehaviour
}
// 购买商品
private async Task BuyMallProduct(int userId, int productId)
public async Task BuyMallProduct(int userId, int productId)
{
var headers = CreateHeaders();
Mall_buy mallBuy = new Mall_buy
@ -1131,16 +1132,16 @@ public class WebConnact : MonoBehaviour
Debug.Log("购买商品响应: " + response);
}
// 查询最近的大屠杀
private async Task QueryLatestMassacre()
{
var headers = CreateHeaders();
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
Debug.Log("查询最近大屠杀响应: " + response);
}
//// 查询最近的大屠杀
//public async Task QueryLatestMassacre()
//{
// var headers = CreateHeaders();
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
// Debug.Log("查询最近大屠杀响应: " + response);
//}
// 查询逃亡房间详情
private async Task QueryEscapeRoomDetails()
public async Task QueryEscapeRoomDetails()
{
var headers = CreateHeaders();
string body = $@"
@ -1153,7 +1154,7 @@ public class WebConnact : MonoBehaviour
}
// 用户下注
private async Task UserBet()
public async Task UserBet()
{
var headers = CreateHeaders();
string body = $@"
@ -1168,7 +1169,7 @@ public class WebConnact : MonoBehaviour
}
// 查询击杀信息
private async Task QueryKill()
public async Task QueryKill()
{
var headers = CreateHeaders();
string body = $@"
@ -1181,7 +1182,7 @@ public class WebConnact : MonoBehaviour
}
// 查询用户下注结果
private async Task QueryUserBetResult()
public async Task QueryUserBetResult()
{
var headers = CreateHeaders();
string body = $@"
@ -1194,7 +1195,7 @@ public class WebConnact : MonoBehaviour
}
// 创建请求头,使用最新的 token
private Dictionary<string, string> CreateHeaders()
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{

View File

@ -43,7 +43,7 @@ public class selectGameEscape512 : MonoBehaviour
{
while (true) // 无限循环来实现每2秒发送一次请求
{
yield return new WaitForSeconds(5f); // 每2秒暂停一次
yield return new WaitForSeconds(2f); // 每2秒暂停一次
yield return gameEscape(token); // 调用gameEscape方法
}
}
@ -52,7 +52,7 @@ public class selectGameEscape512 : MonoBehaviour
{
// 用来给请求头赋值
string Authorization = token;
Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
//Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
// 5.1查询最近一场大屠杀
Dictionary<string, string> head51 = new Dictionary<string, string>
@ -70,7 +70,7 @@ public class selectGameEscape512 : MonoBehaviour
if (response != null && response.code == 200 && response.data != null)
{
gameEscapeId = response.data.gameEscapeModel.id;
Debug.Log("解析成功id为: " + gameEscapeId);
//Debug.Log("解析成功id为: " + gameEscapeId);
// 触发事件,通知所有订阅者
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
@ -126,109 +126,3 @@ public class selectGameEscape512 : MonoBehaviour
}
/*public class selectGameEscape512 : MonoBehaviour
{
int gameEscapeId;
void Start()
{
// 由于除登录注册外的其他方法都需要登录后返回的token
// 因此登录不在此发送请求(同时)
// 采用监听和事件回调的方法只有监听到登录和token返回时才运行其他方法
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
}
void HandleTokenReceived(string token)
{
// 使用 token
Debug.Log("HandleTokenReceived监听:" + token);
StartCoroutine(GameEscapeRoutine(token)); // 启动协程每2秒调用一次gameEscape
}
// 创建一个IEnumerator的协程
IEnumerator GameEscapeRoutine(string token)
{
while (true) // 无限循环来实现每2秒发送一次请求
{
yield return new WaitForSeconds(2f); // 每2秒暂停一次
yield return gameEscape(token); // 调用gameEscape方法
}
}
public async Task gameEscape(string token)
{
// 用来给请求头赋值
string Authorization = token;
Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
// 5.1查询最近一场大屠杀
Dictionary<string, string> head51 = new Dictionary<string, string>
{
{ "Authorization", Authorization }, // 设置授权头
};
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
// 解析JSON数据
string json = response51;
Response response = JsonConvert.DeserializeObject<Response>(json);
if (response != null && response.code == 200 && response.data != null)
{
gameEscapeId = response.data.gameEscapeModel.id;
Debug.Log("解析成功id为: " + gameEscapeId);
}
else
{
Debug.LogError("解析失败或响应错误");
}
}
void OnDestroy()
{
// 取消监听,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
}
// Update is called once per frame
void Update()
{
}
[Serializable]
public class GameEscapeModel
{
public int id; // 解析游戏ID
public string gameNo; // 包括游戏编号
}
[Serializable]
public class GameEscapeRoomResponseVo
{
public int escapeId; // 逃脱游戏的ID
public int roomNo; // 房间号
}
[Serializable]
public class Data
{
public int carrySeconds; // 持续秒数
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
}
[Serializable]
public class Response
{
public int code; // 状态码
public string message; // 返回信息
public Data data; // 数据对象
}
}*/