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GL 2024-11-16 05:56:57 +08:00
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commit 57fd5c4756
42 changed files with 6508 additions and 243 deletions

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@ -18,6 +18,11 @@ public class AllHouseContro : MonoBehaviour
public GameObject detailsText;
public HouseBtn house;
public List<GameObject> bossobj;
public HouseBtn BoosHouse;//Boos房间
public GameObject BazhuPanel;
public WarnPanel warnPanel;
public List<GameObject> wonnius = new List<GameObject>();
// Start is called before the first frame update
async void Start()
{
@ -34,6 +39,8 @@ public class AllHouseContro : MonoBehaviour
foreach (HouseBtn item in HouseBtnList)
{
item.gameObject.GetComponentInChildren<Button>().onClick.RemoveAllListeners();
item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(item.OnClickBtn);
item.wn.GetComponent<wuniusj>().show();
}
Dictionary<string, string> head511 = new Dictionary<string, string>
{
@ -48,6 +55,7 @@ public class AllHouseContro : MonoBehaviour
int index = 0;
foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
{
HouseBtnList[index].escapeId = item.escapeId;
HouseBtnList[index].roomNo = item.roomNo;
HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
@ -58,7 +66,7 @@ public class AllHouseContro : MonoBehaviour
house = a;
Debug.Log("=====-----" + item.roomNo.ToString());
});
HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(HouseBtnList[index].OnClickBtn);
index++;
}
is_jisha_jiesuan = false;
@ -100,17 +108,21 @@ public class AllHouseContro : MonoBehaviour
else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
{
ControAllDoorClose();//关门
OpenBoosDoor(BoosHouse);//boos开门
text.GetComponentInChildren<Text>().text = "";
detailsText.GetComponentInChildren<Text>().text = "霸主出现了";
if (!is_jisha){
is_jisha = true;
warnPanel.ShowPanel();
await Task.Delay(2000);
warnPanel.HidePanel();
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("5.1.4: " + response);
//Debug.Log("5.1.4: " + response);
ServerResponse514 serverResponse_514 = JsonConvert.DeserializeObject<ServerResponse514>(response);
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
int index_ = 0;
foreach (string part in parts) {
if (parts.Length > index_)
@ -128,24 +140,63 @@ public class AllHouseContro : MonoBehaviour
index_++;
}
else
{
Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
}
}
}
}
else if (serverResponse.data.carrySeconds > 50) {
CloseBoosDoor(BoosHouse);
text.GetComponentInChildren<Text>().text = "";
detailsText.GetComponentInChildren<Text>().text = "结算";
if (!is_jisha_jiesuan)
{
is_jisha_jiesuan = true;
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetResult", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("5.1.5: " + response);
ServerResponse515 serverResponse_515 = JsonConvert.DeserializeObject<ServerResponse515>(response);
if (serverResponse_515.data==null)
{
Debug.Log("5.1.5:结算数据为空");
}
else
{
switch (serverResponse_515.data.outcome)
{
case 0:
Debug.Log("没有结果");
break;
case 1:
SucceePanel.instance.ShowPanel();
Debug.Log("胜利");
BoosReturn();
break;
case 2:
FailPanel.instance.ShowPanel();
Debug.Log("失败");
BoosReturn();
break;
}
}
}
}
}
public void BoosReturn()
{
foreach (GameObject item in bossobj)//Boos回去
{
item.GetComponent<BossContro>().ReturnParent();
}
}
public void ControAllDoorOpen()
{
@ -183,4 +234,26 @@ public class AllHouseContro : MonoBehaviour
Tools.MoveUpOrDwon(HouseBtnList[id - 1].door, -270, onComplete);
HouseBtnList[id - 1].DoorIsOpen = false;
}
public void OpenBoosDoor(HouseBtn boosHouse)
{
if (!boosHouse.DoorIsOpen)
{
Tools.MoveUpOrDwon(boosHouse.door, 270);
boosHouse.DoorIsOpen = true;
}
}
public void CloseBoosDoor(HouseBtn boosHouse)
{
if (boosHouse.DoorIsOpen)
{
Tools.MoveUpOrDwon(boosHouse.door, -270);
boosHouse.DoorIsOpen = false;
}
}
}

View File

@ -94,6 +94,8 @@ public class BettingBtn : MonoBehaviour
{
if (item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().roomNo == int.Parse(room_id))
{
item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang();
item.GetComponent<TextBox>().PlayAni();
ControMoney(item);
}

View File

@ -18,12 +18,14 @@ public class BossContro : MonoBehaviour
public Transform BoosHouse;//boos房间
public AllHouseContro allHouseContro;
public GameObject bg;
public Vector2 OrPos;
// Start is called before the first frame update
void Start()
{
//instance = this;
originalParent = transform.parent;
OrPos = transform.position;
}
public void MoveParent()
@ -43,10 +45,13 @@ public class BossContro : MonoBehaviour
// 需要时将 childObject 移回原始父物体,并设置为第一个子节点
transform.SetParent(originalParent);
transform.SetAsFirstSibling(); // 设置为第一个子节点
transform.position= StartPos.position;
Vector3 RePos = StartPos.position;
transform.position = OrPos;
BoosStartPos=StartPos;
Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, -270);//关门
//allHouseContro.CloseBoosDoor(BoosHouse.GetComponent<HouseBtn>());
//Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, -270);//¹ØÃÅ
}

View File

@ -34,10 +34,10 @@ public class FailPanel : BasePanel
public override void ShowPanel()
{
base.ShowPanel();
foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
{
item.GetComponent<BossContro>().ReturnParent();
}
//foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
//{
// item.GetComponent<BossContro>().ReturnParent();
//}
//dic[room_id].GetComponent<BossContro>().ReturnParent();
}
}

View File

@ -13,6 +13,8 @@ public class HouseBtn : MonoBehaviour
public RectTransform door;
public GameObject text;
public GameObject post;
public GameObject bg;
public GameObject wn;
//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
public bool DoorIsOpen;
// Start is called before the first frame update
@ -29,8 +31,13 @@ public class HouseBtn : MonoBehaviour
public void OnClickBtn()
{
transform.GetComponent<PlayerMove>().StartMove();
PlayerMovePos.instance.HadChoise=true;
if (!bg.GetComponent<AllHouseContro>().is_jisha)
{
Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª");
transform.GetComponent<PlayerMove>().StartMove();
PlayerMovePos.instance.HadChoise = true;
}
}

View File

@ -331,7 +331,8 @@ public class PlayerMove : MonoBehaviour
BettingBtn.instance.GiveMoney(room_id);
yield return new WaitForSeconds(2f);
JudgeSuccOrFail();
allHouseContro.BoosReturn();
//JudgeSuccOrFail();
}

View File

@ -34,10 +34,10 @@ public class SucceePanel : BasePanel
public override void ShowPanel()
{
base.ShowPanel();
foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
{
item.GetComponent<BossContro>().ReturnParent();
}
//foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
//{
// item.GetComponent<BossContro>().ReturnParent();
//}
//FailPanel.instance.dic[room_id].GetComponent<BossContro>().ReturnParent();
}
}

View File

@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarnPanel : BasePanel
{
public override void Start()
{
base.Start();
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -80,6 +80,25 @@ public class Data514
public float beansCoinDivide;
}
[Serializable]
public class Data515
{
public float bet;//当前用户的下注
public int roomNo;//当前用户下注的房间号
public int outcome;//默认0还没结果1胜利2失败
public float win;//获胜后赢得多少欢乐豆
public float beansCoin;//本局最终获得多少欢乐豆
public float ichorCoin;//本局最终获得的灵液
}
[Serializable]
public class ServerResponse515 : Response
{
public Data515 data; // 数据对象
}
[Serializable]
public class ServerResponse: Response
{

View File

@ -82,18 +82,18 @@ public class logoPanel : MonoBehaviour
public async void OnClickLoginBtnAsync()
{
//loginbody body = new loginbody
//{
// userName = userNameField.text,
// password = passwordField.text,
// verifyCode = int.Parse(verifyCodeField.text)
//};
loginbody body = new loginbody
{
userName = "15151658596",
password = "123456",
verifyCode = 111111
userName = userNameField.text,
password = passwordField.text,
verifyCode = int.Parse(verifyCodeField.text)
};
//loginbody body = new loginbody
//{
// userName = "15151658596",
// password = "123456",
// verifyCode = 111111
//};
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
if (response != null && response.code == 200 && response.data != null)

View File

@ -100,7 +100,7 @@ public class web : MonoBehaviour
// 发送HTTP请求的方法支持GET和POST等不同的请求方式
public static async Task<string> SendRequest(string url, string method = "GET", string jsonData = "{}", Dictionary<string, string> head = null)
{
Debug.Log(url + "启动web"); // 调试输出,启动网络请求
//Debug.Log(url + "启动web"); // 调试输出,启动网络请求
// 使用UnityWebRequest类进行HTTP请求支持自定义请求方法
using (UnityWebRequest request = new UnityWebRequest(url, method))
{

View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class wuniusj : MonoBehaviour
{
Transform[] allChildren;
// Start is called before the first frame update
void Start()
{
Transform[] allChildren = GetComponentsInChildren<Transform>();
}
public void yingchang()
{
// 遍历并打印每个子物体的名称
foreach (Transform child in allChildren)
{
if (child != transform) // 排除当前物体本身
{
child.gameObject.SetActive(false);
}
}
}
public void show()
{
yingchang();
// 遍历并打印每个子物体的名称
foreach (Transform child in allChildren)
{
if (child != transform) // 排除当前物体本身
{
if (Random.Range(0,10) > 5)
{
child.gameObject.SetActive(true);
}
}
}
}
// Update is called once per frame
void Update()
{
}
}

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