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TheStrongestSnail/Assets/Resources/WarmingPanel.prefab
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TheStrongestSnail/Assets/Resources/WarmingPanel.prefab
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--- !u!114 &1071890038
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@ -18,6 +18,11 @@ public class AllHouseContro : MonoBehaviour
|
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public GameObject detailsText;
|
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public HouseBtn house;
|
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public List<GameObject> bossobj;
|
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|
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|
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public GameObject BazhuPanel;
|
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public WarnPanel warnPanel;
|
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|
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// Start is called before the first frame update
|
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|
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|
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@ -34,6 +39,8 @@ public class AllHouseContro : MonoBehaviour
|
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foreach (HouseBtn item in HouseBtnList)
|
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{
|
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|
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|
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|
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}
|
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Dictionary<string, string> head511 = new Dictionary<string, string>
|
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{
|
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@ -48,6 +55,7 @@ public class AllHouseContro : MonoBehaviour
|
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int index = 0;
|
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foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
|
||||
{
|
||||
|
||||
HouseBtnList[index].escapeId = item.escapeId;
|
||||
HouseBtnList[index].roomNo = item.roomNo;
|
||||
HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
|
||||
@ -58,7 +66,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
house = a;
|
||||
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|
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});
|
||||
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|
||||
|
||||
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|
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}
|
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is_jisha_jiesuan = false;
|
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@ -100,17 +108,21 @@ public class AllHouseContro : MonoBehaviour
|
||||
else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
|
||||
{
|
||||
ControAllDoorClose();//关门
|
||||
OpenBoosDoor(BoosHouse);//boos开门
|
||||
text.GetComponentInChildren<Text>().text = "";
|
||||
detailsText.GetComponentInChildren<Text>().text = "霸主出现了";
|
||||
if (!is_jisha){
|
||||
is_jisha = true;
|
||||
|
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warnPanel.ShowPanel();
|
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await Task.Delay(2000);
|
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warnPanel.HidePanel();
|
||||
|
||||
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
|
||||
Debug.Log("5.1.4: " + response);
|
||||
//Debug.Log("5.1.4: " + response);
|
||||
ServerResponse514 serverResponse_514 = JsonConvert.DeserializeObject<ServerResponse514>(response);
|
||||
|
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string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
|
||||
|
||||
int index_ = 0;
|
||||
foreach (string part in parts) {
|
||||
if (parts.Length > index_)
|
||||
@ -128,24 +140,63 @@ public class AllHouseContro : MonoBehaviour
|
||||
|
||||
index_++;
|
||||
}
|
||||
else
|
||||
{
|
||||
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|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (serverResponse.data.carrySeconds > 50) {
|
||||
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|
||||
text.GetComponentInChildren<Text>().text = "";
|
||||
detailsText.GetComponentInChildren<Text>().text = "结算";
|
||||
|
||||
|
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if (!is_jisha_jiesuan)
|
||||
{
|
||||
is_jisha_jiesuan = true;
|
||||
|
||||
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetResult", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
|
||||
Debug.Log("5.1.5: " + response);
|
||||
ServerResponse515 serverResponse_515 = JsonConvert.DeserializeObject<ServerResponse515>(response);
|
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if (serverResponse_515.data==null)
|
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{
|
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Debug.Log("5.1.5:结算数据为空");
|
||||
|
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}
|
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else
|
||||
{
|
||||
switch (serverResponse_515.data.outcome)
|
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{
|
||||
case 0:
|
||||
Debug.Log("没有结果");
|
||||
break;
|
||||
case 1:
|
||||
SucceePanel.instance.ShowPanel();
|
||||
Debug.Log("胜利");
|
||||
BoosReturn();
|
||||
break;
|
||||
case 2:
|
||||
FailPanel.instance.ShowPanel();
|
||||
Debug.Log("失败");
|
||||
BoosReturn();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BoosReturn()
|
||||
{
|
||||
foreach (GameObject item in bossobj)//Boos回去
|
||||
{
|
||||
item.GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
}
|
||||
|
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public void ControAllDoorOpen()
|
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{
|
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@ -183,4 +234,26 @@ public class AllHouseContro : MonoBehaviour
|
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Tools.MoveUpOrDwon(HouseBtnList[id - 1].door, -270, onComplete);
|
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HouseBtnList[id - 1].DoorIsOpen = false;
|
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}
|
||||
|
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public void OpenBoosDoor(HouseBtn boosHouse)
|
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{
|
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if (!boosHouse.DoorIsOpen)
|
||||
{
|
||||
Tools.MoveUpOrDwon(boosHouse.door, 270);
|
||||
boosHouse.DoorIsOpen = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void CloseBoosDoor(HouseBtn boosHouse)
|
||||
{
|
||||
if (boosHouse.DoorIsOpen)
|
||||
{
|
||||
Tools.MoveUpOrDwon(boosHouse.door, -270);
|
||||
boosHouse.DoorIsOpen = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -94,6 +94,8 @@ public class BettingBtn : MonoBehaviour
|
||||
{
|
||||
if (item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().roomNo == int.Parse(room_id))
|
||||
{
|
||||
|
||||
item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang();
|
||||
item.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(item);
|
||||
}
|
||||
|
@ -18,12 +18,14 @@ public class BossContro : MonoBehaviour
|
||||
public Transform BoosHouse;//boos房间
|
||||
public AllHouseContro allHouseContro;
|
||||
public GameObject bg;
|
||||
|
||||
public Vector2 OrPos;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//instance = this;
|
||||
originalParent = transform.parent;
|
||||
|
||||
OrPos = transform.position;
|
||||
}
|
||||
|
||||
public void MoveParent()
|
||||
@ -43,10 +45,13 @@ public class BossContro : MonoBehaviour
|
||||
// 需要时将 childObject 移回原始父物体,并设置为第一个子节点
|
||||
transform.SetParent(originalParent);
|
||||
transform.SetAsFirstSibling(); // 设置为第一个子节点
|
||||
Vector3 RePos = StartPos.position;
|
||||
|
||||
transform.position = OrPos;
|
||||
|
||||
transform.position= StartPos.position;
|
||||
BoosStartPos=StartPos;
|
||||
Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, -270);//关门
|
||||
//allHouseContro.CloseBoosDoor(BoosHouse.GetComponent<HouseBtn>());
|
||||
//Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, -270);//¹ØÃÅ
|
||||
|
||||
|
||||
}
|
||||
|
@ -34,10 +34,10 @@ public class FailPanel : BasePanel
|
||||
public override void ShowPanel()
|
||||
{
|
||||
base.ShowPanel();
|
||||
foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
|
||||
{
|
||||
item.GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
//foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
|
||||
//{
|
||||
// item.GetComponent<BossContro>().ReturnParent();
|
||||
//}
|
||||
//dic[room_id].GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ public class HouseBtn : MonoBehaviour
|
||||
public RectTransform door;
|
||||
public GameObject text;
|
||||
public GameObject post;
|
||||
public GameObject bg;
|
||||
public GameObject wn;
|
||||
//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
|
||||
public bool DoorIsOpen;
|
||||
// Start is called before the first frame update
|
||||
@ -29,8 +31,13 @@ public class HouseBtn : MonoBehaviour
|
||||
|
||||
public void OnClickBtn()
|
||||
{
|
||||
if (!bg.GetComponent<AllHouseContro>().is_jisha)
|
||||
{
|
||||
Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª");
|
||||
transform.GetComponent<PlayerMove>().StartMove();
|
||||
PlayerMovePos.instance.HadChoise = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -331,7 +331,8 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
BettingBtn.instance.GiveMoney(room_id);
|
||||
yield return new WaitForSeconds(2f);
|
||||
JudgeSuccOrFail();
|
||||
allHouseContro.BoosReturn();
|
||||
//JudgeSuccOrFail();
|
||||
}
|
||||
|
||||
|
||||
|
@ -34,10 +34,10 @@ public class SucceePanel : BasePanel
|
||||
public override void ShowPanel()
|
||||
{
|
||||
base.ShowPanel();
|
||||
foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
|
||||
{
|
||||
item.GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
//foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
|
||||
//{
|
||||
// item.GetComponent<BossContro>().ReturnParent();
|
||||
//}
|
||||
//FailPanel.instance.dic[room_id].GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
}
|
||||
|
12
TheStrongestSnail/Assets/Scripts/Battle_Royale/WarnPanel.cs
Normal file
12
TheStrongestSnail/Assets/Scripts/Battle_Royale/WarnPanel.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WarnPanel : BasePanel
|
||||
{
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2af1efa3d4c2a384e8f04ee9b4fcd6cc
|
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -80,6 +80,25 @@ public class Data514
|
||||
public float beansCoinDivide;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Data515
|
||||
{
|
||||
public float bet;//当前用户的下注
|
||||
public int roomNo;//当前用户下注的房间号
|
||||
public int outcome;//默认0还没结果,1胜利,2失败
|
||||
public float win;//获胜后赢得多少欢乐豆
|
||||
public float beansCoin;//本局最终获得多少欢乐豆
|
||||
public float ichorCoin;//本局最终获得的灵液
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse515 : Response
|
||||
{
|
||||
public Data515 data; // 数据对象
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse: Response
|
||||
{
|
||||
|
@ -82,18 +82,18 @@ public class logoPanel : MonoBehaviour
|
||||
|
||||
public async void OnClickLoginBtnAsync()
|
||||
{
|
||||
//loginbody body = new loginbody
|
||||
//{
|
||||
// userName = userNameField.text,
|
||||
// password = passwordField.text,
|
||||
// verifyCode = int.Parse(verifyCodeField.text)
|
||||
//};
|
||||
loginbody body = new loginbody
|
||||
{
|
||||
userName = "15151658596",
|
||||
password = "123456",
|
||||
verifyCode = 111111
|
||||
userName = userNameField.text,
|
||||
password = passwordField.text,
|
||||
verifyCode = int.Parse(verifyCodeField.text)
|
||||
};
|
||||
//loginbody body = new loginbody
|
||||
//{
|
||||
// userName = "15151658596",
|
||||
// password = "123456",
|
||||
// verifyCode = 111111
|
||||
//};
|
||||
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
|
||||
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
|
||||
if (response != null && response.code == 200 && response.data != null)
|
||||
|
@ -100,7 +100,7 @@ public class web : MonoBehaviour
|
||||
// 发送HTTP请求的方法,支持GET和POST等不同的请求方式
|
||||
public static async Task<string> SendRequest(string url, string method = "GET", string jsonData = "{}", Dictionary<string, string> head = null)
|
||||
{
|
||||
Debug.Log(url + "启动web"); // 调试输出,启动网络请求
|
||||
//Debug.Log(url + "启动web"); // 调试输出,启动网络请求
|
||||
// 使用UnityWebRequest类进行HTTP请求,支持自定义请求方法
|
||||
using (UnityWebRequest request = new UnityWebRequest(url, method))
|
||||
{
|
||||
|
46
TheStrongestSnail/Assets/Scripts/wuniusj.cs
Normal file
46
TheStrongestSnail/Assets/Scripts/wuniusj.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class wuniusj : MonoBehaviour
|
||||
{
|
||||
Transform[] allChildren;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Transform[] allChildren = GetComponentsInChildren<Transform>();
|
||||
}
|
||||
public void yingchang()
|
||||
{
|
||||
|
||||
// 遍历并打印每个子物体的名称
|
||||
foreach (Transform child in allChildren)
|
||||
{
|
||||
if (child != transform) // 排除当前物体本身
|
||||
{
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void show()
|
||||
{
|
||||
yingchang();
|
||||
// 遍历并打印每个子物体的名称
|
||||
foreach (Transform child in allChildren)
|
||||
{
|
||||
if (child != transform) // 排除当前物体本身
|
||||
{
|
||||
if (Random.Range(0,10) > 5)
|
||||
{
|
||||
child.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/wuniusj.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/wuniusj.cs.meta
Normal file
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@ -0,0 +1,125 @@
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@ -51,9 +51,9 @@ TextureImporter:
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@ -107,7 +107,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -36,13 +36,13 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -107,7 +107,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -36,13 +36,13 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -107,7 +107,7 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -107,7 +107,7 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -107,7 +107,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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@ -36,13 +36,13 @@ TextureImporter:
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@ -51,9 +51,9 @@ TextureImporter:
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|
Loading…
Reference in New Issue
Block a user