Merge branch 'main' of http://2089254lsri2.vicp.fun:3000/hyskai/_TheStrongestSnail
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File diff suppressed because it is too large
Load Diff
@ -5,15 +5,32 @@ using UnityEngine.UI;
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public class BettingBtn : MonoBehaviour
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||||
{
|
||||
public static BettingBtn instance;
|
||||
public GameObject BetList;
|
||||
public Button NumBtn;
|
||||
public Text BetText;
|
||||
public float BetValue;//投注的值
|
||||
public float AllBetValue;//投注总值
|
||||
|
||||
public Button BetButton;//投注的按钮
|
||||
|
||||
public GameObject text1;
|
||||
public GameObject text2;
|
||||
public GameObject text3;
|
||||
public GameObject text4;
|
||||
public GameObject text5;
|
||||
public GameObject text6;
|
||||
|
||||
|
||||
|
||||
public List<GameObject> list=new List<GameObject>();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
BetList.SetActive(false);
|
||||
NumBtn.onClick.AddListener(OnClickNumBtn);
|
||||
BetButton.onClick.AddListener(OnClickBetBtn);
|
||||
BetValue = 50;//默认50
|
||||
SetBet();
|
||||
}
|
||||
@ -24,7 +41,70 @@ public class BettingBtn : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
void SetBet()
|
||||
void OnClickBetBtn()
|
||||
{
|
||||
if (HegemonTime.instance.timeNum>20)
|
||||
{
|
||||
switch (PlayerMovePos.instance.HouseId)
|
||||
{
|
||||
case 1:
|
||||
if (PlayerInfo.instance.SetMoney(-BetValue))
|
||||
{
|
||||
text1.GetComponent<TextBox>().SetText(BetValue);
|
||||
AllBetValue += BetValue;
|
||||
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (PlayerInfo.instance.SetMoney(-BetValue))
|
||||
{
|
||||
text2.GetComponent<TextBox>().SetText(BetValue);
|
||||
AllBetValue += BetValue;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (PlayerInfo.instance.SetMoney(-BetValue))
|
||||
{
|
||||
text3.GetComponent<TextBox>().SetText(BetValue);
|
||||
AllBetValue += BetValue;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (PlayerInfo.instance.SetMoney(-BetValue))
|
||||
{
|
||||
text4.GetComponent<TextBox>().SetText(BetValue);
|
||||
AllBetValue += BetValue;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (PlayerInfo.instance.SetMoney(-BetValue))
|
||||
{
|
||||
text5.GetComponent<TextBox>().SetText(BetValue);
|
||||
AllBetValue += BetValue;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (PlayerInfo.instance.SetMoney(-BetValue))
|
||||
{
|
||||
text6.GetComponent<TextBox>().SetText(BetValue);
|
||||
AllBetValue += BetValue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Debug.Log("请选择房间");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("现在无法投注");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SetBet()
|
||||
{
|
||||
// 获取所有的Button组件
|
||||
Button[] buttons = BetList.GetComponentsInChildren<Button>();
|
||||
@ -40,5 +120,90 @@ public class BettingBtn : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void GiveMoney()
|
||||
{
|
||||
float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
|
||||
+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
|
||||
|
||||
|
||||
|
||||
switch (BossContro.instance.HouseId)
|
||||
{
|
||||
case 1:
|
||||
text1.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text1);
|
||||
break;
|
||||
case 2:
|
||||
text2.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text2);
|
||||
break;
|
||||
case 3:
|
||||
text3.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text3);
|
||||
break;
|
||||
case 4:
|
||||
text4.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text4);
|
||||
break;
|
||||
case 5:
|
||||
text5.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text5);
|
||||
break;
|
||||
case 6:
|
||||
text6.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text6);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void ControMoney(GameObject text)
|
||||
{
|
||||
float giveMoney= text.GetComponent<TextBox>().ReturnText();
|
||||
text.GetComponent<TextBox>().SetText(-giveMoney);
|
||||
|
||||
float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
|
||||
+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
|
||||
|
||||
for (int i=0;i<list.Count;i++)
|
||||
{
|
||||
if (list[i]==text)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
list[i].GetComponent<TextBox>().SetText(giveMoney*(list[i].GetComponent<TextBox>().ReturnText()/AllMoney));
|
||||
}
|
||||
}
|
||||
|
||||
public void GiveMoneyToPlayer()
|
||||
{
|
||||
switch (PlayerMovePos.instance.HouseId)
|
||||
{
|
||||
case 1:
|
||||
PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
|
||||
|
||||
break;
|
||||
case 2:
|
||||
PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
|
||||
break;
|
||||
case 3:
|
||||
PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
|
||||
break;
|
||||
case 4:
|
||||
PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
|
||||
break;
|
||||
case 5:
|
||||
PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
|
||||
break;
|
||||
case 6:
|
||||
PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
|
||||
break;
|
||||
default:
|
||||
Debug.Log("未选择房间");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
18
TheStrongestSnail/Assets/Scripts/Battle_Royale/BoosState.cs
Normal file
18
TheStrongestSnail/Assets/Scripts/Battle_Royale/BoosState.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BoosState : MonoBehaviour
|
||||
{
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfec5867e4a7d1d46a439b42e59e401b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -10,6 +10,10 @@ public class BossContro : MonoBehaviour
|
||||
public Transform BoosStartPos;
|
||||
public static BossContro instance;
|
||||
public Transform StartPos;
|
||||
|
||||
public Animator BossAni;//boos动画
|
||||
public bool IsLeft;
|
||||
public int HouseId;//房间编号
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -35,8 +39,11 @@ public class BossContro : MonoBehaviour
|
||||
// 需要时将 childObject 移回原始父物体,并设置为第一个子节点
|
||||
transform.SetParent(originalParent);
|
||||
transform.SetAsFirstSibling(); // 设置为第一个子节点
|
||||
|
||||
transform.position= StartPos.position;
|
||||
BoosStartPos=StartPos;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void BossMove()
|
||||
@ -64,6 +71,7 @@ public class BossContro : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
//MoveParent();
|
||||
BossAni.SetInteger("State", 1);//动画转为移动
|
||||
GetComponent<PlayerMove>().StartMove();
|
||||
}
|
||||
}
|
||||
|
21
TheStrongestSnail/Assets/Scripts/Battle_Royale/EggNum.cs
Normal file
21
TheStrongestSnail/Assets/Scripts/Battle_Royale/EggNum.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EggNum : MonoBehaviour
|
||||
{
|
||||
public Text eggNumText;
|
||||
public static EggNum instance;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
}
|
||||
public void SetEggNumText(float start)
|
||||
{
|
||||
StartCoroutine(Tools.AnimateText(start, PlayerInfo.instance.Money, 0.5f,eggNumText));
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d25eb7dd60c5c5b4ebe92cb619fd9381
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -27,7 +27,12 @@ public class FailPanel : BasePanel
|
||||
base.HidePanel();
|
||||
PlayerMovePos.instance.IsReturn = true;
|
||||
BossContro.instance.ReturnParent();
|
||||
|
||||
MaskContro.instance.SetMask(false);
|
||||
//都返回原来的位置
|
||||
}
|
||||
public override void ShowPanel()
|
||||
{
|
||||
base.ShowPanel();
|
||||
BossContro.instance.ReturnParent();
|
||||
}
|
||||
}
|
||||
|
@ -31,10 +31,16 @@ public class HegemonTime : MonoBehaviour
|
||||
timeText.text = (timeNum-carrySeconds).ToString(); // 显示整数秒数
|
||||
yield return new WaitForSeconds(1f); // 等待1秒
|
||||
timeNum -= 1;
|
||||
|
||||
if (timeNum<=20)
|
||||
{
|
||||
MaskContro.instance.SetMask(true);
|
||||
}
|
||||
}
|
||||
timeNum = 60;
|
||||
|
||||
Debug.Log("Boos来了");
|
||||
BossContro.instance.BossMove();
|
||||
timeNum = 60;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ public class HouseBtn : MonoBehaviour
|
||||
Debug.Log("点击");
|
||||
transform.GetComponent<PlayerMove>().StartMove();
|
||||
PlayerMovePos.instance.HadChoise=true;
|
||||
MaskContro.instance.SetMask(true);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
20
TheStrongestSnail/Assets/Scripts/Battle_Royale/HouseInfo.cs
Normal file
20
TheStrongestSnail/Assets/Scripts/Battle_Royale/HouseInfo.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HouseInfo : MonoBehaviour
|
||||
{
|
||||
public float Money;
|
||||
public int PlayerNum;//Íæ¼ÒÊýÁ¿
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e73a82b9916cf6e4aa1d0ca68d99cb72
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
106
TheStrongestSnail/Assets/Scripts/Battle_Royale/MoneyAnimation.cs
Normal file
106
TheStrongestSnail/Assets/Scripts/Battle_Royale/MoneyAnimation.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class MoneyAnimation : MonoBehaviour
|
||||
{
|
||||
public Transform Parent; // 设置父节点,调高层级,避免被其他UI遮挡
|
||||
public GameObject coinPrefab; // 金币的预制体
|
||||
public Transform startPoint; // 金币生成的起点(例如箱子的位置)
|
||||
public Transform[] targetPoints; // 目标点数组(例如 5 个目标点)
|
||||
public int coinCount; // 生成的金币数量
|
||||
public float spreadRadius; // 金币生成时的随机扩散半径
|
||||
public float moveDuration; // 金币移动到目标点的时间
|
||||
public float delayBetweenCoins; // 每个金币延迟启动的时间间隔
|
||||
public float randomTargetRadius; // 每个金币到达目标点时,周围随机偏移的半径
|
||||
|
||||
private List<GameObject> coins = new List<GameObject>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 初始化工作(如果有需要)
|
||||
}
|
||||
|
||||
public void PlayCoinAnimation()
|
||||
{
|
||||
int completedCount = 0; // 记录已经完成动画的金币数量
|
||||
|
||||
// 确保目标点数组有至少 1 个元素
|
||||
if (targetPoints.Length == 0)
|
||||
{
|
||||
Debug.LogError("没有设置目标点!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 生成所有金币
|
||||
for (int i = 0; i < coinCount; i++)
|
||||
{
|
||||
// 在起点附近生成金币
|
||||
Vector3 randomOffset = new Vector3(
|
||||
Random.Range(-spreadRadius, spreadRadius),
|
||||
Random.Range(-spreadRadius, spreadRadius),
|
||||
0);
|
||||
GameObject coin = Instantiate(coinPrefab, startPoint.position + randomOffset, Quaternion.identity, Parent);
|
||||
coins.Add(coin);
|
||||
}
|
||||
|
||||
// 将金币分配到目标点,每个目标点分配相同数量的金币
|
||||
int coinsPerTarget = coinCount / targetPoints.Length;
|
||||
List<List<GameObject>> groups = new List<List<GameObject>>();
|
||||
|
||||
// 将金币分配到每个目标点
|
||||
int coinIndex = 0;
|
||||
for (int i = 0; i < targetPoints.Length; i++)
|
||||
{
|
||||
List<GameObject> group = new List<GameObject>();
|
||||
for (int j = 0; j < coinsPerTarget; j++)
|
||||
{
|
||||
if (coinIndex < coinCount)
|
||||
{
|
||||
group.Add(coins[coinIndex]);
|
||||
coinIndex++;
|
||||
}
|
||||
}
|
||||
groups.Add(group);
|
||||
}
|
||||
|
||||
// 对于每个目标点,逐个动画地将每组金币移动到目标点
|
||||
for (int i = 0; i < targetPoints.Length; i++)
|
||||
{
|
||||
Transform targetPoint = targetPoints[i];
|
||||
List<GameObject> group = groups[i];
|
||||
|
||||
// 为每组金币启动逐个动画
|
||||
for (int j = 0; j < group.Count; j++)
|
||||
{
|
||||
GameObject coin = group[j];
|
||||
|
||||
// 计算延迟时间,稍微增加一点间隔
|
||||
float delay = j * delayBetweenCoins; // 每个金币的延迟
|
||||
|
||||
// 在目标点附近生成一个随机位置
|
||||
Vector3 randomTargetPosition = targetPoint.position + new Vector3(
|
||||
Random.Range(-randomTargetRadius, randomTargetRadius),
|
||||
Random.Range(-randomTargetRadius, randomTargetRadius),
|
||||
0);
|
||||
|
||||
// 使用 DOTween 移动金币到随机的目标点附近
|
||||
coin.transform.DOMove(randomTargetPosition, moveDuration)
|
||||
.SetDelay(delay) // 只有延迟,但不需要等前一个金币完成
|
||||
.SetEase(Ease.InOutQuad) // 设置缓动类型
|
||||
.OnComplete(() =>
|
||||
{
|
||||
completedCount++;
|
||||
Destroy(coin); // 动画完成后销毁金币
|
||||
|
||||
// 当所有金币都完成动画时,执行其他操作
|
||||
if (completedCount == coinCount)
|
||||
{
|
||||
// 在所有金币完成后执行你需要的操作,比如:
|
||||
// BettingBtn.instance.GiveMoney();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01c8157d35c35264ebea549f6ad275a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MoneyContro : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af942b734b370ac47884f9d4388aa474
|
||||
MonoImporter:
|
||||
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|
||||
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||||
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|
||||
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||||
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|
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|
||||
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|
||||
assetBundleVariant:
|
36
TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs
Normal file
36
TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerInfo : MonoBehaviour
|
||||
{
|
||||
public static PlayerInfo instance;
|
||||
|
||||
public float Money = 1000;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
EggNum.instance.eggNumText.text=Money.ToString();
|
||||
}
|
||||
|
||||
public bool SetMoney(float add)
|
||||
{
|
||||
if (Money+add>=0)
|
||||
{
|
||||
float start = Money;
|
||||
Money += add;
|
||||
EggNum.instance.SetEggNumText(start);
|
||||
return true;
|
||||
}
|
||||
Debug.Log("Ç®²»¹»");
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0bf4875777bb5b54a9371f68bfd12725
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -66,27 +66,75 @@ public class PlayerMove : MonoBehaviour
|
||||
if (EndPos == TypeEndPos1)
|
||||
{
|
||||
MoveInParent(Pos1Parent);
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.HouseId = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 1;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos2)
|
||||
{
|
||||
|
||||
MoveInParent(Pos2Parent);
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.HouseId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 2;
|
||||
}
|
||||
}
|
||||
else if(EndPos == TypeEndPos3)
|
||||
{
|
||||
MoveInParent(Pos3Parent);
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.HouseId = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 3;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos4)
|
||||
{
|
||||
MoveInParent(Pos4Parent);
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.HouseId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 4;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos5)
|
||||
{
|
||||
MoveInParent(Pos5Parent);
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.HouseId = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 5;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos6)
|
||||
{
|
||||
MoveInParent(Pos6Parent);
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.HouseId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 6;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -182,62 +230,137 @@ public class PlayerMove : MonoBehaviour
|
||||
public void AfterMove()
|
||||
{
|
||||
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.StartPos =EndPos;
|
||||
|
||||
Debug.Log("修改StartPos值" + PlayerMovePos.instance.StartPos);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
BossContro.instance.BoosStartPos=EndPos;
|
||||
|
||||
Debug.Log("修改BossPos值" + BossContro.instance.BoosStartPos);
|
||||
if (BossContro.instance.BoosStartPos==PlayerMovePos.instance.StartPos&& PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
Debug.Log("失败");//失败
|
||||
FailPanel.instance.ShowPanel();
|
||||
}
|
||||
else if(BossContro.instance.BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
Debug.Log("胜利");//胜利
|
||||
SucceePanel.instance.ShowPanel();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("没有失败和胜利");//胜利
|
||||
|
||||
}
|
||||
|
||||
HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间
|
||||
}
|
||||
|
||||
if (!PlayerMovePos.instance.IsReturn)
|
||||
{
|
||||
|
||||
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(()=>{
|
||||
JudgeEnd();
|
||||
if (!IsBoos) { MaskContro.instance.SetMask(false);}
|
||||
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.StartPos = EndPos;
|
||||
|
||||
|
||||
PlayerMovePos.instance.PlayAni.SetInteger("State",0);
|
||||
MaskContro.instance.SetMask(false);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//BossContro.instance.BossAni.SetInteger("State", 0);//停止移动
|
||||
StartCoroutine(BoosAttack());
|
||||
BossContro.instance.BoosStartPos = EndPos;
|
||||
|
||||
//JudgeSuccOrFail();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerMovePos.instance.IsReturn = false;//ÖØÖÃ
|
||||
MaskContro.instance.SetMask(false);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
IEnumerator BoosAttack()
|
||||
{
|
||||
BossContro.instance.BossAni.SetInteger("State", 2);
|
||||
yield return new WaitForSeconds(3f);
|
||||
BossContro.instance.BossAni.SetInteger("State", 0);
|
||||
|
||||
BettingBtn.instance.GiveMoney();
|
||||
yield return new WaitForSeconds(2f);
|
||||
JudgeSuccOrFail();
|
||||
}
|
||||
|
||||
|
||||
public void JudgeSuccOrFail()
|
||||
{
|
||||
if (BossContro.instance.BoosStartPos == PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
//BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
|
||||
Debug.Log("失败");//失败
|
||||
FailPanel.instance.ShowPanel();
|
||||
}
|
||||
else if (BossContro.instance.BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
Debug.Log("胜利");//胜利
|
||||
SucceePanel.instance.ShowPanel();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("没有失败和胜利");//胜利
|
||||
|
||||
}
|
||||
HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间
|
||||
}
|
||||
|
||||
public void Rotate()
|
||||
{
|
||||
Vector3 currentRotation = objectToMove.localEulerAngles;
|
||||
currentRotation.y += 180f;
|
||||
objectToMove.localEulerAngles = currentRotation;
|
||||
}
|
||||
|
||||
public void OnMove(Vector3[] waypoints)
|
||||
{
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.PlayAni.SetInteger("State", 1);
|
||||
MaskContro.instance.SetMask(true);
|
||||
}
|
||||
|
||||
MoveOutParent();
|
||||
// 使用 DoTween 的 DOPath 方法创建路径动画
|
||||
Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear)
|
||||
.SetEase(Ease.Linear) // 线性过渡效果
|
||||
.SetLoops(isLooping ? -1 : 0)
|
||||
.OnComplete(AfterMove);
|
||||
|
||||
.SetEase(Ease.Linear) // 设置线性过渡效果
|
||||
.SetLoops(isLooping ? -1 : 0)
|
||||
.OnWaypointChange((index) =>
|
||||
{
|
||||
// 当物体到达某个路径点时回调
|
||||
if (index < waypoints.Length - 1)
|
||||
{
|
||||
Vector3 currentWaypoint = waypoints[index];
|
||||
Vector3 nextWaypoint = waypoints[index + 1];
|
||||
if (IsBoos)
|
||||
{
|
||||
if (nextWaypoint.x < currentWaypoint.x && !BossContro.instance.IsLeft)
|
||||
{
|
||||
BossContro.instance.IsLeft = true;
|
||||
// 旋转物体使其面向左侧(绕Y轴旋转180度)
|
||||
Rotate();
|
||||
}
|
||||
else if (nextWaypoint.x > currentWaypoint.x && BossContro.instance.IsLeft)
|
||||
{
|
||||
BossContro.instance.IsLeft = false;
|
||||
Rotate();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 判断物体是否需要旋转
|
||||
if (nextWaypoint.x < currentWaypoint.x && !PlayerMovePos.instance.IsLeft)
|
||||
{
|
||||
PlayerMovePos.instance.IsLeft = true;
|
||||
// 旋转物体使其面向左侧(绕Y轴旋转180度)
|
||||
Rotate();
|
||||
}
|
||||
else if (nextWaypoint.x > currentWaypoint.x && PlayerMovePos.instance.IsLeft)
|
||||
{
|
||||
PlayerMovePos.instance.IsLeft = false;
|
||||
Rotate();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
})
|
||||
.OnComplete(AfterMove);
|
||||
}
|
||||
}
|
@ -12,6 +12,12 @@ public class PlayerMovePos : MonoBehaviour
|
||||
public bool HadChoise;//是否选择房间
|
||||
public Transform Parent;
|
||||
public bool IsReturn;
|
||||
|
||||
public Animator PlayAni;
|
||||
public bool IsLeft;//是否面向左边
|
||||
public int HouseId;//进的房间编号
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -19,9 +25,5 @@ public class PlayerMovePos : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -25,8 +25,14 @@ public class SucceePanel : BasePanel
|
||||
{
|
||||
base.HidePanel();
|
||||
|
||||
BossContro.instance.ReturnParent();
|
||||
|
||||
//BossContro.instance.ReturnParent();
|
||||
MaskContro.instance.SetMask(false);
|
||||
//都返回原来的位置
|
||||
}
|
||||
|
||||
public override void ShowPanel()
|
||||
{
|
||||
base.ShowPanel();
|
||||
BossContro.instance.ReturnParent();
|
||||
}
|
||||
}
|
||||
|
37
TheStrongestSnail/Assets/Scripts/Battle_Royale/TextBox.cs
Normal file
37
TheStrongestSnail/Assets/Scripts/Battle_Royale/TextBox.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TextBox : MonoBehaviour
|
||||
{
|
||||
public Text numText;
|
||||
public Transform ParentHouse;
|
||||
public Transform Parent;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
transform.SetParent(Parent);//¸Ä±ä¸¸½Úµã£¬ÏÔʾ³öÀ´
|
||||
numText = transform.Find("Text").GetComponent<Text>();
|
||||
SetText(0);
|
||||
}
|
||||
|
||||
public void SetText(float add)
|
||||
{
|
||||
float start = ParentHouse.GetComponent<HouseInfo>().Money;
|
||||
ParentHouse.GetComponent<HouseInfo>().Money += add;
|
||||
|
||||
StartCoroutine(Tools.AnimateText(start, ParentHouse.GetComponent<HouseInfo>().Money,0.5f,numText));
|
||||
}
|
||||
|
||||
|
||||
public float ReturnText()
|
||||
{
|
||||
return ParentHouse.GetComponent<HouseInfo>().Money;
|
||||
}
|
||||
|
||||
public void PlayAni()
|
||||
{
|
||||
ParentHouse.GetComponent<MoneyAnimation>().PlayCoinAnimation();
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86af0b6d4b0dc1c4882c0ed9d7f4d950
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
38
TheStrongestSnail/Assets/Scripts/Battle_Royale/Tools.cs
Normal file
38
TheStrongestSnail/Assets/Scripts/Battle_Royale/Tools.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Tools : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
public static IEnumerator AnimateText(float startValue, float endValue, float time, Text SetText)
|
||||
{
|
||||
float elapsedTime = 0f; // 已经过去的时间
|
||||
while (elapsedTime < time)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
float t = elapsedTime / time;
|
||||
|
||||
// 计算当前值,使用 Mathf.Lerp 进行线性插值
|
||||
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
|
||||
|
||||
// 更新文本显示
|
||||
SetText.text = currentValue.ToString();
|
||||
|
||||
yield return null; // 等待一帧
|
||||
}
|
||||
|
||||
SetText.text = endValue.ToString();
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Battle_Royale/Tools.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/Battle_Royale/Tools.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 015e7df3e26db8d478a224bd7325d49b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user