蜗牛待机移动动画化
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@ -10985,16 +11101,24 @@ BoxCollider2D:
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--- !u!95 &1050535626
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--- !u!1 &1550724254
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@ -20151,6 +20343,7 @@ MonoBehaviour:
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is_die: 0
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animator: {fileID: 249863619}
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BoxCollider2D:
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@ -15,30 +15,38 @@ public class snailRider : MonoBehaviour
|
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public bool is_victory = false;//这只蜗牛是否在本回合比赛胜利
|
||||
public bool is_die = false;//这个蜗牛死了没
|
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float offset = 0;
|
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public Animator animator;
|
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|
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public Sequence mySequence = DOTween.Sequence();
|
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// Start is called before the first frame update
|
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async void Start()
|
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{
|
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//startMove();
|
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while (true)
|
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{
|
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if (LightSprite == null) return;
|
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foreach (Sprite sprite in LightSprite)
|
||||
{
|
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if (palye != null)
|
||||
{
|
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palye.sprite = sprite;
|
||||
await Task.Delay(50);
|
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}
|
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}
|
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}
|
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//while (true)
|
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//{
|
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// if (LightSprite == null) return;
|
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// foreach (Sprite sprite in LightSprite)
|
||||
// {
|
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// if (palye != null)
|
||||
// {
|
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// palye.sprite = sprite;
|
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// await Task.Delay(50);
|
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// }
|
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// }
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//}
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}
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private void OnDestroy()
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{
|
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LightSprite = null;
|
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}
|
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public void MoveOrStand()
|
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{
|
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|
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|
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}
|
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|
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public void killsnail()
|
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{
|
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obj.SetActive(!is_die);
|
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@ -49,6 +57,7 @@ public class snailRider : MonoBehaviour
|
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//palye.enabled = !is_die;
|
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if (!is_die)
|
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{
|
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animator.SetInteger("State",1);//切换为移动动画
|
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float suiji = 0;
|
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if (is_victory)
|
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{
|
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@ -59,23 +68,26 @@ public class snailRider : MonoBehaviour
|
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suiji = UnityEngine.Random.Range(-1f, 0f);
|
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}
|
||||
|
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mySequence.Append(transform.DOMove(startingPoint.transform.position, 0.01f))
|
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.Append(transform.DOMove(end.transform.position, 4f + suiji))
|
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;
|
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mySequence.Append(transform.DOMoveX(startingPoint.transform.position.x, 0.01f))
|
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.Append(transform.DOMoveX(end.transform.position.x, 4f + suiji)).OnComplete(()=> {
|
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animator.SetInteger("State", 0);
|
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Debug.Log("动画完成,切换为待机动画");
|
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}) //切换为待机动画
|
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;
|
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mySequence.OnKill(()=> { AllManeger.instance.snailMoveNum++; });
|
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}
|
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}
|
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|
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public void returnStart()
|
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{
|
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Debug.Log(transform.name);
|
||||
Debug.Log(transform.position);
|
||||
//Debug.Log(transform.name);
|
||||
//Debug.Log(transform.position);
|
||||
mySequence.Kill(); // 停止并销毁动画
|
||||
transform.position=startingPoint.transform.position;
|
||||
|
||||
Debug.Log(startingPoint.transform.position);
|
||||
|
||||
Debug.Log(transform.position);
|
||||
animator.SetInteger("State", 0);
|
||||
//Debug.Log(startingPoint.transform.position);
|
||||
|
||||
//Debug.Log(transform.position);
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user