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-16028,6 +16177,27 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1276197523} m_CullTransparentMesh: 1 +--- !u!95 &1276197527 +Animator: + serializedVersion: 5 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1276197523} + m_Enabled: 1 + m_Avatar: {fileID: 0} + m_Controller: {fileID: 9100000, guid: f20f2c1275d0a0443bcbae1765d64665, type: 2} + m_CullingMode: 0 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorStateOnDisable: 0 + m_WriteDefaultValuesOnDisable: 0 --- !u!1 &1276538881 GameObject: m_ObjectHideFlags: 0 @@ -19289,6 +19459,7 @@ GameObject: - component: {fileID: 1549895399} - component: {fileID: 1549895401} - component: {fileID: 1549895400} + - component: {fileID: 1549895402} m_Layer: 5 m_Name: Image 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--- !u!1 &1550724254 GameObject: m_ObjectHideFlags: 0 @@ -20151,6 +20343,7 @@ MonoBehaviour: end: {fileID: 1418546006} is_victory: 0 is_die: 0 + animator: {fileID: 249863619} --- !u!61 &1591901238 BoxCollider2D: m_ObjectHideFlags: 0 diff --git a/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs b/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs index 181a236..fe04736 100644 --- a/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs +++ b/TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs @@ -15,30 +15,38 @@ public class snailRider : MonoBehaviour public bool is_victory = false;//这只蜗牛是否在本回合比赛胜利 public bool is_die = false;//这个蜗牛死了没 float offset = 0; + public Animator animator; + public Sequence mySequence = DOTween.Sequence(); // Start is called before the first frame update async void Start() { //startMove(); - while (true) - { - if (LightSprite == null) return; - foreach (Sprite sprite in LightSprite) - { - if (palye != null) - { - palye.sprite = sprite; - await Task.Delay(50); - } - } - } + //while (true) + //{ + // if (LightSprite == null) return; + // foreach (Sprite sprite in LightSprite) + // { + // if (palye != null) + // { + // palye.sprite = sprite; + // await Task.Delay(50); + // } + // } + //} } private void OnDestroy() { LightSprite = null; } + public void MoveOrStand() + { + + + } + public void killsnail() { obj.SetActive(!is_die); @@ -49,6 +57,7 @@ public class snailRider : MonoBehaviour //palye.enabled = !is_die; if (!is_die) { + animator.SetInteger("State",1);//切换为移动动画 float suiji = 0; if (is_victory) { @@ -59,23 +68,26 @@ public class snailRider : MonoBehaviour suiji = UnityEngine.Random.Range(-1f, 0f); } - mySequence.Append(transform.DOMove(startingPoint.transform.position, 0.01f)) - .Append(transform.DOMove(end.transform.position, 4f + suiji)) - ; + mySequence.Append(transform.DOMoveX(startingPoint.transform.position.x, 0.01f)) + .Append(transform.DOMoveX(end.transform.position.x, 4f + suiji)).OnComplete(()=> { + animator.SetInteger("State", 0); + Debug.Log("动画完成,切换为待机动画"); + }) //切换为待机动画 + ; mySequence.OnKill(()=> { AllManeger.instance.snailMoveNum++; }); } } public void returnStart() { - Debug.Log(transform.name); - Debug.Log(transform.position); + //Debug.Log(transform.name); + //Debug.Log(transform.position); mySequence.Kill(); // 停止并销毁动画 transform.position=startingPoint.transform.position; - - Debug.Log(startingPoint.transform.position); - - Debug.Log(transform.position); + animator.SetInteger("State", 0); + //Debug.Log(startingPoint.transform.position); + + //Debug.Log(transform.position); } private void Update() {