公会ui相关逻辑代码

This commit is contained in:
huyulong 2024-11-25 23:54:53 +08:00
parent 9f25c09a8f
commit 68a7d4b030
11 changed files with 408 additions and 176 deletions

View File

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//public class Union
//{
// public int id;
// public string name;
// public string iconName;
// public string counts;//公会人数
//}
public class TradeDes : MonoBehaviour
{
//公会属性
public int id;
public string name;
public string cover;
public string counts;//公会人数
public int level;
public string slogan;
public int leaderId;
public string leaderUserName;
public string createTime;
public string updateTime;
//公会相关组件
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetInfo(UnionDataInPage body)
{
id = body.Id;
name = body.Name;
cover = body.Cover;
level = body.Level;
slogan = body.Slogan;
leaderId = body.LeaderId;
leaderUserName = body.LeaderUserName;
createTime = body.CreateTime;
updateTime = body.UpdateTime;
}
}

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@ -29,6 +29,7 @@ public class TradeUnion : MonoBehaviour
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
union.name = "union_" + i;
//这里动态挂载公会脚本
union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
}
}

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@ -11,6 +11,7 @@ public class UnionInfo : MonoBehaviour
GetData();
}
//获得数据
public async void GetData()
{
UnionDetail17 unionDetail = new UnionDetail17();

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