公会ui相关逻辑代码
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TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs
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57
TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs
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@ -0,0 +1,57 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//public class Union
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//{
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// public int id;
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// public string name;
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// public string iconName;
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// public string counts;//公会人数
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//}
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public class TradeDes : MonoBehaviour
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{
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//公会属性
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public int id;
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public string name;
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public string cover;
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public string counts;//公会人数
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public int level;
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public string slogan;
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public int leaderId;
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public string leaderUserName;
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public string createTime;
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public string updateTime;
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//公会相关组件
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SetInfo(UnionDataInPage body)
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{
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id = body.Id;
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name = body.Name;
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cover = body.Cover;
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level = body.Level;
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slogan = body.Slogan;
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leaderId = body.LeaderId;
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leaderUserName = body.LeaderUserName;
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createTime = body.CreateTime;
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updateTime = body.UpdateTime;
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}
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}
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TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs.meta
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11
TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs.meta
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@ -29,6 +29,7 @@ public class TradeUnion : MonoBehaviour
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GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
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union.name = "union_" + i;
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//这里动态挂载公会脚本
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union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
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}
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}
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@ -11,6 +11,7 @@ public class UnionInfo : MonoBehaviour
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GetData();
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}
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//获得数据
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public async void GetData()
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{
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UnionDetail17 unionDetail = new UnionDetail17();
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Loading…
Reference in New Issue
Block a user