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|
||||
// }
|
||||
|
||||
|
||||
index_++;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
|
||||
}
|
||||
// index_++;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
|
||||
// }
|
||||
|
||||
}
|
||||
//}
|
||||
|
||||
//击杀刷新房间蛋
|
||||
//checkOutAllTheEscapeRoomsAsync();
|
||||
|
@ -1,18 +1,58 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class main_game : MonoBehaviour
|
||||
|
||||
public class main_game :Base
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
[Header("canvas,动态生成的父节点")]
|
||||
public Canvas canvas;
|
||||
[Header("按钮与显示面板一一对应")]
|
||||
public Button BTN1;
|
||||
public Button BTN2;
|
||||
public Button BTN3;
|
||||
public Button BTN4;
|
||||
[Header("按钮与显示面板一一对应")]
|
||||
public GameObject panel1;
|
||||
public GameObject panel2;
|
||||
public GameObject panel3;
|
||||
public GameObject panel4;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
BTN1.onClick.AddListener(()=> {
|
||||
asyncOnShopBTN(BTN1, panel1);
|
||||
});
|
||||
BTN2.onClick.AddListener(() => {
|
||||
asyncOnShopBTN(BTN2, panel2);
|
||||
});
|
||||
BTN3.onClick.AddListener(() => {
|
||||
asyncOnShopBTN(BTN3, panel3);
|
||||
});
|
||||
BTN4.onClick.AddListener(() => {
|
||||
asyncOnShopBTN(BTN4, panel4);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
||||
public async void asyncOnShopBTN(Button BTN,GameObject _panel)
|
||||
{
|
||||
|
||||
await ButtonClickAnimationAsync(BTN.gameObject);
|
||||
//逻辑
|
||||
this.ShopPanel(_panel);
|
||||
}
|
||||
|
||||
|
||||
public void ShopPanel(GameObject _panel)
|
||||
{
|
||||
if (_panel == null)
|
||||
{
|
||||
addEventPopUp("未开放");
|
||||
return;
|
||||
}
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
@ -2,17 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class main_kuangchang : MonoBehaviour
|
||||
public class main_kuangchang :main_shop
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ public class main_shop :BaseUIPanel
|
||||
{
|
||||
[Header("一个按钮,按下有逻辑")]
|
||||
public Button btn;
|
||||
[Header("canvas,当动态生成的父节点")]
|
||||
[Header("canvas,动态生成的父节点")]
|
||||
public Canvas canvas;
|
||||
public override void Start()
|
||||
{
|
||||
@ -29,6 +29,11 @@ public class main_shop :BaseUIPanel
|
||||
|
||||
public override void ShopPanel()
|
||||
{
|
||||
if (Panel==null)
|
||||
{
|
||||
addEventPopUp("未开放");
|
||||
return;
|
||||
}
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
|
@ -2,17 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class main_woshe : MonoBehaviour
|
||||
public class main_woshe :main_shop
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
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|
||||
}
|
||||
|
@ -5,16 +5,7 @@ using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class shopPanel :MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public void Start()
|
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{
|
||||
|
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|
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}
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