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int index_ = 0; - foreach (string part in parts) { - if (parts.Length > index_) + //int index_ = 0; + int a = 0; + foreach (int index in KillNos) + { + if (index!=0&&a<=bossobj.Count) { - int a = 0; - foreach (HouseBtn item in HouseBtnList) - { - if (a == int.Parse(parts[index_])) { - bossobj[index_].GetComponent().BossMove(int.Parse(parts[index_])); - bossobj[index_].GetComponent().room_id = parts[index_]; - } - a++; - } + + + bossobj[a].GetComponent().BossMove(index); + bossobj[a].GetComponent().room_id = index.ToString(); + a++; + + } + } + //foreach (string part in parts) { + // if (parts.Length > index_) + // { + // int a = 0; + // foreach (HouseBtn item in HouseBtnList) + // { + // if (a == int.Parse(parts[index_])) { + // bossobj[index_].GetComponent().BossMove(int.Parse(parts[index_])); + // bossobj[index_].GetComponent().room_id = parts[index_]; + // } + // a++; + // } - index_++; - } - else - { - Debug.Log("sdsdsdssssssssssssssss" + parts.Length); - } + // index_++; + // } + // else + // { + // Debug.Log("sdsdsdssssssssssssssss" + parts.Length); + // } - } + //} //»÷ɱˢз¿¼äµ° //checkOutAllTheEscapeRoomsAsync(); diff --git a/TheStrongestSnail/Assets/Scripts/Scene_main/main_game.cs b/TheStrongestSnail/Assets/Scripts/Scene_main/main_game.cs index 78b68ac..f22202a 100644 --- a/TheStrongestSnail/Assets/Scripts/Scene_main/main_game.cs +++ b/TheStrongestSnail/Assets/Scripts/Scene_main/main_game.cs @@ -1,18 +1,58 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; -public class main_game : MonoBehaviour + +public class main_game :Base { - // Start is called before the first frame update + [Header("canvas£¬¶¯Ì¬Éú³ÉµÄ¸¸½Úµã")] + public Canvas canvas; + [Header("°´Å¥ÓëÏÔʾÃæ°åÒ»Ò»¶ÔÓ¦")] + public Button BTN1; + public Button BTN2; + public Button BTN3; + public Button BTN4; + [Header("°´Å¥ÓëÏÔʾÃæ°åÒ»Ò»¶ÔÓ¦")] + public GameObject panel1; + public GameObject panel2; + public GameObject panel3; + public GameObject panel4; + void Start() { - + BTN1.onClick.AddListener(()=> { + asyncOnShopBTN(BTN1, panel1); + }); + BTN2.onClick.AddListener(() => { + asyncOnShopBTN(BTN2, panel2); + }); + BTN3.onClick.AddListener(() => { + asyncOnShopBTN(BTN3, panel3); + }); + BTN4.onClick.AddListener(() => { + asyncOnShopBTN(BTN4, panel4); + }); } - // Update is called once per frame - void Update() + + public async void asyncOnShopBTN(Button BTN,GameObject _panel) { - + await ButtonClickAnimationAsync(BTN.gameObject); + //Âß¼­ + this.ShopPanel(_panel); + } + + + public void ShopPanel(GameObject _panel) + { + if (_panel == null) + { + addEventPopUp("먦·Å"); + return; + } + // ʵÀý»¯ Panel ²¢ÉèÖÃËõ·ÅΪ 0.5 + GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform); + newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); } } diff --git a/TheStrongestSnail/Assets/Scripts/Scene_main/main_kuangchang.cs b/TheStrongestSnail/Assets/Scripts/Scene_main/main_kuangchang.cs index 787acff..38cb666 100644 --- a/TheStrongestSnail/Assets/Scripts/Scene_main/main_kuangchang.cs +++ b/TheStrongestSnail/Assets/Scripts/Scene_main/main_kuangchang.cs @@ -2,17 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class main_kuangchang : MonoBehaviour +public class main_kuangchang :main_shop { - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } + } diff --git a/TheStrongestSnail/Assets/Scripts/Scene_main/main_shop.cs b/TheStrongestSnail/Assets/Scripts/Scene_main/main_shop.cs index 2c79193..eca46cf 100644 --- a/TheStrongestSnail/Assets/Scripts/Scene_main/main_shop.cs +++ b/TheStrongestSnail/Assets/Scripts/Scene_main/main_shop.cs @@ -9,7 +9,7 @@ public class main_shop :BaseUIPanel { [Header("Ò»¸ö°´Å¥£¬°´ÏÂÓÐÂß¼­")] public Button btn; - [Header("canvas£¬µ±¶¯Ì¬Éú³ÉµÄ¸¸½Úµã")] + [Header("canvas£¬¶¯Ì¬Éú³ÉµÄ¸¸½Úµã")] public Canvas canvas; public override void Start() { @@ -29,6 +29,11 @@ public class main_shop :BaseUIPanel public override void ShopPanel() { + if (Panel==null) + { + addEventPopUp("먦·Å"); + return; + } // ʵÀý»¯ Panel ²¢ÉèÖÃËõ·ÅΪ 0.5 GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform); newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); diff --git a/TheStrongestSnail/Assets/Scripts/Scene_main/main_woshe.cs b/TheStrongestSnail/Assets/Scripts/Scene_main/main_woshe.cs index ae35458..912e829 100644 --- a/TheStrongestSnail/Assets/Scripts/Scene_main/main_woshe.cs +++ b/TheStrongestSnail/Assets/Scripts/Scene_main/main_woshe.cs @@ -2,17 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class main_woshe : MonoBehaviour +public class main_woshe :main_shop { - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } + } diff --git a/TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs b/TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs index e6b93da..ab8e5af 100644 --- a/TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs @@ -5,16 +5,7 @@ using UnityEngine; using DG.Tweening; public class shopPanel :MonoBehaviour -{ - - - public void Start() - { - - - } - - +{ } diff --git a/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/奖励_00.png b/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/奖励_00.png deleted file mode 100644 index f68a488..0000000 Binary files a/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/奖励_00.png and /dev/null differ diff --git a/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/奖励_00.png.meta b/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/奖励_00.png.meta deleted file mode 100644 index 336a482..0000000 --- a/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/奖励_00.png.meta +++ /dev/null @@ -1,135 +0,0 @@ -fileFormatVersion: 2 -guid: 124432481c0392f4ba09929b0e92a765 -TextureImporter: - 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