This commit is contained in:
huyulong 2024-11-26 17:54:40 +08:00
commit 7022b819da
89 changed files with 477 additions and 5516 deletions

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View File

@ -320,29 +320,42 @@ public class AllHouseContro : MonoBehaviour
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
KillNos = parts.Select(int.Parse).ToList();
int index_ = 0;
foreach (string part in parts) {
if (parts.Length > index_)
//int index_ = 0;
int a = 0;
foreach (int index in KillNos)
{
if (index!=0&&a<=bossobj.Count)
{
int a = 0;
foreach (HouseBtn item in HouseBtnList)
{
if (a == int.Parse(parts[index_])) {
bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
}
a++;
}
index_++;
bossobj[a].GetComponent<BossContro>().BossMove(index);
bossobj[a].GetComponent<PlayerMove>().room_id = index.ToString();
a++;
}
else
{
Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
}
}
//foreach (string part in parts) {
// if (parts.Length > index_)
// {
// int a = 0;
// foreach (HouseBtn item in HouseBtnList)
// {
// if (a == int.Parse(parts[index_])) {
// bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
// bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
// }
// a++;
// }
// index_++;
// }
// else
// {
// Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
// }
//}
//击杀刷新房间蛋
//checkOutAllTheEscapeRoomsAsync();

View File

@ -1,18 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class main_game : MonoBehaviour
public class main_game :Base
{
// Start is called before the first frame update
[Header("canvas动态生成的父节点")]
public Canvas canvas;
[Header("按钮与显示面板一一对应")]
public Button BTN1;
public Button BTN2;
public Button BTN3;
public Button BTN4;
[Header("按钮与显示面板一一对应")]
public GameObject panel1;
public GameObject panel2;
public GameObject panel3;
public GameObject panel4;
void Start()
{
BTN1.onClick.AddListener(()=> {
asyncOnShopBTN(BTN1, panel1);
});
BTN2.onClick.AddListener(() => {
asyncOnShopBTN(BTN2, panel2);
});
BTN3.onClick.AddListener(() => {
asyncOnShopBTN(BTN3, panel3);
});
BTN4.onClick.AddListener(() => {
asyncOnShopBTN(BTN4, panel4);
});
}
// Update is called once per frame
void Update()
{
public async void asyncOnShopBTN(Button BTN,GameObject _panel)
{
await ButtonClickAnimationAsync(BTN.gameObject);
//逻辑
this.ShopPanel(_panel);
}
public void ShopPanel(GameObject _panel)
{
if (_panel == null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_kuangchang : MonoBehaviour
public class main_kuangchang :main_shop
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -9,7 +9,7 @@ public class main_shop :BaseUIPanel
{
[Header("一个按钮,按下有逻辑")]
public Button btn;
[Header("canvas动态生成的父节点")]
[Header("canvas动态生成的父节点")]
public Canvas canvas;
public override void Start()
{
@ -29,6 +29,11 @@ public class main_shop :BaseUIPanel
public override void ShopPanel()
{
if (Panel==null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_woshe : MonoBehaviour
public class main_woshe :main_shop
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -8,13 +8,4 @@ public class shopPanel :MonoBehaviour
{
public void Start()
{
}
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