add
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@ -10,14 +10,15 @@ public class EventPopUp : MonoBehaviour
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public string text = "";
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public Image Image;
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public Text textobg;
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public float time = 5f;
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async void Start()
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{
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Canvas canvas = GetComponentInParent<Canvas>();
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float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
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transform.DOMoveY(canvasHeight - (canvasHeight*0.3f), 1.5f);
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await Task.Delay(500);
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Image.DOColor(new Color(1f, 1f, 1f, 0f), 5f);
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textobg.DOColor(new Color(1f, 1f, 1f, 0f), 5f);
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Image.DOColor(new Color(1f, 1f, 1f, 0f), time);
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textobg.DOColor(new Color(1f, 1f, 1f, 0f), time);
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await Task.Delay(5100);
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Destroy(gameObject);
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}
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@ -31,9 +31,10 @@ public class Base : MonoBehaviour
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await tcs.Task;
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}
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public void addEventPopUp(string Details)//Ìí¼Óµ¯´°
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public void addEventPopUp(string Details,float time = 5f)//Ìí¼Óµ¯´°
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{
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GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
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prefab.GetComponent<EventPopUp>().time = time;
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Canvas canvas = GetComponentInParent<Canvas>();
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prefab.GetComponent<EventPopUp>().text = Details;
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Instantiate(prefab, canvas.transform);
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