写了个贼牛逼的ui父类
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commit
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@ -6,7 +6,7 @@ using DG.Tweening;
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//显示动画
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public class main_BaseShowPanel : MonoBehaviour
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{
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{
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[Header("父类自动的panel,按需要给")]
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public GameObject _panel;
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public void showPanel(GameObject panel)
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@ -1,13 +1,42 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ui_huodong :main_BaseShowPanel
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{
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[Header("按钮,请和面板一一对应")]
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public List<Button> btns = new List<Button>();
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[Header("面板,请和按钮一一对应")]
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public List<GameObject> panels=new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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{
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base.showPanel(base._panel);
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// 确保btns和panels列表的大小一致
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if (btns.Count != panels.Count)
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{
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Debug.LogError("按钮列表和面板列表的数量不匹配!");
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return; // 防止继续执行
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}
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// 反向遍历按钮列表
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for (int index = 0; index < btns.Count; index++)
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{
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int currentIndex = index; // 创建一个局部变量来捕获当前的index
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btns[currentIndex].onClick.AddListener(() =>
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{
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if (panels[currentIndex] == null)
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{
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Debug.LogError("panel is null");
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return;
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}
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GameObject.Instantiate(panels[currentIndex],GameObject.Find("Canvas").GetComponent<Transform>());
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});
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}
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}
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@ -2,11 +2,8 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ui_huodongguize :main_BaseShowPanel
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public class ui_huodongguize: ui_huodong
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{
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void Start()
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{
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base.showPanel(base._panel);
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}
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}
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@ -2,10 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ui_huodongxiangqing :main_BaseShowPanel
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public class ui_huodongxiangqing :ui_huodong
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{
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void Start()
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{
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base.showPanel(base._panel);
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}
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}
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@ -543,7 +543,16 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_canvas: {fileID: 0}
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_panel: {fileID: 499058876202855932}
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btns:
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- {fileID: 589695940868190867}
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- {fileID: 7321123989325159614}
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- {fileID: 2047883622368478094}
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panels:
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@ -631,6 +640,7 @@ GameObject:
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@ -687,6 +697,50 @@ MonoBehaviour:
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 0}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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@ -920,6 +974,7 @@ GameObject:
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@ -976,6 +1031,50 @@ MonoBehaviour:
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@ -1063,6 +1162,7 @@ GameObject:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_OnClick:
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@ -544,6 +544,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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panels:
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