修改密码接口脚本编写完成
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TheStrongestSnail/Assets/Resources/LLPrefabs/Change_Password.prefab
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3298
TheStrongestSnail/Assets/Resources/LLPrefabs/Change_Password.prefab
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fileFormatVersion: 2
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guid: 4cf023c7e5330b44cb001cb7fa3945c8
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class Change_Password : Base
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{
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public TMP_InputField PhonenumberInput;
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public TMP_InputField YanzhengmaInput;
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public TMP_InputField NewPasswordInput;
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public Button ConfirmBtn;
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public ShimingPanel shimingPanel;
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// Start is called before the first frame update
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void Start()
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{
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testLogo();
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ConfirmBtn.onClick.AddListener(ConfirmClick);
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PhonenumberInput.placeholder.GetComponent<TextMeshProUGUI>().text = shimingPanel.phonenumber.text;
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}
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async void ConfirmClick()
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{
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string response = "";//²âÊÔ
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string body = "{\"password\":\"" +NewPasswordInput.text + "\",\"verifyCode\":" + int.Parse(YanzhengmaInput.text) + "}";
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Debug.Log(body);
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response = await web.SendRequest(web.URL + "/snail/user/changePassword", "POST", body, testhead);
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Debug.Log(response);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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fileFormatVersion: 2
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guid: f12b354ab9e62ce458c404ba215fa392
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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54
TheStrongestSnail/Assets/Scripts/lianghaoLL/ShimingPanel.cs
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TheStrongestSnail/Assets/Scripts/lianghaoLL/ShimingPanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ShimingPanel : Base
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{
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public Text phonenumber;
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public Button changePdBtn;
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public Button Deregister_accountBtn;
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public Button User_AgreementBtn;
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public Button Privacy_PolicyBtn;
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public Button checkBtn;
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// Start is called before the first frame update
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void Start()
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{
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changePdBtn.onClick.AddListener(ChangeClick);
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Deregister_accountBtn.onClick.AddListener(Deregisterclick);
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User_AgreementBtn.onClick.AddListener(User_AgreementClick);
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Privacy_PolicyBtn.onClick.AddListener(PrivacyClick);
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checkBtn.onClick.AddListener(CheckClick);
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}
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void ChangeClick()
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{
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GameObject change = (GameObject)Instantiate(Resources.Load("LLPrefabs/Change_Password"),this.transform.parent);
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change.GetComponent<Change_Password>().shimingPanel = this;
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}
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void Deregisterclick()
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{
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}
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void User_AgreementClick()
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{
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}
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void PrivacyClick()
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{
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}
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void CheckClick()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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fileFormatVersion: 2
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guid: 794ce95b9e9a04240a7eb22653d44ad4
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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