接口接完啦!!!!!!!!
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@ -25,7 +25,8 @@ public class AddressPanel : MonoBehaviour
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GameObject addres = GameObject.Instantiate(addressPrefab,trans);
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addres.name = "address_" + i;
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addressItem item = addres.GetComponent<addressItem>();
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item.SetInfo();
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Address address = adressResponse.data[i];
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item.SetInfo(address);
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}
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36
TheStrongestSnail/Assets/Scripts/Address/NewAddressPanel.cs
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36
TheStrongestSnail/Assets/Scripts/Address/NewAddressPanel.cs
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@ -0,0 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class NewAddressPanel : MonoBehaviour
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{
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public Button submitBtn;//±£´æ°´Å¥
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public TMP_InputField nameInput;
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public TMP_InputField telInput;
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public TMP_InputField addresInput;
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public TMP_InputField detailInput;
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// Start is called before the first frame update
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void Start()
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{
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submitBtn.onClick.AddListener(NewAddress);
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}
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//
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public async void NewAddress()
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{
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newAddress81 newAddress81 = new newAddress81();
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newAddressResponse newAddressResponse = new newAddressResponse();
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newAddressResponse = await newAddress81.newAddress(nameInput.text,telInput.text,addresInput.text,detailInput.text);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -23,8 +23,10 @@ public class addressItem : MonoBehaviour
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}
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public void SetInfo()
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public void SetInfo(Address address)
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{
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nameTxt.text = address.receiveName;
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addressTxt.text = address.address;
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telTxt.text = address.receivePhone;
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}
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}
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@ -12,7 +12,7 @@ public class newAddress81 : MonoBehaviour
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//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
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public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
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public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head81 = new Dictionary<string, string>
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@ -2772,6 +2772,7 @@ GameObject:
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m_Component:
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m_Layer: 5
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m_Name: NewAddressPanel
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m_PrefabAsset: {fileID: 0}
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m_CullTransparentMesh: 1
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m_Name:
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