Merge branch 'main' of http://sheziwanglo.cn:3000/hyskai/_TheStrongestSnail
This commit is contained in:
commit
7b466a0987
@ -4627,7 +4627,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1789203778}
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m_GameObject: {fileID: 1789203778}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8ee1a43c8ad7f8c41bad48013bf5af49, type: 3}
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m_Script: {fileID: 11500000, guid: 8ee1a43c8ad7f8c41bad48013bf5af49, type: 3}
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m_Name:
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m_Name:
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@ -8,12 +8,16 @@ public class HegemonTime : MonoBehaviour
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public static HegemonTime instance;
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public static HegemonTime instance;
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public Text timeText;
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public Text timeText;
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public int timeNum;
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public int timeNum;
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public int carrySeconds;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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instance = this;
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instance = this;
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timeNum = 10;
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timeNum = 60;
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StartCoroutine(StartGame());
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StartCoroutine(StartGame());
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}
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}
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private void Update()
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private void Update()
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@ -24,11 +28,11 @@ public class HegemonTime : MonoBehaviour
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{
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{
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while (timeNum >=0)
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while (timeNum >=0)
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{
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{
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timeText.text = timeNum.ToString(); // 显示整数秒数
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timeText.text = (timeNum-carrySeconds).ToString(); // 显示整数秒数
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yield return new WaitForSeconds(1f); // µÈ´ý1Ãë
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yield return new WaitForSeconds(1f); // µÈ´ý1Ãë
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timeNum -= 1;
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timeNum -= 1;
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}
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}
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timeNum = 10;
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timeNum = 60;
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Debug.Log("BoosÀ´ÁË");
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Debug.Log("BoosÀ´ÁË");
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BossContro.instance.BossMove();
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BossContro.instance.BossMove();
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}
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}
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@ -4,7 +4,9 @@ using UnityEngine;
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public class Test : MonoBehaviour
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public class Test : MonoBehaviour
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{
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{
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public UpdateUserInfo updateUserInfo;
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public UpdateUserInfo updateUserInfo;
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public int sec;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -21,9 +23,14 @@ public class Test : MonoBehaviour
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public async void TestButton()
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public async void TestButton()
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{
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{
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if(Input.GetKey(KeyCode.X))
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if(Input.GetKey(KeyCode.X))
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{
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{
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sec = selectGameEscape512.instance.carrySeconds;
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Debug.Log("nnnnnnnnnnnnnnnn"+sec);
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await updateUserInfo.UpdateUserInformation();
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await updateUserInfo.UpdateUserInformation();
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Debug.Log(updateUserInfo.UpdateUserInformation());
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Debug.Log(updateUserInfo.UpdateUserInformation());
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}
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}
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}
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}
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}
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}
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@ -7,14 +7,18 @@ using System.Threading.Tasks;
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public class selectGameEscape512 : MonoBehaviour
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public class selectGameEscape512 : MonoBehaviour
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{
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{
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private int gameEscapeId;
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public static selectGameEscape512 instance;
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public int gameEscapeId;
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public int carrySeconds;
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// 定义一个事件,当 gameEscapeId 被更新时触发
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// 定义一个事件,当 gameEscapeId 被更新时触发
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public static event Action<int> OnGameEscapeIdUpdated;
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public static event Action<int> OnGameEscapeIdUpdated;
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void Start()
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void Start()
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{
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{
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instance=this;
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// 由于除登录注册外的其他方法,都需要登录后返回的token
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// 由于除登录注册外的其他方法,都需要登录后返回的token
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// 因此登录不在此发送请求(同时)
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// 因此登录不在此发送请求(同时)
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// 采用监听和事件回调的方法,只有监听到登录和token返回时,才运行其他方法
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// 采用监听和事件回调的方法,只有监听到登录和token返回时,才运行其他方法
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@ -71,7 +75,7 @@ public class selectGameEscape512 : MonoBehaviour
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{
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{
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gameEscapeId = response.data.gameEscapeModel.id;
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gameEscapeId = response.data.gameEscapeModel.id;
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//Debug.Log("解析成功,id为: " + gameEscapeId);
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//Debug.Log("解析成功,id为: " + gameEscapeId);
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carrySeconds= response.data.carrySeconds;
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// 触发事件,通知所有订阅者
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// 触发事件,通知所有订阅者
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OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
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OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
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}
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}
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@ -941,7 +941,7 @@ Material:
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- _OutlineSoftness: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0.2
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- _OutlineWidth: 0.15
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- _PerspectiveFilter: 0.875
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _Reflectivity: 10
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- _ScaleRatioA: 0.9677419
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- _ScaleRatioA: 0.9677419
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