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+DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/common/base/ImageLoader.cs b/TheStrongestSnail/Assets/common/base/ImageLoader.cs new file mode 100644 index 0000000..c0d3c87 --- /dev/null +++ b/TheStrongestSnail/Assets/common/base/ImageLoader.cs @@ -0,0 +1,68 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Networking; +using System.Threading.Tasks; +using UnityEditor.PackageManager.Requests; +using UnityEngine.UI; + +public class ImageLoader : MonoBehaviour +{ + // 缓存字典 + private Dictionary imageCache = new Dictionary(); + //private async void Start() + //{ + // GetComponent().sprite = await LoadImageAsync("https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/goods/mall/c7860d8909194d479b6f27ccb922e863.png"); + //} + // 异步加载图片 + public async Task LoadImageAsync(string url) + { + // 如果缓存中已经有图片,则直接返回缓存的图片 + if (imageCache.ContainsKey(url)) + { + Debug.Log("Image found in cache."); + return imageCache[url]; + } + + // 如果缓存中没有图片,则异步加载 + using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url)) + { + // 等待请求完成 + //await webRequest.SendWebRequest().ToTask(); + // 发送请求并等待响应 + var operation = webRequest.SendWebRequest(); + while (!operation.isDone) + await Task.Yield(); // 等待请求完成,使用await以非阻塞的方式处理 + // 检查请求是否成功 + if (webRequest.result == UnityWebRequest.Result.Success) + { + // 获取下载的纹理 + Texture2D texture = ((DownloadHandlerTexture)webRequest.downloadHandler).texture; + + // 将纹理缓存 + imageCache[url] = TextureToSprite(texture); + return imageCache[url]; + } + else + { + Debug.LogError("Failed to load image: " + webRequest.error); + return null; + } + } + } + // 将Texture2D转换为Sprite + Sprite TextureToSprite(Texture2D texture) + { + // 使用纹理的尺寸创建一个Sprite + return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); + } + // 加载并显示图片 + //public async void LoadAndDisplayImage(string url, Renderer renderer) + //{ + // Texture2D texture = await LoadImageAsync(url); + // if (texture != null) + // { + // renderer.material.mainTexture = texture; + // } + //} +} diff --git a/TheStrongestSnail/Assets/common/base/ImageLoader.cs.meta b/TheStrongestSnail/Assets/common/base/ImageLoader.cs.meta new file mode 100644 index 0000000..8a3d470 --- /dev/null +++ b/TheStrongestSnail/Assets/common/base/ImageLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a6867b83e3950542877ec6fb010c5d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/common/base/base.cs b/TheStrongestSnail/Assets/common/base/base.cs index b62ae1f..2fa54b4 100644 --- a/TheStrongestSnail/Assets/common/base/base.cs +++ b/TheStrongestSnail/Assets/common/base/base.cs @@ -1,4 +1,5 @@ using DG.Tweening; +using System; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; @@ -6,19 +7,53 @@ using System.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; +using System.Reflection; +using UnityEditor.SceneManagement; public class Base : MonoBehaviour { + private List LoadClassName = new List() { "ImageLoader" };//写入需要全局自动实例化的类 public Button retbutton; public GameObject ClosureObj; + public static GameObject GlobalObj; + private void Awake() { + initializeGlobal(); if (retbutton != null) { retbutton.onClick.AddListener(() => CancelOnClick(retbutton, ClosureObj)); } - + } + private void initializeGlobal() + { + if (GlobalObj == null) + { + GlobalObj = new GameObject("GlobalObj"); + DontDestroyOnLoad(GlobalObj); + foreach (string className in LoadClassName) { + CallClassByString(className); + } + } + } + // 用于通过类名字符串动态调用类和方法 + public void CallClassByString(string className) + { + // 获取类的 Type 对象 + Type type = Type.GetType(className); + + if (type != null) + { + GlobalObj.AddComponent(type); + } + else + { + Console.WriteLine("Class not found."); + } + } + + public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画 { TaskCompletionSource tcs = new TaskCompletionSource(); diff --git a/TheStrongestSnail/Assets/common/test.meta b/TheStrongestSnail/Assets/common/test.meta new file mode 100644 index 0000000..ed47454 --- /dev/null +++ b/TheStrongestSnail/Assets/common/test.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8793aaca69ae59144b8d5ec239fdd04e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/common/test/test.cs b/TheStrongestSnail/Assets/common/test/test.cs new file mode 100644 index 0000000..d68c146 --- /dev/null +++ b/TheStrongestSnail/Assets/common/test/test.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class test : Base +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/TheStrongestSnail/Assets/common/test/test.cs.meta b/TheStrongestSnail/Assets/common/test/test.cs.meta new file mode 100644 index 0000000..6ad9631 --- /dev/null +++ b/TheStrongestSnail/Assets/common/test/test.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf7c464bd7bdfcc4db645246bf4529ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/common/test/test1.cs b/TheStrongestSnail/Assets/common/test/test1.cs new file mode 100644 index 0000000..408daec --- /dev/null +++ b/TheStrongestSnail/Assets/common/test/test1.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public 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