大逃杀历史记录修改完成
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@ -429,14 +429,9 @@ public class AllHouseContro : MonoBehaviour
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historyPanel.SetKilledText(item);
|
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}
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//historyPanel.SetKilledText(serverResponse_516.data.gameEscapeRoomKillCountResponseVoList);
|
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foreach (gameEscapeModel item in serverResponse_516.data.gameEscapeModelList)
|
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{
|
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if (item.gameNo == gameNo)
|
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{
|
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historyPanel.SetKillHouse(item);
|
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}
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}
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historyPanel.SetKillHouse(serverResponse_516.data.gameEscapeModelList);
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}
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public async void GetInfo517()
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@ -17,7 +17,7 @@ public class HistoryBtn : MonoBehaviour
|
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public void OnClickBtn()
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{
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AllHouseContro.GetInfo516();
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//AllHouseContro.GetInfo516();
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AllHouseContro.GetInfo517();
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historyPanel.ShowPanel();
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@ -5,6 +5,7 @@ using UnityEngine.UI;
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using TMPro;
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public class HistoryItem : MonoBehaviour
|
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{
|
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|
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public int roomNo;//对应房间编号
|
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public int KillTimes;//被杀次数
|
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public string gameNo;//游戏期号
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@ -112,24 +112,27 @@ public class HistoryPanel : BasePanel
|
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public void SetKillHouse(gameEscapeModel gameEscapeModelList) // 记录近 10 次被击杀的房间
|
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public void SetKillHouse(List<gameEscapeModel> gameEscapeModelList) // 记录近 10 次被击杀的房间
|
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{
|
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string[] parts = gameEscapeModelList.roomNoKill.Split(","); // 根据 ',' 分割字符串
|
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Debug.Log("被击杀的房间号: " + gameEscapeModelList.roomNoKill + "---------------");
|
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foreach (gameEscapeModel gameEscape in gameEscapeModelList)
|
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{
|
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string[] parts = gameEscape.roomNoKill.Split(","); // 根据 ',' 分割字符串
|
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Debug.Log("被击杀的房间号: " + gameEscape.roomNoKill + "---------------");
|
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|
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|
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foreach (string part in parts)
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{
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foreach (HistoryItem item in KillTimesList)
|
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{
|
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if (item.roomNo == int.Parse(part))
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{
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// 实例化新的对象
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GameObject newHistoryItem = Instantiate(historyItemPre, ItemPreGrid);
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|
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// 设置实例的内容
|
||||
HistoryItem historyItemComponent = newHistoryItem.GetComponent<HistoryItem>();
|
||||
historyItemComponent.nameTextPro.text = item.nameTextPro.text; // 房间名字
|
||||
historyItemComponent.TextPro.text = gameEscapeModelList.gameNo + "期"; // 期号
|
||||
foreach (string killNo in parts)
|
||||
{
|
||||
historyItemComponent.nameTextPro.text += AddName(int.Parse(killNo)); // 房间名字
|
||||
}
|
||||
|
||||
historyItemComponent.TextPro.text = gameEscape.gameNo + "期"; // 期号
|
||||
//historyItemComponent.image.sprite = item.sprite; // 背景图片
|
||||
|
||||
// 限制列表最多保存 10 个实例
|
||||
@ -141,9 +144,44 @@ public class HistoryPanel : BasePanel
|
||||
|
||||
// 将新实例添加到列表
|
||||
ItemList.Add(newHistoryItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public string AddName(int roomId)
|
||||
{
|
||||
string text="";
|
||||
switch (roomId)
|
||||
{
|
||||
case 1:
|
||||
text = "紫怪屋";
|
||||
break;
|
||||
case 2:
|
||||
text = "青嬉舍";
|
||||
break;
|
||||
case 3:
|
||||
text = "粉乐居";
|
||||
break;
|
||||
case 4:
|
||||
text = "黄逗室";
|
||||
break;
|
||||
case 5:
|
||||
text = "蓝笑窟";
|
||||
break;
|
||||
case 6:
|
||||
text = "绿趣巢";
|
||||
break;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
return text;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user