蜗牛BUg,钱包预制体
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TheStrongestSnail/Assets/Scripts/lianghaoLL/WalletPanel.cs
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TheStrongestSnail/Assets/Scripts/lianghaoLL/WalletPanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class WalletPanel : MonoBehaviour
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{
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public GameObject woniuConnect;
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public GameObject wokeConnect;
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public GameObject woniuSc;
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public GameObject wokeSc;
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public Button woniuBtn;
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public Button wokeBtn;
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public GameObject Musk;
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// Start is called before the first frame update
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void Start()
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{
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woniuBtn.onClick.AddListener(WoniuClick);
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wokeBtn.onClick.AddListener(WokeClick);
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}
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void Init()
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{
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}
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void WoniuClick()
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{
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woniuBtn.transform.SetParent(this.transform);
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wokeBtn.transform.SetParent(Musk.transform);
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woniuSc.gameObject.SetActive(true);
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wokeSc.gameObject.SetActive(false);
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}
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void WokeClick()
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{
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woniuBtn.transform.SetParent(Musk.transform);
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wokeBtn.transform.SetParent(this.transform);
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woniuSc.gameObject.SetActive(false);
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wokeSc.gameObject.SetActive(true);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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TheStrongestSnail/Assets/prefabs/WalletPanel.prefab
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TheStrongestSnail/Assets/prefabs/WalletPanel.prefab
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TheStrongestSnail/Assets/prefabs/WalletPanel.prefab.meta
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