靓号场景的修改,以及订单预制体的添加跟脚本,修改密码接口完成

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liuliang 2024-11-27 17:11:15 +08:00
parent 2735086385
commit 877cedd1c9
13 changed files with 1658 additions and 108 deletions

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@ -30,7 +30,8 @@ public class BuyGoodId42 : MonoBehaviour
// 将响应反序列化为对象
BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
// Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
return buyGoodIdResponse;
}

View File

@ -13,7 +13,6 @@ public class Change_Password : Base
// Start is called before the first frame update
void Start()
{
testLogo();
ConfirmBtn.onClick.AddListener(ConfirmClick);
PhonenumberInput.placeholder.GetComponent<TextMeshProUGUI>().text = shimingPanel.phonenumber.text;
}
@ -23,7 +22,7 @@ public class Change_Password : Base
string response = "";//²âÊÔ
string body = "{\"password\":\"" +NewPasswordInput.text + "\",\"verifyCode\":" + int.Parse(YanzhengmaInput.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/user/changePassword", "POST", body, testhead);
response = await web.SendRequest(web.URL + "/snail/user/changePassword", "POST", body, Global.global.CreateHeaders());
Debug.Log(response);
}

View File

@ -12,6 +12,7 @@ public class LoginItem :MonoBehaviour
// Start is called before the first frame update
void Start()
{
Init();
}

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@ -0,0 +1,57 @@
using UnityEngine;
using UnityEngine.UI;
using static OrderPanel;
public class OrderObj : MonoBehaviour
{
//已完成背景图
public Sprite imgBk1;
//已取消背景图
public Sprite imgBk2;
//已完成字体颜色
private string colorZong = "574436";
//已取消字体颜色
private string colorFen = "B67687";
//支付中字体颜色
private string colorLv = "63B900";
//背景
public Image imgBk;
//商品Id
public Text txtId;
//支付状态
public Text txtFinish;
public void UpdatePanel(OrderList order)
{
txtId.text = order.productId + "\n" + order.createTime;
switch (order.payStatus)
{
case 0:
txtFinish.text = "支付中";
txtFinish.color = HexToColor(colorLv);
imgBk.sprite = imgBk1;
break;
case 1:
txtFinish.text = "已完成";
txtFinish.color = HexToColor(colorZong);
imgBk.sprite = imgBk1;
break;
case 2:
txtFinish.text = "已取消";
txtFinish.color = HexToColor(colorFen);
imgBk.sprite = imgBk2;
break;
}
}
// 将十六进制颜色转换为 Color
private Color HexToColor(string hex)
{
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
return new Color32(r, g, b, 255);
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@ -0,0 +1,103 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class OrderPanel : MonoBehaviour
{
public ScrollRect sv;
public GameObject orderObj;
private string urlPath = "/snail/order/queryPage";
//订单信息
private OrderInfo orderInfo;
// Start is called before the first frame update
void Start()
{
ReGetOrder();
}
// Update is called once per frame
void Update()
{
}
//请求体
public class OrderMsg
{
public int orderByDesc { get; set; }
}
public class OrderInfo
{
public int code;
public string message;
public OrderData data = new OrderData();
}
public class OrderData
{
public int pageNo;
public int pageSize;
public int totalCount;
public List<OrderList> dataList = new List<OrderList>();
}
public class OrderList
{
//玩家id
public int userId;
//商品id
public int productId;
public int productType;
//0支付中1成功2失败
public int payStatus;
public int price;
//下单时间
public string createTime;
public string receiveName;
public string receivePhone;
public string area;
public string address;
}
OrderMsg msg = new OrderMsg() { orderByDesc = 1 };
//准备请求的头部信息,包含授权令牌
private Dictionary<string, string> headInfo = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
//
public async Task ReGetOrder()
{
// 请求体
//异步发送请求
string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
Debug.Log(responsel6);
//orderInfo = JsonUtility.FromJson<OrderInfo>(responsel6);
//测试
orderInfo = new OrderInfo();
orderInfo.data.dataList.Add(new OrderList());
orderInfo.data.dataList.Add(new OrderList());
orderInfo.data.dataList.Add(new OrderList());
for (int i = 0; i < orderInfo.data.dataList.Count; i++)
{
//创建对象
GameObject go = Instantiate(orderObj);
go.transform.SetParent(sv.content, false);
//更新面板
go.GetComponent<OrderObj>().UpdatePanel(orderInfo.data.dataList[i]);
}
}
}

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