Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
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commit
8a9efc2dfe
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File diff suppressed because it is too large
Load Diff
8
TheStrongestSnail/Assets/Scripts/Address.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/Address.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: edf9cdd09e4ee5b42953b3898bbe1936
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34
TheStrongestSnail/Assets/Scripts/Address/AddressPanel.cs
Normal file
34
TheStrongestSnail/Assets/Scripts/Address/AddressPanel.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AddressPanel : MonoBehaviour
|
||||
{
|
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public GameObject addressPrefab;
|
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public Transform trans;
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|
||||
|
||||
void Start()
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||||
{
|
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getData();
|
||||
}
|
||||
|
||||
public async void getData()
|
||||
{
|
||||
AdressResponse adressResponse = new AdressResponse();
|
||||
AdressList83 adressList83 = new AdressList83();
|
||||
adressResponse = await adressList83.AdressList();
|
||||
int length = adressResponse.data.Count;
|
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for(int i = 0; i < length; i++)
|
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{
|
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//Debug.Log(i);
|
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GameObject addres = GameObject.Instantiate(addressPrefab,trans);
|
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addres.name = "address_" + i;
|
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addressItem item = addres.GetComponent<addressItem>();
|
||||
Address address = adressResponse.data[i];
|
||||
item.SetInfo(address);
|
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}
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}
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}
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36
TheStrongestSnail/Assets/Scripts/Address/NewAddressPanel.cs
Normal file
36
TheStrongestSnail/Assets/Scripts/Address/NewAddressPanel.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NewAddressPanel : MonoBehaviour
|
||||
{
|
||||
public Button submitBtn;//±£´æ°´Å¥
|
||||
public TMP_InputField nameInput;
|
||||
public TMP_InputField telInput;
|
||||
public TMP_InputField addresInput;
|
||||
public TMP_InputField detailInput;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
submitBtn.onClick.AddListener(NewAddress);
|
||||
}
|
||||
|
||||
//
|
||||
public async void NewAddress()
|
||||
{
|
||||
newAddress81 newAddress81 = new newAddress81();
|
||||
newAddressResponse newAddressResponse = new newAddressResponse();
|
||||
newAddressResponse = await newAddress81.newAddress(nameInput.text,telInput.text,addresInput.text,detailInput.text);
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
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{
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|
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}
|
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}
|
@ -0,0 +1,11 @@
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icon: {instanceID: 0}
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userData:
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32
TheStrongestSnail/Assets/Scripts/Address/addressItem.cs
Normal file
32
TheStrongestSnail/Assets/Scripts/Address/addressItem.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class addressItem : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI nameTxt;//Ãû³Æ
|
||||
public TextMeshProUGUI addressTxt;//µØÖ·
|
||||
public TextMeshProUGUI telTxt;//µç»°
|
||||
public Button editBtn;//±à¼°´Å¥
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetInfo(Address address)
|
||||
{
|
||||
nameTxt.text = address.receiveName;
|
||||
addressTxt.text = address.address;
|
||||
telTxt.text = address.receivePhone;
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Address/addressItem.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/Address/addressItem.cs.meta
Normal file
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fileFormatVersion: 2
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guid: 4e2c2d6815e7d4a49a30d344bfcddd19
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externalObjects: {}
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,7 +12,7 @@ public class newAddress81 : MonoBehaviour
|
||||
|
||||
|
||||
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
|
||||
public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
|
||||
public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head81 = new Dictionary<string, string>
|
||||
|
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ContentMove : MonoBehaviour
|
||||
{
|
||||
public RectTransform content; // Scroll View的Content
|
||||
public float speed; // 滚动速度
|
||||
|
||||
private float startPositionX;
|
||||
public RectTransform startpos;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
startPositionX = startpos.anchoredPosition.x;
|
||||
speed = 225f;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
// 滚动Content
|
||||
content.anchoredPosition += Vector2.right * speed * Time.deltaTime;
|
||||
|
||||
// 当Content离开可视区域时重置位置
|
||||
if (content.anchoredPosition.x + content.rect.width / 2 > content.rect.width)
|
||||
{
|
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startPositionX = startpos.anchoredPosition.x- content.rect.width;
|
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content.anchoredPosition = new Vector2(startPositionX, content.anchoredPosition.y);
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}
|
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}
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}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3f4754303b7e43c4baf5025a4b6af7eb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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@ -5,11 +5,13 @@ using UnityEngine;
|
||||
public class LoadPanel : BasePanel
|
||||
{
|
||||
public static LoadPanel instance;
|
||||
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
instance = this;
|
||||
base.Start();
|
||||
|
||||
ShowPanel();
|
||||
}
|
||||
|
||||
@ -18,4 +20,8 @@ public class LoadPanel : BasePanel
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
HidePanel();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -30,7 +30,8 @@ public class BuyGoodId42 : MonoBehaviour
|
||||
|
||||
// 将响应反序列化为对象
|
||||
BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
|
||||
Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
|
||||
|
||||
// Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
|
||||
return buyGoodIdResponse;
|
||||
|
||||
}
|
||||
|
8
TheStrongestSnail/Assets/Scripts/RacingPanel.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/RacingPanel.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: dec080014916971418682f63028c5cbb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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78
TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs
Normal file
78
TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class snailRider : MonoBehaviour
|
||||
{
|
||||
public Image palye;
|
||||
public GameObject obj;
|
||||
public List<Sprite> LightSprite;
|
||||
public GameObject startingPoint;
|
||||
public GameObject end;
|
||||
public bool is_victory = false;//这只蜗牛是否在本回合比赛胜利
|
||||
public bool is_die = false;//这个蜗牛死了没
|
||||
float offset = 0;
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
startMove();
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (LightSprite == null) return;
|
||||
foreach (Sprite sprite in LightSprite)
|
||||
{
|
||||
if (palye != null)
|
||||
{
|
||||
palye.sprite = sprite;
|
||||
await Task.Delay(50);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
LightSprite = null;
|
||||
}
|
||||
void startMove()
|
||||
{
|
||||
obj.SetActive(!is_die);
|
||||
//palye.enabled = !is_die;
|
||||
if (!is_die)
|
||||
{
|
||||
float suiji = 0;
|
||||
if (is_victory)
|
||||
{
|
||||
suiji = UnityEngine.Random.Range(-1f,0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
suiji = UnityEngine.Random.Range(1f, 5f);
|
||||
}
|
||||
Sequence mySequence = DOTween.Sequence();
|
||||
mySequence.Append(transform.DOMove(startingPoint.transform.position, 0.01f))
|
||||
.Append(transform.DOMove(end.transform.position, 10f + suiji))
|
||||
;
|
||||
}
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
offset = Mathf.Lerp(offset, 0, 1f * Time.deltaTime);
|
||||
obj.transform.localPosition = Vector3.Lerp(obj.transform.localPosition, new Vector3(offset, 0, 0), 1f * Time.deltaTime);
|
||||
}
|
||||
async void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
Destroy(other.gameObject);
|
||||
if (other.gameObject.GetComponent< snailRiderItem >().mode == snailRiderItem.Mode.accelerate)
|
||||
{
|
||||
offset = 500;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = -500;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9884f90f97d2d948b64db22526a1cf5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class snailRiderItem : MonoBehaviour
|
||||
{
|
||||
public enum Mode
|
||||
{
|
||||
accelerate,//źÓËŮ
|
||||
slowDown//źőËŮ
|
||||
}
|
||||
public Mode mode = Mode.accelerate;
|
||||
public Sprite accelerate;
|
||||
public Sprite slowDown;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (mode == Mode.accelerate)
|
||||
{
|
||||
GetComponent<Image>().sprite = accelerate;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetComponent<Image>().sprite = slowDown;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10b8ca203750dc94d8c2249c62aba6ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
TheStrongestSnail/Assets/Scripts/RealNamePanel.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/RealNamePanel.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad1de6e2b20ecb3419371244f53a27a7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SMFinishPanel : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c62e20e09a7c2b149b3eff923e89874c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,59 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static OrderPanel;
|
||||
|
||||
public class ShiMingPanel : MonoBehaviour
|
||||
{
|
||||
//姓名
|
||||
public InputField inputName;
|
||||
//身份证号
|
||||
public InputField inputIDNum;
|
||||
//银行卡
|
||||
public InputField inputBankNum;
|
||||
//手机号
|
||||
public InputField inputPhone;
|
||||
|
||||
//认证按钮
|
||||
public Button btnProve;
|
||||
|
||||
private RealName realName;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//实名认证消息体
|
||||
public class RealName
|
||||
{
|
||||
//身份证
|
||||
public string idCard;
|
||||
public string bank;
|
||||
public string realName;
|
||||
}
|
||||
|
||||
//准备请求的头部信息,包含授权令牌
|
||||
private Dictionary<string, string> headInfo = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
public async Task ReGetOrder()
|
||||
{
|
||||
// 请求体
|
||||
//异步发送请求
|
||||
//string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
|
||||
|
||||
//Debug.Log(responsel6);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39c81b58d2f7a0e4087b7dcff84082ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -17,7 +17,7 @@ public class main_BaseShowPanel : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
panel.transform.DOScale(1f, 0.8f);
|
||||
panel.transform.DOScale(1f, 0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -51,8 +51,8 @@ public class main_game :Base
|
||||
}
|
||||
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
/*GameObject newPanel =*/ GameObject.Instantiate(_panel, canvas.transform);
|
||||
/* newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);*/
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ public class main_shop :BaseUIPanel
|
||||
{
|
||||
await ButtonClickAnimationAsync(BTN.gameObject);
|
||||
|
||||
BTN.GetComponent<main_RedDot>().HideRedDot();
|
||||
|
||||
if (Panel == null)
|
||||
{
|
||||
addEventPopUp("먦·Å", 3f);
|
||||
|
@ -4,16 +4,5 @@ using UnityEngine;
|
||||
|
||||
public class scene_main_init : MonoBehaviour
|
||||
{
|
||||
[Header("作为父节点的canvas")]
|
||||
public Canvas _canvas;
|
||||
[Header("需要生成的预制体")]
|
||||
public GameObject panelPrefab;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameObject newPanel= GameObject.Instantiate(panelPrefab,_canvas.transform);
|
||||
//newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
public class Change_Password : Base
|
||||
{
|
||||
public TMP_InputField PhonenumberInput;
|
||||
public TMP_InputField YanzhengmaInput;
|
||||
public TMP_InputField NewPasswordInput;
|
||||
public Button ConfirmBtn;
|
||||
public ShimingPanel shimingPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
ConfirmBtn.onClick.AddListener(ConfirmClick);
|
||||
PhonenumberInput.placeholder.GetComponent<TextMeshProUGUI>().text = shimingPanel.phonenumber.text;
|
||||
}
|
||||
|
||||
async void ConfirmClick()
|
||||
{
|
||||
string response = "";//²âÊÔ
|
||||
string body = "{\"password\":\"" +NewPasswordInput.text + "\",\"verifyCode\":" + int.Parse(YanzhengmaInput.text) + "}";
|
||||
Debug.Log(body);
|
||||
response = await web.SendRequest(web.URL + "/snail/user/changePassword", "POST", body, Global.global.CreateHeaders());
|
||||
Debug.Log(response);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f12b354ab9e62ce458c404ba215fa392
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
public class ExchangePanel : MonoBehaviour
|
||||
public class ExchangePanel : Base
|
||||
{
|
||||
public TMP_InputField exchangeInput;
|
||||
public Button CancelBtn;
|
||||
@ -11,6 +11,7 @@ public class ExchangePanel : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
testLogo();
|
||||
ConfirmBtn.onClick.AddListener(ConfrimPanel);
|
||||
CancelBtn.onClick.AddListener(CancelPanel);
|
||||
}
|
||||
@ -24,7 +25,11 @@ public class ExchangePanel : MonoBehaviour
|
||||
|
||||
async void ConfrimPanel()
|
||||
{
|
||||
|
||||
string response = "";//²âÊÔ
|
||||
string body = "{\"exchangeCode\":\"" + exchangeInput.text + "}";
|
||||
Debug.Log(body);
|
||||
response = await web.SendRequest(web.URL + "/snail/exchangeCode", "POST", body, testhead);
|
||||
Debug.Log(response);
|
||||
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@ public class LoginItem :MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Nice_numPanel : MonoBehaviour
|
||||
public class Nice_numPanel : Base
|
||||
{
|
||||
public Button CancleBtn;
|
||||
public Button ConfirmBtn;
|
||||
@ -26,9 +26,17 @@ public class Nice_numPanel : MonoBehaviour
|
||||
//string pricetext = numberTc.price.text;
|
||||
buyGoodIdResponse = await buyGoodId42.buyGoodId(numberTc.id);
|
||||
Debug.Log(buyGoodIdResponse);
|
||||
numberTc.musk_show();
|
||||
Destroy(this.gameObject);
|
||||
//Debug.Log("弹出蜗壳不足的弹窗");
|
||||
if (buyGoodIdResponse.code == 200)
|
||||
{
|
||||
numberTc.musk_show();
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
addEventPopUp("弹出蜗壳不足的弹窗");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
57
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderObj.cs
Normal file
57
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderObj.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static OrderPanel;
|
||||
|
||||
public class OrderObj : MonoBehaviour
|
||||
{
|
||||
//已完成背景图
|
||||
public Sprite imgBk1;
|
||||
//已取消背景图
|
||||
public Sprite imgBk2;
|
||||
|
||||
//已完成字体颜色
|
||||
private string colorZong = "574436";
|
||||
//已取消字体颜色
|
||||
private string colorFen = "B67687";
|
||||
//支付中字体颜色
|
||||
private string colorLv = "63B900";
|
||||
|
||||
//背景
|
||||
public Image imgBk;
|
||||
//商品Id
|
||||
public Text txtId;
|
||||
//支付状态
|
||||
public Text txtFinish;
|
||||
|
||||
public void UpdatePanel(OrderList order)
|
||||
{
|
||||
txtId.text = order.productId + "\n" + order.createTime;
|
||||
switch (order.payStatus)
|
||||
{
|
||||
case 0:
|
||||
txtFinish.text = "支付中";
|
||||
txtFinish.color = HexToColor(colorLv);
|
||||
imgBk.sprite = imgBk1;
|
||||
break;
|
||||
case 1:
|
||||
txtFinish.text = "已完成";
|
||||
txtFinish.color = HexToColor(colorZong);
|
||||
imgBk.sprite = imgBk1;
|
||||
break;
|
||||
case 2:
|
||||
txtFinish.text = "已取消";
|
||||
txtFinish.color = HexToColor(colorFen);
|
||||
imgBk.sprite = imgBk2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 将十六进制颜色转换为 Color
|
||||
private Color HexToColor(string hex)
|
||||
{
|
||||
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
|
||||
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
|
||||
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
|
||||
return new Color32(r, g, b, 255);
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderObj.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderObj.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d418499a9f6e8604890df0a56ede48e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
103
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderPanel.cs
Normal file
103
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderPanel.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class OrderPanel : MonoBehaviour
|
||||
{
|
||||
public ScrollRect sv;
|
||||
|
||||
public GameObject orderObj;
|
||||
|
||||
|
||||
private string urlPath = "/snail/order/queryPage";
|
||||
|
||||
//订单信息
|
||||
private OrderInfo orderInfo;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
ReGetOrder();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//请求体
|
||||
public class OrderMsg
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class OrderInfo
|
||||
{
|
||||
public int code;
|
||||
public string message;
|
||||
public OrderData data = new OrderData();
|
||||
}
|
||||
|
||||
public class OrderData
|
||||
{
|
||||
public int pageNo;
|
||||
public int pageSize;
|
||||
public int totalCount;
|
||||
public List<OrderList> dataList = new List<OrderList>();
|
||||
}
|
||||
|
||||
public class OrderList
|
||||
{
|
||||
//玩家id
|
||||
public int userId;
|
||||
//商品id
|
||||
public int productId;
|
||||
public int productType;
|
||||
//0支付中,1成功,2失败
|
||||
public int payStatus;
|
||||
public int price;
|
||||
//下单时间
|
||||
public string createTime;
|
||||
public string receiveName;
|
||||
public string receivePhone;
|
||||
public string area;
|
||||
public string address;
|
||||
}
|
||||
|
||||
OrderMsg msg = new OrderMsg() { orderByDesc = 1 };
|
||||
|
||||
//准备请求的头部信息,包含授权令牌
|
||||
private Dictionary<string, string> headInfo = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
//
|
||||
public async Task ReGetOrder()
|
||||
{
|
||||
// 请求体
|
||||
//异步发送请求
|
||||
string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
|
||||
|
||||
Debug.Log(responsel6);
|
||||
//orderInfo = JsonUtility.FromJson<OrderInfo>(responsel6);
|
||||
|
||||
//测试
|
||||
orderInfo = new OrderInfo();
|
||||
orderInfo.data.dataList.Add(new OrderList());
|
||||
orderInfo.data.dataList.Add(new OrderList());
|
||||
orderInfo.data.dataList.Add(new OrderList());
|
||||
|
||||
for (int i = 0; i < orderInfo.data.dataList.Count; i++)
|
||||
{
|
||||
//创建对象
|
||||
GameObject go = Instantiate(orderObj);
|
||||
go.transform.SetParent(sv.content, false);
|
||||
//更新面板
|
||||
go.GetComponent<OrderObj>().UpdatePanel(orderInfo.data.dataList[i]);
|
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}
|
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}
|
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}
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54
TheStrongestSnail/Assets/Scripts/lianghaoLL/ShimingPanel.cs
Normal file
54
TheStrongestSnail/Assets/Scripts/lianghaoLL/ShimingPanel.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class ShimingPanel : Base
|
||||
{
|
||||
public Text phonenumber;
|
||||
public Button changePdBtn;
|
||||
public Button Deregister_accountBtn;
|
||||
public Button User_AgreementBtn;
|
||||
public Button Privacy_PolicyBtn;
|
||||
public Button checkBtn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
changePdBtn.onClick.AddListener(ChangeClick);
|
||||
Deregister_accountBtn.onClick.AddListener(Deregisterclick);
|
||||
User_AgreementBtn.onClick.AddListener(User_AgreementClick);
|
||||
Privacy_PolicyBtn.onClick.AddListener(PrivacyClick);
|
||||
checkBtn.onClick.AddListener(CheckClick);
|
||||
}
|
||||
|
||||
void ChangeClick()
|
||||
{
|
||||
GameObject change = (GameObject)Instantiate(Resources.Load("LLPrefabs/Change_Password"),this.transform.parent);
|
||||
change.GetComponent<Change_Password>().shimingPanel = this;
|
||||
}
|
||||
|
||||
void Deregisterclick()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void User_AgreementClick()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void PrivacyClick()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CheckClick()
|
||||
{
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
|
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}
|
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}
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TheStrongestSnail/Assets/prefabs/GLPrefabs/lotteryPanel.prefab
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2518
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user