Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
This commit is contained in:
commit
8b79a00b01
8
TheStrongestSnail/Assets/HZB.meta
Normal file
8
TheStrongestSnail/Assets/HZB.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: 32d2d8bdea868e946abaa072cd0ae8fc
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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37
TheStrongestSnail/Assets/HZB/UnionPage16.cs
Normal file
37
TheStrongestSnail/Assets/HZB/UnionPage16.cs
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@ -0,0 +1,37 @@
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|||||||
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using Newtonsoft.Json;
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||||||
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using System.Collections;
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||||||
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using System.Collections.Generic;
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||||||
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using System.Threading.Tasks;
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||||||
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using UnityEngine;
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||||||
|
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||||||
|
public class UnionPage16 : MonoBehaviour
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||||||
|
{
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||||||
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UnionPage unionPage =new UnionPage();
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||||||
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public async Task<UnionPage> queryUnionPage(int orderByDesc) // 5.2.6
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||||||
|
{
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||||||
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// 准备请求的头部信息,包含授权令牌
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||||||
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Dictionary<string, string> head16 = new Dictionary<string, string>
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||||||
|
{
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||||||
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{ "Authorization", Global.global.serverResponse.data.token }
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||||||
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};
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||||||
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||||||
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// 请求体
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||||||
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UnionPageBody unionPageBody = new UnionPageBody
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||||||
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{
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||||||
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//userId = Global.global.serverResponse.data.userId,
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||||||
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orderByDesc = orderByDesc
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||||||
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};
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||||||
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||||||
|
// 异步发送请求
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||||||
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string response16 = await web.SendRequest(web.URL + "/snail/union/queryPage", "POST", JsonUtility.ToJson(unionPageBody), head16);
|
||||||
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||||||
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// 调试输出接收到的响应
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||||||
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Debug.Log("1.6查询工会页面" + response16);
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||||||
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||||||
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// 将响应反序列化为对象
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||||||
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UnionPage unionPage = JsonConvert.DeserializeObject<UnionPage>(response16);
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||||||
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//Debug.Log("8==================================D"+unionPage.Data.DataList[0].LeaderUserName);
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||||||
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return unionPage;
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||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
TheStrongestSnail/Assets/HZB/UnionPage16.cs.meta
Normal file
11
TheStrongestSnail/Assets/HZB/UnionPage16.cs.meta
Normal file
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|
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|
fileFormatVersion: 2
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guid: 014dd20b3c78ff94c89f0b6607ff6c45
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MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -307,3 +307,36 @@ public class Body518
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|||||||
|
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||||||
}
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}
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||||||
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||||||
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//==================================================================================
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||||||
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||||||
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//工会分页
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||||||
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public class UnionPageBody//请求体
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||||||
|
{
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||||||
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public int orderByDesc { get; set; }
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||||||
|
}
|
||||||
|
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||||||
|
public class UnionDataInPage
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||||||
|
{
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||||||
|
public int Id { get; set; }
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||||||
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public string Name { get; set; }
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||||||
|
public string Cover { get; set; }
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||||||
|
public int Level { get; set; }
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||||||
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public string Slogan { get; set; }
|
||||||
|
public int LeaderId { get; set; }
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||||||
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public string LeaderUserName { get; set; }
|
||||||
|
public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型
|
||||||
|
public string UpdateTime { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UnionPageData
|
||||||
|
{
|
||||||
|
public int PageNo { get; set; }
|
||||||
|
public int PageSize { get; set; }
|
||||||
|
public int TotalCount { get; set; }
|
||||||
|
public List<UnionDataInPage> DataList { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UnionPage : Response
|
||||||
|
{
|
||||||
|
public UnionPageData Data { get; set; }
|
||||||
|
}
|
||||||
|
8
TheStrongestSnail/Assets/Scripts/Scene_main.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/Scene_main.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 87fe9c1a6f65ee74bad4a6ea43d5ca8e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
81
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs
Normal file
81
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
//md FUCK everthing
|
||||||
|
//ʷɽ£¬±ðѧ
|
||||||
|
public class mainBTN : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject BTN_0;
|
||||||
|
public GameObject BTN_1;
|
||||||
|
public GameObject BTN_2;
|
||||||
|
public GameObject BTN_3;
|
||||||
|
|
||||||
|
public GameObject BTN_0_0;
|
||||||
|
public GameObject BTN_1_1;
|
||||||
|
public GameObject BTN_2_2;
|
||||||
|
public GameObject BTN_3_3;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
BTN_0.GetComponent<Button>().onClick.AddListener(()=> {
|
||||||
|
BTN_0.SetActive(false);
|
||||||
|
BTN_1.SetActive(true);
|
||||||
|
BTN_2.SetActive(true);
|
||||||
|
BTN_3.SetActive(true);
|
||||||
|
|
||||||
|
BTN_0_0.SetActive(true);
|
||||||
|
BTN_1_1.SetActive(false);
|
||||||
|
BTN_2_2.SetActive(false);
|
||||||
|
BTN_3_3.SetActive(false);
|
||||||
|
});
|
||||||
|
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
|
||||||
|
BTN_0.SetActive(true);
|
||||||
|
BTN_1.SetActive(false);
|
||||||
|
BTN_2.SetActive(true);
|
||||||
|
BTN_3.SetActive(true);
|
||||||
|
|
||||||
|
BTN_0_0.SetActive(false);
|
||||||
|
BTN_1_1.SetActive(true);
|
||||||
|
BTN_2_2.SetActive(false);
|
||||||
|
BTN_3_3.SetActive(false);
|
||||||
|
|
||||||
|
});
|
||||||
|
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
|
||||||
|
BTN_0.SetActive(true);
|
||||||
|
BTN_1.SetActive(true);
|
||||||
|
BTN_2.SetActive(false);
|
||||||
|
BTN_3.SetActive(true);
|
||||||
|
|
||||||
|
BTN_0_0.SetActive(false);
|
||||||
|
BTN_1_1.SetActive(false);
|
||||||
|
BTN_2_2.SetActive(true);
|
||||||
|
BTN_3_3.SetActive(false);
|
||||||
|
|
||||||
|
});
|
||||||
|
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
|
||||||
|
BTN_0.SetActive(true);
|
||||||
|
BTN_1.SetActive(true);
|
||||||
|
BTN_2.SetActive(true);
|
||||||
|
BTN_3.SetActive(false);
|
||||||
|
|
||||||
|
BTN_0_0.SetActive(false);
|
||||||
|
BTN_1_1.SetActive(false);
|
||||||
|
BTN_2_2.SetActive(false);
|
||||||
|
BTN_3_3.SetActive(true);
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: fa9fccadda7b7ac43b24c43fa954dcce
|
||||||
|
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|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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@ -6,7 +6,8 @@ public class TradeUnion : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public GameObject gonghuiPrefab;
|
public GameObject gonghuiPrefab;
|
||||||
public Transform content;
|
public Transform content;
|
||||||
|
public int count;
|
||||||
|
public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -15,8 +16,20 @@ public class TradeUnion : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReadData()
|
public async void ReadData()
|
||||||
{
|
{
|
||||||
|
UnionPage unionPage = new UnionPage();
|
||||||
|
UnionPage16 unionPage16 = new UnionPage16();
|
||||||
|
unionPage = await unionPage16.queryUnionPage(1);
|
||||||
|
Debug.Log(unionPage.Data.TotalCount);
|
||||||
|
count = unionPage.Data.TotalCount;
|
||||||
|
dataList = unionPage.Data.DataList;
|
||||||
|
for(int i = 0; i < dataList.Count; i++)
|
||||||
|
{
|
||||||
|
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
|
||||||
|
union.name = "union_" + i;
|
||||||
|
//ÕâÀﶯ̬¹ÒÔع«»á½Å±¾
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -561,123 +561,123 @@ PrefabInstance:
|
|||||||
m_Modifications:
|
m_Modifications:
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Loading…
Reference in New Issue
Block a user