This commit is contained in:
liuliang 2024-11-25 22:20:56 +08:00
commit 8b79a00b01
26 changed files with 9399 additions and 4887 deletions

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class UnionPage16 : MonoBehaviour
{
UnionPage unionPage =new UnionPage();
public async Task<UnionPage> queryUnionPage(int orderByDesc) // 5.2.6
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head16 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
UnionPageBody unionPageBody = new UnionPageBody
{
//userId = Global.global.serverResponse.data.userId,
orderByDesc = orderByDesc
};
// 异步发送请求
string response16 = await web.SendRequest(web.URL + "/snail/union/queryPage", "POST", JsonUtility.ToJson(unionPageBody), head16);
// 调试输出接收到的响应
Debug.Log("1.6查询工会页面" + response16);
// 将响应反序列化为对象
UnionPage unionPage = JsonConvert.DeserializeObject<UnionPage>(response16);
//Debug.Log("8==================================D"+unionPage.Data.DataList[0].LeaderUserName);
return unionPage;
}
}

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@ -307,3 +307,36 @@ public class Body518
}
//==================================================================================
//工会分页
public class UnionPageBody//请求体
{
public int orderByDesc { get; set; }
}
public class UnionDataInPage
{
public int Id { get; set; }
public string Name { get; set; }
public string Cover { get; set; }
public int Level { get; set; }
public string Slogan { get; set; }
public int LeaderId { get; set; }
public string LeaderUserName { get; set; }
public string CreateTime { get; set; } // 由于createTime可能为null且类型未明确这里使用object类型可根据实际情况调整为DateTime?或其他类型
public string UpdateTime { get; set; }
}
public class UnionPageData
{
public int PageNo { get; set; }
public int PageSize { get; set; }
public int TotalCount { get; set; }
public List<UnionDataInPage> DataList { get; set; }
}
public class UnionPage : Response
{
public UnionPageData Data { get; set; }
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//md FUCK everthing
//ʷɽ£¬±ðѧ
public class mainBTN : MonoBehaviour
{
public GameObject BTN_0;
public GameObject BTN_1;
public GameObject BTN_2;
public GameObject BTN_3;
public GameObject BTN_0_0;
public GameObject BTN_1_1;
public GameObject BTN_2_2;
public GameObject BTN_3_3;
// Start is called before the first frame update
void Start()
{
BTN_0.GetComponent<Button>().onClick.AddListener(()=> {
BTN_0.SetActive(false);
BTN_1.SetActive(true);
BTN_2.SetActive(true);
BTN_3.SetActive(true);
BTN_0_0.SetActive(true);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(false);
});
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(false);
BTN_2.SetActive(true);
BTN_3.SetActive(true);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(true);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(false);
});
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(true);
BTN_2.SetActive(false);
BTN_3.SetActive(true);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(true);
BTN_3_3.SetActive(false);
});
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(true);
BTN_2.SetActive(true);
BTN_3.SetActive(false);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(true);
});
}
// Update is called once per frame
void Update()
{
}
}

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@ -6,7 +6,8 @@ public class TradeUnion : MonoBehaviour
{
public GameObject gonghuiPrefab;
public Transform content;
public int count;
public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
// Start is called before the first frame update
void Start()
@ -15,8 +16,20 @@ public class TradeUnion : MonoBehaviour
}
public void ReadData()
public async void ReadData()
{
UnionPage unionPage = new UnionPage();
UnionPage16 unionPage16 = new UnionPage16();
unionPage = await unionPage16.queryUnionPage(1);
Debug.Log(unionPage.Data.TotalCount);
count = unionPage.Data.TotalCount;
dataList = unionPage.Data.DataList;
for(int i = 0; i < dataList.Count; i++)
{
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
union.name = "union_" + i;
//ÕâÀﶯ̬¹ÒÔع«»á½Å±¾
}
}

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