Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
This commit is contained in:
commit
8b79a00b01
8
TheStrongestSnail/Assets/HZB.meta
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8
TheStrongestSnail/Assets/HZB.meta
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37
TheStrongestSnail/Assets/HZB/UnionPage16.cs
Normal file
37
TheStrongestSnail/Assets/HZB/UnionPage16.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class UnionPage16 : MonoBehaviour
|
||||
{
|
||||
UnionPage unionPage =new UnionPage();
|
||||
public async Task<UnionPage> queryUnionPage(int orderByDesc) // 5.2.6
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head16 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
UnionPageBody unionPageBody = new UnionPageBody
|
||||
{
|
||||
//userId = Global.global.serverResponse.data.userId,
|
||||
orderByDesc = orderByDesc
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
string response16 = await web.SendRequest(web.URL + "/snail/union/queryPage", "POST", JsonUtility.ToJson(unionPageBody), head16);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("1.6查询工会页面" + response16);
|
||||
|
||||
// 将响应反序列化为对象
|
||||
UnionPage unionPage = JsonConvert.DeserializeObject<UnionPage>(response16);
|
||||
//Debug.Log("8==================================D"+unionPage.Data.DataList[0].LeaderUserName);
|
||||
return unionPage;
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/HZB/UnionPage16.cs.meta
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File diff suppressed because it is too large
Load Diff
@ -307,3 +307,36 @@ public class Body518
|
||||
|
||||
}
|
||||
|
||||
//==================================================================================
|
||||
|
||||
//工会分页
|
||||
public class UnionPageBody//请求体
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class UnionDataInPage
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Cover { get; set; }
|
||||
public int Level { get; set; }
|
||||
public string Slogan { get; set; }
|
||||
public int LeaderId { get; set; }
|
||||
public string LeaderUserName { get; set; }
|
||||
public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
|
||||
public class UnionPageData
|
||||
{
|
||||
public int PageNo { get; set; }
|
||||
public int PageSize { get; set; }
|
||||
public int TotalCount { get; set; }
|
||||
public List<UnionDataInPage> DataList { get; set; }
|
||||
}
|
||||
|
||||
public class UnionPage : Response
|
||||
{
|
||||
public UnionPageData Data { get; set; }
|
||||
}
|
||||
|
8
TheStrongestSnail/Assets/Scripts/Scene_main.meta
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8
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81
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs
Normal file
81
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
//md FUCK everthing
|
||||
//ʷɽ£¬±ðѧ
|
||||
public class mainBTN : MonoBehaviour
|
||||
{
|
||||
public GameObject BTN_0;
|
||||
public GameObject BTN_1;
|
||||
public GameObject BTN_2;
|
||||
public GameObject BTN_3;
|
||||
|
||||
public GameObject BTN_0_0;
|
||||
public GameObject BTN_1_1;
|
||||
public GameObject BTN_2_2;
|
||||
public GameObject BTN_3_3;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
BTN_0.GetComponent<Button>().onClick.AddListener(()=> {
|
||||
BTN_0.SetActive(false);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(true);
|
||||
|
||||
BTN_0_0.SetActive(true);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(false);
|
||||
});
|
||||
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(false);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(true);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(true);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(false);
|
||||
|
||||
});
|
||||
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(false);
|
||||
BTN_3.SetActive(true);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(true);
|
||||
BTN_3_3.SetActive(false);
|
||||
|
||||
});
|
||||
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(false);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(true);
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs.meta
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@ -6,7 +6,8 @@ public class TradeUnion : MonoBehaviour
|
||||
{
|
||||
public GameObject gonghuiPrefab;
|
||||
public Transform content;
|
||||
|
||||
public int count;
|
||||
public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -15,8 +16,20 @@ public class TradeUnion : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public void ReadData()
|
||||
public async void ReadData()
|
||||
{
|
||||
UnionPage unionPage = new UnionPage();
|
||||
UnionPage16 unionPage16 = new UnionPage16();
|
||||
unionPage = await unionPage16.queryUnionPage(1);
|
||||
Debug.Log(unionPage.Data.TotalCount);
|
||||
count = unionPage.Data.TotalCount;
|
||||
dataList = unionPage.Data.DataList;
|
||||
for(int i = 0; i < dataList.Count; i++)
|
||||
{
|
||||
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
|
||||
union.name = "union_" + i;
|
||||
//ÕâÀﶯ̬¹ÒÔع«»á½Å±¾
|
||||
}
|
||||
|
||||
}
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Loading…
Reference in New Issue
Block a user