蜗牛骑士投注逻辑补充,道具位置随机
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@ -112,7 +112,8 @@ public class AllManeger : MonoBehaviour
|
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is_Reflash = false;
|
||||
Allreturn();
|
||||
ClearAllHouseBet();//清空本地投注
|
||||
|
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ToolsManager.instance.ShowTools();//刷新一下道具
|
||||
ToolsManager.instance.RamgeTools();
|
||||
Fuck521();//获取最新游戏
|
||||
|
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|
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@ -135,7 +136,7 @@ public class AllManeger : MonoBehaviour
|
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await Task.Delay(1000);
|
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TextMPtime.text = (45 - knightRoomBetList522.Data.CarrySeconds - 1).ToString();
|
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}
|
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else if (knightRoomBetList522.Data.CarrySeconds>45&& knightRoomBetList522.Data.CarrySeconds<50)//»÷ɱ¿ªÅÜ
|
||||
else if (knightRoomBetList522.Data.CarrySeconds>=45&& knightRoomBetList522.Data.CarrySeconds<50)//击杀开跑
|
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{
|
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if (!is_jisha)
|
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{
|
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@ -152,20 +153,24 @@ public class AllManeger : MonoBehaviour
|
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|
||||
|
||||
}
|
||||
else if (knightRoomBetList522.Data.CarrySeconds >=55)//½áËã
|
||||
else if (knightRoomBetList522.Data.CarrySeconds >=56)//结算
|
||||
{
|
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if (!is_jieshuan)
|
||||
{
|
||||
TextMPtime.text = "";
|
||||
wordText.text = "";
|
||||
|
||||
RacingSuccessPanel.instance.ShowImage();
|
||||
RacingSuccessPanel.instance.ShowPanel();
|
||||
if (WinNos.Count>0)
|
||||
{
|
||||
RacingSuccessPanel.instance.ShowImage();
|
||||
RacingSuccessPanel.instance.ShowPanel();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//RacingSuccessPanel.instance.textSnailEggs.text = knightBetResult.data[0].win.ToString("F1");
|
||||
|
||||
Debug.Log("½áËã");
|
||||
|
||||
is_jieshuan = true;
|
||||
Fuck525();
|
||||
|
||||
@ -359,6 +364,7 @@ public class AllManeger : MonoBehaviour
|
||||
}
|
||||
public void ClearAllHouseBet()//清空投注//顺便刷新所有蜗牛状态
|
||||
{
|
||||
|
||||
foreach (HorseInfo horse in horseInfos)
|
||||
{
|
||||
horse.BetCoins=0;
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class BetBtn : MonoBehaviour
|
||||
public class BetBtn : Base
|
||||
{
|
||||
public static BetBtn instance;
|
||||
public int BetHorseId;//投注马匹id
|
||||
@ -33,20 +33,28 @@ public class BetBtn : MonoBehaviour
|
||||
}
|
||||
async void BetOnClick()//点击投注
|
||||
{
|
||||
bool flag= await snailKnightBet523.SnailKnightBet(AllManeger.instance.id, BetValue, BetHorseId);
|
||||
if (flag)
|
||||
if (BetHorseId!=0)
|
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{
|
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foreach (HorseInfo horse in AllManeger.instance.horseInfos)
|
||||
bool flag = await snailKnightBet523.SnailKnightBet(AllManeger.instance.id, BetValue, BetHorseId);
|
||||
if (flag)
|
||||
{
|
||||
if (BetHorseId == horse.HorseNo)
|
||||
foreach (HorseInfo horse in AllManeger.instance.horseInfos)
|
||||
{
|
||||
StartCoroutine(Tools.AnimateText(horse.BetCoins, horse.BetCoins + BetValue, 0.5f, horse.betText));
|
||||
horse.BetCoins += BetValue;
|
||||
if (BetHorseId == horse.HorseNo)
|
||||
{
|
||||
StartCoroutine(Tools.AnimateText(horse.BetCoins, horse.BetCoins + BetValue, 0.5f, horse.betText));
|
||||
horse.BetCoins += BetValue;
|
||||
}
|
||||
}
|
||||
AllManeger.instance.GetSelfInfo();
|
||||
AllManeger.instance.Fuck522();
|
||||
}
|
||||
AllManeger.instance.GetSelfInfo();
|
||||
AllManeger.instance.Fuck522();
|
||||
}
|
||||
else
|
||||
{
|
||||
addEventPopUp("ÇëÑ¡ÔñÎÏÅ£");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -15,7 +15,7 @@ public class HorseInfo : MonoBehaviour
|
||||
public Text betText;
|
||||
|
||||
public float BetCoins=0;//我投注的数
|
||||
|
||||
public int flag = 1;
|
||||
private void Start()
|
||||
{
|
||||
betText.text = BetCoins.ToString();
|
||||
|
@ -10,24 +10,31 @@ public class MoveBg : MonoBehaviour
|
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|
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private float moveX = 1372;
|
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public bool isMove;
|
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//public float orPosX;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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//StartMove();
|
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|
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//orPosX = transform.position.x;
|
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instance = this;
|
||||
}
|
||||
|
||||
public void StartMove()//开始移动
|
||||
{
|
||||
rectTransform.DOAnchorPosX(-moveX*2,5).SetEase(Ease.Linear);
|
||||
int add = 0;
|
||||
if (Screen.width<moveX)
|
||||
{
|
||||
add = 30;
|
||||
}
|
||||
float move = -(moveX * 2 + moveX - Screen.width - 686-add);
|
||||
rectTransform.DOAnchorPosX(move,7).SetEase(Ease.Linear);
|
||||
isMove = true;
|
||||
}
|
||||
public void ReturnPos()//归位
|
||||
{
|
||||
if (isMove)
|
||||
{
|
||||
rectTransform.DOAnchorPosX(0, 2).SetEase(Ease.Linear);
|
||||
rectTransform.DOAnchorPosX(686, 2).SetEase(Ease.Linear);
|
||||
isMove = false;
|
||||
}
|
||||
|
||||
|
@ -80,52 +80,53 @@ public class RacingPanel : MonoBehaviour
|
||||
btnMei.onClick.AddListener(() =>
|
||||
{
|
||||
//更新按钮图片上滑
|
||||
ImgUpward(imgMei, imgMeiQ);
|
||||
ImgUpward(imgMei, imgMeiQ,1);
|
||||
//当前选中的蜗牛
|
||||
BetBtn.instance.BetHorseId = 1;
|
||||
//BetBtn.instance.BetHorseId = 1;
|
||||
|
||||
|
||||
});
|
||||
//蜘蛛侠
|
||||
btnPig.onClick.AddListener(() =>
|
||||
{
|
||||
ImgUpward(imgPig, imgPigQ);
|
||||
BetBtn.instance.BetHorseId = 2;
|
||||
ImgUpward(imgPig, imgPigQ,2);
|
||||
//BetBtn.instance.BetHorseId = 2;
|
||||
});
|
||||
//毒液
|
||||
btnDu.onClick.AddListener(() =>
|
||||
{
|
||||
ImgUpward(imgDu, imgDuQ);
|
||||
BetBtn.instance.BetHorseId = 3;
|
||||
ImgUpward(imgDu, imgDuQ,3);
|
||||
//BetBtn.instance.BetHorseId = 3;
|
||||
});
|
||||
//钢铁侠
|
||||
btnGang.onClick.AddListener(() =>
|
||||
{
|
||||
ImgUpward(imgGang, imgGangQ);
|
||||
BetBtn.instance.BetHorseId = 4;
|
||||
ImgUpward(imgGang, imgGangQ,4);
|
||||
//BetBtn.instance.BetHorseId = 4;
|
||||
});
|
||||
//蝙蝠侠
|
||||
btnBian.onClick.AddListener(() =>
|
||||
{
|
||||
ImgUpward(imgBian, imgBianQ);
|
||||
BetBtn.instance.BetHorseId = 5;
|
||||
ImgUpward(imgBian, imgBianQ,5);
|
||||
//BetBtn.instance.BetHorseId = 5;
|
||||
});
|
||||
//超人
|
||||
btnChao.onClick.AddListener(() =>
|
||||
{
|
||||
ImgUpward(imgChao, imgChaoQ);
|
||||
BetBtn.instance.BetHorseId = 6;
|
||||
ImgUpward(imgChao, imgChaoQ,6);
|
||||
//BetBtn.instance.BetHorseId = 6;
|
||||
});
|
||||
//雷神
|
||||
btnLei.onClick.AddListener(() =>
|
||||
{
|
||||
ImgUpward(imgLei, imgLeiQ);
|
||||
BetBtn.instance.BetHorseId = 7;
|
||||
ImgUpward(imgLei, imgLeiQ,7);
|
||||
//BetBtn.instance.BetHorseId = 7;
|
||||
});
|
||||
//灭霸
|
||||
btnMie.onClick.AddListener(() =>
|
||||
{
|
||||
ImgUpward(imgMie, imgMieQ);
|
||||
BetBtn.instance.BetHorseId = 8;
|
||||
ImgUpward(imgMie, imgMieQ,8);
|
||||
//BetBtn.instance.BetHorseId = 8;
|
||||
});
|
||||
|
||||
}
|
||||
@ -136,7 +137,7 @@ public class RacingPanel : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private void ImgUpward(RectTransform rec,GameObject obj)
|
||||
private void ImgUpward(RectTransform rec,GameObject obj,int id)
|
||||
{
|
||||
//首先判断当前图片是否为空 不为空才处理
|
||||
if (nowImg!=null)
|
||||
@ -147,12 +148,14 @@ public class RacingPanel : MonoBehaviour
|
||||
if (nowObj!=null)
|
||||
{
|
||||
nowObj.SetActive(false);
|
||||
|
||||
|
||||
}
|
||||
|
||||
//判断是否点击的是同一个按钮
|
||||
if (nowObj == obj && nowImg == rec)
|
||||
{
|
||||
Debug.Log("µã»÷Ïàͬ°´Å¥");
|
||||
BetBtn.instance.BetHorseId = 0;
|
||||
nowImg = null;
|
||||
nowObj = null;
|
||||
return;
|
||||
@ -160,9 +163,9 @@ public class RacingPanel : MonoBehaviour
|
||||
|
||||
rec.localPosition = new Vector3(0,50,0);
|
||||
obj.SetActive(true);
|
||||
|
||||
BetBtn.instance.BetHorseId = id;
|
||||
//重新赋值
|
||||
nowImg=rec;
|
||||
nowImg =rec;
|
||||
nowObj=obj;
|
||||
|
||||
}
|
||||
|
41
TheStrongestSnail/Assets/Scripts/RacingPanel/ToolsManager.cs
Normal file
41
TheStrongestSnail/Assets/Scripts/RacingPanel/ToolsManager.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
public class ToolsManager : MonoBehaviour
|
||||
{
|
||||
public static ToolsManager instance;
|
||||
public List<snailRiderItem> tools=new List<snailRiderItem>();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
ShowTools();
|
||||
RamgeTools();
|
||||
}
|
||||
|
||||
public void RamgeTools()//随机道具位置和属性
|
||||
{
|
||||
foreach (snailRiderItem tool in tools)
|
||||
{
|
||||
int type = Random.Range(0, 2);
|
||||
float randPosX= Random.Range(-350, 300);
|
||||
tool.transform.position = new Vector2(tool.transform.position.x + randPosX, tool.transform.position.y);
|
||||
if (type==0)
|
||||
{
|
||||
tool.mode = snailRiderItem.Mode.accelerate;
|
||||
}
|
||||
else
|
||||
{
|
||||
tool.mode = snailRiderItem.Mode.slowDown;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowTools()//显示所有道具
|
||||
{
|
||||
foreach (snailRiderItem tool in tools)
|
||||
{
|
||||
tool.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c05c1f2e1de18740aae9d6808e3a574
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -50,6 +50,7 @@ public class snailRider : MonoBehaviour
|
||||
public void killsnail()
|
||||
{
|
||||
obj.SetActive(!is_die);
|
||||
transform.GetComponent<BoxCollider2D>().enabled = !is_die;
|
||||
}
|
||||
public void startMove()
|
||||
{
|
||||
@ -60,12 +61,12 @@ public class snailRider : MonoBehaviour
|
||||
float suiji = 0;//时间时间
|
||||
if (is_victory)
|
||||
{
|
||||
suiji = UnityEngine.Random.Range(5, 7);
|
||||
suiji = UnityEngine.Random.Range(7, 10);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
suiji = UnityEngine.Random.Range(8, 10);
|
||||
suiji = UnityEngine.Random.Range(11, 15);
|
||||
|
||||
}
|
||||
|
||||
@ -113,7 +114,7 @@ public class snailRider : MonoBehaviour
|
||||
{
|
||||
offset = -500;
|
||||
}
|
||||
Destroy(other.gameObject);
|
||||
other.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
else//碰到终点线
|
||||
|
@ -5,6 +5,7 @@ using UnityEngine.UI;
|
||||
|
||||
public class snailRiderItem : MonoBehaviour
|
||||
{
|
||||
|
||||
public enum Mode
|
||||
{
|
||||
accelerate,//¼ÓËÙ
|
||||
|
BIN
TheStrongestSnail/Assets/res/Scene_main/main_slices/beijin.png
Normal file
BIN
TheStrongestSnail/Assets/res/Scene_main/main_slices/beijin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.0 MiB |
@ -0,0 +1,123 @@
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||||
fileFormatVersion: 2
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guid: 78ce07fe3a8bf5147b0d0000b4ed672f
|
||||
TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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|
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|
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
|
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ignoreMasterTextureLimit: 0
|
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grayScaleToAlpha: 0
|
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generateCubemap: 6
|
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cubemapConvolution: 0
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seamlessCubemap: 0
|
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textureFormat: 1
|
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maxTextureSize: 2048
|
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|
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serializedVersion: 2
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|
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aniso: 1
|
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mipBias: 0
|
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wrapU: 1
|
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|
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|
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nPOTScale: 0
|
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lightmap: 0
|
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compressionQuality: 50
|
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spriteMode: 1
|
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spriteExtrude: 1
|
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spriteMeshType: 1
|
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alignment: 0
|
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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singleChannelComponent: 0
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flipbookColumns: 1
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
|
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cookieLightType: 0
|
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platformSettings:
|
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 4096
|
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
|
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serializedVersion: 2
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sprites: []
|
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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indices:
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weights: []
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nameFileIdTable: {}
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user