蜗牛骑士历史记录补全,100次夺冠记录

This commit is contained in:
GL 2024-12-12 18:00:29 +08:00
parent 2db6961239
commit 93526799f7
7 changed files with 429 additions and 120 deletions

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@ -14657,7 +14783,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "25\u6B21"
m_text: "0\u6B21"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
@ -15888,7 +16014,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u7F8E\u961F\u8717"
m_text: "\u706D\u9738\u8717"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
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@ -25745,7 +25871,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u8718\u86DB\u8717"
m_text: "\u96F7\u795E\u8717"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
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View File

@ -9,6 +9,7 @@ public class HistoryPanel : BasePanel
{
public Button returnBtn;
public List<HistoryItem> KillTimesList;//100次击杀统计
public List<HistoryItem> WinTimesList;//100次夺冠统计
public GameObject historyItemPre;//物品预制体
public Transform ItemPreGrid;//预制体生成后的父物体
public List<GameObject> ItemList;
@ -62,6 +63,28 @@ public class HistoryPanel : BasePanel
}
}
public void SetWinText(List<gameKnightHorseResponseVo> gameKnightHorseResponseVoList)//近100次夺冠记录的文本修改方法
{
foreach (gameKnightHorseResponseVo gameKnightHorseResponseVo in gameKnightHorseResponseVoList)
{
for (int i = 0; i < WinTimesList.Count; i++)
{
if (WinTimesList[i].roomNo ==int.Parse (gameKnightHorseResponseVo.horseNo))
{
WinTimesList[i].TextPro.text = gameKnightHorseResponseVo.horseCount + "次";//给次数值
}
}
}
}
public void CreateJournalPanel(List<dataList> gameData) // 创建参与历史记录
{
if (journalPanels.Count > 0)

View File

@ -528,10 +528,23 @@ public class GameKnightModelRecord
public float beansCoinDivide { get; set; }
}
public class gameKnightHorseResponseVo
{
public String horseNo { get; set; }//马匹号
public long horseCount { get; set; }//夺冠数
}
//gameKnightHorseResponseVoList最近100局
//horseNoString马匹非必有
// horseCountLong计数非必有
public class KnightRecordtData
{
public float beansCoinBet { get; set; }
public float beansCoinWin { get; set; }
public List<gameKnightHorseResponseVo> gameKnightHorseResponseVoList { get; set; }
public List<GameKnightModelRecord> gameKnightModelList { get; set; }
}

View File

@ -205,12 +205,12 @@ public class AllManeger : MonoBehaviour
foreach (int killno in KillNos)
{
Debug.Log("»÷ɱÎÏÅ£" + killno);
//Debug.Log("»÷ɱÎÏÅ£" + killno);
foreach (HorseInfo horse in horseInfos)
{
if (horse.HorseNo == killno)
{
Debug.Log("wwwww" + horse.HorseNo);
//Debug.Log("wwwww" + horse.HorseNo);
horse.snail.is_die = true;
}
}
@ -259,7 +259,7 @@ public class AllManeger : MonoBehaviour
{
knightRecord = await queryKnightRecord526.queryKnightBetResult(id);
historyPanel.SetRaKillHouse(knightRecord.data.gameKnightModelList);
historyPanel.SetWinText(knightRecord.data.gameKnightHorseResponseVoList);
}

View File

@ -33,45 +33,45 @@ public class queryKnightRecord526 : MonoBehaviour
// 将响应反序列化为 KnightRoomList 对象
KnightRecord knightRecord = JsonConvert.DeserializeObject<KnightRecord>(response526);
// 检查反序列化是否成功
if (knightRecord != null && knightRecord.data != null)
{
// 打印基本信息
Debug.Log("Code: " + knightRecord.code);
Debug.Log("Message: " + knightRecord.message);
Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet);
Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin);
//// 检查反序列化是否成功
//if (knightRecord != null && knightRecord.data != null)
//{
// // 打印基本信息
// Debug.Log("Code: " + knightRecord.code);
// Debug.Log("Message: " + knightRecord.message);
// Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet);
// Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin);
// 获取战斗记录列表
List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList;
// // 获取战斗记录列表
// List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList;
if (gameList != null && gameList.Count > 0)
{
foreach (GameKnightModelRecord game in gameList)
{
Debug.Log("Game ID: " + game.id);
Debug.Log("Game No: " + game.gameNo);
Debug.Log("Game Session: " + game.gameSession);
Debug.Log("Start Time: " + game.startTime);
Debug.Log("Bet Time: " + game.betTime);
Debug.Log("Count Time: " + game.countTime);
Debug.Log("Settle Time: " + game.settleTime);
Debug.Log("Status: " + game.status);
Debug.Log("Horse No All: " + game.horseNoAll);
Debug.Log("Horse No Kill: " + game.horseNoKill);
Debug.Log("Horse No Remain: " + game.horseNoRemain);
Debug.Log("Beans Coin All: " + game.beansCoinAll);
Debug.Log("Beans Coin Kill: " + game.beansCoinKill);
Debug.Log("Beans Coin Remain: " + game.beansCoinRemain);
Debug.Log("Beans Coin Fee: " + game.beansCoinFee);
Debug.Log("Beans Coin Divide: " + game.beansCoinDivide);
}
}
}
else
{
Debug.LogError("KnightRecord or KnightRecord data is null");
}
// if (gameList != null && gameList.Count > 0)
// {
// foreach (GameKnightModelRecord game in gameList)
// {
// Debug.Log("Game ID: " + game.id);
// Debug.Log("Game No: " + game.gameNo);
// Debug.Log("Game Session: " + game.gameSession);
// Debug.Log("Start Time: " + game.startTime);
// Debug.Log("Bet Time: " + game.betTime);
// Debug.Log("Count Time: " + game.countTime);
// Debug.Log("Settle Time: " + game.settleTime);
// Debug.Log("Status: " + game.status);
// Debug.Log("Horse No All: " + game.horseNoAll);
// Debug.Log("Horse No Kill: " + game.horseNoKill);
// Debug.Log("Horse No Remain: " + game.horseNoRemain);
// Debug.Log("Beans Coin All: " + game.beansCoinAll);
// Debug.Log("Beans Coin Kill: " + game.beansCoinKill);
// Debug.Log("Beans Coin Remain: " + game.beansCoinRemain);
// Debug.Log("Beans Coin Fee: " + game.beansCoinFee);
// Debug.Log("Beans Coin Divide: " + game.beansCoinDivide);
// }
// }
//}
//else
//{
// Debug.LogError("KnightRecord or KnightRecord data is null");
//}
return knightRecord;
}
}

View File

@ -8,10 +8,7 @@ using UnityEngine;
public class MotherFuck531 : MonoBehaviour
{
private async void Start()
{
Result(1);
}
public async Task<Lottery531> Result(int id) //
@ -63,9 +60,20 @@ public class QueryLottery531Body {
public class Lottery531 : Response
{
public Lottery531Data data { get; set; }
public List<Lottery531Data> data { get; set; }
}
public class Lottery531Data { }
public class Lottery531Data {
public int Id { get; set; }
public int LotteryId { get; set; }
public int Type { get; set; }
public decimal BeansCoin { get; set; }
public int RateSurface { get; set; }
public int RateActual { get; set; }
public int Status { get; set; }
public DateTime CreateTime { get; set; }
public DateTime UpdateTime { get; set; }
}