蜗牛骑士历史记录补全,100次夺冠记录
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- target: {fileID: 1574451518214997481, guid: 52525b7ee4a02b947be72267c965e811, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
value: -97.07
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1574451518253800653, guid: 52525b7ee4a02b947be72267c965e811, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
@ -14657,7 +14783,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: "25\u6B21"
|
||||
m_text: "0\u6B21"
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
|
||||
m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
|
||||
@ -15888,7 +16014,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: "\u7F8E\u961F\u8717"
|
||||
m_text: "\u706D\u9738\u8717"
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
|
||||
m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
|
||||
@ -25745,7 +25871,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: "\u8718\u86DB\u8717"
|
||||
m_text: "\u96F7\u795E\u8717"
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
|
||||
m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
|
||||
|
@ -9,6 +9,7 @@ public class HistoryPanel : BasePanel
|
||||
{
|
||||
public Button returnBtn;
|
||||
public List<HistoryItem> KillTimesList;//100次击杀统计
|
||||
public List<HistoryItem> WinTimesList;//100次夺冠统计
|
||||
public GameObject historyItemPre;//物品预制体
|
||||
public Transform ItemPreGrid;//预制体生成后的父物体
|
||||
public List<GameObject> ItemList;
|
||||
@ -62,6 +63,28 @@ public class HistoryPanel : BasePanel
|
||||
}
|
||||
}
|
||||
|
||||
public void SetWinText(List<gameKnightHorseResponseVo> gameKnightHorseResponseVoList)//近100次夺冠记录的文本修改方法
|
||||
{
|
||||
foreach (gameKnightHorseResponseVo gameKnightHorseResponseVo in gameKnightHorseResponseVoList)
|
||||
{
|
||||
for (int i = 0; i < WinTimesList.Count; i++)
|
||||
{
|
||||
|
||||
if (WinTimesList[i].roomNo ==int.Parse (gameKnightHorseResponseVo.horseNo))
|
||||
{
|
||||
WinTimesList[i].TextPro.text = gameKnightHorseResponseVo.horseCount + "次";//给次数值
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void CreateJournalPanel(List<dataList> gameData) // 创建参与历史记录
|
||||
{
|
||||
if (journalPanels.Count > 0)
|
||||
|
@ -528,10 +528,23 @@ public class GameKnightModelRecord
|
||||
public float beansCoinDivide { get; set; }
|
||||
}
|
||||
|
||||
public class gameKnightHorseResponseVo
|
||||
{
|
||||
public String horseNo { get; set; }//马匹号
|
||||
public long horseCount { get; set; }//夺冠数
|
||||
|
||||
|
||||
}
|
||||
|
||||
//gameKnightHorseResponseVoList:最近100局
|
||||
//horseNo:String,马匹,非必有
|
||||
// horseCount:Long,计数,非必有
|
||||
public class KnightRecordtData
|
||||
{
|
||||
public float beansCoinBet { get; set; }
|
||||
public float beansCoinWin { get; set; }
|
||||
|
||||
public List<gameKnightHorseResponseVo> gameKnightHorseResponseVoList { get; set; }
|
||||
public List<GameKnightModelRecord> gameKnightModelList { get; set; }
|
||||
}
|
||||
|
||||
|
@ -205,12 +205,12 @@ public class AllManeger : MonoBehaviour
|
||||
|
||||
foreach (int killno in KillNos)
|
||||
{
|
||||
Debug.Log("»÷ɱÎÏÅ£" + killno);
|
||||
//Debug.Log("»÷ɱÎÏÅ£" + killno);
|
||||
foreach (HorseInfo horse in horseInfos)
|
||||
{
|
||||
if (horse.HorseNo == killno)
|
||||
{
|
||||
Debug.Log("wwwww" + horse.HorseNo);
|
||||
//Debug.Log("wwwww" + horse.HorseNo);
|
||||
horse.snail.is_die = true;
|
||||
}
|
||||
}
|
||||
@ -259,7 +259,7 @@ public class AllManeger : MonoBehaviour
|
||||
{
|
||||
knightRecord = await queryKnightRecord526.queryKnightBetResult(id);
|
||||
historyPanel.SetRaKillHouse(knightRecord.data.gameKnightModelList);
|
||||
|
||||
historyPanel.SetWinText(knightRecord.data.gameKnightHorseResponseVoList);
|
||||
|
||||
|
||||
}
|
||||
|
@ -33,45 +33,45 @@ public class queryKnightRecord526 : MonoBehaviour
|
||||
// 将响应反序列化为 KnightRoomList 对象
|
||||
KnightRecord knightRecord = JsonConvert.DeserializeObject<KnightRecord>(response526);
|
||||
|
||||
// 检查反序列化是否成功
|
||||
if (knightRecord != null && knightRecord.data != null)
|
||||
{
|
||||
// 打印基本信息
|
||||
Debug.Log("Code: " + knightRecord.code);
|
||||
Debug.Log("Message: " + knightRecord.message);
|
||||
Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet);
|
||||
Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin);
|
||||
//// 检查反序列化是否成功
|
||||
//if (knightRecord != null && knightRecord.data != null)
|
||||
//{
|
||||
// // 打印基本信息
|
||||
// Debug.Log("Code: " + knightRecord.code);
|
||||
// Debug.Log("Message: " + knightRecord.message);
|
||||
// Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet);
|
||||
// Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin);
|
||||
|
||||
// 获取战斗记录列表
|
||||
List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList;
|
||||
// // 获取战斗记录列表
|
||||
// List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList;
|
||||
|
||||
if (gameList != null && gameList.Count > 0)
|
||||
{
|
||||
foreach (GameKnightModelRecord game in gameList)
|
||||
{
|
||||
Debug.Log("Game ID: " + game.id);
|
||||
Debug.Log("Game No: " + game.gameNo);
|
||||
Debug.Log("Game Session: " + game.gameSession);
|
||||
Debug.Log("Start Time: " + game.startTime);
|
||||
Debug.Log("Bet Time: " + game.betTime);
|
||||
Debug.Log("Count Time: " + game.countTime);
|
||||
Debug.Log("Settle Time: " + game.settleTime);
|
||||
Debug.Log("Status: " + game.status);
|
||||
Debug.Log("Horse No All: " + game.horseNoAll);
|
||||
Debug.Log("Horse No Kill: " + game.horseNoKill);
|
||||
Debug.Log("Horse No Remain: " + game.horseNoRemain);
|
||||
Debug.Log("Beans Coin All: " + game.beansCoinAll);
|
||||
Debug.Log("Beans Coin Kill: " + game.beansCoinKill);
|
||||
Debug.Log("Beans Coin Remain: " + game.beansCoinRemain);
|
||||
Debug.Log("Beans Coin Fee: " + game.beansCoinFee);
|
||||
Debug.Log("Beans Coin Divide: " + game.beansCoinDivide);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("KnightRecord or KnightRecord data is null");
|
||||
}
|
||||
// if (gameList != null && gameList.Count > 0)
|
||||
// {
|
||||
// foreach (GameKnightModelRecord game in gameList)
|
||||
// {
|
||||
// Debug.Log("Game ID: " + game.id);
|
||||
// Debug.Log("Game No: " + game.gameNo);
|
||||
// Debug.Log("Game Session: " + game.gameSession);
|
||||
// Debug.Log("Start Time: " + game.startTime);
|
||||
// Debug.Log("Bet Time: " + game.betTime);
|
||||
// Debug.Log("Count Time: " + game.countTime);
|
||||
// Debug.Log("Settle Time: " + game.settleTime);
|
||||
// Debug.Log("Status: " + game.status);
|
||||
// Debug.Log("Horse No All: " + game.horseNoAll);
|
||||
// Debug.Log("Horse No Kill: " + game.horseNoKill);
|
||||
// Debug.Log("Horse No Remain: " + game.horseNoRemain);
|
||||
// Debug.Log("Beans Coin All: " + game.beansCoinAll);
|
||||
// Debug.Log("Beans Coin Kill: " + game.beansCoinKill);
|
||||
// Debug.Log("Beans Coin Remain: " + game.beansCoinRemain);
|
||||
// Debug.Log("Beans Coin Fee: " + game.beansCoinFee);
|
||||
// Debug.Log("Beans Coin Divide: " + game.beansCoinDivide);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Debug.LogError("KnightRecord or KnightRecord data is null");
|
||||
//}
|
||||
return knightRecord;
|
||||
}
|
||||
}
|
@ -8,10 +8,7 @@ using UnityEngine;
|
||||
|
||||
public class MotherFuck531 : MonoBehaviour
|
||||
{
|
||||
private async void Start()
|
||||
{
|
||||
Result(1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public async Task<Lottery531> Result(int id) //
|
||||
@ -63,9 +60,20 @@ public class QueryLottery531Body {
|
||||
|
||||
public class Lottery531 : Response
|
||||
{
|
||||
public Lottery531Data data { get; set; }
|
||||
public List<Lottery531Data> data { get; set; }
|
||||
|
||||
}
|
||||
|
||||
public class Lottery531Data { }
|
||||
public class Lottery531Data {
|
||||
public int Id { get; set; }
|
||||
public int LotteryId { get; set; }
|
||||
public int Type { get; set; }
|
||||
public decimal BeansCoin { get; set; }
|
||||
public int RateSurface { get; set; }
|
||||
public int RateActual { get; set; }
|
||||
public int Status { get; set; }
|
||||
public DateTime CreateTime { get; set; }
|
||||
public DateTime UpdateTime { get; set; }
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user