蜗牛骑士历史记录补全,100次夺冠记录

This commit is contained in:
GL 2024-12-12 18:00:29 +08:00
parent 2db6961239
commit 93526799f7
7 changed files with 429 additions and 120 deletions

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propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: 0 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1574451518214997481, guid: 52525b7ee4a02b947be72267c965e811, type: 3} - target: {fileID: 1574451518214997481, guid: 52525b7ee4a02b947be72267c965e811, type: 3}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 0 value: 912.0717
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1574451518214997481, guid: 52525b7ee4a02b947be72267c965e811, type: 3} - target: {fileID: 1574451518214997481, guid: 52525b7ee4a02b947be72267c965e811, type: 3}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: 0 value: -97.07
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 1574451518253800653, guid: 52525b7ee4a02b947be72267c965e811, type: 3} - target: {fileID: 1574451518253800653, guid: 52525b7ee4a02b947be72267c965e811, type: 3}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
@ -14657,7 +14783,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: "25\u6B21" m_text: "0\u6B21"
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2} m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2} m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
@ -15888,7 +16014,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: "\u7F8E\u961F\u8717" m_text: "\u706D\u9738\u8717"
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2} m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2} m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
@ -25745,7 +25871,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: "\u8718\u86DB\u8717" m_text: "\u96F7\u795E\u8717"
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2} m_fontAsset: {fileID: 11400000, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}
m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2} m_sharedMaterial: {fileID: -5950493476346735654, guid: 5214a01544a3d6744bbbe3653d4662f3, type: 2}

View File

@ -9,6 +9,7 @@ public class HistoryPanel : BasePanel
{ {
public Button returnBtn; public Button returnBtn;
public List<HistoryItem> KillTimesList;//100次击杀统计 public List<HistoryItem> KillTimesList;//100次击杀统计
public List<HistoryItem> WinTimesList;//100次夺冠统计
public GameObject historyItemPre;//物品预制体 public GameObject historyItemPre;//物品预制体
public Transform ItemPreGrid;//预制体生成后的父物体 public Transform ItemPreGrid;//预制体生成后的父物体
public List<GameObject> ItemList; public List<GameObject> ItemList;
@ -62,6 +63,28 @@ public class HistoryPanel : BasePanel
} }
} }
public void SetWinText(List<gameKnightHorseResponseVo> gameKnightHorseResponseVoList)//近100次夺冠记录的文本修改方法
{
foreach (gameKnightHorseResponseVo gameKnightHorseResponseVo in gameKnightHorseResponseVoList)
{
for (int i = 0; i < WinTimesList.Count; i++)
{
if (WinTimesList[i].roomNo ==int.Parse (gameKnightHorseResponseVo.horseNo))
{
WinTimesList[i].TextPro.text = gameKnightHorseResponseVo.horseCount + "次";//给次数值
}
}
}
}
public void CreateJournalPanel(List<dataList> gameData) // 创建参与历史记录 public void CreateJournalPanel(List<dataList> gameData) // 创建参与历史记录
{ {
if (journalPanels.Count > 0) if (journalPanels.Count > 0)

View File

@ -528,10 +528,23 @@ public class GameKnightModelRecord
public float beansCoinDivide { get; set; } public float beansCoinDivide { get; set; }
} }
public class gameKnightHorseResponseVo
{
public String horseNo { get; set; }//马匹号
public long horseCount { get; set; }//夺冠数
}
//gameKnightHorseResponseVoList最近100局
//horseNoString马匹非必有
// horseCountLong计数非必有
public class KnightRecordtData public class KnightRecordtData
{ {
public float beansCoinBet { get; set; } public float beansCoinBet { get; set; }
public float beansCoinWin { get; set; } public float beansCoinWin { get; set; }
public List<gameKnightHorseResponseVo> gameKnightHorseResponseVoList { get; set; }
public List<GameKnightModelRecord> gameKnightModelList { get; set; } public List<GameKnightModelRecord> gameKnightModelList { get; set; }
} }

View File

@ -205,12 +205,12 @@ public class AllManeger : MonoBehaviour
foreach (int killno in KillNos) foreach (int killno in KillNos)
{ {
Debug.Log("»÷ɱÎÏÅ£" + killno); //Debug.Log("»÷ɱÎÏÅ£" + killno);
foreach (HorseInfo horse in horseInfos) foreach (HorseInfo horse in horseInfos)
{ {
if (horse.HorseNo == killno) if (horse.HorseNo == killno)
{ {
Debug.Log("wwwww" + horse.HorseNo); //Debug.Log("wwwww" + horse.HorseNo);
horse.snail.is_die = true; horse.snail.is_die = true;
} }
} }
@ -259,7 +259,7 @@ public class AllManeger : MonoBehaviour
{ {
knightRecord = await queryKnightRecord526.queryKnightBetResult(id); knightRecord = await queryKnightRecord526.queryKnightBetResult(id);
historyPanel.SetRaKillHouse(knightRecord.data.gameKnightModelList); historyPanel.SetRaKillHouse(knightRecord.data.gameKnightModelList);
historyPanel.SetWinText(knightRecord.data.gameKnightHorseResponseVoList);
} }

View File

@ -33,45 +33,45 @@ public class queryKnightRecord526 : MonoBehaviour
// 将响应反序列化为 KnightRoomList 对象 // 将响应反序列化为 KnightRoomList 对象
KnightRecord knightRecord = JsonConvert.DeserializeObject<KnightRecord>(response526); KnightRecord knightRecord = JsonConvert.DeserializeObject<KnightRecord>(response526);
// 检查反序列化是否成功 //// 检查反序列化是否成功
if (knightRecord != null && knightRecord.data != null) //if (knightRecord != null && knightRecord.data != null)
{ //{
// 打印基本信息 // // 打印基本信息
Debug.Log("Code: " + knightRecord.code); // Debug.Log("Code: " + knightRecord.code);
Debug.Log("Message: " + knightRecord.message); // Debug.Log("Message: " + knightRecord.message);
Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet); // Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet);
Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin); // Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin);
// 获取战斗记录列表 // // 获取战斗记录列表
List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList; // List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList;
if (gameList != null && gameList.Count > 0) // if (gameList != null && gameList.Count > 0)
{ // {
foreach (GameKnightModelRecord game in gameList) // foreach (GameKnightModelRecord game in gameList)
{ // {
Debug.Log("Game ID: " + game.id); // Debug.Log("Game ID: " + game.id);
Debug.Log("Game No: " + game.gameNo); // Debug.Log("Game No: " + game.gameNo);
Debug.Log("Game Session: " + game.gameSession); // Debug.Log("Game Session: " + game.gameSession);
Debug.Log("Start Time: " + game.startTime); // Debug.Log("Start Time: " + game.startTime);
Debug.Log("Bet Time: " + game.betTime); // Debug.Log("Bet Time: " + game.betTime);
Debug.Log("Count Time: " + game.countTime); // Debug.Log("Count Time: " + game.countTime);
Debug.Log("Settle Time: " + game.settleTime); // Debug.Log("Settle Time: " + game.settleTime);
Debug.Log("Status: " + game.status); // Debug.Log("Status: " + game.status);
Debug.Log("Horse No All: " + game.horseNoAll); // Debug.Log("Horse No All: " + game.horseNoAll);
Debug.Log("Horse No Kill: " + game.horseNoKill); // Debug.Log("Horse No Kill: " + game.horseNoKill);
Debug.Log("Horse No Remain: " + game.horseNoRemain); // Debug.Log("Horse No Remain: " + game.horseNoRemain);
Debug.Log("Beans Coin All: " + game.beansCoinAll); // Debug.Log("Beans Coin All: " + game.beansCoinAll);
Debug.Log("Beans Coin Kill: " + game.beansCoinKill); // Debug.Log("Beans Coin Kill: " + game.beansCoinKill);
Debug.Log("Beans Coin Remain: " + game.beansCoinRemain); // Debug.Log("Beans Coin Remain: " + game.beansCoinRemain);
Debug.Log("Beans Coin Fee: " + game.beansCoinFee); // Debug.Log("Beans Coin Fee: " + game.beansCoinFee);
Debug.Log("Beans Coin Divide: " + game.beansCoinDivide); // Debug.Log("Beans Coin Divide: " + game.beansCoinDivide);
} // }
} // }
} //}
else //else
{ //{
Debug.LogError("KnightRecord or KnightRecord data is null"); // Debug.LogError("KnightRecord or KnightRecord data is null");
} //}
return knightRecord; return knightRecord;
} }
} }

View File

@ -8,10 +8,7 @@ using UnityEngine;
public class MotherFuck531 : MonoBehaviour public class MotherFuck531 : MonoBehaviour
{ {
private async void Start()
{
Result(1);
}
public async Task<Lottery531> Result(int id) // public async Task<Lottery531> Result(int id) //
@ -63,9 +60,20 @@ public class QueryLottery531Body {
public class Lottery531 : Response public class Lottery531 : Response
{ {
public Lottery531Data data { get; set; } public List<Lottery531Data> data { get; set; }
} }
public class Lottery531Data { } public class Lottery531Data {
public int Id { get; set; }
public int LotteryId { get; set; }
public int Type { get; set; }
public decimal BeansCoin { get; set; }
public int RateSurface { get; set; }
public int RateActual { get; set; }
public int Status { get; set; }
public DateTime CreateTime { get; set; }
public DateTime UpdateTime { get; set; }
}