This commit is contained in:
舒荣森 2024-11-26 15:50:57 +08:00
commit 96f26f2bca
32 changed files with 11132 additions and 10522 deletions

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@ -51,7 +51,7 @@ public class AllHouseContro : MonoBehaviour
battleRoyaleGameDetails();
GetInfo516();
GetInfo517();
GetInfo518();
InvokeRepeating("checkOutAllTheEscapeRoomsAsync", 2,2);
}
void OnDestroy()
@ -266,6 +266,10 @@ public class AllHouseContro : MonoBehaviour
IsHideLoadPanel = false;
GetInfo516();
GetInfo517();
ListPanel.instance.ShowPanels();
GetInfo518();
ListPanel.instance.UpdatePanels();
PlayerInfo.instance.AllBetCoins = 0;//投注归0
}
else if (serverResponse.data.carrySeconds < 45){
@ -311,7 +315,7 @@ public class AllHouseContro : MonoBehaviour
warnPanel.HidePanel();
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
//Debug.Log("5.1.4: " + response);
Debug.Log("5.1.4: " + response);
ServerResponse514 serverResponse_514 = JsonConvert.DeserializeObject<ServerResponse514>(response);
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
@ -446,17 +450,27 @@ public class AllHouseContro : MonoBehaviour
{
Body518 body = new Body518();
body.userId = Global.global.serverResponse.data.userId;
body.weekType = 1;
body.dayType = flag;
string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetRankByDay", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
Debug.Log("5.1.8: 请求参数:"+ JsonUtility.ToJson(body)+"服务端返回"+ response);
ServerResponse518 serverResponse_518 = JsonConvert.DeserializeObject<ServerResponse518>(response);
if (flag==0)
{
listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoList, listPanel.CreateParentToDay);
}
else
{
listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoList, listPanel.CreateParentLastDay,flag);
}
//listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoLists, listPanel.CreateParentToDay);
//listPanel.SetSelfList(serverResponse_518.data.userBetInfo);
listPanel.SetSelfList(serverResponse_518.data.userBetInfo,flag);
}
public void OtherBack()
{
foreach (otherWoniu item in otherWoniusList)

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@ -264,7 +264,7 @@ public class OtherMove : MonoBehaviour
//Debug.Log("启动其他蜗牛移动");
// 提取路径中的所有点的位置
Debug.Log("·¾¶³¤¶È" + pathPoints.Length);
//Debug.Log("·¾¶³¤¶È" + pathPoints.Length);
for (int i = 0; i < pathPoints.Length; i++)
{
//Debug.Log("其他蜗判断终点");

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@ -9,7 +9,7 @@ public class PlayerInfo : MonoBehaviour
public static PlayerInfo instance;
public static UserInfomation14 userInfomation14;
public float Money = 0;
public float Ichor= 0;
public string Ichor;
public float AllBetCoins;//总共下注蛋
public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
public bool HaveBet;//是否已经下注过

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@ -17,7 +17,7 @@ public class ListBtn : MonoBehaviour
public void OnClickBtn()
{
AllHouseContro.GetInfo518();
//AllHouseContro.GetInfo518();
ListPanel.instance.ShowPanel();
}

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@ -22,17 +22,23 @@ public class ListPanel : BasePanel
public GameObject ListItemPre;//排行预制体
public List<GameObject> ItemList;
public List<GameObject> ItemListLastDay;
public Transform CreateParentToDay;
public Transform CreateParentLastDay;
public ListItem SelfList;//自己排名
public ListItem SelfListToDay;//自己排名
public ListItem SelfListLastDay;//自己排名
public AllHouseContro allHouseContro;
public override void Start()
{
base.Start();
instance = this;
returnBtn.onClick.AddListener(OnClickReBtn);
allHouseContro.GetInfo518();
allHouseContro.GetInfo518(1);
// 初始化 Toggle 的监听事件
toggle1.onValueChanged.AddListener(OnToggle1Changed);
toggle2.onValueChanged.AddListener(OnToggle2Changed);
@ -48,6 +54,8 @@ public class ListPanel : BasePanel
SetMarsk(2);
panel1.SetActive(true);
panel2.SetActive(false);
SelfListToDay.gameObject.SetActive(true);
SelfListLastDay.gameObject.SetActive(false);
}
}
@ -59,16 +67,24 @@ public class ListPanel : BasePanel
SetMarsk(1);
panel1.SetActive(false);
panel2.SetActive(true);
SelfListLastDay.gameObject.SetActive(true);
SelfListToDay.gameObject.SetActive(false);
//allHouseContro.GetInfo518(1);
}
}
// 根据当前 Toggle 的状态初始化面板
private void UpdatePanels()
public void UpdatePanels()
{
panel1.SetActive(toggle1.isOn);
panel2.SetActive(toggle2.isOn);
}
public void ShowPanels()//显示所有面板
{
panel1.SetActive(true);
panel2.SetActive(true);
}
void OnDestroy()
{
// 取消监听事件,避免内存泄漏
@ -94,7 +110,7 @@ public class ListPanel : BasePanel
}
}
public void CreateListItem(List<gameEscapeUserBetResponseVoList> gameData,Transform parent)
public void CreateListItem(List<gameEscapeUserBetResponseVoList> gameData,Transform parent,int flag=0)
{
foreach (gameEscapeUserBetResponseVoList item in gameData)
{
@ -106,47 +122,90 @@ public class ListPanel : BasePanel
// 设置实例化对象的内容
panelComponent.list=item.orderNo;
panelComponent.listText.text= item.orderNo.ToString();
panelComponent.nameText.text=item.nickName;
panelComponent.nameText.text = item.bet.ToString();
panelComponent.numText.text = item.bet.ToString();
// 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemList)
if (flag==0)
{
if (panel.GetComponent<ListItem>().list == item.orderNo)
// 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemList)
{
exists = true;
break;
if (panel.GetComponent<ListItem>().list == item.orderNo)
{
exists = true;
break;
}
}
}
// 如果不存在,则添加到列表
if (!exists)
{
ItemList.Add(newPanel);
// 如果不存在,则添加到列表
if (!exists)
{
ItemList.Add(newPanel);
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
// 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemListLastDay)
{
if (panel.GetComponent<ListItem>().list == item.orderNo)
{
exists = true;
break;
}
}
// 如果不存在,则添加到列表
if (!exists)
{
ItemListLastDay.Add(newPanel);
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
}
}
}
public void SetSelfList(userBetInfo info)
public void SetSelfList(userBetInfo info,int flag=0)
{
SelfList.list=info.orderNo;
SelfList.nameText.text=info.nickName;
SelfList.numText.text=info.bet.ToString();
SelfList.headPath = info.headImg;
if (flag==0)
{
SelfListToDay.listText.text = info.orderNo;
SelfListToDay.nameText.text = info.nickName;
SelfListToDay.numText.text = info.bet.ToString();
SelfListToDay.headPath = info.headImg;
SelfList.SetListImage();
SelfList.ListBgImage();
SelfListToDay.SetListImage();
SelfListToDay.ListBgImage();
}
else
{
SelfListLastDay.listText.text = info.orderNo;
SelfListLastDay.nameText.text = info.nickName;
SelfListLastDay.numText.text = info.bet.ToString();
SelfListLastDay.headPath = info.headImg;
SelfListLastDay.SetListImage();
SelfListLastDay.ListBgImage();
}
}
}

View File

@ -173,7 +173,7 @@ public class UserInfomation14Data
public string birthday;//出生,"yyyy-MM-dd HH:mm:ss"
public float voluteCoin;//蜗壳
public float beansCoin;//蜗蛋
public float ichorCoin;//灵液
public string ichorCoin;//灵液
public string idCard;//=========================
public string inviteCodeMy;//=============
public string inviteCodeBind;//==========
@ -268,7 +268,7 @@ public class ServerResponse518 : Response
[Serializable]
public class Data518
{
public List<gameEscapeUserBetResponseVoList> gameEscapeUserBetResponseVoLists;
public List<gameEscapeUserBetResponseVoList> gameEscapeUserBetResponseVoList;
public userBetInfo userBetInfo;
@ -283,7 +283,7 @@ public class gameEscapeUserBetResponseVoList
public string headImg;// 头像
public float bet;// 下注总额
public int orderNo;// 排名
public float rankBonus;// 排名奖金
//public float rankBonus;// 排名奖金
}
@ -294,9 +294,15 @@ public class userBetInfo
public string userId;//用户id
public string nickName;// 昵称
public string headImg;// 头像
public float bet;// 下注总额
public int orderNo;// 排名
public float rankBonus;// 排名奖金
private float? _bet; // 用于存储下注总额的私有字段
public float? bet
{
get { return _bet; } // 返回私有字段 _bet
set { _bet = value ?? 0f; } // 如果 value 为 null设置为 0f
}
public string orderNo;// 排名
//public float rankBonus;// 排名奖金
@ -307,7 +313,7 @@ public class Body518
{
public int userId; // 用户id
public int weekType;//1是昨天0是今天
public int dayType;//1是昨天0是今天
}

View File

@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
//md FUCK everthing
//MD FUCK Everthing
//ʷɽ£¬±ðѧ
public class mainBTN : MonoBehaviour
{
@ -53,11 +53,13 @@ public class mainBTN : MonoBehaviour
BTN_2_2.SetActive(targetX == -3760);
BTN_3_3.SetActive(targetX == -5350);
// 启动协程,平滑移动 mainPanel
StartCoroutine(SmoothMovePanel(targetX, 0.3f));
// 使用 DOTween 实现平滑移动
mainPanelRect.DOKill(); // 杀死之前的动画,防止重复动画干扰
mainPanelRect.DOAnchorPosX(targetX, 0.3f).SetEase(Ease.Linear);
}
// 协程实现平滑移动
//协程实现平滑移动
//web端协程消耗特别大尽量不用
private IEnumerator SmoothMovePanel(float targetX, float duration)
{
Vector2 startPosition = mainPanelRect.anchoredPosition;

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_game : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_kuangchang : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
using DG.Tweening;
public class main_shop :BaseUIPanel
{
public Button shop_btn;
public Canvas canvas;
public override void Start()
{
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
}
public async void asyncOnShopBTN(Button BTN)
{
await ButtonClickAnimationAsync(BTN.gameObject);
//Âß¼­
this.ShopPanel();
}
public override void ShopPanel()
{
GameObject.Instantiate(Panel, canvas.transform);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_woshe : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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serializedVersion: 2
defaultReferences: []
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View File

@ -35,8 +35,6 @@ public class sceneContorl : MonoBehaviour, IDragHandler, IBeginDragHandler, IEnd
mainSceneRectTransform = mainScene.GetComponent<RectTransform>();
}
/// <summary>
/// 单指滑动
/// </summary>
@ -80,7 +78,6 @@ public class sceneContorl : MonoBehaviour, IDragHandler, IBeginDragHandler, IEnd
minDifference = difference;
}
}
return closestNumber;
}

View File

@ -10,19 +10,28 @@ using System.Threading.Tasks;
//请将panel挂载一个空节点上将这个脚本放空节点
public class BaseUIPanel : Base
{
[Header("变化的面板")]
[Header("显示隐藏的面板,根据重写,可以不给")]
public GameObject Panel;
[Header("CloseBTN")]
[Header("CloseBTN,根据重写,可以不给")]
public Button CloseBTN;
// Start is called before the first frame update
public virtual void Start()
{
HidePanel();
CloseBTN.onClick.AddListener(()=> {
if (Panel!=null)
{
HidePanel();
});
}
if (CloseBTN!=null)
{
CloseBTN.onClick.AddListener(() => {
HidePanel();
});
}
}
@ -40,7 +49,7 @@ public class BaseUIPanel : Base
}
/// <summary>
/// 隐藏面板,可以重写
/// 隐藏面板,可以重写
/// </summary>
public virtual async Task HidePanel()
{

File diff suppressed because one or more lines are too long

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@ -1 +1 @@
@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励
@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励阿尔法狗尊贵的最强蜗牛用户敬超级

View File

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