矿场逻辑
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119
TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChang.cs
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119
TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChang.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public delegate void SetActiveDelegate(bool isActive);
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public class KuangChang : MonoBehaviour
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{
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// 静态实例
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public static KuangChang Instance { get; private set; }
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101(); // 10.110.1 查询可购买的挖矿合约
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MiningContractList miningContractList = new MiningContractList();
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queryMiningContracDetail102 queryMiningContracDetail = new queryMiningContracDetail102(); // 10.2
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MiningContracDetail miningContracDetail = new MiningContracDetail();
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buyMiningContract103 buyMiningContract = new buyMiningContract103(); // 10.3
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queryUserMiningSlot104 queryUserMiningSlot = new queryUserMiningSlot104(); // 10.4
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openSlot105 openSlot5 = new openSlot105(); // 10.5
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queryMyPureContract106 queryMyPureContract = new queryMyPureContract106(); // 10.6
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bindSlot107 bindSlot = new bindSlot107();
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queryUserVoluteCoin108 queryUserVoluteCoin = new queryUserVoluteCoin108();
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[Header("返回主页按钮")]
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public Button ReturnButton;
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[Header("用户收益")]
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public TextMeshProUGUI Userdata;
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[Header("矿场弹窗")]
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public GameObject kuanghcangPop;
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[Header("有卡槽有合约")]
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public GameObject successItem;
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[Header("有卡槽无合约")]
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public GameObject NoContractItem;
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[Header("无卡槽无合约")]
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public GameObject NoItem;
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public SetActiveDelegate onSetActive;
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[Header("Itemcontent")]
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public GameObject content;
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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async void Start()
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{
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IninItem();
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onSetActive = SetKuanghcangPopActive;
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// 矿厂主页刷新蜗壳值
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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Userdata.text = queryUserVoluteCoinResponse.data.ToString();
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// 返回主页按钮的点击事件
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ReturnButton.onClick.AddListener(() => { SceneManager.LoadScene(1); });
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}
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public async void UpdateUserdata()
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{
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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Userdata.text = queryUserVoluteCoinResponse.data.ToString();
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}
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// 设置矿场弹窗的显示与隐藏
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private async void SetKuanghcangPopActive(bool isActive)
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{
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if (kuanghcangPop != null)
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{
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kuanghcangPop.SetActive(isActive);
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}
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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Userdata.text = queryUserVoluteCoinResponse.data.ToString();
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}
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public async void IninItem()
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{
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for (int i = 0; i < content.transform.childCount; i++)
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{
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Destroy(content.transform.GetChild(i).gameObject);
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}
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queryUserMiningSlot104 queryUserMiningSlot = new queryUserMiningSlot104();
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UserMiningSlotResponse userMiningSlotResponse = await queryUserMiningSlot.QueryUserMiningSlot();
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userMiningSlotResponse = await queryUserMiningSlot.QueryUserMiningSlot();
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foreach (var userMiningSlot in userMiningSlotResponse.data.dataList)
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{
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if (userMiningSlot.contractId<=6&& userMiningSlot.contractId>=3)
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{
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GameObject ob = Instantiate(successItem);
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ob.transform.SetParent(content.transform);
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SuccessItem scItem= ob.GetComponent<SuccessItem>();
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scItem.UserMiningSlot = userMiningSlot;
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}
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}
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foreach (var userMiningSlot in userMiningSlotResponse.data.dataList)
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{
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if (userMiningSlot.contractId > 6 ||userMiningSlot.contractId < 3)
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{
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GameObject ob = Instantiate(NoContractItem);
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ob.transform.SetParent(content.transform);
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}
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}
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GameObject obj = Instantiate(NoItem);
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obj.transform.SetParent(content.transform);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a9bd404f56066c54cb123d89f44317de
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -9,11 +10,13 @@ public class KuangChangPop : MonoBehaviour
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{
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{
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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MiningContractList miningContractList = new MiningContractList();
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MiningContractList miningContractList = new MiningContractList();
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public GameObject ItemParent;
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[Header("合约父节点")] public GameObject ItemParent;
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public GameObject kuanghcangItem;
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[Header("合约预制体")] public GameObject kuanghcangItem;
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// Start is called before the first frame update
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// Start is called before the first frame update
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async void Start()
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async void Start()
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{
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{
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//查询可购买的挖矿合约
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//查询可购买的挖矿合约
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miningContractList = await queryMiningContractList.QueryMiningContract();
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miningContractList = await queryMiningContractList.QueryMiningContract();
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Debug.Log(miningContractList.data.Count);
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Debug.Log(miningContractList.data.Count);
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@ -26,13 +29,5 @@ public class KuangChangPop : MonoBehaviour
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newiItem.count.text = miningContract.voluteCoinBuy.ToString();//显示每一个合约的购买所需赋值
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newiItem.count.text = miningContract.voluteCoinBuy.ToString();//显示每一个合约的购买所需赋值
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newiItem.miningContract = miningContractList.data[i];//给每一个合约赋值
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newiItem.miningContract = miningContractList.data[i];//给每一个合约赋值
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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}
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@ -5,6 +5,8 @@ using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class KuangChangTest : MonoBehaviour
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public class KuangChangTest : MonoBehaviour
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{
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{
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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@ -20,6 +22,8 @@ public class KuangChangTest : MonoBehaviour
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[Header("返回主页按钮")] public Button ReturnButton;
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[Header("返回主页按钮")] public Button ReturnButton;
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[Header("用户收益")] public TextMeshProUGUI Userdata;
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[Header("用户收益")] public TextMeshProUGUI Userdata;
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[Header("¿ó³¡µ¯´°")] public GameObject kuanghcangPop;
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public SetActiveDelegate onSetActive;
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async void Start()
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async void Start()
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{
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{
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//queryMiningContractList.QueryMiningContract();
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//queryMiningContractList.QueryMiningContract();
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@ -37,12 +41,22 @@ public class KuangChangTest : MonoBehaviour
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//miningContractList = await queryMiningContractList.QueryMiningContract();
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//miningContractList = await queryMiningContractList.QueryMiningContract();
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//onSetActive?.Invoke(false);
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//矿厂主页刷新蜗壳值
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//矿厂主页刷新蜗壳值
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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Userdata.text = queryUserVoluteCoinResponse.data.ToString();
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Userdata.text = queryUserVoluteCoinResponse.data.ToString();
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ReturnButton.onClick.AddListener((() => { SceneManager.LoadScene(1);}));
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ReturnButton.onClick.AddListener((() => { SceneManager.LoadScene(1);}));
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}
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}
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private void SetKuanghcangPopActive(bool isActive)
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{
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if (kuanghcangPop != null)
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{
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kuanghcangPop.SetActive(isActive);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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@ -5,12 +5,12 @@ using TMPro;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static UnityEditor.Progress;
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using static UnityEditor.Progress;
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public class NewkuangchangItem : MonoBehaviour
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public class NewkuangchangItem : Base
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{
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{
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// Start is called before the first frame update
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// Start is called before the first frame update
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public MiningContract miningContract;
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public MiningContract miningContract;
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public TextMeshProUGUI count;
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[Header("购买合约价格")] public TextMeshProUGUI count;
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public Button BuyButton;
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[Header("购买合约按钮")] public Button BuyButton;
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async void Start()
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async void Start()
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{
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{
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BuyButton.onClick.AddListener(BuyItem);
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BuyButton.onClick.AddListener(BuyItem);
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@ -39,10 +39,13 @@ public class NewkuangchangItem : MonoBehaviour
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if (IsNull)
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if (IsNull)
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{
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{
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Debug.Log("卡槽不为空");
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Debug.Log("卡槽不为空");
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Debug.Log("开启卡槽");
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//开启卡槽
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openSlot105 openSlot5 = new openSlot105();
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openSlot105 openSlot5 = new openSlot105();
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openSlot5.OpenSlot();
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openSlot5.OpenSlot();
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//Debug.Log("¿¨²ÛID" + userMiningSlotResponse.data.dataList[NullContractID+1].id);
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string strIS= await openSlot5.OpenSlotstr();
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return;
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addEventPopUp(strIS);
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KuangChang.Instance.onSetActive(false);
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}
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}
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Debug.Log("卡槽ID"+ userMiningSlotResponse.data.dataList[NullContractID].id);
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Debug.Log("卡槽ID"+ userMiningSlotResponse.data.dataList[NullContractID].id);
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//10.3返回合约ID
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//10.3返回合约ID
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@ -52,12 +55,8 @@ public class NewkuangchangItem : MonoBehaviour
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//10.7
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//10.7
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bindSlot107 bindSlot = new bindSlot107();
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bindSlot107 bindSlot = new bindSlot107();
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bindSlot.BindSlot(buyMiningResponse.data, userMiningSlotResponse.data.dataList[NullContractID].id);
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bindSlot.BindSlot(buyMiningResponse.data, userMiningSlotResponse.data.dataList[NullContractID].id);
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//queryUserMiningSlot.QueryUserMiningSlot();
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KuangChang.Instance.UpdateUserdata();
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}
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KuangChang.Instance.IninItem();
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// Update is called once
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KuangChang.Instance.onSetActive(false);
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// per frame
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void Update()
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{
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}
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class NoContractItem : MonoBehaviour
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{
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[Header("有卡槽选择购买合约")] public Button OpenkuanghcangButton;
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// Start is called before the first frame update
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void Start()
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{
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OpenkuanghcangButton.onClick.AddListener((() => { KuangChang.Instance.onSetActive(true);}));
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 33166317908979046aa1d5ee10188a8a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
27
TheStrongestSnail/Assets/Scripts/kuangChang10/NoItem.cs
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TheStrongestSnail/Assets/Scripts/kuangChang10/NoItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class NoItem : Base
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{
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[Header("¿ªÆô¿¨²Û")] public Button StartButton;
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// Start is called before the first frame update
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void Start()
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{
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StartButton.onClick.AddListener(StartKacap);
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}
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async void StartKacap()
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{
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openSlot105 openSlot5 = new openSlot105();
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bool IsSucessful=await openSlot5.OpenSlot();
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string strIS= await openSlot5.OpenSlotstr();
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addEventPopUp(strIS);
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if (IsSucessful)
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{
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KuangChang.Instance.IninItem();
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}
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}
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}
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11
TheStrongestSnail/Assets/Scripts/kuangChang10/NoItem.cs.meta
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TheStrongestSnail/Assets/Scripts/kuangChang10/NoItem.cs.meta
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fileFormatVersion: 2
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guid: 9f047b44ee24e694f850b3a6caac70f0
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MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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||||||
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defaultReferences: []
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executionOrder: 0
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||||||
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icon: {instanceID: 0}
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userData:
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||||||
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assetBundleName:
|
||||||
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assetBundleVariant:
|
25
TheStrongestSnail/Assets/Scripts/kuangChang10/SuccessItem.cs
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25
TheStrongestSnail/Assets/Scripts/kuangChang10/SuccessItem.cs
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@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SuccessItem : Base
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{
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[Header("10.4·µ»Ø")] public UserMiningSlot UserMiningSlot;
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[Header("10.2²éѯ")] public MiningContracDetail MiningDetailData;
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[Header("¹ºÂòºÏÔ¼°´Å¥")] public TextMeshProUGUI Todaycount;
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[Header("¹ºÂòºÏÔ¼°´Å¥")] public TextMeshProUGUI Allcount;
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// Start is called before the first frame update
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async void Start()
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{
|
||||||
|
queryMiningContracDetail102 queryMiningContracDetail = new queryMiningContracDetail102();
|
||||||
|
MiningDetailData = await queryMiningContracDetail.QueryMiningContracDetail(UserMiningSlot.contractId);
|
||||||
|
Todaycount.text =""+ (int)MiningDetailData.data.voluteCoinReward / MiningDetailData.data.miningDays;
|
||||||
|
Allcount.text = "" + UserMiningSlot.carry;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: ce4d8049d62193b4085c34cd2d705a3c
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defaultReferences: []
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|
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
@ -26,6 +26,30 @@ public class openSlot105 : MonoBehaviour
|
|||||||
OpenSlot openSlot = JsonConvert.DeserializeObject<OpenSlot>(response0105);
|
OpenSlot openSlot = JsonConvert.DeserializeObject<OpenSlot>(response0105);
|
||||||
bool isSucceed;
|
bool isSucceed;
|
||||||
if (openSlot.code == 200) { isSucceed = true; } else { isSucceed = false; }
|
if (openSlot.code == 200) { isSucceed = true; } else { isSucceed = false; }
|
||||||
|
|
||||||
|
// 返回解析后的对象
|
||||||
|
return isSucceed;
|
||||||
|
}
|
||||||
|
public async Task<string> OpenSlotstr()
|
||||||
|
{
|
||||||
|
// 准备请求的头部信息,包含授权令牌
|
||||||
|
Dictionary<string, string> head = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "Authorization", Global.global.serverResponse.data.token }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// 异步发送请求以获取最新的蜗牛骑士信息
|
||||||
|
string response0105 = await web.SendRequest(web.URL + "/snail/mining/openSlot", "POST", "{}", head);
|
||||||
|
|
||||||
|
// 调试输出接收到的响应
|
||||||
|
Debug.Log("10.5开启卡槽" + response0105);
|
||||||
|
|
||||||
|
// 将响应反序列化为对象
|
||||||
|
OpenSlot openSlot = JsonConvert.DeserializeObject<OpenSlot>(response0105);
|
||||||
|
string isSucceed = openSlot.message;
|
||||||
|
|
||||||
|
|
||||||
// 返回解析后的对象
|
// 返回解析后的对象
|
||||||
return isSucceed;
|
return isSucceed;
|
||||||
|
@ -14,7 +14,7 @@ public class queryMiningContracDetail102 : MonoBehaviour
|
|||||||
{ "Authorization", Global.global.serverResponse.data.token }
|
{ "Authorization", Global.global.serverResponse.data.token }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Debug.Log(contractId);
|
||||||
|
|
||||||
// 异步发送请求以获取最新的蜗牛骑士信息
|
// 异步发送请求以获取最新的蜗牛骑士信息
|
||||||
string response0102 = await web.SendRequest(web.URL + "/snail/mining/queryMiningContractInfo?contractId=" + contractId, "GET","{}", head);
|
string response0102 = await web.SendRequest(web.URL + "/snail/mining/queryMiningContractInfo?contractId=" + contractId, "GET","{}", head);
|
||||||
|
@ -68,7 +68,7 @@ public class UserMiningSlot
|
|||||||
public string createTime { get; set; }
|
public string createTime { get; set; }
|
||||||
public string miningBegin { get; set; }
|
public string miningBegin { get; set; }
|
||||||
public string miningEnd { get; set; }
|
public string miningEnd { get; set; }
|
||||||
public int carry { get; set; }
|
public float carry { get; set; }
|
||||||
public string contractName { get; set; }
|
public string contractName { get; set; }
|
||||||
}
|
}
|
||||||
//{
|
//{
|
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|
291
TheStrongestSnail/Assets/prefabs/YHJPrefabs/NoItem.prefab
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291
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@ -0,0 +1,7 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user